a8b6b09a59d20de5cd30306b71cd4adcca925f62
149
Commits
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66be42d7bb |
A word the monitor does not know goes to the disk, not into the weeds
There was nothing at the end of the monitor's command list. An unrecognised word
fell off it and straight into sayPrompt - which is a ROUTINE, so its RET had
nothing of its own to return to and went wherever the Stack happened to be
pointing.
The user found it by typing a program's name at the monitor prompt, which is an
entirely reasonable thing to do: the monitor is a mode of the shell, so
everything the shell does is meant to work in it. What they got was a fault, and
before that a second prompt printed on top of the first - which is sayPrompt
doing exactly what it is for on its way past, and the tell that it had been
entered rather than called.
WHERE THAT RET WENT DECIDED HOW BAD IT WAS. Usually 0x0003, in the middle of
newLine, and the machine stopped on a byte that is not an instruction. Once it
was inside sbfsFormat, and the machine formatted the disk it had booted from -
the user's would not start again, and neither would mine, which is how I came to
have a reproduction before I had a diagnosis.
Pre-existing, and not recent: it is there at
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fd9c4c75f8 |
Tell the person where it hurts
A fault stopped the machine and printed a line to standard error. On a terminal that is a diagnosis. Behind a window it is a frozen picture and no reason at all, because the message went somewhere nobody was looking - the machine looked hung and was not. It had stopped, and said so invisibly. CosmOS catches all five faults now and says what happened on the screen, with the address, in red. A FAULT ENDS THE PROGRAM, NOT THE MACHINE. That is the answer to "carry on or start again", and it is not a compromise: a bare RETI from most of these meets the instruction that failed and fails again, so carrying on was never on offer. But the machine is almost never what is broken. Everything the shell puts back when a program exits - the Stack, its vectors, the drive, the working directory, the console, the screen - is exactly what wants putting back after one dies, so the handler sets a status and joins handleExit. You are back at the prompt, and the program is recorded as having STOPPED rather than finished, because saying "finished" under a red fault message would be the shell contradicting itself. A fault below where programs load is the system's own, and there is nothing to go back to. That one says so and stops. THE SCREEN GOES BACK TO A MODE TEXT CAN BE SEEN IN, and that is the part that matters rather than the part that is prettiest. A program that faulted in bitmap mode left the console with no text rows, so it draws nothing at all: the message would be perfectly correct and completely invisible, which is the one thing it must never be. Two palette entries go back for the same reason, since a program that wrote its own colours can leave every ink the same as every paper. Only the two the message needs, so the rest of what the program chose is left alone. Both halves are checked by looking at the PICTURE, because the serial line was never where the problem was. Crash blind ruins the palette and drops into bitmap mode before it faults; without the mode the screen comes back 320 by 200 with nothing on it, and without the palette it is the right size with the message present and unreadable. Each break loses the red on its own. Crash is also a program worth having: it breaks in whichever of the five ways you name, so a fault screen can be looked at without having written a bug first. Two things found on the way: The native assembler keeps its OWN copy of the reserved vector names, so it did not know NoHandler or NoDevice and built a cosmos.bin that differed from the host assembler's. Caught by native.sh, which is exactly the drift that test exists for. And cosmosMonitor had dead input. It assembles code into 0x8000 and runs it, and that code faults - which used to kill the machine, so everything after it in the file had never run. It runs now, and the recording grew by sixty lines of monitor session that had been unreachable since the day the fault was put there. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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4d976fc22a |
A program reading a line gets the editing too
osReadLine goes through the shell's editor now, so anything that asks the system for a line gets arrows, Home, End and Delete. The editor is a program, and a word typed with two letters the wrong way round can be put right without starting the line again. IT DOES NOT GET THE HISTORY, and that is the interesting half. Edit would otherwise fill the history with the text of somebody's document, and pressing Up in the middle of writing one would put "dir" into it. The history belongs to the thing whose lines are commands. Two entry points rather than a flag the caller sets first, so a caller cannot forget which it wanted. And the console is put back the way it was FOUND rather than the way the shell likes it. A program that had asked for key mode and then read a line through the system used to be handed back a console in line mode having asked for nothing of the sort. The status port reports all three things the control port can ask for, in the same order two bits along, so one shift turns what the console IS into what to write to make it that again. Which uncovered a real fault in the console. READING THE STATUS PORT WAS EATING A KEY: in line mode the poll consumed an arrow key and dropped it, so a program that looked and then asked for key mode - exactly what reading a line now does - found the first key it was reaching for already gone. A look must not consume what it cannot report, because the mode can change. It is held now and delivered as soon as something will take it. A blocking read still discards it, and must: that read IS the delivery, and a byte held there would be met again forever. Four recordings gained a program's echo, and cosmosEdit's went from "> : : : : > : : > 1: alpha" to a session you can read. VERIFIED THE SAME WAY AS BEFORE: with only the program side of the echo silenced, all 192 tests pass against the recordings as they were before this commit, so the echo is the whole of what changed. cosmosEditService is the new test and it checks both halves at once. Inside Edit, Left/Delete/Left puts "alpah" right. Up and Down do nothing there - were a program's line walking the shell's history, the next line would come out as the echo command from the top of the file instead of the word. And one press of Up back at the prompt finds the command typed before Edit was started, which is the proof that nothing the editor read went into the history at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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71f6e215f9 |
The shell remembers what was typed before it
Up walks back through the last eight lines and Down forward again. It exists only because the keys reach the system now: until A1 and A2 there was nothing to press Up at, and the line was assembled somewhere the shell could not see. A RING RATHER THAN A LIST. A ninth line pushes the oldest out by moving where the ring starts, not by moving any of the lines - so keeping a line costs a copy of that line and nothing else, however full the history is. Eight is a power of two, so which slot an entry lives in is an AND. The ISA had the awkward part already: A and B are a sixteen bit shift register, so one SHR with B empty turns a slot number into the offset of a 128 byte slot, high byte and low, ready for DPUW. A NINTH SLOT HOLDS WHAT WAS BEING TYPED when Up left it, and Down brings it back. Losing a half written line to a keypress is the sort of small rudeness that makes a thing unpleasant to use, and it costs one slot to avoid. An empty line is not kept, and neither is one the same as the line already at the top. The test proves the second by looking one further back: if a repeated command were kept twice, the line behind the newest would be the same line again. The redraw had to learn to rub out. One space was enough while the only thing that shortened a line was taking one character out of it; a recalled line replaces the whole of it, and a short line over a long one left the tail of the long one on screen looking like part of what you were typing. It now covers exactly what was lost - which turned out to be one space fewer than before in the cases that GREW, so two lines of cosmosEditKeys lost a trailing space that was never doing anything. Costs 1157 bytes of Data Memory, taking CosmOS to 6220 of the 8192 it has before a loaded program's data begins. Worth writing down: that is the budget, and this is the largest single thing in it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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81e544eb3d |
Load a program that has no data
A five instruction program that writes one port and exits has no Data Segment at all, and the loader stopped the machine dead on it. It asked the memory controller to move a segment of no bytes, and a length of zero asks for the whole 64K - which is the machine's rule, and a reasonable one, since two bytes cannot say 65536 and a transfer of nothing is not usually what anybody meant. It is exactly what was meant here. 64K did not fit, the controller refused, and the load stopped half done. ON A TERMINAL THAT PRINTS A FAULT WITH AN ADDRESS. Behind a window it is a frozen picture and no reason at all, which is how it was found and is a separate problem from this one. The header says how long each segment is, so the loader knows before it asks. Both bytes are already in hand, so the test costs one OR. Nothing is lost by skipping the transfer: a blit leaves the controller's addresses past whatever it touched, and a blit of nothing would have left them where they already are, which is where the vectors are read from next. Guarded for the code segment too. A program with no code is equally assemblable and would have stopped in exactly the same place. Mode.sbx is the fix's test and a program worth having on its own: forty columns or eighty, whichever the screen is not in, which is what a person wanting Snake drawn twice the size actually needs. Ten instructions and no data, deliberately - it prints its two digits a register at a time rather than from a string, so it stays the smallest shape a loadable program can take. Nothing else on that disk had ever been that shape, which is why nothing had ever tried it. Reported by the user, who wrote the program. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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736037462e |
The shell edits the line it is given
Three different things used to do this job, and which one you got depended on where the machine was running. On a terminal the host held the line and did the echoing and the backspacing; behind a window the console's own gatherer did it; from a file nothing did it at all. One job, three implementations, none of them in the system - which is why there was no way to move about in a line and nowhere for a history to live. So editLine does it. Key mode while a line is being read and line mode straight after, so nothing else in the system and no program calling osReadLine notices anything changed. Left and Right, Home and End, Backspace for the character before the cursor and Delete for the one under it, and anything typed goes in where the cursor is with the rest of the line moving along. Ctrl-D means the end of input again, on an empty line, because that was a thing the terminal did while it was holding the line and it is not holding it now. Same trade as the echoing. MOST KEYSTROKES DRAW NOTHING BUT THEMSELVES. A character typed at the end of a line needs no cursor moved: printing it is the whole change, and a backspace there is three ordinary bytes. That matters beyond speed - moving the cursor by hand is what a terminal is TOLD about, in an escape sequence, so redrawing on every keypress would fill every recorded transcript in this suite with them. The line is only reprinted when something happened in the middle of it. Where the line STARTS is worked out backwards from where printing ended, rather than trusted from what was remembered. That is what makes it survive the screen scrolling: a line printed on the bottom row moves everything up by one, and a remembered row would be one too low from then on. The command line holds 127 characters, up from 63. The limit started to be felt the moment a line could be moved about in. 58 recordings changed, and every one of them by the echo. THE PROOF IS NOT A HEURISTIC: a CosmOS built with the echo silenced reproduces 187 of the 188 recordings byte for byte. The one exception is cosmosTyped, the backspace test, where the rub-out marks now come from the shell instead of from the console's gatherer - same marks, different author. cosmosEditKeys is the new test, and every line in it is typed wrong and then corrected with a different key. Its last line is eighty six characters at a prompt in column two on an eighty column screen, so the line runs onto the row below and the shell has to find the start of something it can no longer see; breaking either half of that arithmetic fails it. Also: agree.sh looked for "> the same", anchored to a prompt that no longer precedes what a command prints. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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b3726c950a |
Deliver the keys that are not characters
An arrow key has never reached this machine. Voyager threw it away for want of anywhere to put it, and a terminal sent ESC [ A, which arrived in the middle of whatever was being read and made it unrecognisable - typing Up at the CosmOS prompt put three bytes in the command line and got "I do not know". So the console names them: one byte each, 0x80 upward, above ASCII so nothing written before them can collide. Up, Down, Left, Right, Home, End and forward Delete, with room above for the paging and function keys. The console normalises, which is what it already does. Behind a window it turns the key somebody pressed into a byte; on a terminal it turns the sequence into the same byte. That is the act it has always performed on Return and Backspace, one layer further along, and it is why a program need not know which of the two it is talking to. What a key MEANS is not the console's business - that belongs to whoever is reading, the same way what is on a disk belongs to the system and what a drive is belongs to the machine. Translated only when standard input really is a terminal. Nothing else sends these sequences, a pipe holds exactly the bytes somebody put in it, and it keeps the Escape-or-Up timing problem out of every test here: a test writes the key values themselves. Line mode drops them, in both front ends, because line mode delivers characters and a line somebody else has finished editing cannot be moved about in. Press.sbx says what it was handed, in hexadecimal and by name, and reads a line before it reads keys so both halves of that rule are checked. Two recordings, one fed as standard input and one as a keyboard, agreeing byte for byte; each break fails exactly one of them. Three checks in terminal.sh type real escape sequences at a pseudo-terminal, which is the only place they are ever read as sequences: that they arrive as keys, that Escape alone is still Escape, and that a character typed straight after an escape is held rather than swallowed. Five recordings re-blessed for Press.sbx appearing on the shared disk, and the whole of that diff is the file's own line and the counts above it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2a29cebc6b |
Make the screen come back on the machine people actually run
Found by running it: Grid exits and the shell prints its prompt into the grid, with the view up to seven pixels out of alignment. Three faults, and the first is the one that made the other two visible. MAKE RUN-VOYAGER HAD NO SCRATCH DRIVE. It gives drive 1 to Disks/personal.img, which is a file and not volatile, so there was nowhere to keep a screen - osTakeScreen answered no and the whole feature silently did not happen. It was tested with --ram-disk and shipped without one, which is as good a description of testing the wrong machine as I can write. There is now a RAM disk in drive 2, after the personal disk so that drive 1 stays the one that is yours. A PROGRAM TOLD NO MUST COPE. A refusal is not a fault, it means doing what the program did before there was anywhere to save a screen. Grid deleted its own tidying up when it started asking, so being refused left the grid on screen with a prompt written into it. It clears up again when refused, and only then. AND THE SYSTEM ALWAYS LEAVES THE SCREEN USABLE. The fine scroll registers go back to zero at every program exit, whether or not the picture could be saved: the console draws in whole cells, so a view three pixels into one puts every character three pixels out for ever. That is not part of saving a screen and should never have depended on it. Both paths are checked now. With a scratch drive the screen comes back cell for cell; without one, no grid is left behind. Breaking either fails one of them and not the other. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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ab72443b99 |
Give the screen back: osTakeScreen, and the RAM disk earns its keep
A program that takes the whole screen leaves the shell a blank one, and
whatever was on it is gone. There was nowhere to put 48K of video memory on
a machine with 64K of Data Memory that CosmOS already lives in.
A DRIVE MADE OF MEMORY IS SOMEWHERE. The screen goes to a file on the
scratch drive - the first volatile drive found at boot - like any other
file, and comes back from handleExit alongside the vectors and console mode
already put back there. The filesystem does the allocating, so this
invented nothing: it is 196 pages of tiles, map and palette, with a block
on the front holding the cursor, the four scroll registers and the mode.
NOT AUTOMATIC, and that is the whole design. Saving on every program start
would be cheap enough; restoring on every exit would be wrong, because dir
and Files and Say print and stop and their output is the reason you ran
them. A program says it took the screen, and one that says nothing behaves
exactly as every program did before this existed.
It deleted thirty lines of Grid, and they were all wrong anyway: four
scroll registers put back by hand, the map filled with spaces, the cursor
sent home, palette bank 0 written out - and the other fifteen banks kept
Grid's colours, because there was nowhere to have kept the real ones. Grid
is 64 bytes smaller and gives back what was actually there.
The check compares the screen before against the screen after, CELL BY
CELL, and allows only the rows around the cursor to differ - found from
where the text ends rather than guessed at, because the first version
assumed the cursor was near the bottom of the screen and let three real
differences through.
Two things cost time and neither was the feature:
- An edit adding "SWI osTakeScreen" to Grid was in the same script as a
failing s.index, so the file was never written - and the COMMENT
describing the call did land, from a later edit. Grid documented a call
it did not make, and read as though it should have worked.
- docs.sh caught osTakeScreen having no row in the services table, which
is the check the service layer added for exactly this and the second
time it has earned itself.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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04f1ffabd4 |
A disk made of memory, brought up by whoever owns it
THE MACHINE SUPPLIES BLOCKS AND SAYS WHAT A DRIVE IS. It says nothing about filesystems, which is what leaves room for a system that would rather have its own - and is why the volatile bit is a fact about the hardware rather than a promise about SBFS. 0x26 what the selected drive is: bit 0, contents do not survive 0x27, 0x28 how many blocks it has --ram-disk N a drive of N blocks with memory behind it A drive of memory selects, reads, writes and has a size like any other, and a program cannot tell the difference except by how fast it was. The one thing it cannot work out for itself is that the contents are volatile, because an empty disk and a volatile disk look identical from outside. THAT BIT IS THE DIFFERENCE BETWEEN A DRIVE A SYSTEM MAY FORMAT ON SIGHT AND ONE IT MUST NOT. CosmOS formats a volatile drive it cannot read, because there was never anything on it to lose, and leaves every other unreadable drive alone - an unformatted floppy is not an invitation, it is a blank floppy. Removing that check formats somebody's blank disk, which is checked rather than asserted: cosmosBlankDisk boots with one and requires it to be refused. So CosmOS grew a format. The size comes from the drive rather than from a superblock, since a superblock states a size too and that is no use on a disk which has not got one yet. Sixteen directory blocks, 128 names, chosen rather than worked out: a scratch disk runs out of names long before room, and this machine cannot divide. The RAM disk is no faster on this emulator by default, and that is honest rather than disappointing: the emulated disk has no seek time unless asked for one. With --disk-cycles 10000 the same copy is 7.94M cycles against 8.70M, the difference being every write. run.sh takes "ram:2048" where an image name goes, which needs no removing between runs because there is nothing to remove. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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3e48e9690d |
Put a disk of your own in drive 1
make run-voyager and make run-cosmos now attach Disks/personal.img as the second drive. It is made the first time it is wanted and then left alone: a rule with no prerequisites, so make never looks at it again. NOT UNDER build/, and that is the whole point. Everything else in this repository is made from source and can be thrown away without losing anything, so 'clean' empties build/ without a thought - and a disk of your own that a clean deletes is not a disk of your own. It is the one place here where something MADE ON THE MACHINE can live, which starts to matter the moment there are tools on it that make things. Disks/ is in .gitignore for the same reason: what you make on the machine is yours and not the repository's. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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e4f4bae762 |
Work across two disks: copy between them, and run a program from one on
files from the other Two things anybody expects of a second disk, and each needed something different. COPYING NEEDED TWO THINGS TO REMEMBER A DRIVE. The write stream is the only thing here that lives across service calls, so it is the only thing whose drive can change underneath it: every osFileBlock names its source path again and goes back to the source drive, and then osFileWrite has to come home. It records the drive it was opened on and returns there. And the file lookup CACHE. It keeps the last path resolved so a reader walking a file does not re-walk the directory for every block - and skipping the walk skipped the drive the path named, so block one of a cross-drive copy read the source's block numbers off the DESTINATION disk. It only showed on files of more than one block, because a file of one is never looked up twice. One block worked and two did not, which is a suspicious enough shape to have suspected sooner. RUNNING A PROGRAM FROM ELSEWHERE NEEDED A THIRD PLACE TO LOOK, and two restorations. The shell tried where you are and /Apps on the disk you are on. It now tries /Apps on drive 0 as well, which is what makes the system's programs work from a disk of your own - one with your files on it and no system, which is most of the point of having a second disk. The drive goes back after the load, because by then the program is in memory and the blocks it came from mean nothing; and again when it exits, because a program that copies between disks moves the drive as its own paths need to and being left wherever it finished is not what was asked for. Copy 1:/a 0:/b now leaves you exactly where you were. The fixture disk grew an /Apps, because it kept its programs at the root and so could not exercise the third place at all. Two hours of the debugging above were spent on a stale disk image. The machine boots the system that is ON the image, so a rebuilt cosmos.bin means nothing until the image is rebuilt too - and the trace said my new code never ran, which was true. Third time this project has been misled by one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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4cc6393f5b |
Name a drive in a path
"1:/notes", or "1:" on its own for wherever that drive already was. Done in sbfsWalk, which is where every path in the system arrives - eight callers between the shell, the config reader and the filesystem - so it works for anything that takes a path rather than for whichever commands somebody remembered to change. NAMING A DRIVE GOES THERE AND STAYS THERE. Switching for the length of one command and switching back reads better and cannot work: a path resolves to a start block and a length, and those mean nothing without the drive they were read from. A load that resolved on drive 1 and then read its blocks on drive 0 would read the right blocks of the wrong disk. A name beginning with a digit is still a name. The colon is the whole of what tells them apart, and /2things is on the fixture disk to keep it that way. Two bugs, and the second is the interesting one. SUB sets carry on a BORROW, so a character below '0' leaves it set - and the test for "not a digit" branched on clear. Every prefix was ignored. Then the leading-separator test reads the first character through DP0, which sbfsPathDrive could not move because RET puts DP0 back the way it found it. It advanced SbfsPathAt and DP0 still pointed at the digit, so every prefixed path was judged relative and walked from the named drive's working directory. IT ONLY SHOWED WHEN THAT DRIVE WAS STANDING SOMEWHERE OTHER THAN ITS ROOT, because a relative walk from the root is an absolute one - so "cd 1:/2things" worked from a fresh boot and failed after "cd 1:/notes". The test does it in that order for that reason. Copying between two disks is still not one command: each path resolves on its own drive and the drive stays where the last path left it. That wants Copy to change drives between blocks. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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5644c24113 |
CosmOS knows about all four drives
A mounted disk is EIGHT BYTES - where its directory starts, how many
blocks it is, how big the disk is, and where you are on it. They now sit
together in the data segment, and changing drives is one copy out and one
copy in. The other three thousand lines of filesystem go on reading the
same four names they always have and never learn there is more than one
disk, which is the whole reason this was affordable.
The version is not in the record. It is checked at mount and thrown away,
because a version one disk's zero parent already reads as "in the root".
Every drive is mounted at boot: the controller says how many are plugged
in and each is tried in turn. One with nothing in it, or a disk this
cannot read, is left unmounted rather than stopping the others, so a
machine with a good disk in drive 0 and a blank in drive 1 starts.
'drive' says which one, 'drive 1' goes to another, and the working
directory goes with it - where you are on a disk is part of which disk you
are on. A drive the machine has not got is refused, and refused
differently from one that is there with nothing readable in it.
Three things the assembly caught me on, all the same misunderstanding of
what survives a call:
- OR reads A and B, and the bit came back from sbfsDriveBit in Q, which
RET does not disturb - but RET does put A back. The mounted mask never
got set and drive 0 was reported unmountable.
- MVQA then RSTA throws away the copy it just made, so doubling a bit
doubled nothing. SHL does it in one instruction, because A and B are
one register to it.
- There is no move from A to B. INB reads a port straight into B, which
is what the drive count comparison wanted.
run.sh takes more than one image now, separated by a plus, since the
machine has four drives and a test that could only name one could not
check any of this.
The buffer note is forgotten on a drive change and that is DELIBERATELY
kept although nothing can currently reach it: only the file read-ahead
consults it, a directory scan does not, and finding a file requires a
scan which overwrites the note on the way past. Two disks were built with
the same file at the same block to try to catch it and the answer was
right either way. Three instructions to hold an invariant rather than a
story about a bug - and the comment says so instead of claiming a fix.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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3b650cabcd |
Grid took the disk's bank number, and gave the screen back untidy
Found by playing with it: after running Grid, the shell could not start anything by name and dir said the disk was empty. Several commands after the program that did it had exited, and nothing had said a word. BANK NUMBERS ARE ONE NAMESPACE FOR THE WHOLE MACHINE. Grid registered video memory as bank 3, which is the number CosmOS gives the disk's buffer when it mounts - and that does not fail, it succeeds. Every read the filesystem made afterwards came out of video memory. Grid uses 4 now, and the CosmOS README has a table of who owns what, because the one place this was written down was a line in a service description about sbfsMount. Nothing hands bank numbers out and nothing refuses one that is taken. If programs start wanting banks routinely, a service that allocates them is what should exist rather than a longer table - noted there rather than built, since one program wanting one bank is not yet a system. Also puts the cursor home on the way out. The map was emptied and the console was not told, so the shell carried on writing from wherever the cursor had been standing when Grid started - twelve rows down a screen with nothing on it. Clearing is what homes a cursor and it costs one write. The regression test runs a program by name, then Grid, then the same program again; the second one is the check. Putting Grid back on bank 3 fails it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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1aa45fcfc4 |
Grid: fill the map, not the window
Scrolling sideways walked off the end of what the program had filled, so the grid went blank for six seconds and then came round again. A map row holds 128 cells - 256 bytes at two a cell, whatever mode the screen is in - and an eighty column screen shows eighty of them, so 48 were empty. This is the third thing this loop has counted and the first right one. It said forty, which filled half the screen. Then it asked the screen how wide it was, which fixed what could be seen and was still wrong. ASKING THE SCREEN IS RIGHT FOR FILLING A SCREEN AND WRONG FOR FILLING A MAP: a program writing one screenful wants the window, and a program that scrolls wants everything the window can be moved over. There is no register for that because it is a property of video memory rather than of the display. The check that should have caught it did not, and that is the more useful half. periodic.py looked at 32 pixels - four cells at the left edge - so it could not see a gap that was on the right, and at the cycle count it samples the origin had moved to column 22 and the gap was off in the middle distance. It reads the whole scanline now and says which column the picture stops repeating at, which is how the two failures above were told apart. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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bcd42e75ca |
Scroll the screen sideways, and by less than a cell
The screen could move one way, a cell at a time. Three registers were missing and this adds them: a column origin so the map can be wider than the screen as well as taller, and a pixel remainder for each axis so the step can be one pixel rather than eight. 0x36 Scroll column, in cells, wrapping at 128 0x37 Fine X, 0 to 7 pixels 0x38 Fine Y, 0 to 7 pixels FINE DOES NOT CARRY INTO COARSE. Writing 8 to a fine register writes 0, because only its low three bits mean anything. The alternative was for a write of 8 to step the coarse register, and it was rejected for one reason: a program that scrolls has to know where it has got to, and if the hardware carries then the only way to find out is to read the register back. Keeping them apart means the program already knows, because it did the arithmetic itself. It is also what the machines this one is pretending to be did. The renderer now draws one more row and one more column than fit and clips them, because with a fine offset the screen no longer begins on a cell boundary and the cells at two edges are partly off it. videoPutCell follows the column origin as it has always followed the row - a caller means a cell of the SCREEN, and the screen is a window onto the map. The fine offsets are deliberately not applied there: they move the finished picture by less than a cell, and there is no such thing as less than a cell to write into. So a program may scroll to any pixel without the console's idea of where row three, column five is moving underneath it. Grid now scrolls diagonally, a pixel a frame, in four port writes and two carries. It moved eight pixels every fourth frame before, which reads as the picture jumping rather than travelling. Seven checks, each one the same program with one register changed, so what is compared is where the picture stopped. Breaking fine X, fine Y, the column origin, the three-bit mask, or the console's use of the origin each fails exactly one of them. Grid's own two checks had to be rewritten, and the reason is worth keeping: they asked whether pixel 4 was a grid line, which was really a check that the scroll happened to be at a cell boundary. A picture that moves a pixel a frame can only be asked things that are true at every offset - that it repeats every eight pixels, and that one band of eight rows holds different colours from the next. Also repairs docs.sh, which found the minimal CosmOS application by taking the first asm block in the README. Documenting a program with an example above it made that a different block, and the check complained that the minimal application had no #Base about something that never claimed to be one. It looks under System Services now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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848103f5e4 |
Grid: ask the screen how wide it is
It said forty and filled exactly half of an eighty column screen. CosmOS asks for the wide mode when it starts, because its own help text is seventy-four characters across. So a program that assumes the shape the MACHINE wakes up in is wrong about the shape the SYSTEM is running in - and the Programming Manual says as much where it describes the columns and rows registers: how big the screen is, is asked for rather than assumed. Port 0x32 says. One instruction, and the program now fills whatever it is given. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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1a8a5efe03 |
Grid: the first program to use the screen as a screen
Everything drawn on this machine so far has been text or a bitmap. The tile
engine has been there since the screen was built and only the console had
touched it, and only ever to put a letter in a cell - the one thing it can
do that a plain character display could do too.
Grid redefines a tile, fills all 128 map rows with it, and scrolls by
writing ONE BYTE A FRAME. Nothing moves. The rows above and below the
screen are already drawn, so a screenful of movement costs one OUTA and the
rows that leave the top are still there.
Its tile goes at 200 because the machine wakes with the font in tile memory
- glyph n at tile n, for 135 of the 256 - so a program starting at zero
paints over the alphabet and the shell it is about to hand the machine back
to. Its sixteen colour bands are one tile and not sixteen: the attribute
nibble is added to every index in a cell, so the same 64 bytes come out in
sixteen colourings.
Three things it cost, all of them the same lesson about this machine:
- "SETD.0 X" then "STD.0.1" stores through DP1, which had not been set
yet. It assembles, and the blit then reads its 64 bytes from wherever
DP1 was last left, so the tile came out as noise.
- The palette entry for scheme n is at 0xFC00 + 64n, which reaches
0xFFC0 - four pages, not one. And doubling A by adding B needs B to
hold A, which RSTB is the opposite of. Both went away by writing all
256 entries in order and letting the controller step the address, so
nothing computes an address at all.
- The screen it hands back had the right cells and the wrong colours,
because restoring the map is not restoring the palette.
That last one is a gap in the machine rather than in this program, and is
written up in the CosmOS README. The console's colours live at exactly the
entries the attribute nibble lands on, so any program using the nibble
overwrites them and has nowhere else to write. Grid puts bank 0 back - grey
on black - and leaves the other fifteen. The real answer is a command to
the screen meaning "give me back what you woke up with", the way the
console has one for clearing. There is not one, and this is the first
program that ever wanted it.
Two checks in video.sh, which boots the whole system and reads the pixels
the renderer produced rather than trusting what the program believed.
Breaking the tile fails one and breaking the attribute fails the other.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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553882d28d |
Start CosmOS with a script, and let a script hold its tongue
Three things scripts wanted, and they are one thing: a machine that can have a face. /System/Boot/startup.sh runs before anybody can type. Every way of reaching the prompt for the first time goes through it, including the one where there is no disk - in which case there is nothing to find and nothing is said. A MISSING one is ordinary and silent, because a clean install has none and a machine that complained every boot about a file nobody wrote would be teaching its owner to ignore it. One that is THERE and does not begin with #! is the other case entirely: somebody meant that to run. #quiet stops each line being echoed, #loud puts it back. The prompt and the echo go together, because together they are what makes a script look like typing, so a quiet script gets neither and what it prints is all that appears. A nested script inherits quiet - a build that asked for it meant its helpers too - and gets its own setting back when the helper returns. Anything else beginning with # is handed to the shell, which does not know it and stops the script, because a script that asked for something this shell cannot do should not carry on as though it had been given it. clear empties the screen, which the console has been able to do since before there was a screen to do it on. THE PROMPT IS NOW SAID BY WHOEVER SUPPLIES THE LINE. It used to be said at the top of the loop, which is a decision made before the line is read and an answer not known until after - and it was wrong at both ends. #quiet is itself a line, so its prompt went out before anything knew to stay silent; and the line after a quiet script's last one comes from the console, having already been denied one. Off by exactly one line in opposite directions. A first attempt at this remembered whether the prompt had been skipped, which worked and was a flag standing in for a structure. The monitor's assembler prints a prompt of its own, so it reads through shellReadRaw, which is the same source without one. One admission. Handing the console its prompt back when a quiet script ended was a real fix when I wrote it and stopped being one an hour later, because the restructure above means the console's own path prompts whatever the flag holds. The comment claimed it fixed something. Breaking it on purpose changed nothing, which is how that was found, and it is now a comment saying so instead of a line pretending to work. The startup fixture ends QUIET on purpose: nothing puts the flag back when the outermost script finishes, so a script ending #loud would have tested the easy half. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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c28826df77 |
Let a script run a script, four deep
A build script calling a setup script is the first thing anybody tries. What is saved when one script starts another is A POSITION AND NOT A BUFFER: the name, which block comes next, how many are left, and where in the block it had got to. Seventy bytes, and they sit next to each other in the data segment on purpose so that saving them is one copy. The block itself is read again on the way back, which costs one disk read per return and saves 257 bytes a level - the inner script reads its own block into the single buffer there is, so coming back means fetching the outer one's block again and landing on the byte it left. The slot is reached by stepping rather than by multiplying, because this machine has no multiply and the depth is never more than three steps. Four levels. Deep enough for a script calling a script that calls a helper, shallow enough that a script running itself says so rather than filling memory. A line that fails now stops every level and not just the innermost, because a build whose helper failed should not carry on in its caller. The caller's place is saved BEFORE the new file is looked at, and put back on every way out that is not success. Opening writes the name into the live state in order to ask the disk about it, so by the time "there is no such file" is known, the caller's place has already been overwritten - a failed 'do' inside a script would otherwise leave the script that ran it reading from a name it never chose. The test resumes in the outer script's SECOND block, which is the case the whole design turns on and the one an ordinary nesting test would miss. Breaking the re-read, the save, or the limit each fails it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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a12d61fb80 |
Give the shell an echo, so a script can say what it is doing
Say.sbx has printed words since long before there were scripts, and is the wrong shape for one. It is a program: it has to be found on the disk, loaded and started, it prefixes what it was told with "it says:", and the system prints "finished" after it. Three lines of noise around one line of narration, and a load off the disk to produce them. echo is a command, so it costs a comparison. With nothing after it, a blank line - which is what anybody expects and is worth having to space a long script out. Not called "say", although that is the better word. Built-in commands are tried before the disk and always win, so a built-in say would shadow Say.sbx and quietly change what every existing script and test meant by it. Also puts "do" in the help, which the commit that added it forgot, and splits the help text: the new lines pushed it over the assembler's 255 character limit for one string. That failure was hidden for a few minutes by a 'make' whose errors were going to /dev/null - the build kept the disk it already had, and the machine cheerfully reported "I do not know: echo" from a system assembled before echo existed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2466d79d9c |
Let the shell run a file of commands
'do <file>' runs the lines in a file as though they had been typed. The
only thing a script changes is where the next line comes from: everything
below shellReadLine - splitting the line, matching it, loading a program -
cannot tell the difference and does not have to.
What makes a file a script is '#!' on the front of it, not its name and not
a flag in its entry. The rule this filesystem keeps is that an entry holds
only what the content cannot say about itself, and a script can say what it
is; the loader already refuses anything that is not SBEX, so the two kinds
of runnable file turn each other away without either knowing about the
other. It is also the deferred half of the file-typing design, which said
to wait for a second kind of runnable thing before building any of it. This
is that second kind.
'#' is a directive and ';' is a comment, as in SplitBit assembly - one rule
across the machine rather than two dialects. Not Unix's convention: there
'#!' really is a comment that only the kernel reads, while here the shell
requires it and refuses the file without it, so calling it a comment would
be a lie about what it does.
A script stops at the first line that does not work, which is what the
LineFailed groundwork was for. Comments and blank lines are dropped by the
reader rather than by the dispatch, so they are not echoed either. A script
running out hands back to the console rather than ending the shell, because
running out of file and running out of typing are not the same thing. The
interactive assembler reads through the same path, so a script can contain
a block of assembly.
Three things this cost that were not obvious:
- RET puts A and B back, so a routine cannot answer in them. scriptByte
returning the character in A assembled, ran, and handed the caller its
own A back every time. It answers in memory now.
- A last line with no newline is still a line. Text files do not reliably
end with one and an editor eating it is a bad way to find out a command
did not run.
- Not LastStatus. See the commit before this one.
Six checks in three tests, two of which are about byte positions rather
than behaviour - a command lying across the boundary between two blocks,
and that missing newline - so their fixtures are generated rather than
committed, where an editor cannot helpfully repair them.
Nesting is not in yet: a script cannot run a script. That wants a stack of
positions rather than the one the reader keeps.
Also derives native.sh's self-hosting source list from cosmos.asm's own
#Include lines. It was a hand written list and went stale the moment
script.asm existed - the fourth time a list beside a thing has drifted from
the thing - so it now asks the thing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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fc56e815fc |
Have the shell remember whether a line worked
Groundwork for scripts, and invisible until there is something to read it: the suite passes unchanged, which is the point of doing it on its own. A script has to decide whether to run the next line, and nothing in the shell knew whether the last one worked. LineFailed is cleared as each line is read and set by the fourteen paths that fail. Cleared at the start rather than set at the end, because there are thirty seven ways back to the prompt and only fourteen are failures - and the twenty three successes would have to be found again every time a command grew a new way to finish. A command that says nothing worked. Twelve of the fourteen already funnelled through fileComplain, so this is fourteen lines rather than the refactor it looked like. It is deliberately NOT LastStatus, which was the obvious place and is wrong. That one is a program's own answer, reported by the status command and recorded by two tests; clearing it as each line began wiped the answer before the command that reports it could read its own line. The tests said so immediately. Two questions, two bytes - and a program exiting non-zero now sets both, because a program answering "no" is one of the ways a line can fail. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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e52d8d84f8 |
Collapse the two makefiles into one
Programs/makefile is gone and everything it did is here. The split was not paying for itself: nothing at this level ever ran that file, so it rotted, and all three bugs found in it this week share that one cause. It named two source files that had been renamed months earlier and failed outright. The disk did not depend on the tree it mirrors, so a new file silently was not on it. And the disk was in no default target, so 'make clean' threw it away and 'make' did not bring it back - which is what prompted this. The platform and the system stay separate, as TARGETS rather than as files: 'make SplitBit Assembler' builds the machine and its tools, 'make cosmos' and 'make disk' build the system, and somebody who wants to write their own system can ignore the second group entirely. That boundary is now one make enforces, which the directory boundary never did - Tests/makedisks.sh has always reached across it to build its own fixtures. 'make' now builds a bootable disk as well as the tools, because a machine with nothing in the drive does not do anything and the first thing anybody wants after building this is to watch CosmOS come up. It costs half a second: the whole system, twenty six apps and the native assembler assemble in less time than the emulator links. Two things the merge needed that the split did not. Assembling now takes an order-only dependency on the assembler, which came free when you had already built the tools before changing directory. And the mirror is told which directory to walk: it was ".", meaning Programs/, and left alone it would have meant the whole repository - the C sources, the tests and the manuals mirrored onto a disk for an 8-bit machine. The disk comes out at 188 files where it was 189. The one that went is Programs/makefile, which was itself being mirrored onto it as /Source/makefile. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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4e3258e3f7 |
Put the libraries on the disk, and say which include is missing
Sieve-16.asm, Life.asm and Fib-16.asm could be read on the machine and not assembled on it. All three #Include print.asm, and print.asm was not on the disk. /LIB WAS STILL A HAND-WRITTEN LIST. Programs/Libraries is what an #Include means when it is not a CosmOS source - print, the integer helpers, the maths - and nobody had thought to name them, which is the exact failure mirroring the sources was meant to end. It is mirrored now, so the next one nobody thinks of is there anyway. AND THE ASSEMBLER SAID NOTHING USEFUL. A missing include returned a failure and printed no message, so the catch-all at the top said "nothing was written", which is true and useless - finding out why meant reading the assembler rather than the message. It names the file now, and where it looked: cannot find print.asm, not beside the file that asked and not as /Lib/print.asm Both halves are worth having, because a name that is in neither place is usually one or the other spelt wrong. The same shape as More's "error 2": a program that knows exactly what happened, reporting a number or nothing at all. The disk also depends on the recipe that lays it out now. It did not, so adding the libraries left an image built without them and the next run reported the same thing missing - which sends you looking at the change you just made rather than at the stale thing in front of you. It cost twenty minutes to notice. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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3da020898c |
Write down what the machine costs, before it has to be worked out again
Three measurements that would otherwise be re-derived from scratch in three months, put where a reader will meet them rather than where somebody has to know to look. The README's cost model section says what a nominal 1 MHz actually means: about 270,000 instructions a second, since the average instruction costs 3.72 cycles. The same program therefore takes 3.72 times the wall clock it did when a cycle was an instruction - nothing got slower, the number got honest, and the number it replaced described no machine anybody could build. Beside it, the two figures that put that in proportion: the emulator runs 195 million cycles a second in --fast, and CosmOS assembling CosmOS is 654 million of them, which is eleven minutes at a megahertz, 3.3 seconds at --fast, and six and a half seconds at a hypothetical 100 MHz. That last is pessimistic rather than hopeful: it assumes hardware overlaps nothing, which is the same conservative reading the controller's cost model takes. The CosmOS README gets what that means for its assembler, which is superlinear in what it reads: 1,383 cycles a byte for a four kilobyte source, 6,290 for a hundred kilobyte one. IT IS NOT THE DISK, and the number that says so is worth keeping - 654 million on a disk carrying the whole source tree against 653 million on a flat one with a sixth as many files. The suspected cause is walking a table of some nine hundred labels once per reference, suspected rather than measured. Nothing is being done about it, and the reason is written down too: development happens with the host assembler. But faster hardware buys a constant factor and does not change the shape of the curve, so the program that forces this is not CosmOS - it is the first one twice its size. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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5732a31b2e |
Stop the allocator starting the directory again for every file in its way
Placing one file on a disk with the source tree on it cost 9.4 million cycles. It costs 1.4 million now, and assembling colours.asm went from 13.9 to 6.0 seconds. sbfsAllocate gave up the moment it found anything in the candidate's way: it moved the candidate past that one entry and STARTED THE DIRECTORY AGAIN FROM THE FIRST BLOCK. With files laid down one after another that is a restart per file, and every restart reads directory blocks off the disk until it reaches the next thing in the way - which is further in each time. Placing one file among 183 of them cost thousands of block reads. The candidate moves along DURING the pass now, and the pass carries on from where it is, so entries later in the directory are tested against where the candidate has got to. On a disk that has been appended to - which is what a disk mostly is - one pass walks it past everything and a second confirms nothing is left. Two passes rather than one per file. IT IS STILL FIRST FIT, and Tests/agree.sh is what says so: the machine and SplitDisk build the same tree and the images still match byte for byte, which they could not if allocation had started choosing differently. The argument is that the candidate only ever moves past something that genuinely overlaps it, and when it does there is nowhere below to go - the entry in the way covers everything up to its end and begins before the candidate ends. The first attempt at this was slower than what it replaced, by three times. It finished the pass and jumped to the FURTHEST overlap, which sounds better and is worse: with files laid contiguously only one entry ever overlaps, so the old early exit was the fast path and reading the whole directory to find the one thing was pure loss. The number of passes was never the thing to fix - restarting them was. The boot slot in the test fixtures goes from 32 blocks to 40, which is what a shipped disk has. Stage two is 8,231 bytes and 32 blocks is 8,192: a fixture tighter than the thing it stands in for fails on a change the real disk would have taken, and says "the boot slot is too small" rather than what actually grew. WHAT THIS DOES NOT FIX is assembling CosmOS, and that is worth saying plainly. It takes 654 million cycles on the mirrored disk and 653 million on a flat test disk with a sixth as many files, so it is not a filesystem problem at all. Cycles per byte of source climb with the size of it - 1,383 for colours.asm, about 3,000 for Edit.asm, 6,290 for cosmos.asm - which says the native assembler is superlinear in what it reads. That is a separate thing to go and look at. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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7073b972e6 |
Say what went wrong, and give the file tools room for a path
The makefile on the disk was fine. "Makefile" is not "makefile", and SBFS names are case sensitive - but neither tool said so, and both failed in ways that pointed somewhere else. MORE PRINTED A NUMBER THAT MEANT NOTHING. "cannot find the file, error 2" invents a vocabulary the system does not have: the filesystem library documents its answer as zero or not zero, never as a code, so 2 could not be looked up anywhere. It says "there is no file by that name" now, which is the only way opening fails that a person can do anything about, and is nearly always a name typed slightly wrong. EDIT SAID "0 LINES", which is also what an empty file that IS on the disk says. A name typed slightly wrong therefore looked exactly like the document you meant to open, right up until you saved it somewhere new. It says "new file" instead. Two bugs came out of writing that, and both are worth more than the feature. The first is mine and the label lied to me: loadNothing is not where a load FAILS, it is where every load FINISHES, reached at the end of splitLast on files that opened perfectly well. A flag set there on the strength of the name was set on everything. It is called loadDone now, and the failure has its own name. The second is older and general: a program is loaded once and may be run many times, so "load Edit.sbx" then "run" twice is two sessions over one copy of the Data Segment. Anything a session changes has to be put back by the session. A zero written in the Data Segment is the state a program starts in the first time and never again - and cosmosEdit runs Edit twice from one load, which is why it caught it immediately. AND THE FILE TOOLS COULD NOT ADDRESS THE TREE THEY NOW HAVE. Edit took 23 characters of name and More and Type took 29, which were right when everything lived in the root. With the sources mirrored onto the disk, "/Source/CosmOS/Assembler/classify.asm" is an ordinary thing to type - thirty-seven characters, cut down to a name meaning something else, or nothing. All of them take sixty-three now, which is what the shell reads of a command line, so nothing longer can arrive. Wander with it, since a directory is a path too. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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0852666e73 |
Mirror the source tree onto the system disk
A list of files in a makefile goes stale the moment somebody adds a program and forgets to name it, and what they forgot is invisible until they go looking for it on the machine. So SplitDisk gained a mirror command and the disk rule is one line: putting a file where the others live is now the whole of putting it on the disk. EVERY FILE GOES THROUGH put AND EVERY DIRECTORY THROUGH mkdir. That is the point of it - mirror adds a walk and no filesystem code at all, so anything the format refuses here it refuses everywhere, in the same words. What is new is the walk, and the walk is what the six checks in Tests/disk.sh are about: that it goes all the way down, that it leaves dotfiles and named directories behind, and that a name too long stops it. REFUSED RATHER THAN SKIPPED, because a disk quietly missing a file is the exact failure a mirror exists to prevent. Which meant four sources had to be renamed - a directory entry holds 22 characters and they were 23, 23, 24 and 29: 16bitSegmentedSieve.asm -> 16bitSieve.asm 16bitSegmentedSieveModern.asm -> 16bitSieveModern.asm consoleInterruptTest.asm -> consoleInterrupt.asm controllerWriteTest.asm -> controllerWrite.asm The test names in the manifest are unchanged, since those are identifiers and every recorded result is filed under them. Only where the source lives has moved. The entries are sorted before anything is written. readdir hands them back in whatever order the host filesystem feels like, and a disk image that comes out different from one run to the next is an image no test could compare against another. The disk grew from one megabyte to four and from 192 directory entries to 1,024. The sources are 2,850 blocks and the mirror filled the old directory on its first run, which is a thing that should not need thinking about again. The Tests fixture disk is deliberately NOT mirrored. It is a controlled fixture with known contents, and the shipped disk is the one meant to be useful; they want different things. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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d6feddd1b6 |
Give the console colour and a cursor
COLOUR COSTS A NIBBLE AND NO HARDWARE. A glyph is drawn in palette indices 0 and 1, paper and ink, and a cell's attribute nibble adds sixteen to both - so sixteen banks is already sixteen ink and paper pairs, and all that was missing was a register saying which one the console draws in. That is port 0x06, read as well as written like the rest. The palette a machine wakes up with is arranged so that HIGHLIGHTING IS ONE BIT: banks 0 to 7 are colours on black, banks 8 to 15 are the same colours as paper with black ink. So attribute XOR 8 turns any pair inside out. That is a convention rather than a rule of the machine - the device only ever adds the nibble and looks the answer up - but it is the convention that makes a highlighted line and a cursor free. Bank 0 is still grey on black, so nothing that was written before this has changed colour. THE CURSOR IS THE SAME BIT AGAIN. It is drawn by turning its cell inside out rather than by putting a block over it, so the character underneath stays readable, which matters to somebody editing a line. The device draws it rather than the window, because on a machine with a screen a cursor is a hardware feature - one drawn by the presenter would not be in a picture the machine saved. It blinks on the machine's own clock, half a second each way, so the phase is a pure function of the cycle count and a screen saved at a given cycle is the same screen every time. A blink on the host's clock would have made every saved picture a matter of luck. Off unless asked for, with bit 2 of the control port. That is right for a machine - a program painting its own screen does not want something blinking in the middle of it - and CosmOS asks for one at boot. It also asks again when it takes the console back from a program that has stopped, because a program handing key mode back the way it was told to writes zero, which turns the cursor off. The shell owns the prompt, so the shell is what makes sure there is something blinking at it. Nine more checks in Tests/video.sh, to 41: that the attribute colours the ink and not the paper, that XOR 8 turns both, that it reads back, that a cursor appears where the registers put it and only when asked for, and that it goes dark again half a million cycles later. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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978aec4809 |
Let the console edit a line, and let a file be a keyboard
BACKSPACE REACHED THE SHELL. A terminal in line mode does not hand a program every keystroke: it collects a line, rubs out a backspace, and delivers the finished thing at Return. CosmOS has always relied on that, and behind a window there is no terminal to do it, so the raw 0x08 went into the command buffer. Correcting a typo produced a line that looked perfectly right on the screen and matched no command at all - "I do not know: help". So the console does it, because behind a window the console IS the terminal. In key mode it does not, and must not: a program in key mode asked for every keystroke as it happens. CosmOS now asks for eighty columns at boot. Its own help text is seventy-four characters wide, and dir, the monitor and the assembler's messages all assume room. The machine still wakes up in the smaller mode, which is right for a machine - it is the system that knows what shape of screen its own output needs, and a game that wants forty columns says so. AND A FILE CAN BE A KEYBOARD, which is the part that matters beyond today. The console behind a window is not the console behind a terminal, and until now the difference was unreachable: it broke twice in two days and a person typing found it both times. --keyboard installs the same hook a window does, so the same path runs, and the manifest has a column for it. cosmosTyped types "halp", backs over it, arrives at "help", and requires the help to come out. Verified by removing the rub-out, which loses the whole help text. It does not test the window. Voyager's key queue and everything about presenting frames are still out of reach. It tests the console, which is where the logic is. Along the way: VOY_OBJS was missing from the dependency include, so voyager.o never rebuilt when a header changed. EmulatorOptions grew a field, Voyager kept an object that disagreed about the size of the struct, and smashed its stack on every run. A clean build hides it and 'make sanitize' cleans first, so that would never have found it either. Tests/voyager.sh did, by failing all 115 tests that start the machine - which is the differential test earning its keep on a bug that has nothing to do with what it was built to check. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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761c11a66b |
Add run-voyager, and make running depend on the disk
The jitter was a stale disk. An image built before the escape sequences came out still had the old Snake on it, which sends ESC [ H every frame: the console swallows the escape, because it is below the font's first character, and then draws "[H" as two ordinary letters. So every frame began two characters to the right and one line further down than the last, and the board walked down the screen. Not timing at all. WHAT IS ON A DISK IS WHATEVER WAS BUILT WHEN THE DISK WAS MADE, and a machine whose console has changed will start that image quite happily. That is the compatibility break we chose when the parser came out, and it is fine - but it should not be a puzzle, so both run targets depend on the disk rather than merely using it, and both READMEs say why. run-voyager boots the same disk on the machine with a screen. It existed only as EMU=../Voyager in front of run-cosmos, which is not a thing anybody should have to know. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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310804e267 |
Give Snake back the speed its comment promised, and present in step with the display
Two things, one certain and one likely. THE CERTAIN ONE IS NOT THE WINDOW'S FAULT. Snake's pause loop said "at the emulated rate this is about an eighth of a second", and it was, when a cycle was one instruction. A cycle became one memory access, every loop in the machine got dearer, and this one silently doubled: the game has been running at half the speed it documents ever since, in a terminal as much as in a window. Measured rather than guessed - the inner loop is a DECA and a BNA, one byte and three, so four cycles a turn, and a whole run went from 3,848,610 cycles to 1,920,504 when the outer count came down from 256 to 122. Almost exactly half, which is what the arithmetic said it would be. That is the cost model change reaching a program nobody thought to re-measure. Worth looking for others: any loop tuned by eye before that change is running at half its intended speed. THE LIKELY ONE is the frame limiter. Without the vsync hint, Raylib sleeps towards sixty frames a second on its own clock, which beats against a display refreshing on its own - frames shown twice or skipped, and the machine handed an uneven number of cycles each time, since it takes its budget from the wall clock. The hint puts presentation in step with the screen. SetTargetFPS stays for a driver that ignores it. Snake is one byte bigger, because RSTB became INIB. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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43a05b3df1 |
Replace the escape parser with cursor registers
The console had grown an ANSI parser, and that was the wrong shape. ANSI exists because a screen used to be on the other end of a serial line and a byte stream was the only channel there was. This screen is memory the program can already address, so reaching it by sending characters for a state machine to take apart is a middleman for something the machine does better - and it meant accepting an open protocol somebody else defines, in hardware, with no natural end to it. Everything else on this machine is registers. So the console gets three: cursor row at 0x03, cursor column at 0x04, and a command port at 0x05 where 1 clears the screen. Both cursor registers are READ as well as written, which is the thing an escape cannot do without sending a query and parsing a reply - a routine that wants to put the cursor back where it found it can now ask. Clearing is one command against a thousand cells walked one at a time. Snake and Life are smaller for it: 2,168 bytes to 2,163 and 1,410 to 1,396. A HOST TERMINAL STILL SPEAKS ANSI, and bridging to the host is the emulator's job, the same job it does reading standard input. So the escapes are now GENERATED, outbound, for the set this device chooses, rather than parsed inbound as though the machine were a terminal. The set cannot grow behind our backs because we are the ones saying it. The cursor is announced lazily, at the next character rather than at the register write, so setting a row and a column costs one sequence rather than two. The console's block widens from three ports to six, which registryTest noticed: it had been asking about port 0x05 precisely BECAUSE nothing was there, and the console had just moved in. Re-blessing it would have left it checking nothing, so it asks about 0x80 instead - clear of the console, the disk, the screen, the controller, and the sound device coming to 0x40. Six checks in Tests/video.sh swapped from the sequences to the registers, including that the cursor reads back and that one sent past the edge is clamped rather than refusing. Those checks also stopped counting bytes from the ends of a file, which had quietly started measuring an escape the moment the console began announcing the cursor. SplitLint caught the one thing worth catching in the port: the clear command leaves A at 1 and key mode is also 1, so the second load looks redundant. Acting on it would tie a console command to a console mode by coincidence, and break silently if either ever moved, so it is suppressed with that reason rather than removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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79727044b7 |
Reboot, and the machine device that makes it possible
Until now the only way to restart was to stop the emulator and run it again, which meant the one thing the machine could not do was the thing Once was written for. The loop now closes without leaving it: > Once /System/Boot/bare.bin next start: /System/Boot/bare.bin, once > Reboot starting again stage two just this once: /System/Boot/bare.bin bare metal: no system, just this Writing 1 to port 0x13 asks the machine to start over. A PORT RATHER THAN A SERVICE, because a reset has to work when the system does not: something only askable through SWI would be unavailable in exactly the case that wants it most, and a program that owns the whole machine has no system to ask. It is device class 0x04, in the range kept for the machine rather than among the peripherals, because it is not one - it is not attached to anything and cannot be unplugged. WHAT A RESET REPEATS IS HOW THE MACHINE STARTED. Named an image, the emulator places it again; named none, the ROM is shadowed again and reads the disk. Anything else would mean a reset changed what the machine IS, which is the one thing a reset must not do. Both are tested. Taken between instructions, because a device cannot restart the machine from inside the instruction that asked: the CPU is part way through a step and its state is not yet anything a reset could leave behind consistently. The disk stays attached and keeps everything written to it - that is what warm means. The vector table is cleared, which is the one deliberate departure from leaving memory alone: a vector points into whatever installed it, and after a reset that program is not running, so a handler left behind would aim an interrupt at an address belonging to something gone. It is the argument CosmOS already makes at exit, applied to the machine. Reboot is 45 bytes, most of them the word it prints. |
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7b28f48f52 |
Once: start something else on the next start, and only that one
A program that owns the whole machine had nowhere to run. It cannot be started from the shell, because starting it means there is no shell, and pointing boot.cfg at it means a machine that keeps starting it - which is a poor place to find a mistake in something written five minutes ago. Once writes /System/Boot/once.cfg, in the same format as boot.cfg and read with the same routines, because a second format for one setting would be a second format. The loader reads it before boot.cfg and DELETES IT BEFORE IT JUMPS, which is the only moment there is: after the jump the loader does not exist. Consumed by being read rather than by working, so a one shot that hangs cannot hang twice - the request is gone before the image ran, and the next start reads boot.cfg like any other. THE BOOT STATE IS NOT TOUCHED, and the first version got that wrong. It marked the start the way any other start is marked, and then every successful bare metal boot reported that it had never arrived - because a program with the whole machine has no filesystem to clear a mark with and is doing nothing wrong by not having one. Found by running it: the image printed its line and the next start still said the last one did not. Three disks, each a start further along, so none of the tests depends on another having run. The loop is closed on the machine now: write it in Edit, assemble it with Asm, ask for it with Once, restart, watch it own the machine, and the system comes back without being asked. |
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89c667848b |
Edit read a file into a buffer it never checked the size of
Opening hello.asm showed a thirty one line file as three, one of them cut short. Opening it again hung the machine: the emulator kept running and nothing ever answered. Entry is the buffer a line is read into, and it is followed in memory by TextHead and ArenaFree - the head of the document, and the pointer its line allocator hands out. The loop that splits a file into lines copied characters in WITH NO BOUND AT ALL, so a 94 character line wrote thirteen bytes over both of them. The list head then pointed into the middle of the text and the allocator handed out an address inside the file, which is why the second open walked a list that led back into itself for ever. Typing was always safe. osReadLine is told how much room there is, so a new document behaved perfectly and a source file did not - which is exactly how the user found it, and why it looked like a mystery rather than a bug. The bound is there now, and the buffer is 128 characters: what a line is everywhere else on this machine, the same number configuration files use, rather than a second answer to a question already answered. hello.asm fits. A file with a longer line is REFUSED rather than shortened. This is an editor - a line cut on the way in would be written back cut, and the file damaged by having been looked at. It says so and exits with a status of one, which it can do since this afternoon; the file is byte identical afterwards, and the test checks that. Opened twice in the test, because once is not enough to see it: the first open does the damage and the second is what never returns. This is the third time this shape has turned up: a buffer written past its end into the variables that happened to follow it. The prompt walked off CwdText into the shell's own command names; the assembler's output ran into its label table. Every one was found by a person using the machine. |
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87d819847e |
A program can say how it went
SWI osExit takes a status in A, and the shell keeps it. Fifty eight exits across twenty three programs now say deliberately whether they worked: 25 did what they were asked, 24 did not, 9 were asked wrongly. Compare is the exception and says so - one there means the files differ, which is a result rather than a failure, the way diff has always had it. IN A RATHER THAN Q, which is not a departure from the rule that a service answers in Q. This one takes an ARGUMENT, the way osPrintNumber takes A and B, and it never returns to answer anything. A is free precisely because a return would have put it back - and Q is the ALU's output, so a small number costs four instructions there against one in A. The shell does not print it. A program that failed has already said so in words and a number beside that is noise, so osLastStatus hands it back and Status is the program that shows it. That indirection is the point: the number exists for the thing that cannot read words. MARKING THE EXITS FOUND A DEFECT ON THE FIRST RUN. Type and More printed why they had failed and then fell through into the success exit, reporting that all was well. Nobody had noticed, because while the only reader was a person, the person could see both the complaint and the claim. Two smaller things. Snake sets the console to line mode and then exits with zero, and the linter flagged the second RSTA as redundant - an exit status and a console mode, equal by accident, which is the class that must never be collapsed. And the README still taught answering by writing into the frame, three months of habit that SRET replaced yesterday; that section is gone and the one describing SRET stands in its place. |
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b4206673a6 |
The clean install disk is one the machine can start itself from
make run-cosmos handed the emulator a boot image AND a disk, so it took the direct path every time: memory placed from outside, nothing on the disk consulted about it. The whole boot chain was built and tested and then not used by the one command that runs the system. The disk is formatted with a boot area now, stage two goes into slot zero as raw bytes, and the system is an ordinary file at /System/Boot/cosmos.bin - which is what boot.cfg would choose between if there were one. There is not: stage two falls back to that name when the file is missing, and a clean install with nothing to configure is the right default. run-cosmos names no image, so the machine starts itself. The old behaviour is run-cosmos-direct, which is worth keeping and worth naming honestly: it is what a debugger does, and it is what to use when the thing being debugged is the boot chain, since it skips the boot chain. /Source gains stage1.asm and stage2.asm, so the machine can rebuild what starts it. Everything stage two includes is already in /Lib, so Asm stage2.asm on the machine produces the bytes a boot slot takes. Stage one is the exception and always will be: it is the ROM, and the one part of this that a disk cannot replace. Second slot left empty, which is what makes replacing the first survivable. |
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f1cc2e56b2 |
The last handler that knew a frame offset
handleReadLine used DP1 for the frame and the conversion only looked for DP2, so it kept the whole dance - and the dance had become a no-op that looked like work: MVQA copied Q into A, A was written over the saved Q, and RETI restored it, which is where it started. readLine leaves the length in Q and SRET keeps Q, so the answer simply stands. No handler in CosmOS knows what an interrupt frame looks like now. The 0d02 and 0d05 offsets still in the file are structures - an SBEX header, an entry in the instruction table - and not frames. |
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c8c9f0b363 |
SRET: a handler answers the way a subroutine does
CALL saves A, B and Data Pointers 0 to 2 and nothing else, which is exactly why Q and DP3 are how a subroutine hands something back. An interrupt saves all of it, so a service with an answer had to reach into its own frame and un-save two fields by hand: MVSD.2 DPUP.2 0d02 ; the saved Q, by an offset it had to know STA.2 RETI Thirty places in CosmOS did that. Every one knew the frame's layout by heart, and all thirty would have gone quietly wrong the day the frame gained a field - the same duplicated fact this project keeps being bitten by, except duplicated into thirty places AND into the CPU. SRET is 0x76, in the seat the block split left for it. It is RETI's frame with RET's rule applied: A, B and DP0 to DP2 come back, the saved Q and DP3 are dropped, and the Interrupt Flag is restored from the frame - only that bit, so carry survives a service the way it survives a call, and there is one rule rather than two. RETI stays exactly as it was: a hardware handler has nothing to say and must leave no trace. CosmOS is 10,969 bytes against 11,122, and no handler knows a frame offset. TWO MISTAKES WORTH RECORDING, both mine, both caught by tests. The first conversion matched STA.2 with a regular expression that did not allow a trailing comment, so it ran past the end of one handler and into the next. The second understood the pattern and still got it wrong: the old frame write carried the answer from A into the saved Q slot, so simply deleting the write left Q holding whatever it happened to hold. Services that answer by calling something were fine - Q already had it - and services that set A directly silently reported success for every failure. cosmosCwd is what noticed, by saying "cannot go there" about a directory that was there. Sixteen handlers move the answer into Q now. Seven MVQA went with it. They copied Q into A so the frame write could carry it; SRET puts A back, so they moved a value nobody would ever read. |
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cd5f548736 |
Move the opcode map: nothing in 0x0X, and room for a return variant
Three blocks move and nothing else changes. Branches take 0x60, subroutines take 0x70, and the ALU moves up into the 0x10 block the two of them used to share. Order within each block is preserved exactly - this relocates them, it does not rethink them. WHAT IT BUYS IS AN EMPTY 0x00 TO 0x0F. Program Memory that was never written, or a load that stopped part way and left zeroes in its tail, used to read as a long run of ADDs: the machine carried on through them, arrived somewhere unpredictable, and whatever broke there was a long way from the byte that caused it. Now it faults where it is met: Fault: 0x00 at Program Address 0x0004 is not an instruction. That is the address of the byte after the last real instruction, which is the difference between a diagnosis and a search. Reserving the whole nibble rather than just 0x00 means a run into blank memory faults wherever it starts rather than only when it lands on the right byte. runOffTest records it, and the block is left empty for whatever turns out to want it. The other half is room: branches and subroutines had filled 0x10 to 0x1F between them, so a service return that keeps Q and DP3 had nowhere to sit next to its family. It has 0x76 waiting now. Five places wrote an opcode down that the scripted remap did not reach, and four of them were found by tests rather than by looking: - secondPass.c lists which opcodes take an address, and firstPass.c knows SWI by number. Missing those made XOR read as a branch. - Asm.asm knows SWI by number too, being the other assembler. Missing it made the native and host assemblers disagree byte for byte, which is exactly the check that exists to catch a thing known in two places. - loaderTest.asm carries a hand written payload, and its RETI was 0x19. To the assembler those are numbers and to the program they are data, so nothing but running it could notice. It says so in a comment now. - The Assembler Manual prints the bytes hello.asm assembles to, and two of them were branches. The monitor's recorded disassembly moved by exactly the bytes it should: 18 became 72 wherever SWI appears, with SETD and INIB untouched and every disassembled line still reading the same. |
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ce2a2cd7e6 |
Settle is a program, and a machine with no fallback still starts
The boot state opened a loop that could not be closed from inside: the machine said "settle it to try again" and gave you no way to do so. Settle closes it, in 349 bytes. A PROGRAM RATHER THAN A SHELL WORD. The shell is for the things that cannot be done without it, and this is not one - it reaches the system through SWI like anything else, which means it can be replaced, left off a disk, or called by whatever comes to call programs in turn. That last one is the point: a shell word is not callable by anything. Two services for it. osBootState answers in Q, and a machine with no disk answers settled, because there is nothing there to be unsettled about. osBootSettle puts it back. SETTLING IS THE ONLY WRITE A PROGRAM GETS - marking a start as trying or fallen back is the loader's business, and a service that let a program claim either would let it lie about something the loader has no way to check. And a hole the tests walked into, which was mine rather than theirs. With no fallback configured, a failed start left the machine unable to start at all: the mark said do not use the system, and there was nothing else to use. That turns "the last start failed" into "no start is permitted", which is worse than the problem the mark was added to solve. With nothing to fall back to it now tries the configuration again and says so - a failure that was passing recovers, and one that is not leaves the machine exactly where it would have been without any of this, which is the most that can be promised when there is only one thing to start. docs.sh caught both new services having no row in the services table before anything else did. |
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dc74149321 |
B4: the disk remembers whether the last start arrived
The loader marks the superblock before it hands over and the system clears the mark when it reaches its prompt, so a system that crashes on the way there leaves it set. The loader finding it still set next time is how a machine that will not start says so to the only thing in a position to do anything about it. Without that, pointing boot.cfg at something that dies before the shell is a machine that can never be told anything again - the shell is the only way to change the file, and the file is what stops the shell from starting. Three states rather than two, and the third is the one worth having: 0 settled the last start arrived; use the configuration 1 trying handed over, and nothing came back to say it got there 2 fell back a try failed and the fallback was used, until settled With only 0 and 1 the machine alternates for ever: fall back, reach a prompt, clear the mark, retry the broken system, crash, fall back. State 2 stops that. A system known not to start is not tried again until somebody says the situation has changed. REACHING THE PROMPT IS A DELIBERATE THRESHOLD. It is not a claim that the system works - a shell can be reached by something broken in every other way. It is the point where a person can type, which is exactly what the fallback exists to give back: anything wrong past there is fixable from the prompt and nothing wrong before it is fixable at all. The routines live in sbfs.asm because both the loader and the system read and write this byte, and two pieces of code with their own idea of where a byte lives is what this format has two implementations and a byte for byte comparison to avoid. And the trap this system documents in its own manual caught me anyway: the first version handed the state back in A, which CALL restores, so every read got whatever the caller happened to be holding. It comes back in memory now, and the comment says why. Three disks differing only in the state on them, so the tests read as three consecutive starts of one machine while none depends on another running. |
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546f336823 |
Configuration files, and boot.cfg as the first of them
One setting to a line: a key, a space, the rest of the line is the value. A semicolon starts a comment. The format was noticed rather than designed - textSplit already cuts the first word off a line and leaves the rest, and textSame already insists two strings end together, so reading a setting is those two routines and a loop. It is also what the shell reads, which makes a configuration line a command line the machine reads instead of a person typing one. The format was chosen by asking what the BOOT LOADER could manage, because it is the worst case in every direction: a few kilobytes, no operating system to report to, and if it fails the machine does not start. Two formats would be worse than one and the loader cannot have the richer one. CONFIGURATION IS ADVICE. A missing file, a missing key, an unusable value, a line too long to read: all of them mean use the default and none is a failure. BUT QUIET IS NOT SILENT - a setting somebody meant, which did not take effect, says so. That was the user's addition and it is the better rule: the default alone leaves the only symptom being that the machine did not do what somebody asked. So two routines. cfgGet reads and says nothing, because reading three settings should not report one bad line three times. cfgCheck reads the file once and reports, and is handed the caller's list of keys - whether a key means anything is the only part of this a shared reader cannot judge. /System/Boot/ holds the boot files, and stage two reads boot.cfg for what to start, with a fallback to try if it does not work and a name compiled in for when the file says nothing. THE TEST FOUND A REAL BUG, and it is the interaction I would not have thought to look for. First-match-wins met an empty value: a file with system system /System/Boot/bare.bin matched the first line, handed back nothing, and the machine tried to start a file with no name while a good setting sat underneath. An unusable value is an absent one - which is what "configuration is advice" says, and this is where it earns its keep. cfgBare starts an image with no operating system in it at all, which is what loading an ordinary boot image buys: a program wanting the whole machine is a file like any other, chosen the same way the system is. Three disks differing ONLY in boot.cfg, so each is a test of the file rather than of the machinery under it. |
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9c144469b4 |
Take the SplitLint findings that are one operation, leave the rest
Twenty four more sites, and the interesting part is which ones were left alone. A rule emerged while reading them and it held all the way through: apply where the repetition is INSIDE one operation, skip where the author's own structure says it is a new thought, and never where two equal values mean different things. Taken: - Five registers reassigned to a value they already held, where both are the same quantity: two masks in one expression in Snake, two spaces printed by the monitor, both halves of block zero in waitTest, and a RSTA in Pour that the very next instruction overwrote. - Eighteen SETDs that reload a pointer inside one operation - a store back into the variable just read, or an INCD stepping to the second byte of a two byte value. Those read correctly without the reload. - sbfsNext, which branched to the label on the line below it. Left, with reasons that are the useful part of this: - Eight registers where the same number means two different things. CosmOS and the loader set A to 1 for a blit command and then to 1 again for a bank number; Asm compares a type against 3 and then a status against 3. Removing those couples one quantity to another that is equal by accident and would part company silently. - Ten RSTAs that open the RSTA/RSTB/CCF/ADD "return zero" block. The redundancy is what makes that idiom self contained; taking it out makes the return value depend on the line above. - Eleven SETDs that begin an arm of a comparison chain. Each arm loads, compares and branches, and they get reordered - the repetition is the reason a new arm can be dropped in anywhere. - Twenty five SETDs separated from their pointer by a blank line or a comment, which is the author saying a new thought starts here. - Two CCFs before arithmetic, which this codebase writes unconditionally. - Three redundant branches in test programs whose recorded output includes addresses, where three fewer bytes moves what the test demonstrates. Nine recorded outputs moved and every one is a size in a listing or, for Life, five more generations inside the same cycle budget. Behaviour is unchanged everywhere: cosmosSnake and cosmosEdit pass byte for byte while Snake loses eight bytes and Edit twelve. CosmOS is 10,902 bytes of program against 10,937, and the native assembler 12,173 against 12,183. The CosmOS README's size for Edit moved twice in one sitting, and this morning's check caught it both times - which it could not have done before that claim was reworded to name what it was about. |
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e1273337c4 |
Two mechanical fixes SplitLint found: MVQA, and RSTA for zero
Twenty four places moved Q into A or B by pushing it and popping it back. That is four bus cycles and two bytes to do what MVQA does in one of each, and several of them are inside loops - Life, the calculator, int8. Nineteen more loaded zero with INIA 0d0 where RSTA says the same thing in one byte. Both are equivalent at the CPU rather than by assertion: RSTA and INIA both leave Status alone, and PSHQ followed by POPA nets to A = Q with the Stack Pointer where it started. The one difference is that the pair leaves a copy of Q in memory just below the Stack Pointer and MVQA does not, which nothing here reads. Five recorded outputs moved and every one of them says the change worked: - 16x16Life fits five more generations into the same cycle budget, the first 457 lines identical, because the loop got cheaper. - Life.sbx is 1409 bytes rather than 1411, in three tests that list it. - Edit.sbx is 1995 rather than 1996. That last one broke a check I added this morning, and the hole is worth recording: the CosmOS README's claim about Edit's size did not have the word "Edit" on the same line as the number, because the subject was in the sentence before, so the check that measures quoted sizes skipped it silently. The sentence now names what it is talking about, which makes it both checkable and clearer, and the check fails on a wrong number there. Comments on either half of a replaced pair are carried onto the instruction that replaces them, so nothing anybody wrote was lost. |
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8f4cc5878d |
Repair a table cut in half, and measure the numbers that had drifted
The README's emulator options table was split by forty lines of prose: two rows, then the whole discussion of the cost model, then five more rows with no header above them. Markdown renders that second half as something other than a table, so three of the seven options were not being shown as options. The rows are back together and the prose follows them. Four numbers had gone stale, in three different ways, and none was noticed: - "Five more scripts run alongside it" - there are six, and lint.sh had no bullet saying what it was for. - "rebuild all three tools" - there are four. - Files.asm quoted at 645 bytes in two places; it is 665. - Edit quoted at 1,983; it is 1,996. The last two are the most quotable sentences in the CosmOS README and the least likely to be rechecked by hand: the programs kept being made better and the sentences about how small they are stayed where they were. So docs.sh measures all four now. It counts the scripts in Tests/ that are not the driver or the disk builder and checks the README says that many and explains each one; it counts what the makefile's all target builds and checks the tool count in both phrasings, which took two attempts because one sentence says "the four tools" and the other "all four tools"; and it assembles every app the CosmOS README quotes a size for and compares. Each check was confirmed by making the fact wrong and watching it fail. WAIT also added a second kind of cycle this morning and the cost model section still described only one. It now says what an idle cycle is, why the two are counted apart, and what that distinction is FOR - a machine that slept through a slow disk and one that spun on it take the same elapsed time and print the same characters, and only the split tells them apart. The duplicated sentence about pipelining is gone; it was said twice, eleven lines apart, in nearly the same words. |
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c216c83e12 |
The filesystem waits for the disk instead of asking it repeatedly
sbfsWaitDisk spun on the status port. Read ahead had already hidden about
three quarters of the latency, and what remained was still 11.5% of Type
over a 14K file on a ten thousand cycle disk - all of it memory traffic
spent finding out that nothing had happened yet.
It tests the port first and only waits if the disk is still busy, and that
order is the whole of what makes it safe: the disk raises its line when it
finishes, so a disk that finished in the gap between the test and the WAIT
has its line standing already and the WAIT does nothing rather than
sleeping through the answer. No handler and no vector - the shell keeps the
Interrupt Flag down, and a WAIT wakes on a line whether or not anybody
means to answer it.
Printing a 14K file, by where the cycles go:
cycles a block total bus waiting
0 922,570 922,570 0
2,000 946,474 922,702 23,772
10,000 1,042,474 922,702 119,772
The bus column stops moving. What the program costs in memory is now the
same whatever the disk does. On this emulator nothing observable changes;
on hardware it is a CPU standing out of the way of the memory controller
rather than competing with it for every one of those 119,772 cycles.
The first version cost 660 cycles more at latency zero because it read the
status port again on the way out. AND writes to Q and leaves A alone, so
the status was already there - which is what the original said in its own
comment, and what I stopped believing while rewriting around it.
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