Commit Graph
6 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 ab72443b99 Give the screen back: osTakeScreen, and the RAM disk earns its keep
A program that takes the whole screen leaves the shell a blank one, and
whatever was on it is gone. There was nowhere to put 48K of video memory on
a machine with 64K of Data Memory that CosmOS already lives in.

A DRIVE MADE OF MEMORY IS SOMEWHERE. The screen goes to a file on the
scratch drive - the first volatile drive found at boot - like any other
file, and comes back from handleExit alongside the vectors and console mode
already put back there. The filesystem does the allocating, so this
invented nothing: it is 196 pages of tiles, map and palette, with a block
on the front holding the cursor, the four scroll registers and the mode.

NOT AUTOMATIC, and that is the whole design. Saving on every program start
would be cheap enough; restoring on every exit would be wrong, because dir
and Files and Say print and stop and their output is the reason you ran
them. A program says it took the screen, and one that says nothing behaves
exactly as every program did before this existed.

It deleted thirty lines of Grid, and they were all wrong anyway: four
scroll registers put back by hand, the map filled with spaces, the cursor
sent home, palette bank 0 written out - and the other fifteen banks kept
Grid's colours, because there was nowhere to have kept the real ones. Grid
is 64 bytes smaller and gives back what was actually there.

The check compares the screen before against the screen after, CELL BY
CELL, and allows only the rows around the cursor to differ - found from
where the text ends rather than guessed at, because the first version
assumed the cursor was near the bottom of the screen and let three real
differences through.

Two things cost time and neither was the feature:

  - An edit adding "SWI osTakeScreen" to Grid was in the same script as a
    failing s.index, so the file was never written - and the COMMENT
    describing the call did land, from a later edit. Grid documented a call
    it did not make, and read as though it should have worked.
  - docs.sh caught osTakeScreen having no row in the services table, which
    is the check the service layer added for exactly this and the second
    time it has earned itself.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 18:47:44 -04:00
AnachronautandClaude Opus 5 3b650cabcd Grid took the disk's bank number, and gave the screen back untidy
Found by playing with it: after running Grid, the shell could not start
anything by name and dir said the disk was empty. Several commands after
the program that did it had exited, and nothing had said a word.

BANK NUMBERS ARE ONE NAMESPACE FOR THE WHOLE MACHINE. Grid registered video
memory as bank 3, which is the number CosmOS gives the disk's buffer when
it mounts - and that does not fail, it succeeds. Every read the filesystem
made afterwards came out of video memory. Grid uses 4 now, and the CosmOS
README has a table of who owns what, because the one place this was written
down was a line in a service description about sbfsMount.

Nothing hands bank numbers out and nothing refuses one that is taken. If
programs start wanting banks routinely, a service that allocates them is
what should exist rather than a longer table - noted there rather than
built, since one program wanting one bank is not yet a system.

Also puts the cursor home on the way out. The map was emptied and the
console was not told, so the shell carried on writing from wherever the
cursor had been standing when Grid started - twelve rows down a screen with
nothing on it. Clearing is what homes a cursor and it costs one write.

The regression test runs a program by name, then Grid, then the same
program again; the second one is the check. Putting Grid back on bank 3
fails it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 21:14:07 -04:00
AnachronautandClaude Opus 5 1aa45fcfc4 Grid: fill the map, not the window
Scrolling sideways walked off the end of what the program had filled, so
the grid went blank for six seconds and then came round again. A map row
holds 128 cells - 256 bytes at two a cell, whatever mode the screen is in -
and an eighty column screen shows eighty of them, so 48 were empty.

This is the third thing this loop has counted and the first right one. It
said forty, which filled half the screen. Then it asked the screen how wide
it was, which fixed what could be seen and was still wrong. ASKING THE
SCREEN IS RIGHT FOR FILLING A SCREEN AND WRONG FOR FILLING A MAP: a program
writing one screenful wants the window, and a program that scrolls wants
everything the window can be moved over. There is no register for that
because it is a property of video memory rather than of the display.

The check that should have caught it did not, and that is the more useful
half. periodic.py looked at 32 pixels - four cells at the left edge - so it
could not see a gap that was on the right, and at the cycle count it samples
the origin had moved to column 22 and the gap was off in the middle
distance. It reads the whole scanline now and says which column the picture
stops repeating at, which is how the two failures above were told apart.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 19:00:28 -04:00
AnachronautandClaude Opus 5 bcd42e75ca Scroll the screen sideways, and by less than a cell
The screen could move one way, a cell at a time. Three registers were
missing and this adds them: a column origin so the map can be wider than
the screen as well as taller, and a pixel remainder for each axis so the
step can be one pixel rather than eight.

  0x36  Scroll column, in cells, wrapping at 128
  0x37  Fine X, 0 to 7 pixels
  0x38  Fine Y, 0 to 7 pixels

FINE DOES NOT CARRY INTO COARSE. Writing 8 to a fine register writes 0,
because only its low three bits mean anything. The alternative was for a
write of 8 to step the coarse register, and it was rejected for one reason:
a program that scrolls has to know where it has got to, and if the hardware
carries then the only way to find out is to read the register back. Keeping
them apart means the program already knows, because it did the arithmetic
itself. It is also what the machines this one is pretending to be did.

The renderer now draws one more row and one more column than fit and clips
them, because with a fine offset the screen no longer begins on a cell
boundary and the cells at two edges are partly off it.

videoPutCell follows the column origin as it has always followed the row -
a caller means a cell of the SCREEN, and the screen is a window onto the
map. The fine offsets are deliberately not applied there: they move the
finished picture by less than a cell, and there is no such thing as less
than a cell to write into. So a program may scroll to any pixel without the
console's idea of where row three, column five is moving underneath it.

Grid now scrolls diagonally, a pixel a frame, in four port writes and two
carries. It moved eight pixels every fourth frame before, which reads as
the picture jumping rather than travelling.

Seven checks, each one the same program with one register changed, so what
is compared is where the picture stopped. Breaking fine X, fine Y, the
column origin, the three-bit mask, or the console's use of the origin each
fails exactly one of them.

Grid's own two checks had to be rewritten, and the reason is worth keeping:
they asked whether pixel 4 was a grid line, which was really a check that
the scroll happened to be at a cell boundary. A picture that moves a pixel
a frame can only be asked things that are true at every offset - that it
repeats every eight pixels, and that one band of eight rows holds different
colours from the next.

Also repairs docs.sh, which found the minimal CosmOS application by taking
the first asm block in the README. Documenting a program with an example
above it made that a different block, and the check complained that the
minimal application had no #Base about something that never claimed to be
one. It looks under System Services now.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 18:52:15 -04:00
AnachronautandClaude Opus 5 848103f5e4 Grid: ask the screen how wide it is
It said forty and filled exactly half of an eighty column screen.

CosmOS asks for the wide mode when it starts, because its own help text is
seventy-four characters across. So a program that assumes the shape the
MACHINE wakes up in is wrong about the shape the SYSTEM is running in - and
the Programming Manual says as much where it describes the columns and rows
registers: how big the screen is, is asked for rather than assumed.

Port 0x32 says. One instruction, and the program now fills whatever it is
given.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 17:46:49 -04:00
AnachronautandClaude Opus 5 1a8a5efe03 Grid: the first program to use the screen as a screen
Everything drawn on this machine so far has been text or a bitmap. The tile
engine has been there since the screen was built and only the console had
touched it, and only ever to put a letter in a cell - the one thing it can
do that a plain character display could do too.

Grid redefines a tile, fills all 128 map rows with it, and scrolls by
writing ONE BYTE A FRAME. Nothing moves. The rows above and below the
screen are already drawn, so a screenful of movement costs one OUTA and the
rows that leave the top are still there.

Its tile goes at 200 because the machine wakes with the font in tile memory
- glyph n at tile n, for 135 of the 256 - so a program starting at zero
paints over the alphabet and the shell it is about to hand the machine back
to. Its sixteen colour bands are one tile and not sixteen: the attribute
nibble is added to every index in a cell, so the same 64 bytes come out in
sixteen colourings.

Three things it cost, all of them the same lesson about this machine:

  - "SETD.0 X" then "STD.0.1" stores through DP1, which had not been set
    yet. It assembles, and the blit then reads its 64 bytes from wherever
    DP1 was last left, so the tile came out as noise.
  - The palette entry for scheme n is at 0xFC00 + 64n, which reaches
    0xFFC0 - four pages, not one. And doubling A by adding B needs B to
    hold A, which RSTB is the opposite of. Both went away by writing all
    256 entries in order and letting the controller step the address, so
    nothing computes an address at all.
  - The screen it hands back had the right cells and the wrong colours,
    because restoring the map is not restoring the palette.

That last one is a gap in the machine rather than in this program, and is
written up in the CosmOS README. The console's colours live at exactly the
entries the attribute nibble lands on, so any program using the nibble
overwrites them and has nowhere else to write. Grid puts bank 0 back - grey
on black - and leaves the other fifteen. The real answer is a command to
the screen meaning "give me back what you woke up with", the way the
console has one for clearing. There is not one, and this is the first
program that ever wanted it.

Two checks in video.sh, which boots the whole system and reads the pixels
the renderer produced rather than trusting what the program believed.
Breaking the tile fails one and breaking the attribute fails the other.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 17:38:30 -04:00