Commit Graph
98 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 d6c81fa32c Lunar Porter, rung one: it flies
A lander over a moon that wraps. Landing, crashing, fuel, cargo and bases
are not here - this rung exists to answer whether it FEELS right, because
everything after it is bookkeeping and none of it is worth building on a
lander that is no fun to fly.

The moon comes for free. The map's column origin is a ring in hardware, so
128 cells is 1024 pixels of surface with no edge and no seam to cross.

Position and velocity are sixteen bit in SIXTEENTHS OF A PIXEL, and the
unit is the design: gravity is a small number added to a velocity and a
velocity is a number added to a position, with no multiply or divide
anywhere. 1024 pixels is 16,384 sixteenths, which is 2^14 - so going all
the way round is an AND with 0x3FFF rather than a comparison, and it is
never wrong at the seam.

The lander never moves sideways. The world scrolls under it and it sits at
the middle of the screen, which is a byte a frame instead of two and is
also what makes the wrap invisible: there is no moment where it jumps.

One key is one burn. The console says which key went down and there is no
such thing as a key coming up, so a thruster cannot be held - a press adds
to the velocity once. That is a property of the machine rather than a
choice this program made, and it reads as pumping the engine.

Four bugs found by running it, all worth keeping written down:

  B CANNOT BE A LOOP COUNTER here. Every comparison is an INIB, so the
  count was overwritten by whichever bound was last tested and the loop
  reset itself for ever. Counters that outlive arithmetic live in memory.

  A subroutine answers in Q, and the AND after it read A. The moon came
  out flat because it was testing the height against 1 instead of the
  random number.

  Row minus height, not height minus row: they are equal at the surface,
  equal does not borrow, and the surface row has to be ground.

  And the shift register has A as its HIGH half. Written the other way,
  the view scrolled by 256 cells for every one it should have.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 16:52:01 -04:00
AnachronautandClaude Opus 5 5222c85100 More fills the screen it is on, not the screen it was written for
Twenty two lines was right when there was one screen size. It still is on
the forty column screen and wastes three fifths of the eighty column one,
so More asks the rows register instead - which is readable for exactly
this sort of reason.

Rows minus three is twenty two on a twenty five row screen, so nothing
changed underneath anyone already reading files this way. It fills a
bigger screen and leaves a smaller one alone.

A bitmap screen has no rows and says so with a nought, which through an
eight bit subtraction would be 253 lines. Anything under five falls back.

The existing test stopped testing paging the moment this worked: 32 lines
fits in a 47 line page, so the file never paged and the recording lost the
prompt entirely. The fixture is 60 lines now - the INPUT needed moving,
not just the output, which is the failure this project keeps meeting.

And cosmosMoreNarrow, which runs Mode first and pages the same file on the
forty column screen. Two recordings of one file at 47 lines and at 22: a
More that went back to a constant would make them the same length.

Both were verified with break.sh, and the first attempt was a bad break
rather than a bad test - it replaced one of two reads of the rows port and
the other still fetched the real value. Which is a fair argument against
reading a port twice, so it is read once and kept now.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 16:18:37 -04:00
AnachronautandClaude Opus 5 fba1b553d2 Depth: a ball behind the near pillars and in front of the far ones
The demo for what V5 added. Four pillars at four distances, each ONE 8 by
8 tile stretched to its own width and height, and a ball walking past all
of them at a distance between two.

What it shows is the thing an ordering cannot. The ball is sprite NOUGHT
and every pillar is numbered after it, so table order puts the ball in
front of all four - and it is still hidden behind two of them, because the
depth buffer is asked per column. Caught mid-straddle in the checks: the
ball is 48 wide and the pillar 32, so it shows on both sides and nowhere
across the middle.

Writing it found the conceptual trap in the feature, which is now written
down where somebody will hit it. The pillars first carried their own
distance in their entries AND wrote that same distance into their columns,
so each was asked whether it was in front of itself - and 20 is not nearer
than 20, so all four vanished. THE BUFFER IS WHAT HAS BEEN DRAWN AND A
SPRITE'S DEPTH IS A QUESTION ASKED OF IT. Scenery writes it; it does not
ask.

Also found that a scheme only gives a colour to index one. The default
palette sets each scheme's paper and ink and nothing between them, so
art drawn in index two comes out black until a program writes a palette.

And the fixture disk's root directory was full: four blocks, 32 entries,
all taken, so adding an app failed the whole disk build. Loudly, which is
the right way round - but it is a wall that moves for free, so it is eight
blocks and 64 entries now.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 15:58:34 -04:00
AnachronautandClaude Opus 5 a916103a7f Sprites: things that move without the screen moving
Everything drawn on this machine was in a cell. Something between two
cells meant rewriting both; something moving a pixel at a time meant
rewriting them sixty times a second, which is affordable for one thing
and not for twenty. A sprite is put at a pixel and the device draws it
over whatever is behind, so moving it costs two bytes.

MADE OF TILES, which is the decision the rest follows from: m by n taken
in reading order from one index, so there is no second pixel format, no
second kind of memory, and nothing a sprite can show that the map cannot.
A 16 by 16 character is four tiles and the background can name the same
four.

256 entries of 8 bytes at 0xC000 in the atlas - eight so the entry
address is a shift, the same no-multiply argument as the palette's four.
Position is signed and sixteen bits, because 640 by 400 does not fit in a
byte and a sprite has to be able to sit half off the left rather than
appearing whole at the edge.

A PIXEL OF ZERO IS NOT DRAWN, or every sprite is a rectangle. Tested
before the attribute is added, so a hole belongs to the art and not to
the colour scheme. The same rule the other way round is what "behind"
means: drawn only where the background pixel was zero, so a thing walks
behind a pillar and in front of the floor in one frame.

All of them draw, every frame, so they cannot flicker. Real machines
dropped them per scanline because they had a fixed number of shift
registers; this has a loop. The limit is the size of the table, which is
a constant rather than a property of what is on screen.

And the system takes them down at exit. The sprite table sits in the gap
the screen save walks around - to the end of the map, then the palette -
and that is right, because nothing the shell draws is a sprite: there is
nothing to give back, only something to take away. Otherwise a program
that put a ball up and left would leave it over the prompt, in front of
everything, with nothing able to type it away. Sprite.asm deliberately
leaves its own, because a program that faulted could not have cleared it.

Every check here was re-broken and failed: transparency, reading order,
draw order, priority, and size. Size needed breaking twice - the first
attempt did not compile, and a silent build failure had left the old
binary passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 11:42:11 -04:00
AnachronautandClaude Opus 5 eee95ef0ce Flip says the true thing, and the checks that let it lie
Two bugs, both in what the demo claimed rather than in the device.

The assembler has no string escapes, so the "\n" written in a literal
printed as a backslash and an n. A newline is a byte; Say.asm has always
written one as 0x0A 0x00 and this now writes it out of the console port.

And the line whose whole job was to still be there afterwards was wiped
out on the way back, because the program called osTakeScreen - which
restores the screen AS IT WAS BEFORE, so the tidy-up erased the one thing
the demo was pointing at. It did not need saving: nothing it touches is
the shell's. A program that damages nothing should not ask, and asking
anyway costs it the screen it was standing on.

Which turned out to be untrue as written, and that is the third thing.
Flip drew with a tile of its own, and the system copies the font back
over every tile at exit - so the filled screen went blank the moment the
program left, and the check that the system put the display back could
not tell a restored screen from an abandoned one. It passed with the
restore deleted. So did the check that a program can show the other
screen at all: a blank screen counts as one colour just as well as a
filled one does.

Now it fills with 0x0A, which is an asterisk in one of the reversed
colour schemes: paper is the colour and ink is black, so a whole screen
is drawn with NO TILE REDEFINED and it survives leaving. Both checks ask
for the commonest colour in the picture rather than counting colours or
naming a pixel - the font's only blank glyph is the space, whose
attribute nibble is nought, so a filled screen is always a pattern and
which pixel lands on paper depends on the character.

Both were re-broken afterwards and both failed this time.

Also cosmosFlip, a transcript test, which is what would have caught the
printed backslash in the first place.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 11:08:09 -04:00
AnachronautandClaude Opus 5 023362b05a A second screen, and one port to say which is shown
A screen drawn where it can be seen is seen half drawn. A program that
moves forty things and rewrites the map underneath them is wrong for as
long as it takes to put them all right, and at a megahertz that is long
enough to look at.

So the device brings a second screen bank, on port 0x3B, and port 0x3C
says which of the two is displayed. Everything a program draws into the
other one is invisible until one byte shows the whole of it at once.

ONE REGISTER IS ENOUGH, where the hardware this imitates needed two. The
other said which screen the CPU's window pointed at; there is no window
here, because a program reaches a bank through the memory controller by
its number. Writing to the screen that is not shown is a matter of naming
its bank, and the device never has to be told.

And a flip cannot tear: a frame is drawn from one bank in one go, so a
flip either happened before that frame or happens before the next. There
is nothing to race, where the real machines had to catch the few lines
between frames to swap in.

The console draws into whichever screen is displayed rather than one of
its own, so a fault message lands where somebody can read it even if a
game had flipped. And CosmOS puts the displayed screen back at exit, the
way it already puts back the cursor and the ink: a program that faulted
while flipped could not have, and a shell that only came out right for
programs which remembered would come out wrong the day one crashed.

Flip.asm is the worked example. It deliberately does NOT restore the
display itself - that is the point of the paragraph above, and it is what
makes the system's guarantee the thing under test rather than the
program's good manners. Written the other way round first, where it
passed with the guarantee deleted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 10:31:29 -04:00
AnachronautandClaude Opus 5 66e7b84272 The screen is two banks: an atlas and a screen
Tiles and colours are written when a program loads; the map is written
whenever anything moves. Sharing one 64K bank made them compete for room
neither needed all of, and had a worse consequence than being cramped: a
bitmap covers the whole bank, so entering bitmap mode destroyed the font.
A program could not draw a picture and then say anything about it.

Split, each gets a whole bank. The atlas holds the tiles and the palette,
the screen holds the map or a bitmap, and a picture now costs the map and
nothing else. It also leaves 48K free in the atlas, which is where the
sprite table and a second page of tiles are going.

No new mechanism was needed. A bank is registered by naming the port that
owns it, so a device with two banks needs two ports that own memory: the
base port keeps the atlas, since tiles have been at 0x0000 since there was
a screen at all, and 0x3A owns the screen. The registry now answers
honestly about which ports in the block bring memory, where it used to say
all sixteen did.

CosmOS never addresses video memory except in one place - the screen save,
which walks 196 pages of it. The page number already says which bank a page
is in, so screenBankFor works it out rather than keeping a second list
beside screenPageFor. Grid and picture.asm register both banks; colours.asm
only touches the palette and needed none of it.

Tests/video.sh names the memory every write is for, because an address
cannot: tile 5 and bitmap pixel 5 are both 0x0005, and a helper that
guessed would be right for the tiles and silently wrong for a picture.

And picture.asm gained a check, because this change broke it and nothing
noticed - registering the second bank leaves DestBank pointing at it, so
the palette went into the wrong one and the picture came out black. It was
the only thing here found by looking rather than by a test.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 10:09:53 -04:00
AnachronautandClaude Opus 5 3449405b18 Give the system another page of each memory
CosmOS had 1,161 bytes of Program Memory left before the address applications
load at, and Tab completion is not going to fit in that with anything to spare.
So the wall moves up one page: the system keeps below 0x4FFF and 0x2FFF, and an
application is based at 0x5000 and 0x3000.

A PAGE IS A CHEAP THING TO GIVE IT AND AN EXPENSIVE THING TO RUN OUT OF. An
application still has 44K of Program Memory before the vector table and the
largest one here uses 7.5K, so what was taken from applications is space nothing
has ever asked for - while what the system gained is the difference between
building the next thing and counting bytes while building it.

Not doubling, which was the version that would have cost application space worth
minding. One page, and the same again when it is needed.

Nothing in the machine knows where the wall is, so this is 34 #Base lines, one
threshold in the fault handler, and the table in the CosmOS README that
Tests/docs.sh reads its limits out of.

The native assembler's scratch map had to move with it, and docs.sh said so
before anything ran: its data reached 0x40D6 and its buffers began at 0x4000, so
they were sitting on its variables. That file already carries a paragraph about
the floor coming up and the map staying where it was. It has happened twice now,
and been caught by a check the first time wrote.

Twenty three recordings are the same runs a page higher.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 16:49:12 -04:00
AnachronautandClaude Opus 5 fd9c4c75f8 Tell the person where it hurts
A fault stopped the machine and printed a line to standard error. On a terminal
that is a diagnosis. Behind a window it is a frozen picture and no reason at
all, because the message went somewhere nobody was looking - the machine looked
hung and was not. It had stopped, and said so invisibly.

CosmOS catches all five faults now and says what happened on the screen, with
the address, in red.

A FAULT ENDS THE PROGRAM, NOT THE MACHINE. That is the answer to "carry on or
start again", and it is not a compromise: a bare RETI from most of these meets
the instruction that failed and fails again, so carrying on was never on offer.
But the machine is almost never what is broken. Everything the shell puts back
when a program exits - the Stack, its vectors, the drive, the working directory,
the console, the screen - is exactly what wants putting back after one dies, so
the handler sets a status and joins handleExit. You are back at the prompt, and
the program is recorded as having STOPPED rather than finished, because saying
"finished" under a red fault message would be the shell contradicting itself.

A fault below where programs load is the system's own, and there is nothing to
go back to. That one says so and stops.

THE SCREEN GOES BACK TO A MODE TEXT CAN BE SEEN IN, and that is the part that
matters rather than the part that is prettiest. A program that faulted in bitmap
mode left the console with no text rows, so it draws nothing at all: the message
would be perfectly correct and completely invisible, which is the one thing it
must never be. Two palette entries go back for the same reason, since a program
that wrote its own colours can leave every ink the same as every paper. Only the
two the message needs, so the rest of what the program chose is left alone.

Both halves are checked by looking at the PICTURE, because the serial line was
never where the problem was. Crash blind ruins the palette and drops into bitmap
mode before it faults; without the mode the screen comes back 320 by 200 with
nothing on it, and without the palette it is the right size with the message
present and unreadable. Each break loses the red on its own.

Crash is also a program worth having: it breaks in whichever of the five ways
you name, so a fault screen can be looked at without having written a bug first.

Two things found on the way:

The native assembler keeps its OWN copy of the reserved vector names, so it did
not know NoHandler or NoDevice and built a cosmos.bin that differed from the
host assembler's. Caught by native.sh, which is exactly the drift that test
exists for.

And cosmosMonitor had dead input. It assembles code into 0x8000 and runs it, and
that code faults - which used to kill the machine, so everything after it in the
file had never run. It runs now, and the recording grew by sixty lines of
monitor session that had been unreachable since the day the fault was put there.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 15:08:20 -04:00
AnachronautandClaude Opus 5 81e544eb3d Load a program that has no data
A five instruction program that writes one port and exits has no Data Segment at
all, and the loader stopped the machine dead on it. It asked the memory
controller to move a segment of no bytes, and a length of zero asks for the
whole 64K - which is the machine's rule, and a reasonable one, since two bytes
cannot say 65536 and a transfer of nothing is not usually what anybody meant. It
is exactly what was meant here. 64K did not fit, the controller refused, and the
load stopped half done.

ON A TERMINAL THAT PRINTS A FAULT WITH AN ADDRESS. Behind a window it is a
frozen picture and no reason at all, which is how it was found and is a separate
problem from this one.

The header says how long each segment is, so the loader knows before it asks.
Both bytes are already in hand, so the test costs one OR. Nothing is lost by
skipping the transfer: a blit leaves the controller's addresses past whatever it
touched, and a blit of nothing would have left them where they already are,
which is where the vectors are read from next.

Guarded for the code segment too. A program with no code is equally assemblable
and would have stopped in exactly the same place.

Mode.sbx is the fix's test and a program worth having on its own: forty columns
or eighty, whichever the screen is not in, which is what a person wanting Snake
drawn twice the size actually needs. Ten instructions and no data, deliberately
- it prints its two digits a register at a time rather than from a string, so it
stays the smallest shape a loadable program can take. Nothing else on that disk
had ever been that shape, which is why nothing had ever tried it.

Reported by the user, who wrote the program.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 11:47:20 -04:00
AnachronautandClaude Opus 5 b3726c950a Deliver the keys that are not characters
An arrow key has never reached this machine. Voyager threw it away for want of
anywhere to put it, and a terminal sent ESC [ A, which arrived in the middle of
whatever was being read and made it unrecognisable - typing Up at the CosmOS
prompt put three bytes in the command line and got "I do not know".

So the console names them: one byte each, 0x80 upward, above ASCII so nothing
written before them can collide. Up, Down, Left, Right, Home, End and forward
Delete, with room above for the paging and function keys.

The console normalises, which is what it already does. Behind a window it turns
the key somebody pressed into a byte; on a terminal it turns the sequence into
the same byte. That is the act it has always performed on Return and Backspace,
one layer further along, and it is why a program need not know which of the two
it is talking to. What a key MEANS is not the console's business - that belongs
to whoever is reading, the same way what is on a disk belongs to the system and
what a drive is belongs to the machine.

Translated only when standard input really is a terminal. Nothing else sends
these sequences, a pipe holds exactly the bytes somebody put in it, and it keeps
the Escape-or-Up timing problem out of every test here: a test writes the key
values themselves. Line mode drops them, in both front ends, because line mode
delivers characters and a line somebody else has finished editing cannot be
moved about in.

Press.sbx says what it was handed, in hexadecimal and by name, and reads a line
before it reads keys so both halves of that rule are checked. Two recordings,
one fed as standard input and one as a keyboard, agreeing byte for byte; each
break fails exactly one of them. Three checks in terminal.sh type real escape
sequences at a pseudo-terminal, which is the only place they are ever read as
sequences: that they arrive as keys, that Escape alone is still Escape, and that
a character typed straight after an escape is held rather than swallowed.

Five recordings re-blessed for Press.sbx appearing on the shared disk, and the
whole of that diff is the file's own line and the counts above it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 22:24:11 -04:00
AnachronautandClaude Opus 5 2a29cebc6b Make the screen come back on the machine people actually run
Found by running it: Grid exits and the shell prints its prompt into the
grid, with the view up to seven pixels out of alignment. Three faults, and
the first is the one that made the other two visible.

MAKE RUN-VOYAGER HAD NO SCRATCH DRIVE. It gives drive 1 to Disks/personal.img,
which is a file and not volatile, so there was nowhere to keep a screen -
osTakeScreen answered no and the whole feature silently did not happen. It
was tested with --ram-disk and shipped without one, which is as good a
description of testing the wrong machine as I can write. There is now a RAM
disk in drive 2, after the personal disk so that drive 1 stays the one that
is yours.

A PROGRAM TOLD NO MUST COPE. A refusal is not a fault, it means doing what
the program did before there was anywhere to save a screen. Grid deleted
its own tidying up when it started asking, so being refused left the grid
on screen with a prompt written into it. It clears up again when refused,
and only then.

AND THE SYSTEM ALWAYS LEAVES THE SCREEN USABLE. The fine scroll registers
go back to zero at every program exit, whether or not the picture could be
saved: the console draws in whole cells, so a view three pixels into one
puts every character three pixels out for ever. That is not part of saving
a screen and should never have depended on it.

Both paths are checked now. With a scratch drive the screen comes back cell
for cell; without one, no grid is left behind. Breaking either fails one of
them and not the other.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 20:31:26 -04:00
AnachronautandClaude Opus 5 ab72443b99 Give the screen back: osTakeScreen, and the RAM disk earns its keep
A program that takes the whole screen leaves the shell a blank one, and
whatever was on it is gone. There was nowhere to put 48K of video memory on
a machine with 64K of Data Memory that CosmOS already lives in.

A DRIVE MADE OF MEMORY IS SOMEWHERE. The screen goes to a file on the
scratch drive - the first volatile drive found at boot - like any other
file, and comes back from handleExit alongside the vectors and console mode
already put back there. The filesystem does the allocating, so this
invented nothing: it is 196 pages of tiles, map and palette, with a block
on the front holding the cursor, the four scroll registers and the mode.

NOT AUTOMATIC, and that is the whole design. Saving on every program start
would be cheap enough; restoring on every exit would be wrong, because dir
and Files and Say print and stop and their output is the reason you ran
them. A program says it took the screen, and one that says nothing behaves
exactly as every program did before this existed.

It deleted thirty lines of Grid, and they were all wrong anyway: four
scroll registers put back by hand, the map filled with spaces, the cursor
sent home, palette bank 0 written out - and the other fifteen banks kept
Grid's colours, because there was nowhere to have kept the real ones. Grid
is 64 bytes smaller and gives back what was actually there.

The check compares the screen before against the screen after, CELL BY
CELL, and allows only the rows around the cursor to differ - found from
where the text ends rather than guessed at, because the first version
assumed the cursor was near the bottom of the screen and let three real
differences through.

Two things cost time and neither was the feature:

  - An edit adding "SWI osTakeScreen" to Grid was in the same script as a
    failing s.index, so the file was never written - and the COMMENT
    describing the call did land, from a later edit. Grid documented a call
    it did not make, and read as though it should have worked.
  - docs.sh caught osTakeScreen having no row in the services table, which
    is the check the service layer added for exactly this and the second
    time it has earned itself.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-31 18:47:44 -04:00
AnachronautandClaude Opus 5 3b650cabcd Grid took the disk's bank number, and gave the screen back untidy
Found by playing with it: after running Grid, the shell could not start
anything by name and dir said the disk was empty. Several commands after
the program that did it had exited, and nothing had said a word.

BANK NUMBERS ARE ONE NAMESPACE FOR THE WHOLE MACHINE. Grid registered video
memory as bank 3, which is the number CosmOS gives the disk's buffer when
it mounts - and that does not fail, it succeeds. Every read the filesystem
made afterwards came out of video memory. Grid uses 4 now, and the CosmOS
README has a table of who owns what, because the one place this was written
down was a line in a service description about sbfsMount.

Nothing hands bank numbers out and nothing refuses one that is taken. If
programs start wanting banks routinely, a service that allocates them is
what should exist rather than a longer table - noted there rather than
built, since one program wanting one bank is not yet a system.

Also puts the cursor home on the way out. The map was emptied and the
console was not told, so the shell carried on writing from wherever the
cursor had been standing when Grid started - twelve rows down a screen with
nothing on it. Clearing is what homes a cursor and it costs one write.

The regression test runs a program by name, then Grid, then the same
program again; the second one is the check. Putting Grid back on bank 3
fails it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 21:14:07 -04:00
AnachronautandClaude Opus 5 1aa45fcfc4 Grid: fill the map, not the window
Scrolling sideways walked off the end of what the program had filled, so
the grid went blank for six seconds and then came round again. A map row
holds 128 cells - 256 bytes at two a cell, whatever mode the screen is in -
and an eighty column screen shows eighty of them, so 48 were empty.

This is the third thing this loop has counted and the first right one. It
said forty, which filled half the screen. Then it asked the screen how wide
it was, which fixed what could be seen and was still wrong. ASKING THE
SCREEN IS RIGHT FOR FILLING A SCREEN AND WRONG FOR FILLING A MAP: a program
writing one screenful wants the window, and a program that scrolls wants
everything the window can be moved over. There is no register for that
because it is a property of video memory rather than of the display.

The check that should have caught it did not, and that is the more useful
half. periodic.py looked at 32 pixels - four cells at the left edge - so it
could not see a gap that was on the right, and at the cycle count it samples
the origin had moved to column 22 and the gap was off in the middle
distance. It reads the whole scanline now and says which column the picture
stops repeating at, which is how the two failures above were told apart.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 19:00:28 -04:00
AnachronautandClaude Opus 5 bcd42e75ca Scroll the screen sideways, and by less than a cell
The screen could move one way, a cell at a time. Three registers were
missing and this adds them: a column origin so the map can be wider than
the screen as well as taller, and a pixel remainder for each axis so the
step can be one pixel rather than eight.

  0x36  Scroll column, in cells, wrapping at 128
  0x37  Fine X, 0 to 7 pixels
  0x38  Fine Y, 0 to 7 pixels

FINE DOES NOT CARRY INTO COARSE. Writing 8 to a fine register writes 0,
because only its low three bits mean anything. The alternative was for a
write of 8 to step the coarse register, and it was rejected for one reason:
a program that scrolls has to know where it has got to, and if the hardware
carries then the only way to find out is to read the register back. Keeping
them apart means the program already knows, because it did the arithmetic
itself. It is also what the machines this one is pretending to be did.

The renderer now draws one more row and one more column than fit and clips
them, because with a fine offset the screen no longer begins on a cell
boundary and the cells at two edges are partly off it.

videoPutCell follows the column origin as it has always followed the row -
a caller means a cell of the SCREEN, and the screen is a window onto the
map. The fine offsets are deliberately not applied there: they move the
finished picture by less than a cell, and there is no such thing as less
than a cell to write into. So a program may scroll to any pixel without the
console's idea of where row three, column five is moving underneath it.

Grid now scrolls diagonally, a pixel a frame, in four port writes and two
carries. It moved eight pixels every fourth frame before, which reads as
the picture jumping rather than travelling.

Seven checks, each one the same program with one register changed, so what
is compared is where the picture stopped. Breaking fine X, fine Y, the
column origin, the three-bit mask, or the console's use of the origin each
fails exactly one of them.

Grid's own two checks had to be rewritten, and the reason is worth keeping:
they asked whether pixel 4 was a grid line, which was really a check that
the scroll happened to be at a cell boundary. A picture that moves a pixel
a frame can only be asked things that are true at every offset - that it
repeats every eight pixels, and that one band of eight rows holds different
colours from the next.

Also repairs docs.sh, which found the minimal CosmOS application by taking
the first asm block in the README. Documenting a program with an example
above it made that a different block, and the check complained that the
minimal application had no #Base about something that never claimed to be
one. It looks under System Services now.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 18:52:15 -04:00
AnachronautandClaude Opus 5 848103f5e4 Grid: ask the screen how wide it is
It said forty and filled exactly half of an eighty column screen.

CosmOS asks for the wide mode when it starts, because its own help text is
seventy-four characters across. So a program that assumes the shape the
MACHINE wakes up in is wrong about the shape the SYSTEM is running in - and
the Programming Manual says as much where it describes the columns and rows
registers: how big the screen is, is asked for rather than assumed.

Port 0x32 says. One instruction, and the program now fills whatever it is
given.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 17:46:49 -04:00
AnachronautandClaude Opus 5 1a8a5efe03 Grid: the first program to use the screen as a screen
Everything drawn on this machine so far has been text or a bitmap. The tile
engine has been there since the screen was built and only the console had
touched it, and only ever to put a letter in a cell - the one thing it can
do that a plain character display could do too.

Grid redefines a tile, fills all 128 map rows with it, and scrolls by
writing ONE BYTE A FRAME. Nothing moves. The rows above and below the
screen are already drawn, so a screenful of movement costs one OUTA and the
rows that leave the top are still there.

Its tile goes at 200 because the machine wakes with the font in tile memory
- glyph n at tile n, for 135 of the 256 - so a program starting at zero
paints over the alphabet and the shell it is about to hand the machine back
to. Its sixteen colour bands are one tile and not sixteen: the attribute
nibble is added to every index in a cell, so the same 64 bytes come out in
sixteen colourings.

Three things it cost, all of them the same lesson about this machine:

  - "SETD.0 X" then "STD.0.1" stores through DP1, which had not been set
    yet. It assembles, and the blit then reads its 64 bytes from wherever
    DP1 was last left, so the tile came out as noise.
  - The palette entry for scheme n is at 0xFC00 + 64n, which reaches
    0xFFC0 - four pages, not one. And doubling A by adding B needs B to
    hold A, which RSTB is the opposite of. Both went away by writing all
    256 entries in order and letting the controller step the address, so
    nothing computes an address at all.
  - The screen it hands back had the right cells and the wrong colours,
    because restoring the map is not restoring the palette.

That last one is a gap in the machine rather than in this program, and is
written up in the CosmOS README. The console's colours live at exactly the
entries the attribute nibble lands on, so any program using the nibble
overwrites them and has nowhere else to write. Grid puts bank 0 back - grey
on black - and leaves the other fifteen. The real answer is a command to
the screen meaning "give me back what you woke up with", the way the
console has one for clearing. There is not one, and this is the first
program that ever wanted it.

Two checks in video.sh, which boots the whole system and reads the pixels
the renderer produced rather than trusting what the program believed.
Breaking the tile fails one and breaking the attribute fails the other.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-30 17:38:30 -04:00
AnachronautandClaude Opus 5 7073b972e6 Say what went wrong, and give the file tools room for a path
The makefile on the disk was fine. "Makefile" is not "makefile", and SBFS names are case
sensitive - but neither tool said so, and both failed in ways that pointed somewhere else.

MORE PRINTED A NUMBER THAT MEANT NOTHING. "cannot find the file, error 2" invents a
vocabulary the system does not have: the filesystem library documents its answer as zero or
not zero, never as a code, so 2 could not be looked up anywhere. It says "there is no file by
that name" now, which is the only way opening fails that a person can do anything about, and
is nearly always a name typed slightly wrong.

EDIT SAID "0 LINES", which is also what an empty file that IS on the disk says. A name typed
slightly wrong therefore looked exactly like the document you meant to open, right up until
you saved it somewhere new. It says "new file" instead.

Two bugs came out of writing that, and both are worth more than the feature.

The first is mine and the label lied to me: loadNothing is not where a load FAILS, it is
where every load FINISHES, reached at the end of splitLast on files that opened perfectly
well. A flag set there on the strength of the name was set on everything. It is called
loadDone now, and the failure has its own name.

The second is older and general: a program is loaded once and may be run many times, so
"load Edit.sbx" then "run" twice is two sessions over one copy of the Data Segment. Anything
a session changes has to be put back by the session. A zero written in the Data Segment is
the state a program starts in the first time and never again - and cosmosEdit runs Edit twice
from one load, which is why it caught it immediately.

AND THE FILE TOOLS COULD NOT ADDRESS THE TREE THEY NOW HAVE. Edit took 23 characters of name
and More and Type took 29, which were right when everything lived in the root. With the
sources mirrored onto the disk, "/Source/CosmOS/Assembler/classify.asm" is an ordinary thing
to type - thirty-seven characters, cut down to a name meaning something else, or nothing. All
of them take sixty-three now, which is what the shell reads of a command line, so nothing
longer can arrive. Wander with it, since a directory is a path too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-29 09:24:10 -04:00
AnachronautandClaude Opus 5 0852666e73 Mirror the source tree onto the system disk
A list of files in a makefile goes stale the moment somebody adds a program and forgets to
name it, and what they forgot is invisible until they go looking for it on the machine. So
SplitDisk gained a mirror command and the disk rule is one line: putting a file where the
others live is now the whole of putting it on the disk.

EVERY FILE GOES THROUGH put AND EVERY DIRECTORY THROUGH mkdir. That is the point of it -
mirror adds a walk and no filesystem code at all, so anything the format refuses here it
refuses everywhere, in the same words. What is new is the walk, and the walk is what the
six checks in Tests/disk.sh are about: that it goes all the way down, that it leaves dotfiles
and named directories behind, and that a name too long stops it.

REFUSED RATHER THAN SKIPPED, because a disk quietly missing a file is the exact failure a
mirror exists to prevent. Which meant four sources had to be renamed - a directory entry
holds 22 characters and they were 23, 23, 24 and 29:

  16bitSegmentedSieve.asm        -> 16bitSieve.asm
  16bitSegmentedSieveModern.asm  -> 16bitSieveModern.asm
  consoleInterruptTest.asm       -> consoleInterrupt.asm
  controllerWriteTest.asm        -> controllerWrite.asm

The test names in the manifest are unchanged, since those are identifiers and every recorded
result is filed under them. Only where the source lives has moved.

The entries are sorted before anything is written. readdir hands them back in whatever order
the host filesystem feels like, and a disk image that comes out different from one run to the
next is an image no test could compare against another.

The disk grew from one megabyte to four and from 192 directory entries to 1,024. The sources
are 2,850 blocks and the mirror filled the old directory on its first run, which is a thing
that should not need thinking about again.

The Tests fixture disk is deliberately NOT mirrored. It is a controlled fixture with known
contents, and the shipped disk is the one meant to be useful; they want different things.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-29 08:45:46 -04:00
AnachronautandClaude Opus 5 310804e267 Give Snake back the speed its comment promised, and present in step with the display
Two things, one certain and one likely.

THE CERTAIN ONE IS NOT THE WINDOW'S FAULT. Snake's pause loop said "at the emulated rate
this is about an eighth of a second", and it was, when a cycle was one instruction. A cycle
became one memory access, every loop in the machine got dearer, and this one silently
doubled: the game has been running at half the speed it documents ever since, in a terminal
as much as in a window. Measured rather than guessed - the inner loop is a DECA and a BNA,
one byte and three, so four cycles a turn, and a whole run went from 3,848,610 cycles to
1,920,504 when the outer count came down from 256 to 122. Almost exactly half, which is what
the arithmetic said it would be.

That is the cost model change reaching a program nobody thought to re-measure. Worth looking
for others: any loop tuned by eye before that change is running at half its intended speed.

THE LIKELY ONE is the frame limiter. Without the vsync hint, Raylib sleeps towards sixty
frames a second on its own clock, which beats against a display refreshing on its own -
frames shown twice or skipped, and the machine handed an uneven number of cycles each time,
since it takes its budget from the wall clock. The hint puts presentation in step with the
screen. SetTargetFPS stays for a driver that ignores it.

Snake is one byte bigger, because RSTB became INIB.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-28 23:19:53 -04:00
AnachronautandClaude Opus 5 43a05b3df1 Replace the escape parser with cursor registers
The console had grown an ANSI parser, and that was the wrong shape. ANSI exists because a
screen used to be on the other end of a serial line and a byte stream was the only channel
there was. This screen is memory the program can already address, so reaching it by sending
characters for a state machine to take apart is a middleman for something the machine does
better - and it meant accepting an open protocol somebody else defines, in hardware, with no
natural end to it. Everything else on this machine is registers.

So the console gets three: cursor row at 0x03, cursor column at 0x04, and a command port at
0x05 where 1 clears the screen. Both cursor registers are READ as well as written, which is
the thing an escape cannot do without sending a query and parsing a reply - a routine that
wants to put the cursor back where it found it can now ask.

Clearing is one command against a thousand cells walked one at a time. Snake and Life are
smaller for it: 2,168 bytes to 2,163 and 1,410 to 1,396.

A HOST TERMINAL STILL SPEAKS ANSI, and bridging to the host is the emulator's job, the same
job it does reading standard input. So the escapes are now GENERATED, outbound, for the set
this device chooses, rather than parsed inbound as though the machine were a terminal. The
set cannot grow behind our backs because we are the ones saying it. The cursor is announced
lazily, at the next character rather than at the register write, so setting a row and a
column costs one sequence rather than two.

The console's block widens from three ports to six, which registryTest noticed: it had been
asking about port 0x05 precisely BECAUSE nothing was there, and the console had just moved
in. Re-blessing it would have left it checking nothing, so it asks about 0x80 instead -
clear of the console, the disk, the screen, the controller, and the sound device coming to
0x40.

Six checks in Tests/video.sh swapped from the sequences to the registers, including that the
cursor reads back and that one sent past the edge is clamped rather than refusing. Those
checks also stopped counting bytes from the ends of a file, which had quietly started
measuring an escape the moment the console began announcing the cursor.

SplitLint caught the one thing worth catching in the port: the clear command leaves A at 1
and key mode is also 1, so the second load looks redundant. Acting on it would tie a console
command to a console mode by coincidence, and break silently if either ever moved, so it is
suppressed with that reason rather than removed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-28 23:08:52 -04:00
Anachronaut 79727044b7 Reboot, and the machine device that makes it possible
Until now the only way to restart was to stop the emulator and run it
again, which meant the one thing the machine could not do was the thing
Once was written for. The loop now closes without leaving it:

  > Once /System/Boot/bare.bin
  next start: /System/Boot/bare.bin, once
  > Reboot
  starting again
  stage two
  just this once: /System/Boot/bare.bin
  bare metal: no system, just this

Writing 1 to port 0x13 asks the machine to start over. A PORT RATHER THAN A
SERVICE, because a reset has to work when the system does not: something
only askable through SWI would be unavailable in exactly the case that
wants it most, and a program that owns the whole machine has no system to
ask. It is device class 0x04, in the range kept for the machine rather than
among the peripherals, because it is not one - it is not attached to
anything and cannot be unplugged.

WHAT A RESET REPEATS IS HOW THE MACHINE STARTED. Named an image, the
emulator places it again; named none, the ROM is shadowed again and reads
the disk. Anything else would mean a reset changed what the machine IS,
which is the one thing a reset must not do. Both are tested.

Taken between instructions, because a device cannot restart the machine
from inside the instruction that asked: the CPU is part way through a step
and its state is not yet anything a reset could leave behind consistently.

The disk stays attached and keeps everything written to it - that is what
warm means. The vector table is cleared, which is the one deliberate
departure from leaving memory alone: a vector points into whatever
installed it, and after a reset that program is not running, so a handler
left behind would aim an interrupt at an address belonging to something
gone. It is the argument CosmOS already makes at exit, applied to the
machine.

Reboot is 45 bytes, most of them the word it prints.
2026-08-27 20:56:46 -04:00
Anachronaut 7b28f48f52 Once: start something else on the next start, and only that one
A program that owns the whole machine had nowhere to run. It cannot be
started from the shell, because starting it means there is no shell, and
pointing boot.cfg at it means a machine that keeps starting it - which is a
poor place to find a mistake in something written five minutes ago.

Once writes /System/Boot/once.cfg, in the same format as boot.cfg and read
with the same routines, because a second format for one setting would be a
second format. The loader reads it before boot.cfg and DELETES IT BEFORE IT
JUMPS, which is the only moment there is: after the jump the loader does
not exist.

Consumed by being read rather than by working, so a one shot that hangs
cannot hang twice - the request is gone before the image ran, and the next
start reads boot.cfg like any other.

THE BOOT STATE IS NOT TOUCHED, and the first version got that wrong. It
marked the start the way any other start is marked, and then every
successful bare metal boot reported that it had never arrived - because a
program with the whole machine has no filesystem to clear a mark with and
is doing nothing wrong by not having one. Found by running it: the image
printed its line and the next start still said the last one did not.

Three disks, each a start further along, so none of the tests depends on
another having run.

The loop is closed on the machine now: write it in Edit, assemble it with
Asm, ask for it with Once, restart, watch it own the machine, and the
system comes back without being asked.
2026-08-27 20:02:42 -04:00
Anachronaut 89c667848b Edit read a file into a buffer it never checked the size of
Opening hello.asm showed a thirty one line file as three, one of them cut
short. Opening it again hung the machine: the emulator kept running and
nothing ever answered.

Entry is the buffer a line is read into, and it is followed in memory by
TextHead and ArenaFree - the head of the document, and the pointer its line
allocator hands out. The loop that splits a file into lines copied
characters in WITH NO BOUND AT ALL, so a 94 character line wrote thirteen
bytes over both of them. The list head then pointed into the middle of the
text and the allocator handed out an address inside the file, which is why
the second open walked a list that led back into itself for ever.

Typing was always safe. osReadLine is told how much room there is, so a new
document behaved perfectly and a source file did not - which is exactly how
the user found it, and why it looked like a mystery rather than a bug.

The bound is there now, and the buffer is 128 characters: what a line is
everywhere else on this machine, the same number configuration files use,
rather than a second answer to a question already answered. hello.asm fits.

A file with a longer line is REFUSED rather than shortened. This is an
editor - a line cut on the way in would be written back cut, and the file
damaged by having been looked at. It says so and exits with a status of
one, which it can do since this afternoon; the file is byte identical
afterwards, and the test checks that.

Opened twice in the test, because once is not enough to see it: the first
open does the damage and the second is what never returns.

This is the third time this shape has turned up: a buffer written past its
end into the variables that happened to follow it. The prompt walked off
CwdText into the shell's own command names; the assembler's output ran into
its label table. Every one was found by a person using the machine.
2026-08-27 19:41:51 -04:00
Anachronaut 87d819847e A program can say how it went
SWI osExit takes a status in A, and the shell keeps it. Fifty eight exits
across twenty three programs now say deliberately whether they worked: 25
did what they were asked, 24 did not, 9 were asked wrongly. Compare is the
exception and says so - one there means the files differ, which is a result
rather than a failure, the way diff has always had it.

IN A RATHER THAN Q, which is not a departure from the rule that a service
answers in Q. This one takes an ARGUMENT, the way osPrintNumber takes A and
B, and it never returns to answer anything. A is free precisely because a
return would have put it back - and Q is the ALU's output, so a small
number costs four instructions there against one in A.

The shell does not print it. A program that failed has already said so in
words and a number beside that is noise, so osLastStatus hands it back and
Status is the program that shows it. That indirection is the point: the
number exists for the thing that cannot read words.

MARKING THE EXITS FOUND A DEFECT ON THE FIRST RUN. Type and More printed
why they had failed and then fell through into the success exit, reporting
that all was well. Nobody had noticed, because while the only reader was a
person, the person could see both the complaint and the claim.

Two smaller things. Snake sets the console to line mode and then exits with
zero, and the linter flagged the second RSTA as redundant - an exit status
and a console mode, equal by accident, which is the class that must never
be collapsed. And the README still taught answering by writing into the
frame, three months of habit that SRET replaced yesterday; that section is
gone and the one describing SRET stands in its place.
2026-08-27 19:16:21 -04:00
Anachronaut ce2a2cd7e6 Settle is a program, and a machine with no fallback still starts
The boot state opened a loop that could not be closed from inside: the
machine said "settle it to try again" and gave you no way to do so. Settle
closes it, in 349 bytes.

A PROGRAM RATHER THAN A SHELL WORD. The shell is for the things that cannot
be done without it, and this is not one - it reaches the system through SWI
like anything else, which means it can be replaced, left off a disk, or
called by whatever comes to call programs in turn. That last one is the
point: a shell word is not callable by anything.

Two services for it. osBootState answers in Q, and a machine with no disk
answers settled, because there is nothing there to be unsettled about.
osBootSettle puts it back. SETTLING IS THE ONLY WRITE A PROGRAM GETS -
marking a start as trying or fallen back is the loader's business, and a
service that let a program claim either would let it lie about something
the loader has no way to check.

And a hole the tests walked into, which was mine rather than theirs. With
no fallback configured, a failed start left the machine unable to start at
all: the mark said do not use the system, and there was nothing else to
use. That turns "the last start failed" into "no start is permitted", which
is worse than the problem the mark was added to solve. With nothing to fall
back to it now tries the configuration again and says so - a failure that
was passing recovers, and one that is not leaves the machine exactly where
it would have been without any of this, which is the most that can be
promised when there is only one thing to start.

docs.sh caught both new services having no row in the services table before
anything else did.
2026-08-27 17:02:59 -04:00
Anachronaut 9c144469b4 Take the SplitLint findings that are one operation, leave the rest
Twenty four more sites, and the interesting part is which ones were left
alone. A rule emerged while reading them and it held all the way through:
apply where the repetition is INSIDE one operation, skip where the author's
own structure says it is a new thought, and never where two equal values
mean different things.

Taken:

- Five registers reassigned to a value they already held, where both are
  the same quantity: two masks in one expression in Snake, two spaces
  printed by the monitor, both halves of block zero in waitTest, and a RSTA
  in Pour that the very next instruction overwrote.
- Eighteen SETDs that reload a pointer inside one operation - a store back
  into the variable just read, or an INCD stepping to the second byte of a
  two byte value. Those read correctly without the reload.
- sbfsNext, which branched to the label on the line below it.

Left, with reasons that are the useful part of this:

- Eight registers where the same number means two different things. CosmOS
  and the loader set A to 1 for a blit command and then to 1 again for a
  bank number; Asm compares a type against 3 and then a status against 3.
  Removing those couples one quantity to another that is equal by accident
  and would part company silently.
- Ten RSTAs that open the RSTA/RSTB/CCF/ADD "return zero" block. The
  redundancy is what makes that idiom self contained; taking it out makes
  the return value depend on the line above.
- Eleven SETDs that begin an arm of a comparison chain. Each arm loads,
  compares and branches, and they get reordered - the repetition is the
  reason a new arm can be dropped in anywhere.
- Twenty five SETDs separated from their pointer by a blank line or a
  comment, which is the author saying a new thought starts here.
- Two CCFs before arithmetic, which this codebase writes unconditionally.
- Three redundant branches in test programs whose recorded output includes
  addresses, where three fewer bytes moves what the test demonstrates.

Nine recorded outputs moved and every one is a size in a listing or, for
Life, five more generations inside the same cycle budget. Behaviour is
unchanged everywhere: cosmosSnake and cosmosEdit pass byte for byte while
Snake loses eight bytes and Edit twelve.

CosmOS is 10,902 bytes of program against 10,937, and the native assembler
12,173 against 12,183. The CosmOS README's size for Edit moved twice in one
sitting, and this morning's check caught it both times - which it could not
have done before that claim was reworded to name what it was about.
2026-08-26 18:02:35 -04:00
Anachronaut e1273337c4 Two mechanical fixes SplitLint found: MVQA, and RSTA for zero
Twenty four places moved Q into A or B by pushing it and popping it back.
That is four bus cycles and two bytes to do what MVQA does in one of each,
and several of them are inside loops - Life, the calculator, int8. Nineteen
more loaded zero with INIA 0d0 where RSTA says the same thing in one byte.

Both are equivalent at the CPU rather than by assertion: RSTA and INIA both
leave Status alone, and PSHQ followed by POPA nets to A = Q with the Stack
Pointer where it started. The one difference is that the pair leaves a copy
of Q in memory just below the Stack Pointer and MVQA does not, which
nothing here reads.

Five recorded outputs moved and every one of them says the change worked:

- 16x16Life fits five more generations into the same cycle budget, the
  first 457 lines identical, because the loop got cheaper.
- Life.sbx is 1409 bytes rather than 1411, in three tests that list it.
- Edit.sbx is 1995 rather than 1996.

That last one broke a check I added this morning, and the hole is worth
recording: the CosmOS README's claim about Edit's size did not have the
word "Edit" on the same line as the number, because the subject was in the
sentence before, so the check that measures quoted sizes skipped it
silently. The sentence now names what it is talking about, which makes it
both checkable and clearer, and the check fails on a wrong number there.

Comments on either half of a replaced pair are carried onto the
instruction that replaces them, so nothing anybody wrote was lost.
2026-08-26 17:53:10 -04:00
Anachronaut c3188ed657 Seventy becomes seventy one: a machine that can wait
HALT is terminal - stepCPU returns at once when the Halt Flag is up, so a
halted machine does not execute, service devices, or take an interrupt -
and that has to stay true, because every test ends with a halt and "halted"
is how a program says it has finished. The consequence was that SplitBit
had no way to wait at all. Every wait was a spin, and a spin is bus
traffic: 11.5% of Type over a 14K file on a disk of ten thousand cycles,
after read-ahead had already hidden three quarters of the latency.

WAIT is 0xFE, one byte, no operands, sitting under HALT where the
instruction that almost stops the machine belongs. Three decisions in it:

- A line already standing means there is nothing to wait for, so WAIT does
  nothing. That is what makes test-then-wait race-free.
- Any line ends the wait, masked or not, so a program can sleep on a device
  it has no handler for and read its status afterwards. Masking says who
  answers a request, not whether it happened.
- A line that wakes the CPU without being dispatched is taken down by the
  WAIT. Left standing it would be found by the next WAIT, which would
  return at once - the program would spin exactly as before while looking
  as though it slept.

Waiting is NOT a Status bit, and that is the trap avoided rather than a
gap: Status rides into the interrupt frame and comes back out, so a machine
interrupted mid-wait would return from its handler still waiting, and wait
again for what it had already been given. An internal field instead.

Idle cycles are counted apart from bus cycles and the halt line says so
when there are any, which is what makes the difference observable at all -
with the line-clearing removed the total moves by ONE cycle, 20,100 against
20,099, and only the idle half changes, halving to 9,976. A test on
totals could never have seen it. Tests/terminal.sh asks that question,
being the file for things a recorded output cannot see, and fails with the
clear removed while "both reads finished" still passes.

Three collisions, all found by building it:

- 0xFE was the assembler's "not an instruction" sentinel. getOpcode now
  answers a negative NOT_AN_OPCODE, which is outside the range of every
  possible answer instead of inside the unused part of it.
- 0xFE was also what faultTest and faultResumeTest executed to provoke a
  fault. They now use 0xFD and say why, because they did not fail when it
  became an instruction - they HUNG, having started sleeping instead.
- Keys.asm has had a label called "wait" for a year, and mnemonics are
  matched uppercased. What that reported was "Branch without label" at the
  BRQ thirty lines away. The assembler now refuses a label that is already
  an instruction, at the label, by name; every instruction added takes a
  word out of the space of label names, so this will happen again.
2026-08-26 11:11:25 -04:00
AnachronautandClaude Opus 5 54f5cfe8a4 Add Copy and Compare, which stream in both directions at once
Copy joins the read and write streaming services: source and destination are
both larger than Data Memory while the program owns one block. Compare reads
two files through separate blocks and ignores the bytes past a short final
block, which belong to neither file. Between them they exercise empty,
exact-block, part-block and 84,000 byte files, and the host extracts the copy
afterwards so that two native programs agreeing with each other is not the only
oracle.

Written by ChatGPT, as their headers record, along with the agree.sh section
and the manifest entry that drive them.

THIS SHOULD HAVE COME FIRST. The commit before it staged whole files rather
than the hunks it meant, so its manifest already names these two programs while
their source was still untracked - that commit will not build on its own. Left
in place rather than rewritten, since the pair is right and only their order is
wrong.

NOTES.md is their review of the streaming work. The first item in it is fixed
by the commit before this one; the rest are still open.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 20:21:43 -04:00
AnachronautandClaude Opus 5 a7d3e09d94 Refuse a streamed file that commits more than it reserved
osFileStart sets an extent aside and osFileWrite refuses a block index outside
it, so writing off the end was already barred. Committing a larger size was
not, and reaches the same neighbour by simply claiming it: a directory entry is
the only record of what a file owns, so an entry claiming a block it was never
given owns it, and so does whatever owned it before. Both files then look
perfectly well formed. The free count went backwards past zero on the same
path.

Found by ChatGPT's review of the streaming work, in NOTES.md. I had bounded the
index because writing off the end was the obvious way to reach a neighbour, and
had not noticed that the other end of the same reservation was open.

THE SIZE IS COMPARED, NOT THE ROOM IT TAKES UP. One block and a tail occupies
exactly what two whole blocks occupy, so bounding the blocks alone would let a
file reserve the first, commit the second, claim no block it was not given, and
still report two hundred and forty six bytes that were never written to it -
whatever the disk had there before.

Checked before anything is touched, which is why the temporary is found twice.
The old file is deleted a few lines down and a refusal after that point would
have destroyed the thing it was protecting.

AND IT CAUGHT A REAL ONE IMMEDIATELY. The assembler reserves the file plus room
for its vectors, and asked for four bytes per vector DECLARED - which looks like
a safe bound and is not, because a device is declared during the SECOND pass, in
the line that implements it. A program with a device installs a vector that was
not counted when the room was measured. CosmOS reserved 14,163 bytes and
committed 14,167, writing four bytes past what it had been given on every build
since S2. It landed inside the last block it owned, and would not have if the
boundary had fallen four bytes earlier.

It reserves against the vector table's LIMIT now, which cannot go stale whenever
things are counted.

Claim.asm is the program that tries it: reserve one block and a tail of ten,
write them, then tell osFileDone the file came to two whole blocks. The refusal
and the honest commit that follows are both recorded.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 20:20:39 -04:00
AnachronautandClaude Opus 5 00d896e3e7 Break shows registers it chose, not ones it inherited
Break left DP1 and DP2 alone, so what a stop printed for them was whatever the
shell happened to have left there - which is a CosmOS address, which moves
whenever CosmOS is touched at all. The recorded output had to be taken again
four times in one day's work, every time for a value that is not this program's
and that nothing should ever depend on.

It sets all three of the pointers it owns now, rotated between the two stops so
that every one of them visibly changes, the way A and B already did. DP3 stays
as the system left it: it is where the program was entered, which is the one
thing worth seeing here that this program did not choose, and it is steady
because it is this program's own base.

A demonstration of what the registers were should show registers somebody
chose. Then every line of the record is being asserted rather than merely
observed, and a reader can tell which is which.

Checked both ways: sixty four bytes added to CosmOS's data no longer moves it,
and reading the frame at the wrong offset still fails it.

cosmosRun and cosmosMonitor move because Break is sixteen bytes longer and both
of them list the disk it sits on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 17:13:49 -04:00
AnachronautandClaude Opus 5 fb7b224bbb S2: the assembler writes the file as it makes it
The output image is gone. It was eighteen kilobytes and it is now one block of
window, because the file was always produced in order and only ever needed to
be written that way.

Everything works in FILE OFFSETS now. A cursor is a two byte number counting
from the front of the file, and since a block is two hundred and fifty six
bytes, the block it lands in is the offset's high byte and the place within that
block is its low one - so there is no division anywhere, and ImgWalk, ProgPut
and DataPut needed no change but where they start.

ONE WINDOW RATHER THAN THREE. The plan said three: one per segment, and a third
for the block where the program ends and the data begins, which belongs to both.
Fetching a block back instead makes all of that one case. The header is patched
after every byte is out, the boundary block is written by both cursors, and both
are simply revisits - a revisit is what fetching handles. osFileFetch is the
service that allows it, and is the read side of the write.

A run of bytes in one segment costs nothing extra; a switch between segments
costs two block operations, and a source file has a few dozen switches and
several thousand bytes.

Two bugs, both a pointer meaning two things:

putAt took the cursor to advance in DP2 and then wanted DP2 for the window's
address. A call puts DP2 back the way it was AT THE CALL, so the step at the end
moved whatever the last call had left there - the window walked off across
memory while the cursor stood still. It goes in memory now, like the block did
in S1, and for the same reason.

The size the file is created at could not be right. How many vectors are
actually installed is not known until the second pass has resolved their
handlers, and by then the file must already exist to be written into - so Keys,
which brings one vector, came out four bytes short. Teaching the first pass to
count them meant teaching it about devices, and about a Boot line in a loadable
program not being installed at all, which is two ways to disagree with the
second pass about what a file contains.

So osFileDone is told the size instead. A writer asks for as much as the file
could possibly come to - the whole of it plus four bytes for every vector
DECLARED, which no file can exceed - and says what it really came to at the end.
The blocks it did not use go back to the free count. Asking for too much costs a
moment; asking for too little writes off the end of a file.

That is a better service for it, not a workaround. A writer that cannot know its
size until the last byte is the ordinary case, and it is exactly the case this
whole rung exists for.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 16:58:17 -04:00
AnachronautandClaude Opus 5 9f7dffdeca S1: the write side learns to stream
osFileStart, osFileWrite and osFileDone are the mirror of osFileInfo and
osFileBlock. A program can now write a file it never holds: Pour writes twelve
blocks and a tail while keeping 256 bytes of it at a time, and the host tool
reads all 3,112 bytes back with every block where it was put.

ONE WRITE IS OPEN AT A TIME AND COSMOS HOLDS IT. Reading needs no state - a name
and an index are the whole question - but writing safely does, because the new
file has to exist before the old one is thrown away and something has to
remember which temporary belongs to which name. Keeping that here means the
careful order is written once instead of in every program that streams.

Nothing already on the disk is touched until osFileDone, so a disk without room
says so while the old file is still there. That is stronger than osFileSave can
manage, where the size is only known once the caller has every byte in hand.
osFileSave stays: Edit and Files hand over whole documents and have no reason to
learn any of this.

osFileWrite refuses an index past the end of the file, and that refusal is not
politeness. Files are contiguous, so block nine of a three block file is a real
block belonging to something else, and writing it would put one file's bytes
inside another with nothing anywhere saying so. Checked both ways: the tail
block is allowed and the one past it is not.

Three bugs, all of them the same shape - a register or pointer used for two
things at once:

DP3 carried the block count in and was popped high byte first, which is the
wrong way round from every reader in the system and made the count two hundred
and fifty six times too big.

sbfsStreamStart took the name in DP0 and then wanted DP0 for something else
before it had read it, so it walked whatever it last pointed at and reported
that it could find no room.

sbfsStreamWrite kept the caller's block in DP3 across a find - DP3 being the
pointer a return does not put back, which is exactly why the find uses it too.
What went to the disk was whatever the scan last looked at. It goes in memory
now, and the file is correct because every block says which block it is; a
check on the length alone would have passed all three of these.

Writing no longer finds the file for each block either. Nothing moves a file
once it is made, so where it starts is settled when the temporary is created.
That was not even slow - a scan stops the moment it matches - but it was a walk
of the directory per block for an answer that cannot change, and it is 28 per
cent of the cost of writing forty blocks.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 14:53:37 -04:00
AnachronautandClaude Opus 5 36ce9f6ccf D3: the machine knows where it is
cd moves it, dir lists the directory it is in, and the prompt says which one -
but only when that is not the root, so a machine nobody has moved about on
looks exactly as it always did and every recorded test that never says "cd"
keeps its recorded prompt.

A path beginning with a separator is measured from the root and anything else
from where the machine is, so a bare name means a file in the current
directory. NO PROGRAM HAD TO BE TOLD: the working directory lives in sbfs.asm
beside the thing that resolves paths, because it is what a relative path MEANS.
Keeping it in the shell would have meant either handing it down on every call
or pasting it onto the front of every name, and the second of those is how a
name that is already absolute gets ruined.

Nothing stores the path. The working directory is an entry index and two bytes,
and the text on the prompt is built each time by walking the chain of parents
upward, writing names from the end of a buffer towards the front - which is the
order they arrive in, and saves reversing them afterwards.

sbfsFind splits into a walk and a check. "cd /" and "cd .." both end at the
root quite legitimately, and had no way to say so through a routine whose only
word for the root was "missing".

Typing a program's name now tries two places in order: where you are, then
/Apps. The first makes a program you are working on the one that runs; the
second lets Snake work from anywhere. A word already beginning with a separator
has said where to look, so only that place is tried.

osChangeDir exists so that "a program may move about, and the shell puts the
working directory back" is a thing that can happen rather than a promise about
nothing. Both halves of that were unfalsifiable without it: with no way for a
program to move, removing the restore changed no test. Wander is the program
that moves - it goes where it is told and reads a file there by a bare name -
and with it on the disk, removing the restore fails.

The remembered file is dropped whenever what a relative path means changes: a
cd, a program calling osChangeDir, a program exiting. Removing all of them
fails the test and removing any one of them does not, because today every path
into that cache belongs to a program that exits. It is kept in all three
because the cost is a call and the failure is a file's blocks being handed out
under another file's name.

The cwd fixture holds two files called notes.txt saying different things, and a
Say.sbx in /A that is really hello. Two copies of one program, or two copies of
one file, would have passed with the whole of this deleted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 22:22:45 -04:00
AnachronautandClaude Opus 5 588e02aff5 Double CosmOS's half of the machine, and check that it fits
The memory map gave CosmOS 0x0000 through 0x1FFF of Program Memory and
applications 0x2000 and above. CosmOS is 8141 bytes at the previous commit,
which is fifty one bytes short of the line, and the next thing added to it
went over.

GOING OVER DOES NOT FAIL WHERE IT HAPPENS. Nothing enforces the division: an
application says where it goes with #Base and the loader puts it there, so a
CosmOS that has grown past 0x1FFF simply has the next program loaded written
over the end of it. What breaks is whichever part of the shell that program
happened to cover, at whatever later moment somebody uses it. It turned up here
as the monitor's assemble command answering "I do not know" to valid
instructions, several commands into a session, on a machine that had booted
perfectly well.

Both halves are doubled: applications now start at 0x4000 in Program Memory and
0x2000 in Data Memory. That is 16K of code and 8K of data for the system,
against the 8775 and 2948 it uses today. Both were on the same trajectory, and
moving them together means the twenty files that say #Base are edited once
rather than twice.

The standalone loader's loadable.asm keeps its old base: it belongs to the
loader CosmOS grew out of, not to CosmOS, and its addresses answer to a
different program. The unbased-segment diagnostic keeps its old base too - it
exists to produce an error message that names the address, and the message is
what is recorded.

Tests/docs.sh now reads the two limits out of the table in the README and
measures both segments against them. It reads them rather than being told them
because the table is the specification, and this is the second time in this
project that the thing nobody checked is the thing that rotted.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 22:21:02 -04:00
AnachronautandClaude Opus 5 dbe58db660 Add Type and More, and the file stream they are built on
Two applications that read a file too big for Data Memory: Type prints one,
More pages it. Both sit on fileStream.asm, which wraps osFileInfo and
osFileBlock into open-and-next so an application walks a file's blocks without
repeating the service calls.

The disk fixture is deliberately awkward: readable.txt crosses several blocks
and carries no zero byte to be mistaken for an end marker, and empty.txt says
that zero blocks is a valid file rather than an error.

These three files were written by ChatGPT, as their headers record.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 17:15:53 -04:00
AnachronautandClaude Opus 5 4fd8bf7b3f Step a Data Pointer with INCD and DECD, not DPUP and DPDN by one
DPUP takes an immediate, so an offset of one is legal and does exactly the
right thing. It is also three bytes where INCD is two, and reads as "offset
the pointer up by one" where INCD reads as "step the pointer".

56 of them across 15 files: the system, the assembler, the editor, and eight
test programs. CosmOS is 9,564 bytes to 9,537, the native assembler 11,648
to 11,635, and every program in the repository together 49 bytes lighter.

The worst offender was numbers.asm, written this week, where every sixteen
bit helper reaches the low byte and comes back the long way round. It is the
file every other part of the assembler includes, so it is the first thing
anybody reads when they go looking - and it was teaching them the long way.
Pattern matched off sbfs.asm rather than off the instruction table I had
just embedded in two programs.

THIS IS NOT TWO WAYS TO DO ONE THING. DPUP takes an arbitrary number, so one
is inevitably among them; INCD earns its place by making the common case a
byte cheaper. The overlap is structural and the choice is a usage question,
which is a linter's job rather than an ISA's - "DPUP.n 0d01: INCD.n does
this in a byte less" is a mechanical rule with no judgement in it.

Nothing needed re-recording, which was not a foregone conclusion: cosmosBreak
prints the system addresses the registers happened to hold, and they did not
move. Both assemblers still produce identical bytes and CosmOS still builds
itself to a fixed point.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-21 18:16:27 -04:00
AnachronautandClaude Opus 5 3d2ab34229 Streaming: read a file bigger than the machine's memory
osFileRead hands over a whole file, which settles anything under 64K and
settles nothing above it. CosmOS's own source is above it - the sources
together are 104K against 64K of Data Memory - so a machine that is going
to assemble itself needs another way to ask.

osFileInfo (0d26) says how many blocks a file occupies. osFileBlock (0d27)
hands over one of them and says how many of its bytes belong to the file.
Between them a program reads a file of any size through a buffer of 256.

Blocks rather than bytes from osFileInfo is forced, not chosen: a file on a
sixteen megabyte disk is up to twenty four bits long and a pointer holds
sixteen. osFileBlock's count answers in DP3 for the same kind of reason -
a whole block is 256 bytes, which does not fit in a register, and a count
that reported it as zero would make every reader special-case the end.

Nothing is kept open. Every call names the file, so there is no handle to
leak and nothing left behind by a program that stops halfway. Taken at its
word that means searching the directory once per block, so the system
remembers where the last file it was asked about lives; every path that can
change what a name means calls fileForget, including the shell's own delete
and rename, which do not go through the services. Correctness never depends
on the cache - a cache thrown away is indistinguishable from one never
filled. Measured on a 329 block file: 7% of the run saved when the file is
the first directory entry, 11% when it is the sixteenth.

These two say WHY when the answer is no, which the others do not. Elsewhere
the only useful response to a failure is to give up, so one value suffices.
These are asked questions, and running off the end is how a reader learns it
has finished, so it gets an answer of its own: 1 no disk, 2 no such file,
3 past the end, 4 the disk refused.

Apps/Stream.asm reads an 84,000 byte file through 256 bytes. The check that
matters is the second one: a small file read BOTH ways - whole with
osFileRead and streamed - with the two checksums compared, so streaming is
measured against the path already known to work rather than against a number
someone wrote down. The checksum is Fletcher's rather than a sum, because a
sum is the same whatever order the bytes arrived in and the order is exactly
what streaming has to get right. Both checksums were also confirmed against
the same arithmetic run on the host.

The rest of the test is the cache: two files read alternately catch a memory
that missed the name changing, and a rename catches one that missed the file
moving - and that one would otherwise pass, since the blocks are still there
holding the same bytes.

The test file is generated rather than taken from the repository. The CosmOS
sources would be a truer picture and would move the recorded checksum every
time a line of CosmOS was edited, putting a real difference in a crowd of
meaningless ones - the same trap the cycle counts used to set.

cosmosBreak's recorded output moves by two bytes in two pointers: SbfsIndex
added two bytes to the filesystem's data and Break prints the system
addresses the registers happened to hold.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-20 21:19:36 -04:00
AnachronautandClaude Opus 5 c23adb2836 Break: name the status register properly and show the Stack Pointer
The dump labelled the status register "S", which reads as Stack to anybody
sensible - and the Stack Pointer was the one register it did not show, so
there was nothing to contradict the guess. It is written "status" now, and
followed by the bits that are up, because a dump that makes you look the
number up is only half a dump.

The Stack Pointer is not in the frame, since the frame is where the Stack
Pointer is. What the program had is fourteen bytes above it, that being what
entering an interrupt puts down, so it is worked out and shown.

Apps/Break.asm takes its second stop inside a subroutine, so the recorded
output shows the Stack Pointer at FFFF and then at FFF5: a difference of ten,
which is the size of a CALL frame. That checks the value is derived rather
than constant, which the previous version could not have told you.

Reported by Anachronaut, who read the output and asked why a pointer was two
digits long.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 22:19:15 -04:00
AnachronautandClaude Opus 5 5fd995aa62 Breakpoints: SWI osBreak, and s refuses a read only bank
A breakpoint that shows every register as the program had them, waits for a
key, and carries on.

NOTHING IS OVERWRITTEN, and that is the design rather than a shortcut. A
breakpoint poked into a running program has to replace an instruction, and
putting that instruction back in order to continue is the same act as
disarming the breakpoint; firing a second time would mean stepping over the
restored instruction and putting the breakpoint back behind it, and this
machine cannot step a single instruction. SWI is two bytes, dispatches
through a vector, and its frame already holds the address after it, so RETI
resumes at the next instruction with nothing to restore and nothing to
re-arm. It fires every time it is reached.

The price is that a breakpoint is part of the program: a build with them in
has different addresses from a build without. That is the bargain every
machine with a break instruction makes.

Every value shown comes out of the frame rather than the registers, because
by the time the handler runs the registers are the handler's. Apps/Break.asm
stops twice so that the second stop is checked as well as the first.

Also here, found by the test that came with it: the monitor's s wrote into
whichever bank was selected, and bank 2 is the controller's own table,
published read only. Writing to it was refused, and a refusal nobody catches
stops the machine - so selecting the bank table to look at it and then typing
s killed the session. bankPresent now keeps the whole flags byte and s
declines. The recorded output of cosmosMonitor had contained that crash,
having been blessed without being read.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 22:09:21 -04:00
AnachronautandClaude Opus 5 3e87a67809 Edit: use the system's services instead of carrying the filesystem
The editor included sbfs.asm and console.asm, which was 3235 of its 4941
bytes. Both come out: reading and writing a file, printing and reading a
line are services now, and sbfsMount goes entirely because the system has
already mounted the disk. Only text.asm remains, at 357 bytes, because
textSame and textNumber own nothing and touch no device - sharing those is
a linker's job rather than an operating system's.

4941 bytes to 1983, a little better than predicted because dropping the
mount and the blocks-and-tail arithmetic went with the library rather than
being translated.

ConsoleEndOfInput went with console.asm, so the end of input is now read
from the console status port. That is better than what it replaced: the
port is there whether or not the system is.

Nothing it does changed, and that is checked rather than asserted. The
recorded output of the cosmosEdit test does not move by a single byte
across this commit - a test written days before the rewrite, checking a
property rather than an output, and therefore able to verify a change it
knew nothing about.

One thing is lost and worth naming: there is no way to ask whether a disk
is present, so the editor's "there is no disk" message is gone. On a
diskless machine it now opens an empty document and fails at w instead. The
shell already refuses to load without a disk, so the editor cannot normally
be reached that way.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 18:19:51 -04:00
AnachronautandClaude Opus 5 0b6d2be43f CosmOS: a service interface for the disk and console, and the monitor in the shell
Two changes that arrived together because both live in cosmos.asm.

THE SERVICES. A loaded program that wanted a file had to include the whole
filesystem, carrying two and a half kilobytes of a private copy of code the
system already had running, and then mount a disk that was already mounted.
Five services are added at pinned numbers 20 to 24: osFileRead, osFileSave,
osFileDelete, osFileRename and osPrintNumber.

The sizes fit the registers exactly in both directions. A file that can be
read into Data Memory is under 64K by definition, so its length is sixteen
bits: coming back it is DP3, going out it is A and B together, and neither
direction needs a record in memory whose shape both sides must agree on.

There is deliberately no service to mount a disk. The system mounts one
before its first prompt, and a program mounting it again was only ever a
consequence of owning a second copy of the library, so that call disappears
rather than moving. Apps/Files.asm writes, reads, renames and deletes a file
in 645 bytes and includes nothing but the service names.

THE MONITOR. Previously an application, now part of the shell, because an
application occupies the one region a loaded application is given: a monitor
that was an application could never examine another one, since loading the
thing to be inspected would replace the thing doing the inspecting.

"monitor" turns it on and the prompt becomes "*". It is a mode rather than a
sub-prompt, and it persists: because the mode is a variable the prompt reads
rather than a second loop, and every path back to the prompt goes through one
place including osExit, a program started with "g" that gives the machine back
arrives at the monitor prompt it was started from. Examining a program and
running it therefore do not interrupt each other. "exit" leaves whatever you
are in.

It supersedes dump, and adds disassembly, writing bytes, and jumping to an
address. Its instruction table is generated from the assembler's own list by
Tests/instructiontable.py rather than typed again, and Tests/docs.sh checks
both that the system's copy matches the generator and that the lengths that
table implies are the ones the manual's Bytes column prints. A disassembler
that disagreed about a length would not print one line wrong, it would lose
its place and print everything after it wrong.

Also here: b refuses a bank that is not registered, since asking the
controller for one is refused and a refusal nobody catches stops the machine;
g records the Stack the way run does, without which a program returning
through osExit restored whatever the last run had left; and make cosmos-disk
now depends on the system as well as the image.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 18:19:15 -04:00
Anachronaut e3100b4718 Fixed assembler bug that caused crash on IR array resize. Added line editor app. 2026-08-17 23:26:21 -04:00
Anachronaut 1d1a14318c Programs can now list and share vectors. 2026-08-17 21:39:27 -04:00
Anachronaut 9e3425d34b Programs can now pin specific routines to specific vectors in SplitBit assembly. Added snake game. 2026-08-17 19:12:42 -04:00
Anachronaut 91c9d49d1b CosmOS pre-alpha and launchable application versions of old programs. 2026-08-17 15:31:49 -04:00