afda6ca83b1ea6b1d92ee80983b0fb3a2899fceb
63
Commits
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a13bbeb4db |
ls, a listing laid out to be read
> ls Copy.sbx Say.sbx Where.sbx Walk.sbx ls.sbx Lander where.sh dir says what is there one line each, with sizes and a tally of the disk. This says the names in columns and nothing else, which is what you want ninety times in a hundred. Two programs rather than one with a switch, because they answer different questions and neither answer is a worse version of the other. AND THIS IS A PROGRAM WHERE DIR IS BUILT IN, which is the difference that matters when the disk is what you are doubting: dir is already in memory and this has to be loaded off the disk it is about to list. The daily driver and the diagnostic. Two passes over the directory and no buffer at all. Columns need the longest name before the first line can be printed, which usually means holding every name - twenty four bytes each against a format that allows 1,024 entries. Walking twice costs a read of each directory block, into a buffer that is already there. Across and not down. Real listings go down the columns so that names next to each other alphabetically are next to each other on the screen, and that reason depends on sorting - which nothing here does. With the order arbitrary, down-and-across buys nothing and costs a division. Directories in blue and wearing a separator, unfinished saves in red, everything else plain: whether a file is runnable cannot be known without opening it, and opening every file in a directory to colour a listing is a price nobody agreed to pay. The colour reaches a terminal as well as the screen, so it is one mechanism and not two. ---- Three bugs, and one of them is this machine's oldest trap ---- nameLength answered in A, and a RET puts A back the way the caller had it. So it answered with nothing, and every gap between the columns came out the same width because the padding was subtracting whatever A happened to hold. Q is the ALU's output and nothing puts it back, which is why every answer here comes home in it. The padding subtracted the other way round - the name from the cell - which borrowed on every name that was not the longest, so all of them took the "wider than its cell" path and the listing came out separated by one space. And padding after a name left trailing spaces on every line that did not fill its last column. It goes before the next name now, so spaces only ever fall between two things and a line ends on a name. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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323d7a0330 |
A listing says what is left of the disk, and what will fit
dir said what was there and nothing about what was left. SplitDisk has printed the free figure since it was written, so the machine's own listing was the poorer of the two implementations at describing the same disk. 43 files, 3 directories 46 of 64 entries, 1893 blocks free Entries first, because they are the ceiling nobody notices until they hit it: a disk of small files runs out of directory slots long before it runs out of blocks. COUNTED RATHER THAN ASKED. The superblock keeps a free count and this file calls it "a note rather than the truth" in three places. sbfsSpace reads the whole directory table instead, which costs a read per directory block and is the answer rather than a guess. SplitDisk goes on reading the note and saying when it is stale, which is the right place for that check - the host tool is what you audit a disk with. ---- And it is a fact about the disk, not about where you are ---- The first version added the blocks up as the LISTING walked past them, which cost no extra read and was wrong: that walk stops only on entries in the working directory, so the same disk came out as 1,996 blocks free from the root and 2,025 from /Apps. Comparing against SplitDisk is what said so, which is what having two implementations is for. ---- The longest run, which is what decides whether a file fits ---- 4 of 16 entries, 37 blocks free the longest run is 25 Files are laid down contiguously, so the free total does not say whether a file will fit. Both implementations learn it, from one specification. Said only when it differs from the free total. Deleting is what fragments a contiguous store, and a disk that has only been appended to has one gap at the end - so on a healthy disk this is silent, and a line that appears only when something is wrong is a line somebody reads. There is no sort on this machine and the entries are in no order, so a candidate walks the disk: each pass finds the used extent nearest at or after it, and anything the candidate stands inside pushes it to the far end and starts the pass again. The same trick allocating uses. So it costs a pass per gap rather than per file - nearly nothing on a disk with one gap, more the more fragmented the disk is, which is the right way round. holes.img is six files with the second and fourth deleted, because no other disk here can show any of this: none of them has ever had anything deleted from it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2ad8edf9bc |
A program can see a directory
Every file service took a name a program already knew - read it, save it, rename it, delete it, ask how big it is - and none of them could find out what names there are. dir could list only because it lives in the shell and calls the filesystem directly. So a file manager, a backup, and the package manager still to come were each unwritable for want of this. osDirFirst and osDirNext. DP0 says where to put the name and B how much room, the same bargain osArgument and osWhereAmI offer. Q ANSWERS THE KIND rather than a yes or no, so one value says both whether there is an entry and what it is: 0 a file, 1 a directory, 2 a save that stopped before it committed, 0xFF nothing more. A caller that only wants names tests for 0xFF and ignores the rest. The size is deliberately not in it. A walk hands back a name, and a program that wants the size asks osFileInfo about that name - the alternative being a record in memory whose shape both sides have to agree on, which services.asm went out of its way to avoid for file sizes. Walk.asm is the first program that can see a directory, and it asks osFileInfo about each entry BETWEEN two steps of the walk. That is the hazard rather than decoration: where a walk has got to and where the last file asked about lives are both held by the system, and two things sharing one position would show as a listing that stopped early or said a name twice. Then the same walk in /Apps, since one that only ever ran at the root would not have proved it walks where you are. A directory is not asked about at all. osFileInfo answers for one perfectly well and says nought blocks, which is true and reads as a size - and nought is a size a file can genuinely have. The lint baseline moves by one. The kind is decided by a chain of bit tests in the shape dir already uses five hundred lines away, and arms of a comparison chain each loading the same variable are the case this project's own rule says not to collapse: the repetition is what lets a new arm be dropped in anywhere. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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b83ba5bf7a |
A colour reaches a terminal as well as the screen
The console's attribute has always meant something to the screen and nothing to the serial line: its low nibble picks one of sixteen ink and paper pairs, and only videoPutCell ever read it. So the fault screen's red was red in the window and grey down the wire, and Examples/colours printed " ordinary highlighted " with nothing to tell them apart. It is said in ANSI now, on the same terms the cursor is said in: a register write only marks it and the next character sends it, so setting a scheme and printing nothing says nothing, and setting the same scheme twice costs one sequence rather than two. Only the scheme nibble crosses - the page bits say which tiles a cell draws from, which is a fact about the screen's own art. THE ORDER WAS ALREADY RIGHT, which is worth saying because it looks like a borrowing and is not. Both sets enumerate a three-bit colour, red green blue counted in binary: one is red in both, three is yellow in both, six is cyan in both. The same arithmetic done twice, forty years apart. The one place they differ is slot 0, and that difference is forced - this screen is ink on black, so ink cannot be black, and slot 0 is grey where ANSI's is black. Every sequence begins with a reset, so going from bank 8 to bank 1 does not write red on the grey paper bank 8 left behind. Scheme 0 is a bare reset rather than grey on black, and a terminal is assumed to start plain - so a machine that never asks for a colour says nothing at all, and one that does put the terminal back on its way out. Two ways out, because the two endings have different rules: stopping on purpose goes through stdio, since atexit runs BEFORE the buffer is flushed and a reset written to the file descriptor would arrive in front of the text it is meant to follow. Dying on a signal writes the four bytes directly and accepts that the buffer may be lost. colourTest walks all sixteen and then halts WITH ONE STILL SET, so the recording shows the reset after the halt line rather than before it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2defbb49e2 |
A program can ask where it came from
SWI osWhereAmI hands back the path the program was loaded from, on the same terms as osArgument, and Libraries/path.asm joins a name to the place another thing is in. Between them an application can find its own assets: ask where you are, then pathBeside that and the file's name. The answer FOLLOWS THE PROGRAM AND NOT THE PERSON, which is the whole point and the reason the working directory could not serve. A program's assets are relative to the program and its arguments are relative to whoever ran it, and cwd can only be one of them - setting it to the program's own would mean "Play mytune.tune", typed by somebody in their own directory, looked in Play's. It is made absolute before the program starts, because the path the search settled on may be a bare name: a program found where somebody was standing is named by the word that was typed, and a bare name means the working directory - which a program is entitled to move out of. Worked out once, at the start, since where a program came from is a fact about its start and cannot change afterwards. Joining is a LIBRARY and not a service. A service that opened a file relative to the program would need a twin for every file operation there is - read, save, info, block, start, write, done, delete, rename - while one service handing back a path composes with all of them. ---- And the root's own path was "//" ---- Found by the first caller that asks. shellPath prepends a separator in front of whatever string it is given, so being handed the separator itself wrote two of them. Nothing saw it while the only caller was the prompt, which asks where it is only when that is not the root. It is handed an empty string now, and cosmosWhere runs a program from the root. Where.sbx exists to be run rather than read, and is on the test disk twice: at the root, where it is found by the bare word typed, and in /Apps, where it is found by a path that already says where it is. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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d9ebc76cf5 |
A script is given words, and keeps them
"do build.sh cosmos.asm" looked for a file called "build.sh cosmos.asm", because scriptOpen copied the whole rest of the line into the name. So a script could be told nothing, and a launcher - a script whose entire job is to hand on what it was told - could not exist. Now the name is cut off the front and what follows is kept whole. $1 to $9 are the words of it, walked out on demand, and $args is all of them. Nothing is stored per parameter, so there is no limit on how many a script may be handed and no second number to keep in step. Both ways of starting a script pass them on: "do" and typing the name. A word that was not given is an error that stops the script, like every other name this shell does not know. Expanding it to nothing would let a command run with an argument missing and then report success, which is what stop-on-failure exists to prevent. $args is always set inside a script, empty if it was given nothing, so "if same $args" can be asked. ---- And the count that describes the block was already wrong ---- Found while adding a field to it. The state one script keeps for another is saved by a single copy of a fixed number of bytes, and that number was 71 against a block of 77: six bytes of line position had been added in the middle of it years after the count was written. So the tail of every saved script was never saved, and #quiet in a helper stayed behind in the script that called it - the opposite of what this file's own comment promises and the README documents. The unsaved line position turned out not to matter, because a loop keeps its own copy in the block record. Nothing said so. Three numbers describe this block and all three now say so in a comment, and cosmosScriptNest ends on a helper that goes quiet and a caller that must not stay that way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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06af7e7fbb |
Reading a script must not move the person who started it
A script is fetched a block at a time while its lines run, and its name is resolved afresh for every block. A name with a drive in front of it moves the machine to that drive on the way past - sbfsWalk calls sbfsUse - so a script found in the system's place on drive 0, started by somebody standing on a disk of their own, ran its lines on the system disk. Always possible with "do 0:/Apps/setup.sh", and reachable by typing a name now that the search finds scripts the same three places it finds programs. The drive is kept across each fetch and put back after it, at both places a script's name is resolved. The test has to work for it. A script that fits in one block is read entirely while it is being opened, and the opening was never the hard part; and the keep in scriptFill cannot be broken on its own, because scriptOpen has already written the variable down. So the script on the disk crosses two block boundaries and moves itself between them: what it says about where it is standing is 1 before the move and 0 after. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2808688fa1 |
TuneC: a written tune becomes the bytes the player reads
The compiler, and the last thing the ladder was waiting for. A tune names
its instruments, writes sequences of notes and durations, and gives each
voice an order list of sequence names - which is where repetition comes
from, since a phrase played four times is written once and named four
times.
#Tick 0d125000
#Patch Oboe oboe.patch
#Voice 0d0 Oboe
#Sequence Verse
0d64 0d4 0d67 0d4 0d72 0d8
#Order 0d0
Verse Verse Ending
"#" is a directive and ";" is a comment, exactly as in SplitBit assembly
and in the shell's scripts, and numbers are written the way the assembler
writes them. One rule across the machine rather than a third dialect -
and the rule earned itself immediately: the first tune I wrote said
"#Voice 0" and was refused, correctly, for a bare number.
WHAT IT REFUSES IS EVERYTHING THE PLAYER CANNOT NOTICE. The machine has
no names, so it cannot say a sequence does not exist. It has no lengths,
so it cannot say the voices will come apart four bars after the mistake.
A duration of nought is counted down to 255 and held, which sounds like a
hang rather than an error. And by the time a tune is loaded, "no starting
instrument" and "instrument nought" are the same byte - so the user's
ruling, that a voice with a part and no instrument is an error, can only
be kept here.
SoundPatch gains --blob, writing the same table as raw bytes. It stays
the only thing that reads soundThing's JSON: a second program parsing
that format is a second opinion about what a patch means, and the seam
between two opinions is where the LFO bug lived for a fortnight. Patches
are found beside the tune and then on a -I path, the way an include is.
THE TEST IS THAT TWO IMPLEMENTATIONS AGREE. maketune.py lays the fixture
out by hand and TuneC compiles a written source, and the suite checks
they match byte for byte - the discipline SplitDisk and sbfs.asm are held
to, for the same reason: either alone is only self-consistent. The
fixture predates the compiler, so this is also TuneC checked against
something written before it existed. Four more checks cover the four
refusals.
Also: the SoundPatch binary was tracked, alone among the six tools, and
.gitignore lists every other one. Untracked, and TuneC added beside it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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f9b08cf7f9 |
CosmOS lets every voice go when a program stops
A gate is a register on the sound device and only a program can drop one. A program that has stopped cannot: it is gone. So a note left held sustained until something else said otherwise, and nothing else did - one program could leave the machine sounding for as long as it ran, with nothing the person at it could do. The shell already puts back the Stack, the vectors, the drive, the working directory and the screen. This is the same list and the same argument, and the fault path calls it too, for the stronger version of the argument: a program that CRASHED is exactly the one that cannot tidy up after itself, and a machine that will not stop humming is a poor place to read an error message. It does not make the device silent at once and does not pretend to. Dropping a gate RELEASES a note rather than stopping it, so the patch's release still runs. A bounded tail rather than an endless one is the part the system can be responsible for without knowing what instrument the program had built. Hum exits while holding a note; Pause makes no sound and takes a couple of million cycles, because the machine stops the moment the shell runs out of input and a note quietened at that instant leaves no samples behind to say whether it was. They are on a disk of their own so that a fixture does not move the ten recordings that quote cosmos.img's listing. THE CHECK CAUGHT ITSELF PASSING WRONGLY FIRST. Pause was missing from the disk, the machine halted immediately, and the window that should have held the tail was past the end of a render a twentieth of a second long - an empty window's peak is nought, which is indistinguishable from silence. So the sample count is asserted before anything is read from it. Verified with break.sh: without the call the note is still ringing at 9869. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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35c6708e46 |
The shell takes spaces off both ends of a line, not just the front
Tab completion leaves a space after the word it finished, which is right when another word is coming. When nothing else was coming, that space stayed on the end of the line and a command taking a file name looked for one whose name ended in a space: load greet.sbx loaded, starting at 5000 load greet.sbx no such file (the same line, finished with Tab) Which took most of the good out of completion, since finishing a name and pressing Return is the whole of what it is for. The existing tab tests all typed more characters after completing, so none of them ever submitted a completed line. lineTrim already took the leading spaces off for indented blocks, so the trailing ones come off in the same place, on the whole line, rather than at each of the dozen commands that take a name. Walking back needs no guard against running off the front: by then the first character cannot be a space, and a line that was nothing but spaces has already become an empty one. CONSEQUENCE WORTH SEEING: echo no longer prints a trailing space it was given, which is why cosmosTabPath's recording moved. That is the conventional behaviour and it means what echo is handed is what somebody would have typed, but it is a real change and not only a bug fix. cosmosTrim covers a line completed and run straight away, the same trailing space typed by hand, spaces at both ends at once, and a line of nothing but spaces, which still has to do nothing rather than fail. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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a8b6b09a59 |
SoundPatch: design a sound where it can be heard, then convert it
The bang was guessed at directly in bytes and came out as a low gurgle, which is what guessing at bytes gets you: a cutoff of 40 looks small and is 57 Hz, so the filter sweep ended almost shut. Voyager's sound device is soundThing's voice engine with the editor taken off, so a patch designed in soundThing - where there is a screen, a keyboard and a pair of ears - makes the same sound here. What differs is only how it arrives. SoundPatch converts one into the other. Every parameter the device takes is a documented function of a natural value and all of them invert: times are squared into four seconds, cutoff and rate are exponential, depths and detune are centred on 128. It writes a table of a count and that many parameter and value pairs, and playPatch hands it to the device - so every sound after this costs a table and a call rather than forty lines of its own. Two things the conversion has to say out loud. soundThing has no field for the level routing, because there it is always the amplitude envelope, so the table says so explicitly - a channel keeps its patch between notes and a leftover from a previous one would otherwise be carried in. And a field the tool does not recognise STOPS it: a patch format that has moved on would otherwise produce a table that quietly means something else. THE BUILD DOES NOT DEPEND ON IT. soundThing lives in its own repository and is not needed to build anything here; the tables are checked in and the tool is for when a sound is being changed. Lander's crash now plays Kick808 as a stand-in until a bang is designed for it, and the difference is the point: the hand-guessed patch wandered between 1600 and 8200 for eight tenths of a second, and this decays 3492, 2743, 2037, 1515, 1040, 614, 87, nothing. The docs check caught the tool count in two manuals, which is what it is for. |
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d896c9d433 |
Multiplying, on a machine with no multiplier
a * b = qs[a + b] - qs[|a - b|] where qs[n] is n squared over four because (a+b)^2/4 minus (a-b)^2/4 is exactly a*b, and the halves the flooring throws away cancel between the two terms. A multiply is two lookups and a subtract. AND THE TABLE IS BUILT BY ADDING, which is the part that makes it fit a machine with no multiplier at all. A table of squares would need squaring to fill; this one does not, because qs[n] = qs[n-1] + n/2, and n/2 goes 0, 1, 1, 2, 2, 3 - a number that steps up on every even n. So the whole thing is a running total and a toggle, and nothing harder than an add appears anywhere in building the thing that does the multiplying. 511 entries of two bytes, because a byte plus a byte reaches 510. That is 1,022 bytes of Data Memory, and it is the price: a kilobyte traded for an operation the hardware has not got. The operands go in memory rather than in registers. B cannot be stored and a product does not fit in one byte anyway, so two in and two out would spend more instructions shuffling than the multiply costs. Checked against nought, the commutation both ways round, a square, and 255 times 255 - which is 0xFE01 and the largest product two bytes hold. The square is the case the identity leans on hardest: the difference term is nought and the whole answer comes out of one entry. Wanted for Lunar Porter's orbit, where the trade between height and speed has to be proportional to vx times vy and could not be. Useful well beyond it: this is the routine every fixed point sum on this machine has been doing without. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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60e0196fe2 |
A delivery, flown by hand and kept
Cyan base to red base: twenty five seconds of steering, recorded with --record-pad and replayed as a test. THE FIRST FIXTURE HERE THAT WAS PLAYED RATHER THAN WRITTEN. It is the only check that a cargo ever reaches anywhere. Several attempts at authoring a flight like it by hand got within two columns and no closer, which is a piloting exercise rather than a test - and the whole reason the recorder exists. What is checked is the FIRST LETTER of what the base answers. Delivered, Loaded, Nowhere and Not are 30, 22, 37 and 37 pixels of white in that cell, so a D is a delivery and nothing else is. Counting the whole message would pass on any message of the same length, and comparing the picture would fail the next time anything about a font changed. It took three flights to get here and two of them were lost to bugs in the recorder: one that recorded the wrong pad, and one that recorded a pad sampled on a different clock from the one the machine read. Both were found by somebody watching a replay and saying it was not what they flew, which nothing in this suite could have said. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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de1857f5f7 |
Record every pad, not the one that happened to be first
The first recording ever made with this came back 1,766 frames of nothing. It recorded pad NOUGHT and the controller was somewhere else - which pad one lands on is an accident of the host, the same accident that made Lunar Porter read all four in the first place - and a flight flown for the purpose was lost to it. So every pad is or-ed into the byte. A demo is a record of what somebody DID, and on a machine one person is playing the number it arrived on is not part of that. It plays back on pad nought, where --pad puts the first file given, and any program that reads more than one pad reads them or-ed anyway for exactly the same reason. --record-pad takes one file now rather than filling pads in turn, because there is nothing left for the second one to mean. The check for it plays a recording on pad ONE with nought holding nothing and requires the bytes back. That is the case that was missing: the round trip was tested and passed, on pad nought, which is the only pad it could not have gone wrong on. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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a163c670d0 |
A demo recorder: --record-pad writes what --pad reads
One byte a frame, in exactly the format the player takes, so a recording needs no conversion and there is no second format to keep in step. That symmetry is the feature, and it makes the strongest form of the claim testable: a recording is made OF a playback, and the bytes coming out have to be the bytes that went in. It exists because some inputs cannot sensibly be written by hand. Flying a lander from one base to another is a few hundred frames of steering that has to arrive somewhere eight cells wide, and several attempts at authoring one got within two columns and no closer. That is a piloting exercise rather than a test. Playing it once and keeping what happened is the answer. A BYTE FOR EVERY FRAME, written inside the loop that advances the recordings rather than after it, so a machine that jumped several frames at once still writes one for each. A recording is a timeline: one that skipped the frames nobody looked at would play back faster than it was flown. What is recorded is what the DEVICE WOULD REPORT, not the live state - a recording of a playback that wrote the live state would be a file of noughts. And it is flushed as it goes, because a recording is usually stopped by whoever is playing rather than by the program ending, and a demo lost to a buffer is a demo flown twice. Tests/replay.sh is where this and whatever follows it are checked. Twelve scripts now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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caf5e1f99d |
A base speaks in the window, not into the world
Two bugs with one cause. The console draws into the map, so a message printed while flying was a message the lander then flew over - and printing scrolls, so every one of them moved the whole world up a row. The window is at a screen position and forty cells wide, and neither is true of it. So the window is two rows now: the gauge, and whatever there is to say. The letters are ordinary tiles, because the character generator starts at the space and glyph n is character n less thirty two. The rest of the row is blanked after every message, or a short one would leave the tail of a long one behind it. Opening the throttle wipes the line, because a message that outlived the moment would be read as describing this one. The crash still goes to the console, deliberately: it is the last thing the program says and it should survive the program. A or Start continues from a message as readily as a key does. Somebody flying on a controller should not have to reach for the keyboard to say they have read something. AND TWO TESTS WENT WITH IT, which is the interesting part. cosmosLanderSoft and cosmosLanderPadOne asserted on lines in a transcript, and the lines moved off the console - so both went on passing while checking nothing at all. A test that asserts a side effect rather than the thing itself is always one refactor from being decorative. What they were for is now checked in the picture, where the message actually is. The lander check moved earlier too. The window grew to two rows, so by 1.5 million cycles the lander had climbed behind the status bar - the window doing exactly what it should, and leaving the check counting six pixels of a forty pixel lander. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2274be4b68 |
Lunar Porter, rung three and a half: fuel
Every thruster costs a unit every tick it fires, so holding two at once costs two - the honest price, and it makes a drift you corrected expensive in a way a drift you avoided is not. AN EMPTY TANK IS NOT AN ENDING. There is no message and nothing stops: a lander with no fuel is still flying, it just cannot do anything about where. What happens next is gravity, and gravity is patient. The test for it holds the thruster from the first frame to the last and crashes anyway, which is what says the fuel is real - a lander that could hold Up for ever would land every time, and the economy this is the first half of would have nothing to buy. The gauge is in the window, which is what the window was built for two commits ago: a bar at a SCREEN position, so the moon turning underneath does not carry it off. Thirty five cells after a label, redrawn whole every frame because seventy bytes out of one port is cheaper than working out which of them changed. A byte of fuel, and a byte is enough. Over eight it is a bar of up to thirty one cells - a shift, because there is no divide - and at a unit a thruster a tick it is about forty seconds of holding the engine open. Sixteen bits would be more arithmetic for a number nobody reads to the unit. Cargo and the bases are the other half. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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f7be843ed9 |
Lunar Porter takes any controller, not the first one
A controller does not always arrive on pad nought. The front end hands out the numbers the host gave it, so a game that reads only the first one works on the machine it was written on and silently does nothing on the next - which is the shape of "the pad is detected, Pad shows it, and the game ignores it". Four reads and three ORs. One person flies this and which socket they plugged into is not a thing they should have to know. Presence is any of the four bits rather than the low one, for the same reason. The manifest's pad column takes several fixtures now, comma separated, and they fill the pads in turn. So cosmosLanderPadOne holds nothing on pad nought and flies the whole landing on pad one - a test that fails on the version of this program that shipped an hour ago. Also confirmed while looking: raylib 6 does refresh which gamepads are ready every frame in PollInputEvents, so a hot-plugged pad should be seen. Whatever is stopping that is above us and worth a separate look. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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df50c2f0f8 |
The pad was working; the game was told there was not one
0x64 counted only the RECORDED pads. So a controller plugged into Voyager reported its buttons perfectly, and every game asking whether there was a controller was told no - which is exactly what Lunar Porter asked, once, at startup, before falling back to the console for the rest of the run. The cause is worth naming: a front end calls padSet every frame for every pad, so "held nothing" is the commonest thing it says and cannot also mean "there is no pad here". Connected is said separately now. Pad nought is always there behind a window, because the keyboard is behind it - which is the useful answer rather than the literal one. And Pad.asm, which is what should have existed before any of that guessing began. It prints a line whenever a pad changes, and tells apart the three states that look identical from inside a game that will not respond: one nobody noticed, one mapped to nothing, and a mapping that is wrong. WHY A PROGRAM AND NOT A PRINT IN THE FRONT END: because the question is what the MACHINE can see. A front end reporting what it thinks it is sending answers a different question, and the gap between those two is the whole of this bug. It also found that osPrintNumber takes A as the HIGH half - the same way round as the shift register and every other pair here, and not what a byte in A wants. Every value came out 256 times too big. Gravity is one frame in ten rather than six. The ratio between thrust and gravity is the feel; how often the tick comes round is how fast that feel arrives, and one in six was still touchy. Same lander, more time to think. And the verdict waits for a key. It printed and left immediately, taking the screen with it - so the one thing worth seeing, the lander sitting on the ground it had just reached, was gone before it could be looked at. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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8eb4e4d67e |
Lunar Porter, rung two: it lands, or it does not
The terrain is an array in Data Memory rather than something read back out of the map, and that is the whole reason this is cheap: the ground under the lander is one index into 128 bytes, where asking the screen would be a transfer through the controller every frame. The column is the world position over eight, masked to the moon's 128. The surface is that column's row times eight - three turns left of the shift register, since a row is at most 24 and 192 fits in the low half. The feet are the lander's top plus its eight pixels. WHAT DECIDES IS THE SPEED AT THE MOMENT IT ARRIVES. Both of them, and both have to be gentle: three quarters of a pixel a frame downwards and half of one sideways. Sideways is the tighter on purpose, because a landing that was soft downwards and sliding is a lander on its side - which is the interesting half of the difficulty, and the half the drift bar was blind about until it existed. Two fixtures say it works, and they differ only in what was held: one holds nothing and falls the whole way, the other pulses the thruster six frames in sixteen and survives. Same terrain, same seed, same keys. Also: the gamepad did nothing, and the reason is that the four direction buttons are the D-PAD. A lot of controllers made this century have one nobody uses - the thumb goes on the stick, which reports as an axis rather than a button - so a pad that was plugged in and working correctly did nothing at all. The stick counts as held past halfway now. Untested here, because there is no controller in this environment and the suite runs headless; Voyager also says at startup which controllers it can see, so a pad that still does nothing can be told apart from one nothing noticed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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fed1453e6e |
Controllers: four pads that say what is held
The console says WHICH KEY WENT DOWN, which is the right shape for typing and the wrong one for playing. A game wants to know what is being held, this frame, possibly several things at once, and a stream of presses cannot say that: a key that is down and staying down sends nothing at all. Lunar Porter's thrust is a burn per press for exactly that reason. So a pad is its own device on ports 0x60 to 0x6F, reporting a LEVEL. One read gives every button at once, holding is the natural thing to express, two directions together cost nothing, and reading does not consume it - a game may ask twice in a frame and be told the same thing both times. Four of them, because a party is four. They cost a port each and nothing at all when unused. The directions are the low nibble so "which way" is an AND with 0x0F; the buttons are the high nibble for the same reason. 0x64 says which are really there, so a game can ask for a controller rather than sitting silent while somebody presses things at it. They never interrupt: a game polls once a frame because that is when it draws. KEY-UP ON THE CONSOLE WAS THE OTHER WAY TO DO THIS AND WAS REJECTED. A terminal hands over characters and can never report a key coming up however it is asked, so it would have been a thing that worked behind a window and silently did not down a wire. A separate device can honestly say it is not there. Voyager drives pad nought from the keyboard as well as from any real controller, OR-ed rather than chosen between, so a game written for a pad is playable on a machine with none and unplugging one mid-game does not leave somebody holding nothing. And a recorded path, which is what makes any of it testable: --pad names a file of one byte a frame, and the manifest has an eighth column for it. A BYTE A FRAME AND NOT A BYTE A READ - a level asked twice in one frame has to answer the same both times, and a file that advanced per read would depend on how the program happened to be written. Voyager's own tests run headless with nobody holding anything, so without this the device would be exercised only by somebody playing: the state the console's line editing was in when it broke twice in two days. 0x50 is the timer, not free. The block this went in was chosen after looking rather than before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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5222c85100 |
More fills the screen it is on, not the screen it was written for
Twenty two lines was right when there was one screen size. It still is on the forty column screen and wastes three fifths of the eighty column one, so More asks the rows register instead - which is readable for exactly this sort of reason. Rows minus three is twenty two on a twenty five row screen, so nothing changed underneath anyone already reading files this way. It fills a bigger screen and leaves a smaller one alone. A bitmap screen has no rows and says so with a nought, which through an eight bit subtraction would be 253 lines. Anything under five falls back. The existing test stopped testing paging the moment this worked: 32 lines fits in a 47 line page, so the file never paged and the recording lost the prompt entirely. The fixture is 60 lines now - the INPUT needed moving, not just the output, which is the failure this project keeps meeting. And cosmosMoreNarrow, which runs Mode first and pages the same file on the forty column screen. Two recordings of one file at 47 lines and at 22: a More that went back to a constant would make them the same length. Both were verified with break.sh, and the first attempt was a bad break rather than a bad test - it replaced one of two reads of the rows port and the other still fetched the real value. Which is a fair argument against reading a port twice, so it is read once and kept now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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f8c3db5d56 |
A tool for breaking things, since doing it by hand went wrong twice
A check that passes proves nothing until it has been seen to fail. Doing that by hand failed twice in two days, and BOTH TIMES IT LOOKED LIKE A RESULT - the suite ran, went green, and read exactly like "this check does not catch that". Once the edit produced code that would not compile, make failed, the exit status was not looked at, and the previous binary ran the suite. Once the anchor was right and the filename was wrong, so nothing was edited at all. Neither had anything to do with header dependencies, which have always worked: DEPFLAGS is -MMD -MP and every .d is included. What was missing was a harness that refuses to report a result it did not earn. So Tests/break.sh checks every step of its own work and treats anything unexpected as a hard error rather than a green run. Not finding the break is the answer it exists to give, and it is worthless if it can also be the answer when the break never happened. It restores the file on the way out, including on an interrupt. It is not in the suite and docs.sh does not count it, for the reason makedisks.sh is not counted turned round - but being left out of the count is not being left out of the manual, and that gap is where a script goes undocumented for months. So docs.sh now requires both of them to be described, and caught this one being missing. Also: video.sh reads the fixture disks and does not build them, so after make sanitize clears the build directory it reported SEVEN product-looking failures for a missing file. It builds them now and says so. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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a916103a7f |
Sprites: things that move without the screen moving
Everything drawn on this machine was in a cell. Something between two cells meant rewriting both; something moving a pixel at a time meant rewriting them sixty times a second, which is affordable for one thing and not for twenty. A sprite is put at a pixel and the device draws it over whatever is behind, so moving it costs two bytes. MADE OF TILES, which is the decision the rest follows from: m by n taken in reading order from one index, so there is no second pixel format, no second kind of memory, and nothing a sprite can show that the map cannot. A 16 by 16 character is four tiles and the background can name the same four. 256 entries of 8 bytes at 0xC000 in the atlas - eight so the entry address is a shift, the same no-multiply argument as the palette's four. Position is signed and sixteen bits, because 640 by 400 does not fit in a byte and a sprite has to be able to sit half off the left rather than appearing whole at the edge. A PIXEL OF ZERO IS NOT DRAWN, or every sprite is a rectangle. Tested before the attribute is added, so a hole belongs to the art and not to the colour scheme. The same rule the other way round is what "behind" means: drawn only where the background pixel was zero, so a thing walks behind a pillar and in front of the floor in one frame. All of them draw, every frame, so they cannot flicker. Real machines dropped them per scanline because they had a fixed number of shift registers; this has a loop. The limit is the size of the table, which is a constant rather than a property of what is on screen. And the system takes them down at exit. The sprite table sits in the gap the screen save walks around - to the end of the map, then the palette - and that is right, because nothing the shell draws is a sprite: there is nothing to give back, only something to take away. Otherwise a program that put a ball up and left would leave it over the prompt, in front of everything, with nothing able to type it away. Sprite.asm deliberately leaves its own, because a program that faulted could not have cleared it. Every check here was re-broken and failed: transparency, reading order, draw order, priority, and size. Size needed breaking twice - the first attempt did not compile, and a silent build failure had left the old binary passing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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eee95ef0ce |
Flip says the true thing, and the checks that let it lie
Two bugs, both in what the demo claimed rather than in the device. The assembler has no string escapes, so the "\n" written in a literal printed as a backslash and an n. A newline is a byte; Say.asm has always written one as 0x0A 0x00 and this now writes it out of the console port. And the line whose whole job was to still be there afterwards was wiped out on the way back, because the program called osTakeScreen - which restores the screen AS IT WAS BEFORE, so the tidy-up erased the one thing the demo was pointing at. It did not need saving: nothing it touches is the shell's. A program that damages nothing should not ask, and asking anyway costs it the screen it was standing on. Which turned out to be untrue as written, and that is the third thing. Flip drew with a tile of its own, and the system copies the font back over every tile at exit - so the filled screen went blank the moment the program left, and the check that the system put the display back could not tell a restored screen from an abandoned one. It passed with the restore deleted. So did the check that a program can show the other screen at all: a blank screen counts as one colour just as well as a filled one does. Now it fills with 0x0A, which is an asterisk in one of the reversed colour schemes: paper is the colour and ink is black, so a whole screen is drawn with NO TILE REDEFINED and it survives leaving. Both checks ask for the commonest colour in the picture rather than counting colours or naming a pixel - the font's only blank glyph is the space, whose attribute nibble is nought, so a filled screen is always a pattern and which pixel lands on paper depends on the character. Both were re-broken afterwards and both failed this time. Also cosmosFlip, a transcript test, which is what would have caught the printed backslash in the first place. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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2abc8281df |
Loops, and the scripting language is a language
while and for. Both only mean anything in a script, because a loop goes back to the line that opened it and a prompt has no line to go back to - and both say so rather than doing something surprising. THE SCRIPT READER KEEPS THE POSITION OF EVERY LINE before reading it, which is what makes any of this possible: by the time a line has been read the reader is past it, and a line is not a fixed size to subtract. Three words per line, and the block is read again on the way back so the pointer into it means what it meant - the same thing nesting one script inside another already did, for a different reason. THE TWO LOOPS END DIFFERENTLY, and that is the design rather than an accident. A while is taken away at its end and its own line asks the question again, so nothing has to be remembered. A for is not: how many words it has used is kept in the block, and its line reads itself again and counts one more off the front. That is a byte in a block instead of a copy of the word list in every one of them. Blocks grew from a byte to a record of sixteen - state, kind, words used, and where the line that opened it was - and sixteen because A and B are a shift register, so four rotations turn a block number into its offset. The history and the variables are addressed the same way for the same reason. Nested loops, an if inside a loop, a loop inside a branch nobody takes, and a for with no words: the last two run no times rather than once, which is the case worth having a test for. Three things found by running it: textSame asks whether two WHOLE strings are the same, so "in red green blue" is not "in". The word has to be split off before it is compared. A for typed at a prompt complained about while, because both arrive at the same place. One message that names neither is better than one that names the wrong one. And docs.sh caught a naming convention nobody had written down: it recognises a packed name by its label ending in "Name", so ForName2 was silently not counted. It failed the right way round - saying the run was shorter than the count claims rather than passing - but the convention now lives where the names are and not only in the checker. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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16f8232a35 |
Lines that are only run sometimes
if, else, end, and same. IF TAKES A COMMAND, which is one rule rather than two and is why comparing values needs no syntax of its own: "same" is an ordinary command that fails when its two words differ, so "if same $a $b" falls out of the rule instead of being an exception to it. Anything else that can fail is a question too - "if load Snake.sbx" is a perfectly good one. The shell already had the other half. LineFailed exists because a script stops at the first line that did not work, so every command was already saying whether it had, for a different reason entirely. A BLOCK HAS TWO KINDS OF NOT-RUNNING. One where an else would turn it on, and one where it would not - which is what an if pushes when something above it is already being skipped. That is what makes nesting need no looking down the stack: the top of it says everything. A branch nobody is taking is not even looked at. The skipping happens BEFORE the names are filled in, so a variable mentioned in a branch that is not running is not an error - a line nobody runs must not be able to fail. AND LINES MAY BE INDENTED, which they could not be before there was anything to indent inside. Nobody writes an if inside an if without indenting what is in them, and a leading space used to make the first word empty and match nothing. Found by writing the test script the way anybody would write one. CALL commandFailed became BRI commandFailed in nine places. It never returns - it marks the line and branches to the prompt - so calling it was a lie that cost a Stack frame each time, and fourteen other sites already branched. THE LINT RULE FOUND THIS, three days after I wrote the rule and on my own code: two false positives that were really the linter being right about a CALL that is not one. It does not fix the leak on its own, since a failure inside any called routine still abandons that frame, but it removes the cause of the commonest case and makes the code true. The mechanical edit then left a BRI prompt stranded behind one of them, and the linter caught that too. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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4b109f704c |
The shell starts each line with the Stack where it left it
Every failure in this shell abandons a frame. commandFailed is reached with CALL and never returns: it marks the line and branches to the prompt, which is the idiom every command uses and is why a failure needs no unwinding anywhere. What it costs is the frame of that call and of everything between the prompt and it - twenty bytes for a name that was never set, more from somewhere deeper - and nothing ever gave them back. MEASURED BEFORE IT WAS FIXED. Twenty failed lines moved the Stack Pointer from FFFD to FE6D, and it only ever went one way. Nothing had noticed because it takes thousands of failures to reach anything and nobody types thousands of anything. A loop in a script would, which is why this is worth doing before there are loops rather than after. So the loop starts each turn from a known place. SystemStack is NOT that place: it is taken when a program starts, so that the shell's Stack can be given back when the program stops - which means it holds wherever the shell had got to at that moment, the value that needs correcting rather than the one to correct from. ShellStack is taken once, at boot, when nothing is happening. Second use of MVDS in the system, and it earns it for the same reason as the first: a Stack that is right by construction beats one that is right because everybody remembered. Break prints the registers, so the test is two dumps with eight failures between them and a requirement that they agree. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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a8707f29f0 |
Names for things
"set apps /Apps", and then "$apps" anywhere on a later line stands for it. A name stops where a name stops - letters and digits - so it composes into a path without anything having to be quoted, which is the whole reason a script would want one. THE SUBSTITUTION HAPPENS ON EVERY LINE THE SHELL IS ABOUT TO RUN, typed or read out of a file, so the two behave the same and no command below has to know that variables exist. Same shape as the line editing: one place the whole system already flows through, rather than a decision made twenty times. A NAME NOTHING WAS SET TO DOES NOT RUN THE LINE. Every other shell expands it to nothing, and that is the wrong answer here: a mistyped name would quietly become an empty path, which is the class of silent wrong answer the rest of this system spends its effort refusing. It says so and the line counts as failed, which stops a script - and the test proves that by running one, where the line after it must not appear. Somebody who wants an empty value writes "set name" and gets one, so the escape hatch exists and has to be asked for. A NAME TOO LONG IS AN ERROR RATHER THAN A SHORTER NAME. Cutting it off at fifteen characters was the first version, and it is the same fault wearing a different coat: two names differing only after the fifteenth would be one variable, and the complaint about a missing one printed a word nobody typed. Eight slots of sixty four bytes - sixteen of name, forty eight of value - and sixty four rather than eighty because A and B are a sixteen bit shift register, so two rotations turn a slot number into its offset. The same trick the history uses, and the reason neither needs a multiply this machine has not got. TWO THINGS I GOT WRONG AND ONE I FOUND: doSetVar ended in RET. It is BRANCHED to from the dispatch, not called, so that RET went wherever the Stack happened to point - the same fault that formatted a disk last week, in a command written three days after the rule was named. The new lint rule does not catch this shape: it fires on falling INTO a subroutine, not on a branch target that ends like one. And a test of the expansion's answer, which is dead code: commandFailed does not return. It marks the line and branches to the prompt, the way every failure in this shell is reported, so the only way out of the expansion is the one where it worked. Which turned up a real leak, measured and not yet fixed: every failure that goes through commandFailed abandons the frames between the prompt and the call. SP goes from FFFD to FE6D over twenty of them, twenty bytes each. Its own commit. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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3c76934a9a |
Tab reaches the disk
Paths and programs, which is the half that makes it worth having. The first word of a line is a command or a PROGRAM, offered under the name somebody would type - the extension taken off - and anything after it is a file, offered as it really is. A separator anywhere in the word says which directory to look in. A directory answers with a separator on the end instead of a space, which says what it is and lets the next part be typed straight away. The answer ending in one is also what stops a space being added, so that is one test rather than a flag. PROGRAMS ARE LOOKED FOR WHERE THE SHELL WOULD LOOK to run one: where you are, /Apps on the disk you are on, and /Apps on drive 0. Offering something the shell would not find would be finishing a word into a thing that then does not work. Drive 0's is skipped when that is already the drive, or every program in it would be offered twice and nothing would ever be the only match. Walking somebody else's directory means standing in it, which is the only way to walk one here, so where the person was and which drive they were on are put down first and restored whatever happens. Three bugs, all found by running it: THE DIRECTORY TEST WAS INVERTED. dir asks the same question the same way round four hundred lines further up, which is what made it obvious once looked at. THE /Apps WALK OVERWROTE THE TYPED PATH. The whole search runs a second time to list the matches, and by then TabDir said "/Apps" - so a word that had named nowhere went looking in the wrong place and listed nothing at all. Two ways into the walk now, and the typed path is never written over. AND LISTING ONLY KNEW ABOUT COMMANDS, because it was a second copy of the walk. It is the same walk with a flag now: finding the answer and showing the matches are the same question asked twice. Also cosmosMonitor, which had been RE-BLESSED INTO MEANINGLESSNESS by the wall move. It disassembles a loaded program, at an address the input names - and that address moved a page while the recording was simply re-recorded to whatever came out, which was a page of zeroes. It is pointed at 5000 again. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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bb065fe221 |
Tab finishes a word somebody started
The first word of a line, against the shell's fifteen commands. One match goes in with a space after it, because a word that can only be one thing is finished. Several are folded into their longest common prefix and that goes in, which is the most that can be said without guessing which was meant - and if that adds nothing, the matches are listed and the line put back underneath. THE LINE COMING BACK IS THE HALF I EXPECTED TO BE HARD and it was already solved. The prompt has been reprinted somewhere else entirely, so the editor's idea of where the line begins is wrong - but editAnchor works that out backwards from where printing ended, precisely so it survives the screen moving. Listing is a redraw it already knew how to do. editInsert became editPut, a routine, because completing a word puts in several characters and every one of them is that. Which cost a bug immediately: the old inline code left the insertion point in A, and a RET puts A back to what the caller had. Two more bugs worth naming, both mine and both the same shape - a pointer that had moved: THE CANDIDATE'S START HAS TO BE KEPT. The comparison walks DP3 through the name as it matches, so by the time a match is declared, DP3 points at the part AFTER what was typed - and that is what got copied. "he" completed to "he" because the answer taken was "lp". AND THE INSERTION STOPS AT OR PAST, not exactly equal. With the wrong answer the two counters passed each other and the loop ran off the end of the buffer, filling the line with whatever was next in memory. They cannot pass each other now, and the branch stays, because the cheaper failure is worth nothing. MY OWN TEST HAD A HOLE and breaking the code found it. The later-word case pressed Tab after a space, where there is nothing to finish anyway, so it passed whether or not the shell checked which word it was on. It types "echo he" now, which would become "echo help" if it did not. The assembler's label table went past 1024 and is doubled. A ceiling reached once will be reached again, and it is pointers into source already in memory. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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c1b3c4c156 |
A rule for the bug that formatted a disk
falls-into-subroutine. The code above a label ends without going anywhere and the label is one something CALLs, so execution walks into the subroutine, reaches its RET, and returns to whatever the Stack happens to hold - because nobody called, there is no caller, and it goes somewhere nobody named. It is worth a rule because the symptom is nowhere near the cause and changes with the Stack. In CosmOS's monitor it was usually a byte that does not decode, in the middle of newLine; once it was inside sbfsFormat, and the machine formatted the disk it had booted from. Two exemptions, and both had to exist or the rule would have reported well written code: A TAIL CALL IS THE SAME SHAPE AND IS FINE. Falling out of one subroutine into another means the RET returns to the outer caller, which is real. So it only fires when nothing since the last branch or return was a call target either - which is the linter's usual trade of precision for being worth reading. AND osExit NEVER RETURNS. It is how a loaded program gives the machine back, and every program here ends with it and then writes its helpers underneath. Without that, twelve well written programs were reported. It is the one name from the system this tool knows, and the comment says why it is there. Also SRET, which stopsFallthrough did not list. It returns from a handler exactly as RET returns from a call, and leaving it out is a gap in every rule that asks what reaches an instruction. Load bearing rather than tidy: without it cosmos.asm reports a handler ending in SRET as falling into the routine written under it. A first pass over the file collects call targets, because a subroutine is very often called from further down than it is written. The corpus reports none of it, which is the point rather than a disappointment, and the Test Manual now says so - a baseline entry that is absent is otherwise indistinguishable from a rule that never runs. Checked against the version of cosmos.asm from before the fix, where it names the line. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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66be42d7bb |
A word the monitor does not know goes to the disk, not into the weeds
There was nothing at the end of the monitor's command list. An unrecognised word
fell off it and straight into sayPrompt - which is a ROUTINE, so its RET had
nothing of its own to return to and went wherever the Stack happened to be
pointing.
The user found it by typing a program's name at the monitor prompt, which is an
entirely reasonable thing to do: the monitor is a mode of the shell, so
everything the shell does is meant to work in it. What they got was a fault, and
before that a second prompt printed on top of the first - which is sayPrompt
doing exactly what it is for on its way past, and the tell that it had been
entered rather than called.
WHERE THAT RET WENT DECIDED HOW BAD IT WAS. Usually 0x0003, in the middle of
newLine, and the machine stopped on a byte that is not an instruction. Once it
was inside sbfsFormat, and the machine formatted the disk it had booted from -
the user's would not start again, and neither would mine, which is how I came to
have a reproduction before I had a diagnosis.
Pre-existing, and not recent: it is there at
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fd9c4c75f8 |
Tell the person where it hurts
A fault stopped the machine and printed a line to standard error. On a terminal that is a diagnosis. Behind a window it is a frozen picture and no reason at all, because the message went somewhere nobody was looking - the machine looked hung and was not. It had stopped, and said so invisibly. CosmOS catches all five faults now and says what happened on the screen, with the address, in red. A FAULT ENDS THE PROGRAM, NOT THE MACHINE. That is the answer to "carry on or start again", and it is not a compromise: a bare RETI from most of these meets the instruction that failed and fails again, so carrying on was never on offer. But the machine is almost never what is broken. Everything the shell puts back when a program exits - the Stack, its vectors, the drive, the working directory, the console, the screen - is exactly what wants putting back after one dies, so the handler sets a status and joins handleExit. You are back at the prompt, and the program is recorded as having STOPPED rather than finished, because saying "finished" under a red fault message would be the shell contradicting itself. A fault below where programs load is the system's own, and there is nothing to go back to. That one says so and stops. THE SCREEN GOES BACK TO A MODE TEXT CAN BE SEEN IN, and that is the part that matters rather than the part that is prettiest. A program that faulted in bitmap mode left the console with no text rows, so it draws nothing at all: the message would be perfectly correct and completely invisible, which is the one thing it must never be. Two palette entries go back for the same reason, since a program that wrote its own colours can leave every ink the same as every paper. Only the two the message needs, so the rest of what the program chose is left alone. Both halves are checked by looking at the PICTURE, because the serial line was never where the problem was. Crash blind ruins the palette and drops into bitmap mode before it faults; without the mode the screen comes back 320 by 200 with nothing on it, and without the palette it is the right size with the message present and unreadable. Each break loses the red on its own. Crash is also a program worth having: it breaks in whichever of the five ways you name, so a fault screen can be looked at without having written a bug first. Two things found on the way: The native assembler keeps its OWN copy of the reserved vector names, so it did not know NoHandler or NoDevice and built a cosmos.bin that differed from the host assembler's. Caught by native.sh, which is exactly the drift that test exists for. And cosmosMonitor had dead input. It assembles code into 0x8000 and runs it, and that code faults - which used to kill the machine, so everything after it in the file had never run. It runs now, and the recording grew by sixty lines of monitor session that had been unreachable since the day the fault was put there. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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000a6d39cb |
Somewhere to send the fault about there being nowhere to send it
Dispatching through a vector with nothing in it was the one fault this machine could not hand over, because the thing that would hand it over is the thing that has just found nothing to hand it to. It stopped the machine and no program could do anything about it - so calling a service the system does not implement was fatal, and that is an ordinary mistake to make. Two new fault vectors: 5 when a software vector was empty, 6 when a device interrupted and its hardware entry was. Separate, because they are separate mistakes with separate fixes - one is a program calling something that is not there, the other a program that asked to be interrupted and forgot the handler. WHICH ENTRY WAS EMPTY ARRIVES IN Q, and it is the only thing on this machine a handler is given in a register. Not a fault cause register by another route: the vector still says what happened and Q says which of the 256 entries it happened about, which is a parameter and not a cause. It costs no new state at all, because the frame already saved the Q the interrupted program had and RETI puts it back. The escalation happens once. If vector 5 or 6 is itself empty the machine stops the way it always did, having genuinely run out of places to go. swiFaultTest is what guards that, and it was written long before any of this: it installs nothing, so it must still get the old halt. Breaking the escalation fails the two new tests and not that one; making the escalation unbounded fails that one and not the two new ones. Each break fails exactly the half it belongs to. noDeviceTest is fed no input on purpose. The console raises its line once when input ENDS as well as when a byte arrives - which exists so a program driven by interrupts is told when nothing more is coming - so with no input at all, that end is what turns up. Groundwork for CosmOS's fault screen, which wanted to catch these two and could not. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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4d976fc22a |
A program reading a line gets the editing too
osReadLine goes through the shell's editor now, so anything that asks the system for a line gets arrows, Home, End and Delete. The editor is a program, and a word typed with two letters the wrong way round can be put right without starting the line again. IT DOES NOT GET THE HISTORY, and that is the interesting half. Edit would otherwise fill the history with the text of somebody's document, and pressing Up in the middle of writing one would put "dir" into it. The history belongs to the thing whose lines are commands. Two entry points rather than a flag the caller sets first, so a caller cannot forget which it wanted. And the console is put back the way it was FOUND rather than the way the shell likes it. A program that had asked for key mode and then read a line through the system used to be handed back a console in line mode having asked for nothing of the sort. The status port reports all three things the control port can ask for, in the same order two bits along, so one shift turns what the console IS into what to write to make it that again. Which uncovered a real fault in the console. READING THE STATUS PORT WAS EATING A KEY: in line mode the poll consumed an arrow key and dropped it, so a program that looked and then asked for key mode - exactly what reading a line now does - found the first key it was reaching for already gone. A look must not consume what it cannot report, because the mode can change. It is held now and delivered as soon as something will take it. A blocking read still discards it, and must: that read IS the delivery, and a byte held there would be met again forever. Four recordings gained a program's echo, and cosmosEdit's went from "> : : : : > : : > 1: alpha" to a session you can read. VERIFIED THE SAME WAY AS BEFORE: with only the program side of the echo silenced, all 192 tests pass against the recordings as they were before this commit, so the echo is the whole of what changed. cosmosEditService is the new test and it checks both halves at once. Inside Edit, Left/Delete/Left puts "alpah" right. Up and Down do nothing there - were a program's line walking the shell's history, the next line would come out as the echo command from the top of the file instead of the word. And one press of Up back at the prompt finds the command typed before Edit was started, which is the proof that nothing the editor read went into the history at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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71f6e215f9 |
The shell remembers what was typed before it
Up walks back through the last eight lines and Down forward again. It exists only because the keys reach the system now: until A1 and A2 there was nothing to press Up at, and the line was assembled somewhere the shell could not see. A RING RATHER THAN A LIST. A ninth line pushes the oldest out by moving where the ring starts, not by moving any of the lines - so keeping a line costs a copy of that line and nothing else, however full the history is. Eight is a power of two, so which slot an entry lives in is an AND. The ISA had the awkward part already: A and B are a sixteen bit shift register, so one SHR with B empty turns a slot number into the offset of a 128 byte slot, high byte and low, ready for DPUW. A NINTH SLOT HOLDS WHAT WAS BEING TYPED when Up left it, and Down brings it back. Losing a half written line to a keypress is the sort of small rudeness that makes a thing unpleasant to use, and it costs one slot to avoid. An empty line is not kept, and neither is one the same as the line already at the top. The test proves the second by looking one further back: if a repeated command were kept twice, the line behind the newest would be the same line again. The redraw had to learn to rub out. One space was enough while the only thing that shortened a line was taking one character out of it; a recalled line replaces the whole of it, and a short line over a long one left the tail of the long one on screen looking like part of what you were typing. It now covers exactly what was lost - which turned out to be one space fewer than before in the cases that GREW, so two lines of cosmosEditKeys lost a trailing space that was never doing anything. Costs 1157 bytes of Data Memory, taking CosmOS to 6220 of the 8192 it has before a loaded program's data begins. Worth writing down: that is the budget, and this is the largest single thing in it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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81e544eb3d |
Load a program that has no data
A five instruction program that writes one port and exits has no Data Segment at all, and the loader stopped the machine dead on it. It asked the memory controller to move a segment of no bytes, and a length of zero asks for the whole 64K - which is the machine's rule, and a reasonable one, since two bytes cannot say 65536 and a transfer of nothing is not usually what anybody meant. It is exactly what was meant here. 64K did not fit, the controller refused, and the load stopped half done. ON A TERMINAL THAT PRINTS A FAULT WITH AN ADDRESS. Behind a window it is a frozen picture and no reason at all, which is how it was found and is a separate problem from this one. The header says how long each segment is, so the loader knows before it asks. Both bytes are already in hand, so the test costs one OR. Nothing is lost by skipping the transfer: a blit leaves the controller's addresses past whatever it touched, and a blit of nothing would have left them where they already are, which is where the vectors are read from next. Guarded for the code segment too. A program with no code is equally assemblable and would have stopped in exactly the same place. Mode.sbx is the fix's test and a program worth having on its own: forty columns or eighty, whichever the screen is not in, which is what a person wanting Snake drawn twice the size actually needs. Ten instructions and no data, deliberately - it prints its two digits a register at a time rather than from a string, so it stays the smallest shape a loadable program can take. Nothing else on that disk had ever been that shape, which is why nothing had ever tried it. Reported by the user, who wrote the program. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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373454ec00 |
A fresh disk for every test, fixtures included
A fixture built by makedisks.sh was handed to each test where it lay. Twenty four tests name disks/cosmos.img and several of them write to one, so a test could hand the next one a disk with its leavings on. romBoot is what found it. Its recorded output described a directory that selfBoot had made earlier in the same run, so it passed in a full run and failed on its own - which is the worst way round for a test to be wrong, because the form nobody runs is the one telling the truth. Its recording now says "made" like selfBoot's, which is what running the same input on the same disk should always have said. Fixed as a class rather than as an instance: run.sh copies a fixture before attaching it, the same way it already removed a scratch image. Then every one of the 138 run and rom tests was run on its own to see whether anything else was leaning on what ran before it. Nothing was, before or after. Also, cosmosEditKeys.in was written by Python's write_text, which encodes as UTF-8, so every key byte was 0xC2 and then the key. The test passed anyway, because the shell ignores a byte it has no use for - a fixture working for a reason it was not built on, which is exactly the thing that stops working without anybody touching it. Written as bytes now; the recording is unchanged, which is the proof the stray bytes were being ignored. docs.sh is what caught that, and it turns out to draw the line in the right place by construction: a deliberately binary fixture does not decode as UTF-8 and is skipped, while one that is accidentally UTF-8 decodes and is reported. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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736037462e |
The shell edits the line it is given
Three different things used to do this job, and which one you got depended on where the machine was running. On a terminal the host held the line and did the echoing and the backspacing; behind a window the console's own gatherer did it; from a file nothing did it at all. One job, three implementations, none of them in the system - which is why there was no way to move about in a line and nowhere for a history to live. So editLine does it. Key mode while a line is being read and line mode straight after, so nothing else in the system and no program calling osReadLine notices anything changed. Left and Right, Home and End, Backspace for the character before the cursor and Delete for the one under it, and anything typed goes in where the cursor is with the rest of the line moving along. Ctrl-D means the end of input again, on an empty line, because that was a thing the terminal did while it was holding the line and it is not holding it now. Same trade as the echoing. MOST KEYSTROKES DRAW NOTHING BUT THEMSELVES. A character typed at the end of a line needs no cursor moved: printing it is the whole change, and a backspace there is three ordinary bytes. That matters beyond speed - moving the cursor by hand is what a terminal is TOLD about, in an escape sequence, so redrawing on every keypress would fill every recorded transcript in this suite with them. The line is only reprinted when something happened in the middle of it. Where the line STARTS is worked out backwards from where printing ended, rather than trusted from what was remembered. That is what makes it survive the screen scrolling: a line printed on the bottom row moves everything up by one, and a remembered row would be one too low from then on. The command line holds 127 characters, up from 63. The limit started to be felt the moment a line could be moved about in. 58 recordings changed, and every one of them by the echo. THE PROOF IS NOT A HEURISTIC: a CosmOS built with the echo silenced reproduces 187 of the 188 recordings byte for byte. The one exception is cosmosTyped, the backspace test, where the rub-out marks now come from the shell instead of from the console's gatherer - same marks, different author. cosmosEditKeys is the new test, and every line in it is typed wrong and then corrected with a different key. Its last line is eighty six characters at a prompt in column two on an eighty column screen, so the line runs onto the row below and the shell has to find the start of something it can no longer see; breaking either half of that arithmetic fails it. Also: agree.sh looked for "> the same", anchored to a prompt that no longer precedes what a command prints. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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b3726c950a |
Deliver the keys that are not characters
An arrow key has never reached this machine. Voyager threw it away for want of anywhere to put it, and a terminal sent ESC [ A, which arrived in the middle of whatever was being read and made it unrecognisable - typing Up at the CosmOS prompt put three bytes in the command line and got "I do not know". So the console names them: one byte each, 0x80 upward, above ASCII so nothing written before them can collide. Up, Down, Left, Right, Home, End and forward Delete, with room above for the paging and function keys. The console normalises, which is what it already does. Behind a window it turns the key somebody pressed into a byte; on a terminal it turns the sequence into the same byte. That is the act it has always performed on Return and Backspace, one layer further along, and it is why a program need not know which of the two it is talking to. What a key MEANS is not the console's business - that belongs to whoever is reading, the same way what is on a disk belongs to the system and what a drive is belongs to the machine. Translated only when standard input really is a terminal. Nothing else sends these sequences, a pipe holds exactly the bytes somebody put in it, and it keeps the Escape-or-Up timing problem out of every test here: a test writes the key values themselves. Line mode drops them, in both front ends, because line mode delivers characters and a line somebody else has finished editing cannot be moved about in. Press.sbx says what it was handed, in hexadecimal and by name, and reads a line before it reads keys so both halves of that rule are checked. Two recordings, one fed as standard input and one as a keyboard, agreeing byte for byte; each break fails exactly one of them. Three checks in terminal.sh type real escape sequences at a pseudo-terminal, which is the only place they are ever read as sequences: that they arrive as keys, that Escape alone is still Escape, and that a character typed straight after an escape is held rather than swallowed. Five recordings re-blessed for Press.sbx appearing on the shared disk, and the whole of that diff is the file's own line and the counts above it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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04f1ffabd4 |
A disk made of memory, brought up by whoever owns it
THE MACHINE SUPPLIES BLOCKS AND SAYS WHAT A DRIVE IS. It says nothing about filesystems, which is what leaves room for a system that would rather have its own - and is why the volatile bit is a fact about the hardware rather than a promise about SBFS. 0x26 what the selected drive is: bit 0, contents do not survive 0x27, 0x28 how many blocks it has --ram-disk N a drive of N blocks with memory behind it A drive of memory selects, reads, writes and has a size like any other, and a program cannot tell the difference except by how fast it was. The one thing it cannot work out for itself is that the contents are volatile, because an empty disk and a volatile disk look identical from outside. THAT BIT IS THE DIFFERENCE BETWEEN A DRIVE A SYSTEM MAY FORMAT ON SIGHT AND ONE IT MUST NOT. CosmOS formats a volatile drive it cannot read, because there was never anything on it to lose, and leaves every other unreadable drive alone - an unformatted floppy is not an invitation, it is a blank floppy. Removing that check formats somebody's blank disk, which is checked rather than asserted: cosmosBlankDisk boots with one and requires it to be refused. So CosmOS grew a format. The size comes from the drive rather than from a superblock, since a superblock states a size too and that is no use on a disk which has not got one yet. Sixteen directory blocks, 128 names, chosen rather than worked out: a scratch disk runs out of names long before room, and this machine cannot divide. The RAM disk is no faster on this emulator by default, and that is honest rather than disappointing: the emulated disk has no seek time unless asked for one. With --disk-cycles 10000 the same copy is 7.94M cycles against 8.70M, the difference being every write. run.sh takes "ram:2048" where an image name goes, which needs no removing between runs because there is nothing to remove. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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6b51d6391f |
A beat a program sets for itself
The only regular thing on this machine was the screen finishing a frame, sixty times a second and not negotiable - a clock a program BORROWS rather than one it sets. Every duration became a multiple of 16,667 cycles, so a sixteenth note at 120 beats a minute, which is 125,000, is seven and a half frames and cannot be asked for at all. The way round it was to choose a tempo whose subdivisions happen to land on whole frames, which is making the music fit the machine. Examples/tune.asm says so in its own header. 0x50 Status: a period went by, it is running, it will interrupt 0x51 Control: run, repeat, interrupt 0x52-0x54 The period, in cycles, most significant first THE PERIOD IS IN CYCLES because that is what everything else here is counted in - the cost model counts them and a frame is measured in them - so a timer counting anything else would be a second unit to remember. Twenty four bits reaches from one cycle to sixteen and a half seconds, with 120 beats a minute at 500,000 in the middle, and there is no range left for a prescaler to buy. Starting loads the period; asking it to run while it already is does not, so turning interrupts on half way through a period does not silently move the beat being kept. What is left over carries into the next period, so a period of 1,000 ticks every 1,000 and not every 1,000 plus however late anybody looked. Reading the status takes the tick down and the line with it, which is the rule this machine settled two days ago about every status port. The timing check is in terminal.sh and not the manifest, and the reason is worth keeping: settle() strips cycle counts from recordings, which is right for every other program and useless for a clock. "It printed eight dots" would pass on a timer that fired them all at once. terminal.sh measures that eight periods of 125,000 come to a million within a couple of hundred cycles, and that 99.97% of them were spent asleep. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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e4f4bae762 |
Work across two disks: copy between them, and run a program from one on
files from the other Two things anybody expects of a second disk, and each needed something different. COPYING NEEDED TWO THINGS TO REMEMBER A DRIVE. The write stream is the only thing here that lives across service calls, so it is the only thing whose drive can change underneath it: every osFileBlock names its source path again and goes back to the source drive, and then osFileWrite has to come home. It records the drive it was opened on and returns there. And the file lookup CACHE. It keeps the last path resolved so a reader walking a file does not re-walk the directory for every block - and skipping the walk skipped the drive the path named, so block one of a cross-drive copy read the source's block numbers off the DESTINATION disk. It only showed on files of more than one block, because a file of one is never looked up twice. One block worked and two did not, which is a suspicious enough shape to have suspected sooner. RUNNING A PROGRAM FROM ELSEWHERE NEEDED A THIRD PLACE TO LOOK, and two restorations. The shell tried where you are and /Apps on the disk you are on. It now tries /Apps on drive 0 as well, which is what makes the system's programs work from a disk of your own - one with your files on it and no system, which is most of the point of having a second disk. The drive goes back after the load, because by then the program is in memory and the blocks it came from mean nothing; and again when it exits, because a program that copies between disks moves the drive as its own paths need to and being left wherever it finished is not what was asked for. Copy 1:/a 0:/b now leaves you exactly where you were. The fixture disk grew an /Apps, because it kept its programs at the root and so could not exercise the third place at all. Two hours of the debugging above were spent on a stale disk image. The machine boots the system that is ON the image, so a rebuilt cosmos.bin means nothing until the image is rebuilt too - and the trace said my new code never ran, which was true. Third time this project has been misled by one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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4cc6393f5b |
Name a drive in a path
"1:/notes", or "1:" on its own for wherever that drive already was. Done in sbfsWalk, which is where every path in the system arrives - eight callers between the shell, the config reader and the filesystem - so it works for anything that takes a path rather than for whichever commands somebody remembered to change. NAMING A DRIVE GOES THERE AND STAYS THERE. Switching for the length of one command and switching back reads better and cannot work: a path resolves to a start block and a length, and those mean nothing without the drive they were read from. A load that resolved on drive 1 and then read its blocks on drive 0 would read the right blocks of the wrong disk. A name beginning with a digit is still a name. The colon is the whole of what tells them apart, and /2things is on the fixture disk to keep it that way. Two bugs, and the second is the interesting one. SUB sets carry on a BORROW, so a character below '0' leaves it set - and the test for "not a digit" branched on clear. Every prefix was ignored. Then the leading-separator test reads the first character through DP0, which sbfsPathDrive could not move because RET puts DP0 back the way it found it. It advanced SbfsPathAt and DP0 still pointed at the digit, so every prefixed path was judged relative and walked from the named drive's working directory. IT ONLY SHOWED WHEN THAT DRIVE WAS STANDING SOMEWHERE OTHER THAN ITS ROOT, because a relative walk from the root is an absolute one - so "cd 1:/2things" worked from a fresh boot and failed after "cd 1:/notes". The test does it in that order for that reason. Copying between two disks is still not one command: each path resolves on its own drive and the drive stays where the last path left it. That wants Copy to change drives between blocks. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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5644c24113 |
CosmOS knows about all four drives
A mounted disk is EIGHT BYTES - where its directory starts, how many
blocks it is, how big the disk is, and where you are on it. They now sit
together in the data segment, and changing drives is one copy out and one
copy in. The other three thousand lines of filesystem go on reading the
same four names they always have and never learn there is more than one
disk, which is the whole reason this was affordable.
The version is not in the record. It is checked at mount and thrown away,
because a version one disk's zero parent already reads as "in the root".
Every drive is mounted at boot: the controller says how many are plugged
in and each is tried in turn. One with nothing in it, or a disk this
cannot read, is left unmounted rather than stopping the others, so a
machine with a good disk in drive 0 and a blank in drive 1 starts.
'drive' says which one, 'drive 1' goes to another, and the working
directory goes with it - where you are on a disk is part of which disk you
are on. A drive the machine has not got is refused, and refused
differently from one that is there with nothing readable in it.
Three things the assembly caught me on, all the same misunderstanding of
what survives a call:
- OR reads A and B, and the bit came back from sbfsDriveBit in Q, which
RET does not disturb - but RET does put A back. The mounted mask never
got set and drive 0 was reported unmountable.
- MVQA then RSTA throws away the copy it just made, so doubling a bit
doubled nothing. SHL does it in one instruction, because A and B are
one register to it.
- There is no move from A to B. INB reads a port straight into B, which
is what the drive count comparison wanted.
run.sh takes more than one image now, separated by a plus, since the
machine has four drives and a test that could only name one could not
check any of this.
The buffer note is forgotten on a drive change and that is DELIBERATELY
kept although nothing can currently reach it: only the file read-ahead
consults it, a directory scan does not, and finding a file requires a
scan which overwrites the note on the way past. Two disks were built with
the same file at the same block to try to catch it and the answer was
right either way. Three instructions to hold an invariant rather than a
story about a bug - and the comment says so instead of claiming a fix.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
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b1538e0618 |
Give the disk four drives, behind one controller
SEVERAL DISKS ARE ONE CONTROLLER AND NOT SEVERAL DEVICES, and the instruction set decided that rather than taste. A port is an immediate byte inside the OUT that names it - portOut takes it from Program Memory - so a program cannot compute one. "The disk on port 0x20 plus drive times four" is not something this machine can say, and two disks as two devices would mean a branch on the drive number in all eleven places sbfs.asm names a disk port. A drive register is what a floppy controller has always been. 0x24 Drive, which the block, command and status registers refer to 0x25 Drives, read only: how many are plugged in --disk given more than once fills them in order. What is per drive is the image, its size and its write protection; the block register, the status and the one buffer belong to the controller, which is the same division real hardware makes. A drive that is not there is refused rather than wrapped, because wrapping means a program asking for a drive this machine has not got quietly reading the one it has - the same shape of fault as taking a bank number somebody else was using. An EMPTY drive is a different thing and is selectable: a controller has its drives whether or not there are disks in them, and reading one fails with the error bit the way an empty drive should. Changing drives finishes whatever the one being left was in the middle of. A transfer waits for the clock, so one may be owed at any moment, and running it against the disk that is arriving would be a fault with no owner. Also stops parseOptions setting its defaults field by field. It was nine assignments beside a struct, and a list beside a thing drifts from the thing: adding two fields left them holding whatever was on the stack, so a machine given one disk was told it already had four drives. It is one zeroing now, and a default that is not nought can be written under it where it reads as the exception. That struct growing a field once before left Voyager linked against an object that disagreed about its size. Nothing in CosmOS uses any of this yet. The mount record is next. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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3b650cabcd |
Grid took the disk's bank number, and gave the screen back untidy
Found by playing with it: after running Grid, the shell could not start anything by name and dir said the disk was empty. Several commands after the program that did it had exited, and nothing had said a word. BANK NUMBERS ARE ONE NAMESPACE FOR THE WHOLE MACHINE. Grid registered video memory as bank 3, which is the number CosmOS gives the disk's buffer when it mounts - and that does not fail, it succeeds. Every read the filesystem made afterwards came out of video memory. Grid uses 4 now, and the CosmOS README has a table of who owns what, because the one place this was written down was a line in a service description about sbfsMount. Nothing hands bank numbers out and nothing refuses one that is taken. If programs start wanting banks routinely, a service that allocates them is what should exist rather than a longer table - noted there rather than built, since one program wanting one bank is not yet a system. Also puts the cursor home on the way out. The map was emptied and the console was not told, so the shell carried on writing from wherever the cursor had been standing when Grid started - twelve rows down a screen with nothing on it. Clearing is what homes a cursor and it costs one write. The regression test runs a program by name, then Grid, then the same program again; the second one is the check. Putting Grid back on bank 3 fails it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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553882d28d |
Start CosmOS with a script, and let a script hold its tongue
Three things scripts wanted, and they are one thing: a machine that can have a face. /System/Boot/startup.sh runs before anybody can type. Every way of reaching the prompt for the first time goes through it, including the one where there is no disk - in which case there is nothing to find and nothing is said. A MISSING one is ordinary and silent, because a clean install has none and a machine that complained every boot about a file nobody wrote would be teaching its owner to ignore it. One that is THERE and does not begin with #! is the other case entirely: somebody meant that to run. #quiet stops each line being echoed, #loud puts it back. The prompt and the echo go together, because together they are what makes a script look like typing, so a quiet script gets neither and what it prints is all that appears. A nested script inherits quiet - a build that asked for it meant its helpers too - and gets its own setting back when the helper returns. Anything else beginning with # is handed to the shell, which does not know it and stops the script, because a script that asked for something this shell cannot do should not carry on as though it had been given it. clear empties the screen, which the console has been able to do since before there was a screen to do it on. THE PROMPT IS NOW SAID BY WHOEVER SUPPLIES THE LINE. It used to be said at the top of the loop, which is a decision made before the line is read and an answer not known until after - and it was wrong at both ends. #quiet is itself a line, so its prompt went out before anything knew to stay silent; and the line after a quiet script's last one comes from the console, having already been denied one. Off by exactly one line in opposite directions. A first attempt at this remembered whether the prompt had been skipped, which worked and was a flag standing in for a structure. The monitor's assembler prints a prompt of its own, so it reads through shellReadRaw, which is the same source without one. One admission. Handing the console its prompt back when a quiet script ended was a real fix when I wrote it and stopped being one an hour later, because the restructure above means the console's own path prompts whatever the flag holds. The comment claimed it fixed something. Breaking it on purpose changed nothing, which is how that was found, and it is now a comment saying so instead of a line pretending to work. The startup fixture ends QUIET on purpose: nothing puts the flag back when the outermost script finishes, so a script ending #loud would have tested the easy half. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |
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c28826df77 |
Let a script run a script, four deep
A build script calling a setup script is the first thing anybody tries. What is saved when one script starts another is A POSITION AND NOT A BUFFER: the name, which block comes next, how many are left, and where in the block it had got to. Seventy bytes, and they sit next to each other in the data segment on purpose so that saving them is one copy. The block itself is read again on the way back, which costs one disk read per return and saves 257 bytes a level - the inner script reads its own block into the single buffer there is, so coming back means fetching the outer one's block again and landing on the byte it left. The slot is reached by stepping rather than by multiplying, because this machine has no multiply and the depth is never more than three steps. Four levels. Deep enough for a script calling a script that calls a helper, shallow enough that a script running itself says so rather than filling memory. A line that fails now stops every level and not just the innermost, because a build whose helper failed should not carry on in its caller. The caller's place is saved BEFORE the new file is looked at, and put back on every way out that is not success. Opening writes the name into the live state in order to ask the disk about it, so by the time "there is no such file" is known, the caller's place has already been overwritten - a failed 'do' inside a script would otherwise leave the script that ran it reading from a name it never chose. The test resumes in the outer script's SECOND block, which is the case the whole design turns on and the one an ordinary nesting test would miss. Breaking the re-read, the save, or the limit each fails it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW |