Commit Graph
3 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 b04e4b7d1c Finish making the tune a program
The user's conversion, which I reverted while I was working out whether it was
half done or broken. It was half done: an sbx application wants its #Include
above #Program, because services.asm ends in a #Vectors block and a #Base
written after that has no segment to be the base of.

So the include moves up, the bases move a page with everything else, and the
test starts it from the shell instead of booting it. It plays for 9,469,987
cycles, 9,423,527 of them waiting, which is the same 567 frames of music it
played as a boot image.

BEING A PROGRAM MEANS ITS VECTOR IS THE SYSTEM'S TO INSTALL. It brings the
screen's, so that it has a beat to play to, and CosmOS puts it in when the tune
starts and takes it back out when it stops - a thing a boot image never had to
have right, and the second program here to exercise the version two format at
all.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 16:56:17 -04:00
AnachronautandClaude Opus 5 3449405b18 Give the system another page of each memory
CosmOS had 1,161 bytes of Program Memory left before the address applications
load at, and Tab completion is not going to fit in that with anything to spare.
So the wall moves up one page: the system keeps below 0x4FFF and 0x2FFF, and an
application is based at 0x5000 and 0x3000.

A PAGE IS A CHEAP THING TO GIVE IT AND AN EXPENSIVE THING TO RUN OUT OF. An
application still has 44K of Program Memory before the vector table and the
largest one here uses 7.5K, so what was taken from applications is space nothing
has ever asked for - while what the system gained is the difference between
building the next thing and counting bytes while building it.

Not doubling, which was the version that would have cost application space worth
minding. One page, and the same again when it is needed.

Nothing in the machine knows where the wall is, so this is 34 #Base lines, one
threshold in the fault handler, and the table in the CosmOS README that
Tests/docs.sh reads its limits out of.

The native assembler's scratch map had to move with it, and docs.sh said so
before anything ran: its data reached 0x40D6 and its buffers began at 0x4000, so
they were sitting on its variables. That file already carries a paragraph about
the floor coming up and the map staying where it was. It has happened twice now,
and been caught by a check the first time wrote.

Twenty three recordings are the same runs a page higher.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 16:49:12 -04:00
AnachronautandClaude Opus 5 fd9c4c75f8 Tell the person where it hurts
A fault stopped the machine and printed a line to standard error. On a terminal
that is a diagnosis. Behind a window it is a frozen picture and no reason at
all, because the message went somewhere nobody was looking - the machine looked
hung and was not. It had stopped, and said so invisibly.

CosmOS catches all five faults now and says what happened on the screen, with
the address, in red.

A FAULT ENDS THE PROGRAM, NOT THE MACHINE. That is the answer to "carry on or
start again", and it is not a compromise: a bare RETI from most of these meets
the instruction that failed and fails again, so carrying on was never on offer.
But the machine is almost never what is broken. Everything the shell puts back
when a program exits - the Stack, its vectors, the drive, the working directory,
the console, the screen - is exactly what wants putting back after one dies, so
the handler sets a status and joins handleExit. You are back at the prompt, and
the program is recorded as having STOPPED rather than finished, because saying
"finished" under a red fault message would be the shell contradicting itself.

A fault below where programs load is the system's own, and there is nothing to
go back to. That one says so and stops.

THE SCREEN GOES BACK TO A MODE TEXT CAN BE SEEN IN, and that is the part that
matters rather than the part that is prettiest. A program that faulted in bitmap
mode left the console with no text rows, so it draws nothing at all: the message
would be perfectly correct and completely invisible, which is the one thing it
must never be. Two palette entries go back for the same reason, since a program
that wrote its own colours can leave every ink the same as every paper. Only the
two the message needs, so the rest of what the program chose is left alone.

Both halves are checked by looking at the PICTURE, because the serial line was
never where the problem was. Crash blind ruins the palette and drops into bitmap
mode before it faults; without the mode the screen comes back 320 by 200 with
nothing on it, and without the palette it is the right size with the message
present and unreadable. Each break loses the red on its own.

Crash is also a program worth having: it breaks in whichever of the five ways
you name, so a fault screen can be looked at without having written a bug first.

Two things found on the way:

The native assembler keeps its OWN copy of the reserved vector names, so it did
not know NoHandler or NoDevice and built a cosmos.bin that differed from the
host assembler's. Caught by native.sh, which is exactly the drift that test
exists for.

And cosmosMonitor had dead input. It assembles code into 0x8000 and runs it, and
that code faults - which used to kill the machine, so everything after it in the
file had never run. It runs now, and the recording grew by sixty lines of
monitor session that had been unreachable since the day the fault was put there.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 15:08:20 -04:00