Commit Graph
5 Commits
Author SHA1 Message Date
Anachronaut e1273337c4 Two mechanical fixes SplitLint found: MVQA, and RSTA for zero
Twenty four places moved Q into A or B by pushing it and popping it back.
That is four bus cycles and two bytes to do what MVQA does in one of each,
and several of them are inside loops - Life, the calculator, int8. Nineteen
more loaded zero with INIA 0d0 where RSTA says the same thing in one byte.

Both are equivalent at the CPU rather than by assertion: RSTA and INIA both
leave Status alone, and PSHQ followed by POPA nets to A = Q with the Stack
Pointer where it started. The one difference is that the pair leaves a copy
of Q in memory just below the Stack Pointer and MVQA does not, which
nothing here reads.

Five recorded outputs moved and every one of them says the change worked:

- 16x16Life fits five more generations into the same cycle budget, the
  first 457 lines identical, because the loop got cheaper.
- Life.sbx is 1409 bytes rather than 1411, in three tests that list it.
- Edit.sbx is 1995 rather than 1996.

That last one broke a check I added this morning, and the hole is worth
recording: the CosmOS README's claim about Edit's size did not have the
word "Edit" on the same line as the number, because the subject was in the
sentence before, so the check that measures quoted sizes skipped it
silently. The sentence now names what it is talking about, which makes it
both checkable and clearer, and the check fails on a wrong number there.

Comments on either half of a replaced pair are carried onto the
instruction that replaces them, so nothing anybody wrote was lost.
2026-08-26 17:53:10 -04:00
AnachronautandClaude Opus 5 f1e5cc46f6 A cycle is an access to memory, not an instruction
cycleCount used to tick once per instruction, so RSTA cost what SETD cost and a
CALL moving ten bytes of Stack cost what a branch cost. No machine anybody could
build works that way, and the emulator's job is to be the thing the hardware is
designed against.

Every touch of memory now goes through one of four accessors that charge for it:
fetching an opcode, fetching the bytes after it, reading or writing Data Memory,
and reaching a device port. One access, one cycle, nothing overlapped. The
accessors exist so the cost is counted where the access happens rather than in a
table of per instruction costs kept somewhere else - a table like that is a
second copy of what the code does, and the two drift.

The run loop spends a budget of cycles instead of running a count of
instructions, so the emulated rate means something: an instruction costs what it
touches, and a batch ends when the cycles are gone.

What the numbers say now: RSTA 1 and SETD 4, being one byte and four. LDA 3,
DPUA 2. CALL and RET together 24, RCAL and RRET together 8, because the first
pair moves twenty bytes of Stack and the second moves four. The average SplitBit
instruction costs 3.72 of these, measured over the native assembler assembling a
program.

And the measurement that prompted all of this: converting the filesystem's
hottest leaf routine to RCAL is 3.1 per cent cheaper on a directory heavy
workload. The old model said 0.0, which is what a model that cannot see memory
traffic must say about a change that is nothing else.

Three tests moved. settle() strips the cycle count from recorded output, so
nothing should have churned - but it was anchored to the start of a line and
replCalculator's last output has no newline on it, which leaves the halt message
mid line where the pattern never reached. Not anchored any more.

The two Life programs are bounded by a cycle count because they never end, and
that number was rescaled from 3,000,000 to 11,200,000 - the same amount of work
at 3.72 cycles to the instruction. Nothing about either program changed. No limit
reproduces the old output exactly, because the cut now lands elsewhere in a
frame, so they are recorded again rather than tuned to match.

Whether hardware overlaps a fetch with the end of the previous instruction is
left open on purpose. This is the conservative model; pipelining is a decision to
make while drawing the hardware, not one to inherit from an emulator.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-25 20:44:38 -04:00
Anachronaut e3100b4718 Fixed assembler bug that caused crash on IR array resize. Added line editor app. 2026-08-17 23:26:21 -04:00
Anachronaut 6d1966d500 Interrupt system implemented, some new programs. 2026-08-15 00:44:13 -04:00
Anachronaut c2440ae5fa Various bug fixes to assembler, added more data pointers. 2026-08-13 23:41:22 -04:00