Files
SplitBit-Emulator/makefile
T
AnachronautandClaude Opus 5 925388c2f2 Keep the personal disk three starts back
Copied before every start of the machine, and kept several deep rather than
copied over one file.

ONE BACKUP TAKEN AT EVERY START IS WORSE THAN NONE. The way a disk is lost is
that something goes wrong - and the very next thing anybody does is start the
machine again to see how bad it is, which is exactly when a single backup gets
overwritten by the wreckage. Three deep means the damage has to happen and then
be started past three times before the copy that would have helped is gone.

AND IT IS NOT GUARDED BY A CHECK THAT THE DISK STILL LOOKS RIGHT, because no
such check can be written. The disk that went missing this week was a perfectly
valid and perfectly empty filesystem: the format had succeeded, and there is
nothing to look at that says a disk has lost anything. That is the whole reason
to keep the old ones rather than to judge the new one.

The backups sit outside clean's reach like the disk itself. A backup a rebuild
deletes is not one.

The message the disk prints when it is first made said "nothing in this makefile
will touch it again", which stopped being true the moment this was added. It now
says written to, and says where the copies go.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-01 15:54:55 -04:00

682 lines
32 KiB
Makefile

# SplitBit Makefile
# Anachronaut
# 10/16/2024
#
# ---- One makefile, three groups of target ----
#
# make The tools, CosmOS, and a disk to boot it from.
# make run-voyager ... and start the machine that has a screen.
# make test The whole suite.
# make clean Everything any of it built.
#
# THE PLATFORM AND THE SYSTEM ARE SEPARATE TARGETS, NOT SEPARATE MAKEFILES. SplitBit is a
# machine and CosmOS is a program for it, and somebody who wants to write their own system
# should be able to build the tools and ignore the rest - which is what 'make SplitBit
# Assembler' is for. That separation lives in the target graph, where make enforces it.
#
# It used to live in a second makefile under Programs/, and that did not work: nothing at
# this level ever ran it, so it rotted. It named two source files that had been renamed
# months earlier and simply failed; the disk did not depend on the tree it mirrors, so new
# files silently were not on it; and the disk was not in any default target, so 'make clean'
# threw it away and 'make' did not bring it back. Three bugs, one cause - a makefile nothing
# exercises is a makefile nobody notices is broken.
# Compiler and flags
CC ?= gcc
CFLAGS ?= -Wall -Os
PREFIX ?= /usr/local
# Have the compiler write out which headers each object depends on, so that
# editing a header rebuilds everything that includes it.
DEPFLAGS = -MMD -MP
# The emulator and the assembler use POSIX interfaces that ISO C does not have:
# realpath, clock_gettime,
# strdup, dirname and getopt. Asking for POSIX.1-2008 by name means the build does
# not rely on the compiler happening to default to a mode where those are visible,
# and it survives someone overriding CFLAGS, which is why it is kept separate.
#
# _XOPEN_SOURCE=700 IS POSIX.1-2008, plus the XSI extensions. The plain
# _POSIX_C_SOURCE=200809L was here and is not quite enough: realpath is an XSI interface,
# so under -std=c11 -pedantic it went undeclared and the assembler would not compile. The
# ordinary build never noticed, because without -std=c11 the compiler's own default
# already declares it. The README makes a claim about the strict build, so 'make strict'
# below settles it rather than leaving it to be discovered.
POSIXFLAGS = -D_XOPEN_SOURCE=700
# Directories
SRC_DIR_EMU = Source/Emulator
SRC_DIR_ASM = Source/Assembler
SRC_DIR_DSK = Source/DiskTool
SRC_DIR_LINT = Source/Linter
OBJ_DIR = Object
# Source files
#
# MACHINE_SRCS is the machine itself, and both front ends link all of it. What separates
# SplitBit from Voyager is one file each: a terminal or a window. Anything that drifts out
# of the shared list and into one of those is behaviour the other does not have, which is
# the thing this split exists to prevent.
MACHINE_SRCS = machine.c io.c controller.c video.c font.c sound.c synth.c utility.c cpu.c bootstrap.c assembly.c rom.c
EMU_SRCS = emulator.c $(MACHINE_SRCS)
VOY_SRCS = voyager.c $(MACHINE_SRCS)
ASM_SRCS = Assembler.c assembly.c firstPass.c Assm-util.c secondPass.c
DSK_SRCS = SplitDisk.c
LINT_SRCS = Linter.c
EMU_OBJS = $(EMU_SRCS:%.c=$(OBJ_DIR)/%.o)
VOY_OBJS = $(VOY_SRCS:%.c=$(OBJ_DIR)/%.o)
ASM_OBJS = $(ASM_SRCS:%.c=$(OBJ_DIR)/%.o)
DSK_OBJS = $(DSK_SRCS:%.c=$(OBJ_DIR)/%.o)
LINT_OBJS = $(LINT_SRCS:%.c=$(OBJ_DIR)/%.o) $(OBJ_DIR)/assembly.o
# Output binary names
EMU_TARGET = SplitBit
VOY_TARGET = Voyager
ASM_TARGET = Assembler
DSK_TARGET = SplitDisk
LINT_TARGET = SplitLint
# ---- Whether this machine can build Voyager ----
#
# PROBED BY BUILDING SOMETHING, not by looking for a file. A header that is present with no
# library behind it, or a library that needs flags this does not pass, would both pass a
# file check and then fail at link time, which is a much worse way to find out. If this
# compiles and links, so will Voyager.
#
# pkg-config first because that is what a packaged Raylib provides, and a bare -lraylib
# after it because a Raylib built from source usually does not install one.
RAYLIB_CFLAGS := $(shell pkg-config --cflags raylib 2>/dev/null)
RAYLIB_LIBS := $(shell pkg-config --libs raylib 2>/dev/null)
ifeq ($(strip $(RAYLIB_LIBS)),)
# The -lm is not spare, even though MATHLIB names it again on the link line below. This
# variable is what the probe underneath test-links with, and Raylib does not link without it,
# so taking it out here does not tidy a duplicate - it makes the probe say Raylib is missing.
RAYLIB_LIBS := -lraylib -lm
endif
HAVE_RAYLIB := $(shell printf '#include <raylib.h>\nint main(void){return (int)GetTime();}\n' \
| $(CC) -x c - -o /dev/null $(RAYLIB_CFLAGS) $(RAYLIB_LIBS) 2>/dev/null \
&& echo yes)
# Default target: the machine, its three host-side tools, and Voyager where it can be built.
#
# =====================================================================================
# Where the SplitBit programs are, and what they build into.
# =====================================================================================
#
# ---- These are up here because 'all' below needs them ----
#
# A prerequisite list is expanded WHEN MAKE READS THE LINE, so a variable defined further
# down expands to nothing and takes its target with it, silently. That is not a hypothetical:
# these sat at the bottom with the rules that use them, 'all' asked for $(COSMOS_DISK), and
# 'make' on a clean tree built every tool, said "Nothing to be done", and left no disk.
#
# Every path is built from the first two, so moving the tree is a change to those lines
# rather than a search through this file.
# ---- Where things are, said once ----
#
# Every path below is built from these two, so moving the tree is a change to these lines
# rather than a search through the file.
PROG_DIR = Programs
PROG_BUILD = $(PROG_DIR)/build
# The tools, as commands. Built by the rules above, and named here so the assembly rules
# read the way the shell would.
ASM_RUN = ./$(ASM_TARGET)
EMU_RUN = ./$(EMU_TARGET)
VOY_RUN = ./$(VOY_TARGET)
DISKTOOL = ./$(DSK_TARGET)
# Libraries are included by bare name, so the assembler is told where to find them. CosmOS
# owns the filesystem library and the service names, so it is a place to look too.
INCLUDES = -I $(PROG_DIR)/Libraries -I $(PROG_DIR)/CosmOS/Source
# The programs worth building. Every one lives in a directory that says what kind it is:
# Examples/ is what you read to learn, Loader/ is the standalone loader CosmOS grew out of,
# CosmOS/ is the system. Files in Libraries/ are left out because they have no entry point
# of their own, and the ones in testPrograms/ are covered by 'make test'.
PROGRAM_SOURCES = \
CosmOS/Source/cosmos.asm \
Examples/hello.asm \
Examples/printHello.asm \
Examples/inputTest.asm \
Examples/replCalculator.asm \
Examples/Fibonacci/8bitFibonacci.asm \
Examples/Fibonacci/16bitFibonacci.asm \
Examples/Fibonacci/32bitFibonacci.asm \
Examples/primeSieve/8bitSieve.asm \
Examples/primeSieve/16bitSieve.asm \
Examples/primeSieve/16bitSieveModern.asm \
Examples/gameOfLife/16x16Life.asm \
Examples/gameOfLife/16x16LifeModern.asm \
Loader/loader.asm \
Loader/loadable.asm
BINARIES = $(PROGRAM_SOURCES:%.asm=$(PROG_BUILD)/%.bin)
PROG_DEPS = $(BINARIES:.bin=.d)
COSMOS = $(PROG_BUILD)/CosmOS/Source/cosmos.bin
APPS = $(patsubst $(PROG_DIR)/CosmOS/Apps/%.asm,$(PROG_BUILD)/CosmOS/Apps/%.sbx,\
$(wildcard $(PROG_DIR)/CosmOS/Apps/*.asm))
COSMOS_DISK = $(PROG_BUILD)/cosmos.img
# ---- A disk that is yours ----
#
# Drive 1 whenever the system is run, and the only thing in this repository that is never
# rebuilt, never cleaned and never committed. Everything else here is made from source and
# can be thrown away without losing anything; this is the one place where something MADE ON
# THE MACHINE can live, which matters more the moment there are tools on it that make things.
#
# NOT UNDER build/, which is the whole point. 'make clean' empties that, and a disk of your
# own that a clean deletes is not a disk of your own. It is a rule with no prerequisites, so
# once it exists make never looks at it again.
PERSONAL_DISK = Disks/personal.img
# How many starts back the personal disk is kept. See personalBackup for why it is not one.
PERSONAL_BACKUPS = 3
# ---- And a drive made of memory, as drive 2 ----
#
# 2,048 blocks, half a megabyte, gone when the machine stops. The system keeps there whatever
# it wants back later and cannot hold - the screen a program took, and whatever comes after
# that. A machine without one does without: osTakeScreen answers no and a program told no
# carries on.
#
# AFTER the personal disk, so drive 1 stays the one that is yours. A scratch drive that took
# drive 1 would renumber somebody's disk the day it was added.
SCRATCH_BLOCKS = 2048
# VOYAGER IS NOT IN THE HARD LIST. Everything below it - the assembler, the disk tool, the
# linter, the whole test suite - has to build on a machine with no graphics library at all,
# because a project about a small understandable CPU should not need OpenGL to run its
# tests. Where Raylib is missing, 'make' says so once and builds everything else.
TOOLS = $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
# ---- What 'make' builds ----
#
# The tools AND a bootable disk. A machine with nothing in the drive does not do anything,
# and the first thing anybody wants after building this is to see CosmOS come up - so the
# default build hands them one. It costs half a second: the C assembler goes through the
# whole system, twenty six apps and the native assembler in less time than the link.
#
# This is also the answer to 'make clean' leaving no disk behind, which is what a disk that
# no default target built did every time.
ifeq ($(HAVE_RAYLIB),yes)
all: $(TOOLS) $(VOY_TARGET) $(COSMOS_DISK)
else
all: $(TOOLS) $(COSMOS_DISK)
@echo "Raylib was not found, so Voyager was not built. Everything else is here."
endif
# ---- The ROM the machine wakes up in ----
#
# Generated from the assembly rather than committed, because a copy of a program kept
# beside the program is a copy that goes stale. It needs the assembler, which is built
# first; that is a real dependency and saying so is better than hiding it.
#
# od and awk rather than xxd, which is not everywhere, and rather than python, which the
# README does not ask anybody to install to build this.
$(SRC_DIR_EMU)/rom.c: Programs/Boot/stage1.asm $(ASM_TARGET)
@mkdir -p $(OBJ_DIR)
@./$(ASM_TARGET) Programs/Boot/stage1.asm -o $(OBJ_DIR)/stage1.bin > /dev/null
@{ \
echo '// rom.c'; \
echo '// GENERATED from Programs/Boot/stage1.asm by the makefile. Do not edit.'; \
echo '//'; \
echo '// The first thing the machine runs, and the only part of it that is not on'; \
echo '// the disk. On hardware this is a chip; here it is an array, placed into'; \
echo '// Program Memory at reset the way a shadowed ROM is.'; \
echo ''; \
echo '#include "rom.h"'; \
echo ''; \
echo 'const unsigned char bootROM[] = {'; \
od -v -An -tu1 $(OBJ_DIR)/stage1.bin | awk '{ printf " "; for (i = 1; i <= NF; i++) printf " %s,", $$i; print "" }'; \
echo '};'; \
echo ''; \
echo 'const unsigned long bootROMBytes = sizeof(bootROM);'; \
} > $@
$(OBJ_DIR)/rom.o: $(SRC_DIR_EMU)/rom.c $(SRC_DIR_EMU)/rom.h
# The maths library, which the machine wants now that it has a synthesizer in it: the voice
# engine works in hertz and seconds and reaches for powf and tanf to do it.
MATHLIB = -lm
# Emulator binary
$(EMU_TARGET): $(EMU_OBJS)
$(CC) $(CFLAGS) -o $(EMU_TARGET) $(EMU_OBJS) $(MATHLIB)
# Voyager: the same machine with a screen and a speaker. Its own object for the front end,
# and the shared ones for everything that is actually the machine.
$(VOY_TARGET): $(VOY_OBJS)
$(CC) $(CFLAGS) -o $(VOY_TARGET) $(VOY_OBJS) $(RAYLIB_LIBS) $(MATHLIB)
$(OBJ_DIR)/voyager.o: $(SRC_DIR_EMU)/voyager.c
mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(RAYLIB_CFLAGS) $(DEPFLAGS) -c $< -o $@
# Assembler binary
$(ASM_TARGET): $(ASM_OBJS)
$(CC) $(CFLAGS) -o $(ASM_TARGET) $(ASM_OBJS)
# Compile emulator source files to object files
$(OBJ_DIR)/%.o: $(SRC_DIR_EMU)/%.c
mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Disk tool binary
$(DSK_TARGET): $(DSK_OBJS)
$(CC) $(CFLAGS) -o $(DSK_TARGET) $(DSK_OBJS)
# Assembly source linter. The instruction table is shared with the assembler and
# emulator so that adding an opcode cannot leave the linter with a private copy.
$(LINT_TARGET): $(LINT_OBJS)
$(CC) $(CFLAGS) -o $(LINT_TARGET) $(LINT_OBJS)
$(OBJ_DIR)/Linter.o: $(SRC_DIR_LINT)/Linter.c
@mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Compile disk tool source files to object files
$(OBJ_DIR)/%.o: $(SRC_DIR_DSK)/%.c
@mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Compile assembler source files to object files
$(OBJ_DIR)/%.o: $(SRC_DIR_ASM)/%.c
mkdir -p $(OBJ_DIR)
$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
# Pull in the header dependencies written out by the compiler above.
# VOY_OBJS IS IN THIS LIST FOR A REASON. It was not, and voyager.o therefore never rebuilt
# when a header changed - so when EmulatorOptions grew a field, Voyager kept an object that
# disagreed with everything else about how big the struct was, and smashed its stack on every
# run. A clean build hid it, which is why 'make sanitize' would never have found it either.
# Tests/voyager.sh did, by failing all 115 tests that start the machine.
-include $(EMU_OBJS:.o=.d) $(VOY_OBJS:.o=.d) $(ASM_OBJS:.o=.d) $(DSK_OBJS:.o=.d) $(LINT_OBJS:.o=.d)
# ---- The strict build the README promises ----
#
# "The sources are ISO C and build clean under -std=c11 -pedantic with -Wall -Wextra."
# That is a claim somebody may check by typing it, so the suite checks it first. It was
# false when this target was written: realpath went undeclared under a feature test macro
# that did not reach far enough, which the ordinary -Os build never saw.
STRICT = -std=c11 -pedantic -Wall -Wextra -Werror $(POSIXFLAGS)
#
# VOYAGER IS CHECKED SEPARATELY, and only where Raylib is. It includes raylib.h, so putting
# it in the loop below would make 'make test' fail on exactly the machines the two-binary
# split exists to support - and it would not be noticed here, where Raylib is installed.
strict:
@for source in $(SRC_DIR_EMU)/*.c $(SRC_DIR_ASM)/*.c $(SRC_DIR_DSK)/*.c $(SRC_DIR_LINT)/*.c; do \
case "$$source" in *voyager.c) continue ;; esac; \
$(CC) $(STRICT) -c $$source -o /dev/null || exit 1; \
done
ifeq ($(HAVE_RAYLIB),yes)
@$(CC) $(STRICT) $(RAYLIB_CFLAGS) -c $(SRC_DIR_EMU)/voyager.c -o /dev/null
endif
@echo "The sources build clean under -std=c11 -pedantic."
# Run the test suite against the programs in Programs/
test: all strict
@./Tests/lint.sh
@echo
@echo
@./Tests/run.sh
@echo
@./Tests/voyager.sh
@echo
@./Tests/disk.sh
@echo
@./Tests/cycles.sh
@echo
@./Tests/video.sh
@echo
@./Tests/sound.sh
@echo
@./Tests/terminal.sh
@echo
@./Tests/native.sh
@echo
@./Tests/agree.sh
@echo
@./Tests/docs.sh
# Rebuild all three tools with the address and undefined behaviour sanitizers and run
# the test suite under them. Slower than 'make test', and worth running before a
# release or after anything that touches memory handling.
#
# THE WHOLE SUITE, which it did not used to be: it built all three tools sanitized and
# then ran only run.sh and terminal.sh, so SplitDisk was compiled with the sanitizers and
# never exercised, and native.sh - which drives the assembler and the emulator harder than
# anything else here - was skipped. Those are the parts where block arithmetic on disk
# images and buffer indexing in two assemblers live, which is exactly what the sanitizers
# are for. Adding the three of them costs about six seconds.
#
# The sanitizers catch reads and writes off the end of an array, use after free,
# leaks, and undefined arithmetic. What they do NOT usefully catch here is uninitialised
# memory: AddressSanitizer's junk fill is a toolchain default this build does not
# configure, there are six heap allocations in the repository and the largest is a
# deliberate calloc, and the machine's own memories are static arrays it never touches.
#
# If the suite fails, the sanitizer binaries are deliberately left in place so
# that the failing case can be run again by hand. 'make' puts the normal ones back.
SANITIZE_FLAGS = -Wall -Wextra -g -O1 -fsanitize=address,undefined -fno-omit-frame-pointer
sanitize:
@$(MAKE) --no-print-directory clean
@$(MAKE) --no-print-directory CFLAGS="$(SANITIZE_FLAGS)"
@echo "Running the test suite under AddressSanitizer and UndefinedBehaviorSanitizer."
@./Tests/lint.sh
@echo
@./Tests/run.sh
@echo
@./Tests/voyager.sh
@echo
@./Tests/disk.sh
@echo
@./Tests/cycles.sh
@echo
@./Tests/video.sh
@echo
@./Tests/sound.sh
@echo
@./Tests/terminal.sh
@echo
@./Tests/native.sh
@echo
@./Tests/agree.sh
@echo
@./Tests/docs.sh
@$(MAKE) --no-print-directory clean
@$(MAKE) --no-print-directory
@echo "Sanitizer run finished cleanly. Normal binaries rebuilt."
# Record the current output of every test as the expected result.
# Only do this when the current output is known to be correct.
bless: $(EMU_TARGET) $(ASM_TARGET)
@./Tests/run.sh --bless
# Clean up object and binary files
clean:
rm -rf $(OBJ_DIR)
rm -rf Tests/build
rm -rf $(PROG_BUILD)
rm -f $(SRC_DIR_EMU)/rom.c
rm -f $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET) $(VOY_TARGET)
# Install compiled binaries
install: $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
mkdir -p "$(PREFIX)/bin"
install -m 755 $^ "$(PREFIX)/bin/"
# =====================================================================================
# The SplitBit programs: everything written in assembly rather than in C.
# =====================================================================================
#
programs: $(BINARIES)
# ---- Assembling needs the assembler ----
#
# An ORDER ONLY prerequisite, which is the bar after the pipe. It makes sure the assembler
# exists before anything is assembled with it - which the two makefile arrangement got for
# free, because you had already built the tools before you went into Programs. It is not an
# ordinary prerequisite because that would reassemble every program on every relink of the
# assembler, which is a rebuild of the whole system whenever a C file changes.
#
# -M writes out which source files went into the binary, in the form of a make rule.
$(PROG_BUILD)/%.bin: $(PROG_DIR)/%.asm | $(ASM_TARGET)
@mkdir -p $(@D)
$(ASM_RUN) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
# Assemble and run a single program, as in 'make run-hello'.
#
# THE NAME IS THE PROGRAM'S, NOT ITS PATH. This used to be a pattern rule against the build
# directory, which worked while every program sat at the top of Programs/ and stopped working
# the moment they were filed into Examples/ - 'make run-hello' had nothing to match. Somebody
# trying the one command the header advertises should not be the way that is discovered, so
# the name is looked up among the programs instead.
run-%:
@target=`echo $(BINARIES) | tr ' ' '\n' | grep -E "(^|/)$*\.bin$$" | head -1`; \
if [ -z "$$target" ]; then \
echo "There is no program called '$*'. What there is:"; \
echo $(PROGRAM_SOURCES) | tr ' ' '\n' | sed 's|.*/||;s|\.asm$$||;s|^| |'; \
exit 1; \
fi; \
$(MAKE) --no-print-directory "$$target" && $(EMU_RUN) "$$target"
# ---- CosmOS ----
#
# make cosmos Assemble the system and everything it can load.
# make disk ... and put the loadable programs on a disk image.
# make run-cosmos ... and boot the machine with that disk in the drive.
# make run-voyager ... and boot the machine that has a screen instead of a terminal.
#
# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
# loadable programs rather than as boot images. They are named .sbx to keep that difference
# visible: a .bin is something the machine boots, a .sbx is something a running system loads.
# ---- What starts the machine ----
#
# Stage two goes into a boot slot as RAW BYTES: stage one reads blocks into Program Memory
# and jumps to the first one, so a sixteen byte header would be sixteen bytes of nonsense
# executed first. Its Data Segment travels with it and it copies that down itself.
#
# Stage one is not here. It is the ROM, built into the emulator by the rule further up from
# the same source, which is what makes it the one part of this that a disk cannot replace.
# That the two now sit in one file is an improvement on its own: the ROM rule and the boot
# slot rule are the same boot chain and used to be a directory apart.
STAGE2 = $(PROG_BUILD)/Boot/stage2.raw
PROG_DEPS += $(PROG_BUILD)/Boot/stage2.d
$(STAGE2): $(PROG_DIR)/Boot/stage2.asm | $(ASM_TARGET)
@mkdir -p $(@D)
$(ASM_RUN) $(INCLUDES) -M $(PROG_BUILD)/Boot/stage2.d \
-o $(PROG_BUILD)/Boot/stage2.sbx $<
tail -c +17 $(PROG_BUILD)/Boot/stage2.sbx > $@
PROG_DEPS += $(APPS:.sbx=.d)
$(PROG_BUILD)/CosmOS/Apps/%.sbx: $(PROG_DIR)/CosmOS/Apps/%.asm | $(ASM_TARGET)
@mkdir -p $(@D)
$(ASM_RUN) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
# The assembler that runs on the machine. It is not in Apps/ because it is not one file: it
# has a directory of its own, the way the C assembler does. Its own pieces are found beside
# it without being told, since an include is looked for next to the file that asked for it
# before anywhere else; only services.asm needs the include path.
NATIVE_ASM = $(PROG_BUILD)/CosmOS/Assembler/Asm.sbx
PROG_DEPS += $(NATIVE_ASM:.sbx=.d)
$(NATIVE_ASM): $(PROG_DIR)/CosmOS/Assembler/Asm.asm | $(ASM_TARGET)
@mkdir -p $(@D)
$(ASM_RUN) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
# Made from scratch every time, so that what is on it is what is in Apps/ now and not also
# whatever used to be.
#
# TWENTY FOUR DIRECTORY BLOCKS, WHICH IS ONE HUNDRED AND NINETY TWO NAMES. It was eight, and
# that is sixty four, of which thirty nine were already spoken for. The two ceilings a disk
# has were nowhere near each other: at the average file on here, twenty six blocks, sixty
# four names run out with the disk forty one per cent full. Names were going to be gone long
# before space was.
#
# A directory block is 256 bytes and holds eight entries, so the difference costs sixteen
# blocks of four thousand and ninety six - three tenths of one per cent - to buy a hundred
# and twenty eight more names. The superblock has carried this number per disk since the
# format was written, so nothing but this line knows what it is.
#
# ---- And on the recipe that lays it out ----
#
# Changing HOW the disk is built has to rebuild the disk. It did not, so adding the libraries
# to /Lib left an image that had been made without them, and the next run said the same thing
# was still missing - which sends you looking at the change you just made rather than at the
# stale thing in front of you.
$(COSMOS_DISK): makefile
# ---- And on everything it mirrors ----
#
# The mirror exists so that adding a file is the whole of putting it on the disk, and that
# only works if adding a file also REBUILDS the disk - but the prerequisites were as
# hand-maintained as the list the mirror replaced. tune.asm went into Examples, the image was
# not remade, and it was simply not there to assemble on the machine. Nothing said so, which
# is the failure a mirror is for.
#
# Found rather than wildcarded, because the tree the mirror walks is a tree and $(wildcard)
# does not recurse. build is left out for the reason the mirror leaves it out.
MIRRORED := $(shell find $(PROG_DIR) -name '*.asm' -not -path '$(PROG_BUILD)/*' 2>/dev/null)
$(COSMOS_DISK): $(MIRRORED)
$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) $(COSMOS) $(STAGE2) \
$(PROG_DIR)/testPrograms/stringKeyword.asm \
$(wildcard $(PROG_DIR)/CosmOS/Apps/*.asm) \
$(wildcard $(PROG_DIR)/CosmOS/Source/*.asm) \
$(wildcard $(PROG_DIR)/CosmOS/Assembler/*.asm) | $(DSK_TARGET)
@mkdir -p $(@D)
rm -f $@
@# A BOOT AREA, so that this is a disk the machine can start itself from rather than
@# one it has to be handed. Forty blocks a slot and two slots: stage two is about
@# eight thousand bytes, and the second slot is what makes replacing it survivable,
@# since raw blocks have no name and so nothing to rename.
@# ---- Room for the whole source tree ----
@#
@# Sixteen thousand blocks is four megabytes, which is absurd for a machine with 128K
@# of memory and exactly right for a disk: the sources alone are 2,850 blocks and the
@# point of mirroring them is that nobody has to think about it again when they add
@# one. A hundred and twenty-eight directory blocks is 1,024 entries against the 149
@# the tree has now, for the same reason - it was 24, which is 192, and the mirror
@# filled it on its first run.
$(DISKTOOL) format $@ 16384 128 40
$(DISKTOOL) boot $@ $(STAGE2) 0
@# THREE DIRECTORIES, WHICH IS WHAT A CLEAN INSTALL LOOKS LIKE: what you run, what you
@# assemble, and what those include. It was thirty nine files in one list with
@# cosmos.asm sitting between fileStream.asm and sbfs.asm.
@#
@# The split is by ROLE rather than by which directory the host keeps them in. /Source
@# holds the things you name to the assembler and /Lib the things they pull in, which is
@# a distinction the host makes with -I and the machine now makes with a search path of
@# its own: an include is looked for beside you and then in /Lib. Without that, every
@# source that calls a service would have to sit in the same directory as services.asm
@# and there would be nothing to organise.
$(DISKTOOL) mkdir $@ /Apps
$(DISKTOOL) mkdir $@ /Source
$(DISKTOOL) mkdir $@ /Lib
$(DISKTOOL) mkdir $@ /System
$(DISKTOOL) mkdir $@ /System/Boot
@# The system itself, as a file, which is the whole of what boot.cfg chooses between.
@# No boot.cfg is written: stage two falls back to this name when there is none, and a
@# clean install having nothing to configure is the right default.
$(DISKTOOL) put $@ $(COSMOS) /System/Boot/cosmos.bin
@# What you run. /Apps is the second place the shell looks when a word it does not know
@# turns out to be a program, so anything in here starts by name from anywhere.
@for app in $(APPS); do \
$(DISKTOOL) put $@ $$app /Apps/`basename $$app` >/dev/null || exit 1; done
$(DISKTOOL) put $@ $(NATIVE_ASM) /Apps/Asm.sbx
@# ---- What you assemble: all of it ----
@#
@# MIRRORED RATHER THAN LISTED. A list in a makefile goes stale the moment somebody
@# adds a program and forgets to name it here, and what they forgot is invisible until
@# they go looking for it on the machine. Now putting a file where the others live is
@# the whole of putting it on the disk.
@#
@# THE DIRECTORY IT WALKS IS NAMED, and that is load bearing now that this file sits at
@# the top of the tree. It used to be "." and mean Programs/, because the makefile was
@# in there. Left as "." it would mean the whole repository - the C sources, the tests,
@# the manuals - mirrored onto a disk for an 8-bit machine.
@#
@# build is left behind, because what a project builds is not what it wrote. Anything
@# with a name longer than a directory entry holds is refused rather than skipped: a
@# disk quietly missing a file is the failure a mirror exists to prevent.
$(DISKTOOL) mirror $@ $(PROG_DIR) /Source build
@# ---- And the libraries proper ----
@#
@# Programs/Libraries is what an #Include means when it is not a CosmOS source: print,
@# the integer helpers, the maths. They were never here, because /Lib was a hand-written
@# list and nobody thought of them - so Sieve-16.asm, Life.asm and Fib-16.asm could be
@# read on the machine and not assembled on it, and the assembler said only "nothing was
@# written". Mirrored, so that the next one nobody thinks of is here anyway.
$(DISKTOOL) mirror $@ $(PROG_DIR)/Libraries /Lib
@for f in console fileStream sbfs services text config script; do \
$(DISKTOOL) put $@ $(PROG_DIR)/CosmOS/Source/$$f.asm /Lib/$$f.asm >/dev/null \
|| exit 1; done
@for f in classify labels numbers scratch source table token vectors; do \
$(DISKTOOL) put $@ $(PROG_DIR)/CosmOS/Assembler/$$f.asm /Lib/$$f.asm >/dev/null \
|| exit 1; done
# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
# there before, or none at all, and then the disk is booted with a system that does not match
# the programs on it.
disk: $(COSMOS) $(COSMOS_DISK)
# THE MACHINE STARTS ITSELF. No image is named, so the emulator shadows its ROM into Program
# Memory and that reads the disk for everything else - a boot slot, then a loader, then
# whatever /System/Boot/boot.cfg names, or cosmos.bin when it names nothing.
$(PERSONAL_DISK):
@mkdir -p $(@D)
$(DISKTOOL) format $@ 2048 8
@echo " That disk is yours. It is drive 1, and nothing in this makefile will write to"
@echo " it again - not clean, not a rebuild. Delete it by hand if you want a new one."
@echo " Starting the machine copies it to $(PERSONAL_DISK).1, keeping $(PERSONAL_BACKUPS) starts back."
# ---- And kept a few starts back ----
#
# Copied before every start, and KEPT SEVERAL DEEP rather than copied over one file.
#
# ONE BACKUP TAKEN AT EVERY START IS WORSE THAN NONE. The way a disk is lost is that
# something goes wrong - and the very next thing anybody does is start the machine again to
# see how bad it is, which is exactly when a single backup is overwritten by the wreckage.
# Three deep means the damage has to happen and then be started past three times before the
# copy that would have helped is gone.
#
# AND IT IS NOT GUARDED BY "does the disk still look all right", because that check cannot
# be written. The disk that went missing here was a perfectly valid and perfectly empty
# filesystem: the format had succeeded. Nothing about a disk says it has lost anything,
# which is the whole reason to keep the old ones rather than to judge the new one.
#
# Outside clean's reach, like the disk itself. A backup a rebuild deletes is not one.
personalBackup:
@if [ -f $(PERSONAL_DISK) ]; then \
n=$(PERSONAL_BACKUPS); \
while [ $$n -gt 1 ]; do \
p=$$((n - 1)); \
if [ -f $(PERSONAL_DISK).$$p ]; then cp -f $(PERSONAL_DISK).$$p $(PERSONAL_DISK).$$n; fi; \
n=$$p; \
done; \
cp -f $(PERSONAL_DISK) $(PERSONAL_DISK).1; \
fi
run-cosmos: $(COSMOS_DISK) $(PERSONAL_DISK) personalBackup
$(EMU_RUN) --disk $(COSMOS_DISK) --disk $(PERSONAL_DISK) --ram-disk $(SCRATCH_BLOCKS)
# The same disk with the system handed over directly instead, which is what a debugger does:
# memory is placed from outside and nothing on the disk is consulted about it. Useful when the
# thing being debugged is the boot chain itself, since it skips the boot chain.
run-cosmos-direct: $(COSMOS) $(COSMOS_DISK) $(PERSONAL_DISK) personalBackup
$(EMU_RUN) --disk $(COSMOS_DISK) --disk $(PERSONAL_DISK) --ram-disk $(SCRATCH_BLOCKS) $(COSMOS)
# ---- The same disk, on the machine with a screen ----
#
# Voyager rather than SplitBit, which is the only difference: same disk, same system, same
# programs, presented through a window instead of a terminal.
#
# IT DEPENDS ON THE DISK, and that matters more than it looks. What is on a disk is whatever
# was built when the disk was made, so a machine whose console has changed will happily boot
# an image full of programs written for the old one - and they will draw whatever the old way
# now means. Making the disk a dependency of running it is what stops that being a puzzle.
run-voyager: $(COSMOS_DISK) $(PERSONAL_DISK) personalBackup
$(VOY_RUN) --disk $(COSMOS_DISK) --disk $(PERSONAL_DISK) --ram-disk $(SCRATCH_BLOCKS)
run-voyager-direct: $(COSMOS) $(COSMOS_DISK) $(PERSONAL_DISK) personalBackup
$(VOY_RUN) --disk $(COSMOS_DISK) --disk $(PERSONAL_DISK) --ram-disk $(SCRATCH_BLOCKS) $(COSMOS)
# Pull in the dependency rules the assembler wrote with -M, so that touching a library
# reassembles every program that includes it.
-include $(PROG_DEPS)
# Phony targets
.PHONY: all clean install test bless sanitize strict personalBackup \
programs cosmos disk run-cosmos run-cosmos-direct run-voyager run-voyager-direct