Files
SplitBit-Emulator/Programs/makefile
T
AnachronautandClaude Opus 5 0852666e73 Mirror the source tree onto the system disk
A list of files in a makefile goes stale the moment somebody adds a program and forgets to
name it, and what they forgot is invisible until they go looking for it on the machine. So
SplitDisk gained a mirror command and the disk rule is one line: putting a file where the
others live is now the whole of putting it on the disk.

EVERY FILE GOES THROUGH put AND EVERY DIRECTORY THROUGH mkdir. That is the point of it -
mirror adds a walk and no filesystem code at all, so anything the format refuses here it
refuses everywhere, in the same words. What is new is the walk, and the walk is what the
six checks in Tests/disk.sh are about: that it goes all the way down, that it leaves dotfiles
and named directories behind, and that a name too long stops it.

REFUSED RATHER THAN SKIPPED, because a disk quietly missing a file is the exact failure a
mirror exists to prevent. Which meant four sources had to be renamed - a directory entry
holds 22 characters and they were 23, 23, 24 and 29:

  16bitSegmentedSieve.asm        -> 16bitSieve.asm
  16bitSegmentedSieveModern.asm  -> 16bitSieveModern.asm
  consoleInterruptTest.asm       -> consoleInterrupt.asm
  controllerWriteTest.asm        -> controllerWrite.asm

The test names in the manifest are unchanged, since those are identifiers and every recorded
result is filed under them. Only where the source lives has moved.

The entries are sorted before anything is written. readdir hands them back in whatever order
the host filesystem feels like, and a disk image that comes out different from one run to the
next is an image no test could compare against another.

The disk grew from one megabyte to four and from 192 directory entries to 1,024. The sources
are 2,850 blocks and the mirror filled the old directory on its first run, which is a thing
that should not need thinking about again.

The Tests fixture disk is deliberately NOT mirrored. It is a controlled fixture with known
contents, and the shipped disk is the one meant to be useful; they want different things.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-29 08:45:46 -04:00

243 lines
12 KiB
Makefile

# SplitBit Programs Makefile
# Anachronaut
#
# Builds every SplitBit program into build/, and keeps track of which libraries
# each one includes so that editing a library reassembles whatever depends on it.
#
# make Assemble everything.
# make clean Throw away build/.
# make run-hello Assemble and run one program.
ASM ?= ../Assembler
EMU ?= ../SplitBit
BUILD ?= build
# Libraries are included by bare name, so the assembler is told where to find them.
# CosmOS owns the filesystem library and the service names, so it is a place to look too.
INCLUDES = -I Libraries -I CosmOS/Source
# The programs worth building. Every one lives in a directory that says what kind it is:
# Examples/ is what you read to learn, Loader/ is the standalone loader CosmOS grew out of,
# CosmOS/ is the system. Files in Libraries/ are left out because they have no entry point
# of their own, and the ones in testPrograms/ are covered by 'make test' in the parent
# directory.
PROGRAMS = \
CosmOS/Source/cosmos.asm \
Examples/hello.asm \
Examples/printHello.asm \
Examples/inputTest.asm \
Examples/replCalculator.asm \
Examples/Fibonacci/8bitFibonacci.asm \
Examples/Fibonacci/16bitFibonacci.asm \
Examples/Fibonacci/32bitFibonacci.asm \
Examples/primeSieve/8bitSieve.asm \
Examples/primeSieve/16bitSegmentedSieve.asm \
Examples/primeSieve/16bitSegmentedSieveModern.asm \
Examples/gameOfLife/16x16Life.asm \
Examples/gameOfLife/16x16LifeModern.asm \
Loader/loader.asm \
Loader/loadable.asm
BINARIES = $(PROGRAMS:%.asm=$(BUILD)/%.bin)
DEPENDENCIES = $(BINARIES:.bin=.d)
all: $(BINARIES)
# -M writes out which source files went into the binary, in the form of a make rule.
$(BUILD)/%.bin: %.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
# Assemble and run a single program, as in 'make run-hello'.
#
# THE NAME IS THE PROGRAM'S, NOT ITS PATH. This used to be a pattern rule against
# $(BUILD)/%.bin, which worked while every program sat at the top of this directory and
# stopped working the moment they were filed into Examples/ - 'make run-hello' had nothing
# to match. Somebody trying the one command the header advertises should not be the way
# that is discovered, so the name is now looked up among the programs instead.
run-%:
@target=`echo $(BINARIES) | tr ' ' '\n' | grep -E "(^|/)$*\.bin$$" | head -1`; \
if [ -z "$$target" ]; then \
echo "There is no program called '$*'. What there is:"; \
echo $(PROGRAMS) | tr ' ' '\n' | sed 's|.*/||;s|\.asm$$||;s|^| |'; \
exit 1; \
fi; \
$(MAKE) --no-print-directory "$$target" && $(EMU) "$$target"
# ---- CosmOS ----
#
# make cosmos Assemble the system and everything it can load.
# make cosmos-disk ... and put the loadable programs on a disk image.
# make run-cosmos ... and boot the machine with that disk in the drive.
# make run-voyager ... and boot the machine that has a screen instead of a terminal.
#
# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
# loadable programs rather than as boot images. They are named .sbx to keep that
# difference visible: a .bin is something the machine boots, a .sbx is something a
# running system loads.
DISKTOOL ?= ../SplitDisk
COSMOS = $(BUILD)/CosmOS/Source/cosmos.bin
APPS = $(patsubst CosmOS/Apps/%.asm,$(BUILD)/CosmOS/Apps/%.sbx,$(wildcard CosmOS/Apps/*.asm))
COSMOS_DISK = $(BUILD)/cosmos.img
# ---- What starts the machine ----
#
# Stage two goes into a boot slot as RAW BYTES: stage one reads blocks into Program Memory
# and jumps to the first one, so a sixteen byte header would be sixteen bytes of nonsense
# executed first. Its Data Segment travels with it and it copies that down itself.
#
# Stage one is not here at all. It is the ROM, built into the emulator by the top level
# makefile from the same source, which is what makes it the one part of this that a disk
# cannot replace.
STAGE2 = $(BUILD)/Boot/stage2.raw
DEPENDENCIES += $(BUILD)/Boot/stage2.d
$(STAGE2): Boot/stage2.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(BUILD)/Boot/stage2.d -o $(BUILD)/Boot/stage2.sbx $<
tail -c +17 $(BUILD)/Boot/stage2.sbx > $@
DEPENDENCIES += $(APPS:.sbx=.d)
$(BUILD)/CosmOS/Apps/%.sbx: CosmOS/Apps/%.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
# The assembler that runs on the machine. It is not in Apps/ because it is not one file:
# it has a directory of its own, the way the C assembler does. Its own pieces are found
# beside it without being told, since an include is looked for next to the file that asked
# for it before anywhere else; only services.asm needs the include path.
NATIVE_ASM = $(BUILD)/CosmOS/Assembler/Asm.sbx
DEPENDENCIES += $(NATIVE_ASM:.sbx=.d)
$(NATIVE_ASM): CosmOS/Assembler/Asm.asm
@mkdir -p $(@D)
$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
# Made from scratch every time, so that what is on it is what is in Apps/ now and not
# also whatever used to be.
#
# TWENTY FOUR DIRECTORY BLOCKS, WHICH IS ONE HUNDRED AND NINETY TWO NAMES. It was eight,
# and that is sixty four, of which thirty nine were already spoken for. The two ceilings a
# disk has were nowhere near each other: at the average file on here, twenty six blocks,
# sixty four names run out with the disk forty one per cent full. Names were going to be
# gone long before space was.
#
# A directory block is 256 bytes and holds eight entries, so the difference costs sixteen
# blocks of four thousand and ninety six - three tenths of one per cent - to buy a hundred
# and twenty eight more names. The superblock has carried this number per disk since the
# format was written, so nothing but this line knows what it is.
$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) $(COSMOS) $(STAGE2) testPrograms/stringKeyword.asm \
$(wildcard CosmOS/Apps/*.asm) \
$(wildcard CosmOS/Source/*.asm) $(wildcard CosmOS/Assembler/*.asm)
@mkdir -p $(@D)
rm -f $@
@# A BOOT AREA, so that this is a disk the machine can start itself from rather than
@# one it has to be handed. Forty blocks a slot and two slots: stage two is about
@# eight thousand bytes, and the second slot is what makes replacing it survivable,
@# since raw blocks have no name and so nothing to rename.
@# ---- Room for the whole source tree ----
@#
@# Sixteen thousand blocks is four megabytes, which is absurd for a machine with 128K
@# of memory and exactly right for a disk: the sources alone are 2,850 blocks and the
@# point of mirroring them is that nobody has to think about it again when they add
@# one. A hundred and twenty-eight directory blocks is 1,024 entries against the 149
@# the tree has now, for the same reason - it was 24, which is 192, and the mirror
@# filled it on its first run.
$(DISKTOOL) format $@ 16384 128 40
$(DISKTOOL) boot $@ $(STAGE2) 0
@# THREE DIRECTORIES, WHICH IS WHAT A CLEAN INSTALL LOOKS LIKE: what you run, what you
@# assemble, and what those include. It was thirty nine files in one list with
@# cosmos.asm sitting between fileStream.asm and sbfs.asm.
@#
@# The split is by ROLE rather than by which directory the host keeps them in. /Source
@# holds the things you name to the assembler and /Lib the things they pull in, which is
@# a distinction the host makes with -I and the machine now makes with a search path of
@# its own: an include is looked for beside you and then in /Lib. Without that, every
@# source that calls a service would have to sit in the same directory as services.asm
@# and there would be nothing to organise.
$(DISKTOOL) mkdir $@ /Apps
$(DISKTOOL) mkdir $@ /Source
$(DISKTOOL) mkdir $@ /Lib
$(DISKTOOL) mkdir $@ /System
$(DISKTOOL) mkdir $@ /System/Boot
@# The system itself, as a file, which is the whole of what boot.cfg chooses between.
@# No boot.cfg is written: stage two falls back to this name when there is none, and a
@# clean install having nothing to configure is the right default.
$(DISKTOOL) put $@ $(COSMOS) /System/Boot/cosmos.bin
@# What you run. /Apps is the second place the shell looks when a word it does not know
@# turns out to be a program, so anything in here starts by name from anywhere.
@for app in $(APPS); do \
$(DISKTOOL) put $@ $$app /Apps/`basename $$app` >/dev/null || exit 1; done
$(DISKTOOL) put $@ $(NATIVE_ASM) /Apps/Asm.sbx
@# ---- What you assemble: all of it ----
@#
@# MIRRORED RATHER THAN LISTED. A list in a makefile goes stale the moment somebody
@# adds a program and forgets to name it here, and what they forgot is invisible until
@# they go looking for it on the machine. Now putting a file where the others live is
@# the whole of putting it on the disk.
@#
@# That matters most for the things nobody thought worth building an .sbx of. A demo
@# that is not interesting enough to ship as a binary is still worth having the source
@# of, because somebody curious can assemble it on the machine itself:
@#
@# > cd /Source/Examples
@# /Source/Examples> Asm colours.asm
@#
@# build is left behind, because what a project builds is not what it wrote. Anything
@# with a name longer than a directory entry holds is refused rather than skipped: a
@# disk quietly missing a file is the failure a mirror exists to prevent.
$(DISKTOOL) mirror $@ . /Source build
@for f in CosmOS/Source/console.asm CosmOS/Source/fileStream.asm \
CosmOS/Source/sbfs.asm CosmOS/Source/services.asm CosmOS/Source/text.asm \
CosmOS/Source/config.asm \
CosmOS/Assembler/classify.asm CosmOS/Assembler/labels.asm \
CosmOS/Assembler/numbers.asm CosmOS/Assembler/scratch.asm \
CosmOS/Assembler/source.asm CosmOS/Assembler/table.asm \
CosmOS/Assembler/token.asm CosmOS/Assembler/vectors.asm; do \
$(DISKTOOL) put $@ $$f /Lib/`basename $$f` >/dev/null || exit 1; done
# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
# there before, or none at all, and then the disk is booted with a system that does not
# match the programs on it.
cosmos-disk: $(COSMOS) $(COSMOS_DISK)
# THE MACHINE STARTS ITSELF. No image is named, so the emulator shadows its ROM into
# Program Memory and that reads the disk for everything else - a boot slot, then a loader,
# then whatever /System/Boot/boot.cfg names, or cosmos.bin when it names nothing.
run-cosmos: $(COSMOS_DISK)
$(EMU) --disk $(COSMOS_DISK)
# The same disk with the system handed over directly instead, which is what a debugger
# does: memory is placed from outside and nothing on the disk is consulted about it. Useful
# when the thing being debugged is the boot chain itself, since it skips the boot chain.
run-cosmos-direct: $(COSMOS) $(COSMOS_DISK)
$(EMU) --disk $(COSMOS_DISK) $(COSMOS)
# ---- The same disk, on the machine with a screen ----
#
# Voyager rather than SplitBit, which is the only difference: same disk, same system, same
# programs, presented through a window instead of a terminal.
#
# IT DEPENDS ON THE DISK, and that matters more than it looks. What is on a disk is whatever
# was built when the disk was made, so a machine whose console has changed will happily boot
# an image full of programs written for the old one - and they will draw whatever the old
# way now means. Making the disk a dependency of running it is what stops that being a
# puzzle.
run-voyager: $(COSMOS_DISK)
../Voyager --disk $(COSMOS_DISK)
run-voyager-direct: $(COSMOS) $(COSMOS_DISK)
../Voyager --disk $(COSMOS_DISK) $(COSMOS)
clean:
rm -rf $(BUILD)
# Pull in the dependency rules written by -M above, so that touching a library
# reassembles every program that includes it.
-include $(DEPENDENCIES)
.PHONY: all clean cosmos cosmos-disk run-cosmos run-cosmos-direct run-voyager run-voyager-direct