osFileRead hands over a whole file, which settles anything under 64K and settles nothing above it. CosmOS's own source is above it - the sources together are 104K against 64K of Data Memory - so a machine that is going to assemble itself needs another way to ask. osFileInfo (0d26) says how many blocks a file occupies. osFileBlock (0d27) hands over one of them and says how many of its bytes belong to the file. Between them a program reads a file of any size through a buffer of 256. Blocks rather than bytes from osFileInfo is forced, not chosen: a file on a sixteen megabyte disk is up to twenty four bits long and a pointer holds sixteen. osFileBlock's count answers in DP3 for the same kind of reason - a whole block is 256 bytes, which does not fit in a register, and a count that reported it as zero would make every reader special-case the end. Nothing is kept open. Every call names the file, so there is no handle to leak and nothing left behind by a program that stops halfway. Taken at its word that means searching the directory once per block, so the system remembers where the last file it was asked about lives; every path that can change what a name means calls fileForget, including the shell's own delete and rename, which do not go through the services. Correctness never depends on the cache - a cache thrown away is indistinguishable from one never filled. Measured on a 329 block file: 7% of the run saved when the file is the first directory entry, 11% when it is the sixteenth. These two say WHY when the answer is no, which the others do not. Elsewhere the only useful response to a failure is to give up, so one value suffices. These are asked questions, and running off the end is how a reader learns it has finished, so it gets an answer of its own: 1 no disk, 2 no such file, 3 past the end, 4 the disk refused. Apps/Stream.asm reads an 84,000 byte file through 256 bytes. The check that matters is the second one: a small file read BOTH ways - whole with osFileRead and streamed - with the two checksums compared, so streaming is measured against the path already known to work rather than against a number someone wrote down. The checksum is Fletcher's rather than a sum, because a sum is the same whatever order the bytes arrived in and the order is exactly what streaming has to get right. Both checksums were also confirmed against the same arithmetic run on the host. The rest of the test is the cache: two files read alternately catch a memory that missed the name changing, and a rename catches one that missed the file moving - and that one would otherwise pass, since the blocks are still there holding the same bytes. The test file is generated rather than taken from the repository. The CosmOS sources would be a truer picture and would move the recorded checksum every time a line of CosmOS was edited, putting a real difference in a crowd of meaningless ones - the same trap the cycle counts used to set. cosmosBreak's recorded output moves by two bytes in two pointers: SbfsIndex added two bytes to the filesystem's data and Break prints the system addresses the registers happened to hold. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
97 lines
5.6 KiB
NASM
97 lines
5.6 KiB
NASM
; The services the system offers, named and numbered.
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;
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; Both sides include this. The system follows it with handlers for the ones it implements.
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; A program that only calls them includes this and nothing else, and can then say them by
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; name, because a line with a name and nothing after it declares what a vector is called
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; and what number it has without claiming to implement it.
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;
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; THE NUMBERS ARE WRITTEN DOWN HERE, and that is the only place they are written. They
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; used to be decided by the order of the lines, which worked and was quietly fragile: a
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; service inserted in the middle renumbered everything after it, and a program already
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; assembled against the old numbers would go on calling the number rather than the name.
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; Worse, the numbers a program got for its OWN traps moved depending on whether it had
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; included this file, and a program that had not was given 16 - which is osPrintString.
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;
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; So these are pinned. They come from the range set aside for numbers that two separately
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; assembled programs have to agree about; everything a program names for itself is drawn
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; from higher up and cannot collide with these however it is built. Adding a service takes
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; the next free number here and disturbs nothing.
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;
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; Written by Anachronaut
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#Vectors
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osPrintString 0d16 ; DP0 names a string. Prints it.
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osReadLine 0d17 ; DP0 names somewhere to put a line read from the console.
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osExit 0d18 ; Give the machine back to the system.
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osArgument 0d19 ; DP0 names somewhere to put the rest of the run command.
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; ---- What the system does with the disk on a program's behalf ----
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;
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; A loaded program that wanted a file used to include the whole filesystem, which is two
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; and a half kilobytes of it carrying a private copy of code the system already has
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; running. These are that code, reachable.
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;
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; NOTHING HERE MOUNTS ANYTHING. The system mounted the disk before it read the prompt, and
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; there is one disk with one buffer registered as one bank; a program mounting it again was
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; only ever an artefact of having its own copy of the library.
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;
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; Sizes are in bytes and fit the registers exactly. A file that can be read into Data
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; Memory is under 64K by definition, so its length is sixteen bits: coming back it is DP3,
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; going out it is A and B together, and neither direction needs a record in memory that
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; both sides have to agree on the shape of.
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osFileRead 0d20 ; DP0 names it, DP1 says where. Q is zero if it read, DP3 is how many bytes.
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osFileSave 0d21 ; DP0 names it, DP1 is the bytes, A and B are how many. Q is zero if it saved.
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osFileDelete 0d22 ; DP0 names it. Q is zero if it went.
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osFileRename 0d23 ; DP0 is the name it has, DP1 the name it should have. Q is zero if it moved.
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; ---- Reading a file that will not fit ----
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;
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; osFileRead answers with a whole file in Data Memory, which settles it for anything under
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; 64K and settles nothing above. These two are the other way of asking: how big is it, and
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; then give me one block of it at a time. Nothing is kept between the calls but the number
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; of the block wanted, so there is no handle to open, none to close, and nothing left
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; behind by a program that stops in the middle. The system remembers where the last file it
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; was asked about lives, so asking for four hundred blocks of one file costs one search of
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; the directory rather than four hundred; that is a speed, not a promise, and a caller
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; never has to know about it.
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;
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; THESE TWO SAY WHY WHEN THE ANSWER IS NO, which the others do not. Everywhere else the
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; only useful thing to do about a failure is to give up, so one value is enough. These
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; exist to be asked questions with - is it there, is there any more of it - and the
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; difference between "no disk", "no such file" and "that was the last block" is the answer
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; rather than an excuse.
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;
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; 1 there is no disk
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; 2 there is no file of that name
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; 3 that block is past the end of the file (osFileBlock only)
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; 4 the disk would not read it (osFileBlock only)
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osFileInfo 0d26 ; DP0 names it. Q is zero if it is there, DP3 is how many blocks.
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osFileBlock 0d27 ; DP0 names it, DP1 says where, A and B are which block from zero.
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; Q is zero if it read, DP3 is how many of its bytes are the file's:
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; a whole 0d256 except in a last block that is short. That count is
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; why DP3 answers and not a register - 0d256 does not fit in a byte,
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; and a count that lied about a full block would make every reader
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; treat the end of a file as a special case.
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; ---- And with the console ----
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;
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; printString is already up there. This is the other half of what a program prints: a
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; number, in decimal, without leading zeroes. A and B together, so one service covers both
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; a line number and a byte count and there is no need for two.
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osPrintNumber 0d24
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; ---- Stopping to look ----
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;
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; A breakpoint. Put SWI osBreak anywhere in a program and the system shows every register as
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; the program had them, waits for a key, and carries on.
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;
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; NOTHING IS OVERWRITTEN, which is what makes this simple. A breakpoint that replaced an
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; instruction would have to put it back to continue, and putting it back disarms the
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; breakpoint - so firing twice would need the instruction to be stepped over and the
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; breakpoint replaced behind it, and this machine has no way to step one instruction. An SWI
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; costs two bytes of the program and fires for ever, because there was never anything to
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; restore. The price is that it is part of the program: a build with breakpoints in it has
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; different addresses from one without.
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osBreak 0d25
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