Zooming out drew fifty rows DOWN from the world's origin, which put exactly the same sky on the screen as before with twice as much moon under it. Measured: 47 per cent rock zoomed in and 71 per cent zoomed out. A zoom that shows you more of the thing you cannot fly through is not worth a button. The eighty column screen is fifty rows and the flyable band is thirty - the ceiling is eight rows above the origin and the deepest valley is twenty two below it - so the twenty rows a zoom buys have to go somewhere. They go above. The wide view starts twenty four rows over the origin, the ground sits near the bottom, and the whole band is on the screen: 23 per cent rock instead of 71. Which needed three things. The moon is drawn from row minus twenty four rather than from nought, because rows above the origin are sky by definition and because whatever the shell left in them is otherwise still there. The row origin comes out of the view block like every other screen number. And the lander's own Y moves with the view, which meant making toPixels' answer SIGNED at last: it masks to twelve bits, so a lander above the origin came back as a large positive number rather than a small negative one - harmless while such a lander was off the picture either way, and wrong the moment the view moved up to include it. That is the point of the button. A lander at the ceiling is off the top of a forty column screen, which is where the orbit lives and why the altitude bar had to exist; zoomed out it is at row 149 and you can watch the whole orbit. Four checks, and the proportion is deliberately not on its own: measured alone it passes for a moon floating over a void, because pointing the view back at the origin leaves the rows under the terrain simply never drawn, and black counts as sky. Both breaks that matter went straight through it. What catches them is that the ground has to reach the bottom of the screen and the sky has to be empty - the latter only on a shell scrolled a hundred and eighteen lines deep, since that is what it takes to get anything into the rows the wide view moves into. The tap fixture also moved to frame 100. Fifty rows of moon take longer to draw than twenty five, and a six frame tap at frame thirty now lands before the program is reading a controller at all, which reads exactly like a button that has stopped working.
47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
CosmOS
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> Say before Flip
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it says: before Flip
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finished
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> Flip
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A screen is drawn where you cannot see it. A key shows it, another comes back.
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finished
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> Say after Flip
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it says: after Flip
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finished
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> dir
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greet.sbx 211
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hello.sbx 53
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Life.sbx 1396
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Snake.sbx 2164
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Keys.sbx 664
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Say.sbx 156
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Break.sbx 149
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Grid.sbx 571
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Press.sbx 872
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Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 5365
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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blocks.script 343
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loops.script 272
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tune.sbx 306
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notes.txt 21
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Apps <dir>
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hi.script 121
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bad.script 45
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plain.script 24
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cross.script 280
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nonl.script 38
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outer.script 376
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inner.script 44
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loop.script 35
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29 files, 1 directory
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> exit
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halted
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Execution halted.
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[exit 0]
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