Files
SplitBit-Emulator/Programs/CosmOS/Source/sbfs.asm
T
AnachronautandClaude Opus 5 36a1b07b5b D2: the machine walks a path
sbfsFind takes a path where it used to take a name: names with '/' between
them, walked from the root, with '.' and '..'. Each name is looked for among
the entries whose parent is where the walk has got to. A bare name is a path of
one name, so everything written before directories existed still works and
still costs one walk of the directory.

sbfsMount takes either version. On a version one disk every entry has zeroes
where a parent goes and the walk starts at zero, so the comparison always
agrees - which is how a flat disk reads correctly here with nothing done to it.

PROGRAMS DID NOT HAVE TO BE TAUGHT ANY OF THIS. Resolution sits inside
sbfsFind, below the services, so every osFile call keeps its signature and a
path is simply a longer name. Type, More, Edit and the assembler gained
subdirectories without a line changing in any of them.

Four things this turned up, none of which was the path walk:

load copied the path into a buffer sized for a NAME, so anything over 22
characters was cut short - and cut short into a path that often still resolved.
"/Apps/Deep/../../Apps/Say.sbx" became "/Apps/Deep/../../Apps/" and reported
that the program was a directory. That is the whole of what looked like a bug
in '..', and it cost most of the time here.

load on a directory SUCCEEDED. A directory has no blocks, so reading it reads
nothing and leaves the staging area holding whatever was staged last - which,
if that was a program, still says SBEX and still has a working entry address.
It handed back the program before it. Refused outright now.

delete and rename on a directory are refused, and save refuses one up front
rather than failing at the rename and leaving a temporary behind. Deleting a
directory frees an entry index, and a parent IS an index, so the next file
created would take it and inherit the children.

create writes the parent rather than leaving it zero by luck. It would be zero
- delete wipes all thirty two bytes and a fresh entry never had any - but that
is a fact about two other routines, and a file appearing inside a directory it
was never put in is not a failure anybody would think to look for.

dir marks directories and counts them apart from files, because at this point
it was calling them files of no bytes.

Two hazards written down in the design note turned out not to be real, and both
were checked rather than argued about:

The lookup cache holding 22 bytes of a longer path cannot hand back the wrong
file - textSame wants both strings to end in the same place, so a cut down
entry misses. It can never HIT either, though, so every path longer than a name
went to the disk every time; it holds a whole path now.

The allocator stepping over directories changes nothing any test can see. A
directory has no start as well as no blocks, so its bounds are nought to nought
and no candidate begins before it ends. The four instructions stay, with a
comment saying they are not load bearing today and why they are there anyway.

makedisks.sh resolves its build path before it cds. Given a relative one it
carried on and quietly built disks missing some of their files, which is how
the tree fixture lost a file and sent me looking for a bug in '..'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-24 19:08:26 -04:00

1850 lines
42 KiB
NASM

; sbfs.asm
; Reading the SplitBit Filesystem.
;
; This belongs to CosmOS, which is the thing that needs it. Programs outside CosmOS may
; include it, and the test programs do, but when CosmOS becomes a repository of its own
; this file goes with it and anything left behind takes a copy.
;
; The other implementation of this format is SplitDisk on the host. Nothing is shared
; between them but the written specification, so anything that changes here has to change
; there in the same breath.
;
; The disk's buffer is registered as bank 3, and every block read lands there and is then
; blitted where it is wanted. The CPU never touches the buffer directly, because nothing
; can: memory a device brings is reachable only through the controller.
;
; Written by Anachronaut
#Program
; Registers the disk's buffer, reads the superblock, and checks that the disk really is
; one of ours. Q is zero if the disk is ready to be read.
sbfsMount:
INIA 0d3
OUTA 0xE3
INIA 0x20
OUTA 0xE2
INIA 0x03
OUTA 0xE8 ; RegisterBank: bank 3 is the disk's buffer.
SETD.0 SbfsBlock
RSTA
STA.0
INCD.0
STA.0 ; Block 0, the superblock.
CALL sbfsReadBlock
BRQ sbfsMountRead
RET ; The read failed, and Q says so.
sbfsMountRead:
SETD.1 SbfsBuffer
CALL sbfsBufferOut
; "SBFS", or this is not a disk of ours. A blank image is all zeroes, so without this
; an unformatted disk would look like a formatted one with no files on it.
SETD.0 SbfsBuffer
SETD.2 SbfsMagic
INIA 0d4
SETD.1 SbfsCount
STA.1
sbfsMagicLoop:
CALL sbfsSameByte
BRQ sbfsMagicSame
RET ; Q is the difference, which is not zero.
sbfsMagicSame:
INCD.0
INCD.2
LDA.1
DECA
STA.1
BNA sbfsMagicLoop
sbfsMagicDone:
; The version has to be one we understand, and there are two of them.
;
; Version one is flat: every file is in the root because there is nowhere else. Version
; two gives each entry a parent, and writes it as the entry's index PLUS ONE - so the
; zeroes a version one disk has in those bytes read as "in the root", which is exactly
; where all of its files are. A version one disk needs nothing done to it to be read
; here, and that is why both numbers are taken rather than one being converted.
SETD.0 SbfsBuffer
DPUP.0 0d04
LDA.0
INIB 0d1
XOR
BRQ sbfsGeometry
SETD.0 SbfsBuffer
DPUP.0 0d04
LDA.0
INIB 0d2
XOR
BRQ sbfsGeometry
RET ; A version we do not know.
sbfsGeometry:
; Where the directory is and how big it is. The superblock carries both so that disks
; of different sizes can have different directories without a new format.
SETD.0 SbfsBuffer
DPUP.0 0d08
SETD.1 SbfsDirStart
CALL sbfsCopyWord
SETD.0 SbfsBuffer
DPUP.0 0d10
SETD.1 SbfsDirBlocks
CALL sbfsCopyWord
SETD.0 SbfsBuffer
DPUP.0 0d06
SETD.1 SbfsDiskBlocks
CALL sbfsCopyWord
RSTA
RSTB
CCF
ADD ; Q is zero: mounted.
RET
; ---- Finding something by path ----
;
; DP0 points at a path ending in a zero byte: names with '/' between them, walked from the
; root. Q is zero if it was found, and then SbfsFileStart, SbfsFileBlocks and SbfsFileTail
; describe it, SbfsFoundFlags says what kind of thing it is, and DP3 is left on the entry
; with SbfsBlock on the directory block it came out of - which is what deleting and
; renaming need in order to change it and put it back.
;
; A BARE NAME IS A PATH OF ONE NAME, so everything written before there were directories
; still works and still costs one walk of the directory.
;
; Each name is looked for among the entries whose parent is where the walk has got to.
; There is no list of children anywhere: being a child is a fact written in the child, so
; finding them means looking at all of them. That is the same walk the flat version did
; with one more thing compared, which is why a flat disk costs what it always did - and on
; a version one disk every entry says "the root", so the comparison is free and true.
sbfsFind:
SETD.1 SbfsPathAt
STD.0.1
; The walk starts at the root, which is zero: a parent is an entry index PLUS ONE, and
; the root is not an entry.
SETD.0 SbfsAt
RSTA
STA.0
INCD.0
STA.0
; Nothing described yet. An empty path comes back as missing, which is right: the root
; is not a file.
RSTA
SETD.0 SbfsFieldsValid
STA.0
sbfsFindName:
CALL sbfsPathNext
SETD.0 SbfsPathState
LDA.0
BRA sbfsFindGotName
INIB 0d1
CCF
SUB
BRQ sbfsFindEnd ; The path ran out.
BRI sbfsFindMissing ; A name longer than a name can be, so nothing is called it.
sbfsFindGotName:
; "." and ".." belong to the filesystem and are answered here rather than looked for.
; Nothing on a disk is ever called either of them, so this takes nothing away.
SETD.0 SbfsWanted
LDA.0
INIB 0x2E
CCF
SUB
BNQ sbfsFindLook
INCD.0
LDA.0
BRA sbfsFindName ; "." on its own is where the walk already is.
INIB 0x2E
CCF
SUB
BNQ sbfsFindLook
INCD.0
LDA.0
BRA sbfsFindUp ; ".." on its own goes back the way it came.
sbfsFindLook:
; Only a directory can be looked inside. Where the walk is now was put there by the last
; scan, so what kind of thing it is has already been read out of its entry.
SETD.0 SbfsAt
LDA.0
INCD.0
LDB.0
OR
BRQ sbfsFindScan ; At the root, which can always be looked inside.
SETD.0 SbfsFoundFlags
LDA.0
INIB 0x02
AND
BRQ sbfsFindMissing ; Not a directory, so there is nothing inside it.
sbfsFindScan:
CALL sbfsScanFor
BNQ sbfsFindMissing
BRI sbfsFindName
sbfsFindUp:
; ".." from the root is the root. Every filesystem answers this way, and it is the only
; answer that cannot walk off the top of the disk.
SETD.0 SbfsAt
LDA.0
INCD.0
LDB.0
OR
BRQ sbfsFindName
; Where the walk is, as an index rather than as a parent.
SETD.0 SbfsAt
SETD.1 SbfsTarget
CALL sbfsCopyWord
SETD.0 SbfsTarget
CALL sbfsBackWord
CALL sbfsAtIndex
BNQ sbfsFindMissing ; The disk would not read.
SETD.0 SbfsUpParent
SETD.1 SbfsAt
CALL sbfsCopyWord
; What it landed on is a directory, because a parent always is. What describes it, on
; the other hand, is the entry it came FROM - so that is marked as not to be believed,
; and loaded properly if the path stops here.
INIA 0x02
SETD.0 SbfsFoundFlags
STA.0
RSTA
SETD.0 SbfsFieldsValid
STA.0
BRI sbfsFindName
sbfsFindEnd:
; Did the walk get anywhere at all? The root is not a file.
SETD.0 SbfsAt
LDA.0
INCD.0
LDB.0
OR
BRQ sbfsFindMissing
SETD.0 SbfsFieldsValid
LDA.0
BNA sbfsFindGood
; The path ended on a "..", so what describes the entry is one place out of date.
SETD.0 SbfsAt
SETD.1 SbfsTarget
CALL sbfsCopyWord
SETD.0 SbfsTarget
CALL sbfsBackWord
CALL sbfsAtIndex
BNQ sbfsFindMissing
sbfsFindGood:
RSTA
RSTB
CCF
ADD ; Q is zero: found.
RET
sbfsFindMissing:
; Nothing of that name. Q has to be something other than zero to say so.
RSTA
INIB 0d1
CCF
ADD
RET
; ---- Taking a path apart ----
;
; Copies the next name out of the path into SbfsWanted, padded with zeroes to twenty two
; the way an entry holds one, and moves SbfsPathAt past it.
;
; SbfsPathState says what happened: zero for a name, one for the end of the path, two for
; a name longer than a name can be. THE LAST IS REFUSED RATHER THAN CUT SHORT, because a
; name cut to twenty two characters is a different name, and might well be some other
; file's.
;
; Separators are skipped rather than counted, so "/Apps/", "Apps" and "//Apps" all walk
; the same way and a trailing one simply ends the path.
sbfsPathNext:
RSTA
SETD.0 SbfsPathState
STA.0
SETD.0 SbfsPathAt
LDD.1.0
sbfsPathSkip:
LDA.1
BRA sbfsPathEnd
INIB 0x2F
CCF
SUB
BNQ sbfsPathName
INCD.1
BRI sbfsPathSkip
sbfsPathEnd:
INIA 0d1
SETD.0 SbfsPathState
STA.0
BRI sbfsPathSave
sbfsPathName:
SETD.2 SbfsWanted
INIA 0d22
SETD.0 SbfsPathLeft
STA.0
sbfsPathCopy:
LDA.1
BRA sbfsPathPad ; The path ended, so the name ended with it.
INIB 0x2F
CCF
SUB
BRQ sbfsPathPad ; A separator ends the name.
SETD.0 SbfsPathLeft
LDA.0
BRA sbfsPathTooLong ; Twenty two already, and there is still more of it.
DECA
STA.0
LDA.1
STA.2
INCD.1
INCD.2
BRI sbfsPathCopy
sbfsPathPad:
; Zeroes out to the twenty two, so that comparing the whole field compares the name.
SETD.0 SbfsPathLeft
LDA.0
BRA sbfsPathSave
sbfsPathPadLoop:
RSTA
STA.2
INCD.2
SETD.0 SbfsPathLeft
LDA.0
DECA
STA.0
BNA sbfsPathPadLoop
sbfsPathSave:
SETD.0 SbfsPathAt
STD.1.0
RET
sbfsPathTooLong:
INIA 0d2
SETD.0 SbfsPathState
STA.0
RET
; ---- Looking in one directory ----
;
; Looks for the name in SbfsWanted among the entries whose parent is SbfsAt. Q is zero if
; it is there, and then the walk moves onto it and everything that describes it is read
; out of its entry. DP3 is left on that entry.
sbfsScanFor:
SETD.0 SbfsDirStart
SETD.1 SbfsBlock
CALL sbfsCopyWord
SETD.0 SbfsDirBlocks
INCD.0
LDA.0
SETD.1 SbfsLeft
STA.1 ; Only the low byte: a directory of 256 blocks is 2048 entries.
; Entries are COUNTED rather than worked out from where they sit. An index becomes a
; block and an offset by dividing by eight, and this machine has no divide; counting
; costs one step per entry through a walk that was happening anyway.
SETD.0 SbfsScanIndex
RSTA
STA.0
INCD.0
STA.0
sbfsScanBlock:
CALL sbfsReadBlock
BRQ sbfsScanLoaded
RET ; The read failed.
sbfsScanLoaded:
SETD.1 SbfsBuffer
CALL sbfsBufferOut
; Eight entries to a block, thirty two bytes each.
SETD.2 SbfsBuffer
INIA 0d8
SETD.1 SbfsCount
STA.1
sbfsScanEntry:
LDA.2
INIB 0x01
AND
BRQ sbfsScanNext ; The in use bit is down, so this entry is free.
CALL sbfsMatchParent
BNQ sbfsScanNext ; It lives somewhere else.
CALL sbfsMatchEntry
BRQ sbfsScanFound
sbfsScanNext:
SETD.0 SbfsScanIndex
CALL sbfsStepWord
DPUP.2 0d32
LDA.1
DECA
STA.1
BNA sbfsScanEntry
sbfsScanNextBlock:
SETD.0 SbfsBlock
CALL sbfsStepWord
SETD.1 SbfsLeft
LDA.1
DECA
STA.1
BRA sbfsScanMissing
BRI sbfsScanBlock
sbfsScanMissing:
RSTA
INIB 0d1
CCF
ADD
RET
sbfsScanFound:
; DP2 is on the entry. Keep it in DP3 while the pieces are taken out of it: DP3 is the
; pointer a CALL does not put back, so it is the only one that survives a subroutine.
PSHD.2
POPD.3
CALL sbfsTakeEntry
; The walk moves onto what it found, written the way a parent is written.
SETD.0 SbfsScanIndex
SETD.1 SbfsAt
CALL sbfsCopyWord
SETD.0 SbfsAt
CALL sbfsStepWord
RSTA
RSTB
CCF
ADD ; Q is zero: found.
RET
; DP2 is on an entry. Q is zero if it lives in the directory the walk is looking in.
;
; On a version one disk these two bytes are zero in every entry, and the walk starts at
; zero, so this always agrees - which is exactly how a flat disk reads correctly here
; without anything having been done to it.
sbfsMatchParent:
PSHD.2
POPD.0
DPUP.0 0d28
SETD.2 SbfsAt
CALL sbfsSameByte
BNQ sbfsMatchParentDone
INCD.0
INCD.2
CALL sbfsSameByte
sbfsMatchParentDone:
RET
; ---- Going back up ----
;
; Walks the directory to the entry SbfsTarget names and takes it apart, SbfsUpParent
; included. Q is zero if it got there.
;
; WALKING TO AN INDEX RATHER THAN WORKING OUT WHERE IT SITS. An index becomes a block and
; an offset by dividing by eight, and this machine has no divide. The walk costs a few
; block reads and no arithmetic at all, and only ".." ever needs it.
sbfsAtIndex:
SETD.0 SbfsDirStart
SETD.1 SbfsBlock
CALL sbfsCopyWord
SETD.0 SbfsDirBlocks
INCD.0
LDA.0
SETD.1 SbfsLeft
STA.1
SETD.0 SbfsScanIndex
RSTA
STA.0
INCD.0
STA.0
sbfsAtBlock:
CALL sbfsReadBlock
BRQ sbfsAtLoaded
RET ; The read failed.
sbfsAtLoaded:
SETD.1 SbfsBuffer
CALL sbfsBufferOut
SETD.2 SbfsBuffer
INIA 0d8
SETD.1 SbfsCount
STA.1
sbfsAtEntry:
; Where the entry is has to be put down for the length of the comparison, because
; comparing two numbers wants DP2 for one of them.
PSHD.2
SETD.0 SbfsScanIndex
SETD.2 SbfsTarget
CALL sbfsCompareWord
POPD.2
BRQ sbfsAtFound
SETD.0 SbfsScanIndex
CALL sbfsStepWord
DPUP.2 0d32
LDA.1
DECA
STA.1
BNA sbfsAtEntry
SETD.0 SbfsBlock
CALL sbfsStepWord
SETD.1 SbfsLeft
LDA.1
DECA
STA.1
BRA sbfsAtMissing
BRI sbfsAtBlock
sbfsAtMissing:
RSTA
INIB 0d1
CCF
ADD
RET
sbfsAtFound:
PSHD.2
POPD.3
CALL sbfsTakeEntry
RSTA
RSTB
CCF
ADD
RET
; DP3 is on an entry. Takes it apart into everything that describes what was found.
;
; Written once and called from both the scan and the walk to an index, because two copies
; of "which byte means what" is the kind of thing that stays right until one of them is
; changed.
sbfsTakeEntry:
LDA.3
SETD.0 SbfsFoundFlags
STA.0
PSHD.3
POPD.0
INCD.0
SETD.1 SbfsFileStart
CALL sbfsCopyWord
PSHD.3
POPD.0
DPUP.0 0d03
SETD.1 SbfsFileBlocks
CALL sbfsCopyWord
PSHD.3
POPD.0
DPUP.0 0d05
LDA.0
SETD.1 SbfsFileTail
STA.1
PSHD.3
POPD.0
DPUP.0 0d28
SETD.1 SbfsUpParent
CALL sbfsCopyWord
INIA 0x01
SETD.0 SbfsFieldsValid
STA.0
RET
; Takes one from the two byte number at DP0, the other way round from sbfsStepWord.
sbfsBackWord:
INCD.0
LDA.0
DECA
STA.0
BNC sbfsBackDone ; It did not borrow, so the high byte is untouched.
DECD.0
LDA.0
DECA
STA.0
sbfsBackDone:
RET
; ---- Walking the directory ----
;
; sbfsFind answers a question about one name. Listing what is on a disk is a different
; job: it needs the directory walked rather than searched. sbfsFirst starts a walk and
; sbfsNext steps it, and each of them stops on an entry that is in use, skipping the free
; ones on the way past.
;
; Q is zero while there is an entry to look at. When it is, SbfsName holds the name with
; a zero byte after it, and SbfsFileStart, SbfsFileBlocks and SbfsFileTail describe the
; file exactly the way sbfsFind leaves them. Q is something else when the directory is
; finished, and also when a block could not be read, which are the same answer to the
; question "is there another one" and different answers to "why not".
;
; A walk keeps a directory block in SbfsBuffer between calls, so anything else that goes
; to the disk in the middle of one ends it. Take what is wanted out of an entry before
; asking the disk for anything else.
sbfsFirst:
SETD.0 SbfsDirStart
SETD.1 SbfsWalkBlock
CALL sbfsCopyWord
SETD.0 SbfsDirBlocks
INCD.0
LDA.0
SETD.1 SbfsWalkLeft
STA.1 ; Only the low byte, the same as sbfsFind.
; Nothing is loaded yet. Saying the block in hand is empty makes the scan fetch the
; first one, so there is one way into a block rather than two.
RSTA
SETD.0 SbfsWalkCount
STA.0
BRI sbfsWalkScan
sbfsNext:
; The pointer and the count were stepped when the last entry was handed out, so there
; is nothing to do here but carry on looking.
BRI sbfsWalkScan
sbfsWalkScan:
; Anything left in the block in hand?
SETD.0 SbfsWalkCount
LDA.0
BNA sbfsWalkEntry
; No. Take the next directory block, if the directory has one.
SETD.0 SbfsWalkLeft
LDA.0
BRA sbfsWalkEnd
DECA
STA.0
SETD.0 SbfsWalkBlock
SETD.1 SbfsBlock
CALL sbfsCopyWord
CALL sbfsReadBlock
BRQ sbfsWalkLoaded
RET ; The read failed, and Q says so.
sbfsWalkLoaded:
SETD.1 SbfsBuffer
CALL sbfsBufferOut
; That one is in hand now, so the walk's block number moves on to the following one.
SETD.0 SbfsWalkBlock
CALL sbfsStepWord
; Eight entries to a block, starting at the top of the buffer.
SETD.0 SbfsBuffer
SETD.1 SbfsWalkPointer
STD.0.1
INIA 0d8
SETD.0 SbfsWalkCount
STA.0
BRI sbfsWalkScan
sbfsWalkEntry:
; Where this entry is. Kept in memory rather than in DP3, so that a walk does not
; quietly take the one pointer a caller can carry things across a call in.
SETD.1 SbfsWalkPointer
LDD.2.1
SETD.1 SbfsWalkAt
STD.2.1
; Step past it now, so that the walk has moved on whether this one is taken or skipped.
; Getting that wrong in only one of the two paths is how a walk repeats an entry
; forever, and it repeats the interesting ones rather than the boring ones.
SETD.0 SbfsWalkCount
LDA.0
DECA
STA.0
PSHD.2
POPD.0
DPUP.0 0d32
SETD.1 SbfsWalkPointer
STD.0.1
; Is it a file? A free entry is not one, and there can be free entries in the middle of
; a directory, so this is a skip rather than a stop.
LDA.2
INIB 0x01
AND
BRQ sbfsWalkScan
CALL sbfsWalkTake
RSTA
RSTB
CCF
ADD ; Q is zero: here is an entry.
RET
sbfsWalkEnd:
RSTA
INIB 0d1
CCF
ADD ; Q is one: the directory is finished.
RET
; Takes the pieces out of the entry the walk stopped on. Everything lands in memory,
; because that is the only place a subroutine can leave anything.
sbfsWalkTake:
; What kind of thing it is, so that a listing can say so. A directory has no blocks, and
; without this it would be handed out as a file of no bytes - which is a different thing
; that happens to look the same from here.
SETD.1 SbfsWalkAt
LDD.0.1
LDA.0
SETD.1 SbfsFoundFlags
STA.1
SETD.1 SbfsWalkAt
LDD.0.1
INCD.0
SETD.1 SbfsFileStart
CALL sbfsCopyWord
SETD.1 SbfsWalkAt
LDD.0.1
DPUP.0 0d03
SETD.1 SbfsFileBlocks
CALL sbfsCopyWord
SETD.1 SbfsWalkAt
LDD.0.1
DPUP.0 0d05
LDA.0
SETD.1 SbfsFileTail
STA.1
; The name. Twenty two bytes of it, padded with zeroes rather than terminated, so it is
; copied into a buffer with a twenty third byte that nothing ever writes. That byte is
; what makes a name that fills the field into a string that can be printed.
SETD.1 SbfsWalkAt
LDD.0.1
DPUP.0 0d06
SETD.1 SbfsName
INIA 0d22
SETD.2 SbfsCount
STA.2
sbfsWalkName:
LDA.0
STA.1
INCD.0
INCD.1
SETD.2 SbfsCount
LDA.2
DECA
STA.2
BNA sbfsWalkName
RET
; Compares the name in the entry at DP2 with the one kept in SbfsWanted. Q is zero if
; they are the same. Names are padded with zeroes rather than terminated, so a name that
; fills the field has no terminator to look for, which is why the count is what stops it.
; A COUNTER OF ITS OWN, and that matters more than it looks. sbfsFind counts the eight
; entries of a block in SbfsCount and calls this for each one; when this used SbfsCount too,
; a failed comparison left the ENTRY count holding however far the NAME comparison had got.
; A name differing at its first byte left 22 there, so the search walked twenty two entries
; through a buffer holding eight - off the end of it, into whatever data happened to follow,
; and reported a match against rubbish. What followed the buffer decided whether it looked
; like it worked, which is why it went unnoticed until unrelated data was added.
sbfsMatchEntry:
PSHD.2
POPD.0
DPUP.0 0d06 ; The name inside the entry.
SETD.2 SbfsWanted
INIA 0d22
SETD.1 SbfsMatchLeft
STA.1
sbfsMatchLoop:
CALL sbfsSameByte
BRQ sbfsMatchSame
RET ; They differ, and Q is the difference.
sbfsMatchSame:
LDA.0
BRA sbfsMatchYes ; Both ended in the same place.
INCD.0
INCD.2
LDA.1
DECA
STA.1
BNA sbfsMatchLoop ; Twenty two the same is the same name, so falling out is a match.
sbfsMatchYes:
RSTA
RSTB
CCF
ADD
RET
; Copies the name at DP0 into DP1, twenty two bytes of it, padding with zeroes the way an
; entry is padded so that the two can be compared as they stand.
sbfsKeepName:
INIA 0d22
SETD.2 SbfsCount
STA.2
RSTB ; B stays zero once the name has ended.
sbfsKeepLoop:
LDA.0
BRA sbfsKeepPad
STA.1
INCD.0
BRI sbfsKeepStep
sbfsKeepPad:
STB.1
sbfsKeepStep:
INCD.1
LDA.2
DECA
STA.2
BNA sbfsKeepLoop
sbfsKeepDone:
RET
; Reads the file that sbfsFind found into Data Memory at DP1. Q is zero if it worked.
;
; Whole blocks are copied whole, including the last one, so the bytes after the end of a
; file are whatever else was in that block on the disk. SbfsFileTail says where the file
; actually stops, and it is the caller's business to respect it.
;
; A file of more than 255 blocks is not handled here. That is 64K, which is the whole of
; Data Memory, so it could not be read into it anyway.
sbfsRead:
PSHD.1
POPD.3 ; Where it goes. DP3 survives a CALL, and nothing called here
; touches it.
SETD.0 SbfsFileStart
SETD.1 SbfsBlock
CALL sbfsCopyWord
SETD.0 SbfsFileBlocks
INCD.0
LDA.0
SETD.1 SbfsLeft
STA.1
SETD.0 SbfsFileTail
LDA.0
BRA sbfsReadCounted ; No part block on the end.
SETD.0 SbfsLeft
LDA.0
INCA
STA.0 ; One more block for the tail.
sbfsReadCounted:
SETD.0 SbfsLeft
LDA.0
BRA sbfsReadDone ; An empty file has nothing to read.
sbfsReadLoop:
CALL sbfsReadBlock
BRQ sbfsReadGot
RET ; The read failed, and Q says so.
sbfsReadGot:
PSHD.3
POPD.1
CALL sbfsBufferOut
; On by a whole block. DPUP carries one byte at a time, so 256 takes two of them.
DPUP.3 0xFF
INCD.3
SETD.0 SbfsBlock
CALL sbfsStepWord
SETD.0 SbfsLeft
LDA.0
DECA
STA.0
BNA sbfsReadLoop
sbfsReadDone:
RSTA
RSTB
CCF
ADD ; Q is zero: read.
RET
; Reads one block of the file sbfsFind found, the one SbfsIndex names counting from zero,
; into Data Memory at DP1. Q is zero if it worked.
;
; This is the whole of streaming: a file too big to hold is read a block at a time by
; asking for each in turn, and nothing has to be kept between the calls but the number.
; sbfsRead is what this would be if it were called in a loop, which is why the two look
; alike; it stays as it is because reading a whole small file is what most callers want
; and doing it in one call is both shorter and faster.
;
; The whole block comes across, including a last one that the file only partly fills, so
; the bytes past the end of it are whatever else was on the disk there. SbfsFileTail says
; where the file stops and it is the caller's business to respect it, the same bargain
; sbfsRead offers.
;
; An index past the end of the file is not caught here. It reads whatever block that
; works out to, which is somebody else's file or free space; the caller knows how many
; blocks there are, because sbfsFileExtent tells it.
sbfsReadOne:
PSHD.1
POPD.3 ; Where it goes. DP3 is the one pointer a CALL does not put back.
SETD.0 SbfsBlock
SETD.2 SbfsFileStart
CALL sbfsSetWord
SETD.0 SbfsBlock
SETD.2 SbfsIndex
CALL sbfsAddWord
CALL sbfsReadBlock
BNQ sbfsReadOneDone ; The read failed, and Q says so.
PSHD.3
POPD.1
CALL sbfsBufferOut
RSTA
RSTB
CCF
ADD ; Q is zero: read.
sbfsReadOneDone:
RET
; ---- Writing ----
; Where the first block that can hold a file is: past the superblock and the directory.
sbfsFirstData:
SETD.0 SbfsCandidate
SETD.2 SbfsDirStart
CALL sbfsSetWord
SETD.0 SbfsCandidate
SETD.2 SbfsDirBlocks
CALL sbfsAddWord
RET
; SbfsEntryStart and SbfsEntryEnd describe the file in the entry at DP2. The end is one
; past the last block it holds, and a file of nothing holds none, so its end is its start.
sbfsEntryBounds:
PSHD.2
POPD.3
PSHD.3
POPD.0
INCD.0
SETD.1 SbfsEntryStart
CALL sbfsCopyWord
SETD.0 SbfsEntryEnd
SETD.2 SbfsEntryStart
CALL sbfsSetWord
PSHD.3
POPD.0
DPUP.0 0d03
SETD.1 SbfsScratch
CALL sbfsCopyWord
SETD.0 SbfsEntryEnd
SETD.2 SbfsScratch
CALL sbfsAddWord
PSHD.3
POPD.0
DPUP.0 0d05
LDA.0
BRA sbfsBoundsDone ; No part block on the end.
SETD.0 SbfsEntryEnd
SETD.2 SbfsOne
CALL sbfsAddWord
sbfsBoundsDone:
RET
; Finds a run of SbfsWantBlocks free blocks and puts where it begins in SbfsFileStart.
; Q is zero if there was room.
;
; First fit, walking the directory, because with files laid down contiguously the
; directory already says which blocks are spoken for. There is no allocation table to
; consult and none to keep right.
sbfsAllocate:
CALL sbfsFirstData
sbfsAllocTry:
SETD.0 SbfsCandEnd
SETD.2 SbfsCandidate
CALL sbfsSetWord
SETD.0 SbfsCandEnd
SETD.2 SbfsWantBlocks
CALL sbfsAddWord
; Past the end of the disk means there is nowhere left to look.
SETD.0 SbfsDiskBlocks
SETD.2 SbfsCandEnd
CALL sbfsCompareWord
BRC sbfsAllocNoRoom ; The disk is smaller than where this run would end.
SETD.0 SbfsDirStart
SETD.1 SbfsBlock
CALL sbfsCopyWord
SETD.0 SbfsDirBlocks
INCD.0
LDA.0
SETD.1 SbfsLeft
STA.1
sbfsAllocBlock:
CALL sbfsReadBlock
BNQ sbfsAllocFailed
SETD.1 SbfsBuffer
CALL sbfsBufferOut
SETD.2 SbfsBuffer
INIA 0d8
SETD.1 SbfsCount
STA.1
sbfsAllocEntry:
LDA.2
INIB 0x01
AND
BRQ sbfsAllocNext ; A free entry holds nothing, so it is in nobody's way.
; NOR DOES A DIRECTORY, and this says so rather than leaving it to be true by accident.
;
; It would be true by accident. A directory has no blocks AND no start, so the bounds
; below come out as nought to nought, and the first half of the overlap test - does the
; candidate begin before this entry ends - is false for every candidate there is, since
; they all begin past the directory. Taking these four instructions out changes nothing
; that any test can see, and that was checked rather than assumed.
;
; They stay because what keeps them right is a value written somewhere else. The day
; something gives a directory entry a start - a note about where its children begin, a
; use for a field that is spare today - the overlap test starts answering yes to runs
; that straddle it, and blocks stop being usable for no reason anybody could see from
; here. Four instructions to say "a directory is in nobody's way" where it is meant is
; cheaper than finding that out.
LDA.2
INIB 0x02
AND
BNQ sbfsAllocNext
CALL sbfsEntryBounds
; The comparisons need DP2 for their own purposes, so where this entry is goes on the
; Stack for the duration. Working it out again afterwards was the first way this was
; written, and it was both longer and wrong.
PSHD.2
; Two runs overlap when each begins before the other ends.
SETD.0 SbfsCandidate
SETD.2 SbfsEntryEnd
CALL sbfsCompareWord
BNC sbfsAllocClear
SETD.0 SbfsEntryStart
SETD.2 SbfsCandEnd
CALL sbfsCompareWord
BNC sbfsAllocClear
; They do overlap, so try again from the far end of whatever is in the way.
POPD.2
SETD.0 SbfsCandidate
SETD.2 SbfsEntryEnd
CALL sbfsSetWord
BRI sbfsAllocTry
sbfsAllocClear:
POPD.2
sbfsAllocNext:
DPUP.2 0d32
SETD.1 SbfsCount
LDA.1
DECA
STA.1
BNA sbfsAllocEntry
SETD.0 SbfsBlock
CALL sbfsStepWord
SETD.1 SbfsLeft
LDA.1
DECA
STA.1
BNA sbfsAllocBlock
; Nothing was in the way, so this is where it goes.
SETD.0 SbfsFileStart
SETD.2 SbfsCandidate
CALL sbfsSetWord
RSTA
RSTB
CCF
ADD
RET
sbfsAllocNoRoom:
sbfsAllocFailed:
RSTA
INIB 0d1
CCF
ADD
RET
; The two byte number at DP0 becomes the one at DP2. Written destination first, so that a
; call reads the way an assignment does. sbfsCopyWord goes the other way, source first,
; which is a difference worth keeping in mind: getting it backwards here quietly destroyed
; a value that had just been worked out.
sbfsSetWord:
LDA.2
STA.0
INCD.2
INCD.0
LDA.2
STA.0
RET
; The two byte number at DP0 becomes itself less the one at DP2.
sbfsSubWord:
INCD.0
INCD.2
LDA.0
LDB.2
CCF
SUB
MVQA
STA.0
DECD.0
DECD.2
LDA.0
LDB.2
SUB ; Borrows in from the low half.
MVQA
STA.0
RET
; How many blocks a file of SbfsFileBlocks and SbfsFileTail actually occupies, into
; SbfsWantBlocks. A file of nothing occupies none.
sbfsFileExtent:
SETD.0 SbfsWantBlocks
SETD.2 SbfsFileBlocks
CALL sbfsSetWord
SETD.0 SbfsFileTail
LDA.0
BRA sbfsExtentDone
SETD.0 SbfsWantBlocks
SETD.2 SbfsOne
CALL sbfsAddWord
sbfsExtentDone:
RET
; Makes a file. DP0 names it, and SbfsFileBlocks with SbfsFileTail say how big it is,
; which has to be settled before it is made because nothing here can grow one afterwards.
; Q is zero if it was made, and then SbfsFileStart says where its blocks are.
sbfsCreate:
SETD.1 SbfsWanted
CALL sbfsKeepName
CALL sbfsFileExtent
CALL sbfsAllocate
BNQ sbfsCreateFailed
; Walk the directory for an entry nobody is using.
SETD.0 SbfsDirStart
SETD.1 SbfsBlock
CALL sbfsCopyWord
SETD.0 SbfsDirBlocks
INCD.0
LDA.0
SETD.1 SbfsLeft
STA.1
sbfsCreateBlock:
CALL sbfsReadBlock
BNQ sbfsCreateFailed
SETD.1 SbfsBuffer
CALL sbfsBufferOut
SETD.2 SbfsBuffer
INIA 0d8
SETD.1 SbfsCount
STA.1
sbfsCreateEntry:
LDA.2
INIB 0x01
AND
BRQ sbfsCreateFill ; This one is free.
DPUP.2 0d32
SETD.1 SbfsCount
LDA.1
DECA
STA.1
BNA sbfsCreateEntry
SETD.0 SbfsBlock
CALL sbfsStepWord
SETD.1 SbfsLeft
LDA.1
DECA
STA.1
BNA sbfsCreateBlock
sbfsCreateFull:
RSTA
INIB 0d1
CCF
ADD ; Every entry is taken.
RET
sbfsCreateFill:
; DP2 is on the entry. Fill it in, then put the whole block back on the disk.
PSHD.2
POPD.3
INIA 0x01
STA.3 ; In use.
PSHD.3
POPD.1
INCD.1
SETD.0 SbfsFileStart
CALL sbfsCopyWord
PSHD.3
POPD.1
DPUP.1 0d03
SETD.0 SbfsFileBlocks
CALL sbfsCopyWord
PSHD.3
POPD.1
DPUP.1 0d05
SETD.0 SbfsFileTail
LDA.0
STA.1
; THE ROOT, SAID OUT LOUD. A new file goes in the root because nothing here can put one
; anywhere else yet, and the two bytes that say so are written rather than assumed to be
; zero already. They would be - a free entry has been wiped by delete or has never been
; used - but that is a fact about two other routines, and a fact kept somewhere else is
; one that can be changed without this noticing. A file appearing inside a directory it
; was never put in is not a failure anybody would think to look for.
PSHD.3
POPD.1
DPUP.1 0d28
RSTA
STA.1
INCD.1
STA.1
PSHD.3
POPD.1
DPUP.1 0d06
SETD.0 SbfsWanted
INIA 0d22
SETD.2 SbfsCount
STA.2
sbfsCreateName:
LDA.0
STA.1
INCD.0
INCD.1
LDA.2
DECA
STA.2
BNA sbfsCreateName
SETD.1 SbfsBuffer
CALL sbfsBufferIn
CALL sbfsWriteBlock
BNQ sbfsCreateFailed
; The free count is a note rather than the truth, but it should still be kept right.
RSTA
SETD.0 SbfsBlock
STA.0
INCD.0
STA.0
CALL sbfsReadBlock
BNQ sbfsCreateFailed
SETD.1 SbfsBuffer
CALL sbfsBufferOut
SETD.0 SbfsBuffer
DPUP.0 0d12
SETD.2 SbfsWantBlocks
CALL sbfsSubWord
SETD.1 SbfsBuffer
CALL sbfsBufferIn
CALL sbfsWriteBlock
RET
sbfsCreateFailed:
RSTA
INIB 0d1
CCF
ADD
RET
; Writes a file that sbfsCreate made, from Data Memory at DP1. Q is zero if it worked.
;
; Whole blocks go out whole, so whatever follows the file in Data Memory ends up in the
; unused tail of its last block. That is harmless, since the tail in the entry says where
; the file stops, but it does mean a block can hold a little of whatever was next to it.
sbfsWriteFile:
PSHD.1
POPD.3
SETD.0 SbfsBlock
SETD.2 SbfsFileStart
CALL sbfsSetWord
CALL sbfsFileExtent
SETD.0 SbfsWantBlocks
INCD.0
LDA.0
SETD.1 SbfsLeft
STA.1
BRA sbfsWriteDone ; A file of nothing has nothing to write.
sbfsWriteLoop:
PSHD.3
POPD.1
CALL sbfsBufferIn
CALL sbfsWriteBlock
BNQ sbfsWriteFailed
DPUP.3 0xFF
INCD.3
SETD.0 SbfsBlock
CALL sbfsStepWord
SETD.0 SbfsLeft
LDA.0
DECA
STA.0
BNA sbfsWriteLoop
sbfsWriteDone:
RSTA
RSTB
CCF
ADD
RET
sbfsWriteFailed:
RSTA
INIB 0d1
CCF
ADD
RET
; Copies a whole block from Data Memory at DP1 into the disk's buffer, which is the other
; way round from sbfsBufferOut.
sbfsBufferIn:
INIA 0d1
OUTA 0xE0
PSHD.1
POPA
POPB
OUTB 0xE1
OUTA 0xE2
INIA 0d3
OUTA 0xE3
RSTA
OUTA 0xE4
OUTA 0xE5
INIA 0x01
OUTA 0xE6
RSTA
OUTA 0xE7
INIA 0x01
OUTA 0xE8
RET
; Puts the disk's buffer down as the block named by SbfsBlock. Q is zero if it worked.
sbfsWriteBlock:
SETD.0 SbfsBlock
LDA.0
OUTA 0x20
INCD.0
LDA.0
OUTA 0x21
INIA 0x02
OUTA 0x22
INA 0x23
INIB 0x02
AND
RET
; Reads the block named by SbfsBlock into the disk's buffer. Q is zero if it worked.
sbfsReadBlock:
SETD.0 SbfsBlock
LDA.0
OUTA 0x20
INCD.0
LDA.0
OUTA 0x21
INIA 0x01
OUTA 0x22
INA 0x23
INIB 0x02
AND ; Q is the error bit, so zero means it worked.
RET
; Copies the disk's buffer, a whole block of it, to Data Memory at DP1.
sbfsBufferOut:
INIA 0d3
OUTA 0xE0
RSTA
OUTA 0xE1
OUTA 0xE2
INIA 0d1
OUTA 0xE3
PSHD.1
POPA
POPB
OUTB 0xE4
OUTA 0xE5
INIA 0x01
OUTA 0xE6
RSTA
OUTA 0xE7 ; A whole block.
INIA 0x01
OUTA 0xE8
RET
; Two bytes from DP0 to DP1, most significant first, the way every number on a SplitBit
; disk is stored.
sbfsCopyWord:
LDA.0
STA.1
INCD.0
INCD.1
LDA.0
STA.1
RET
; Adds one to the two byte number at DP0.
sbfsStepWord:
INCD.0
LDA.0
INCA
STA.0
BNC sbfsStepDone ; It did not wrap, so the high byte is untouched.
DECD.0
LDA.0
INCA
STA.0
sbfsStepDone:
RET
; The two byte number at DP0 becomes itself plus the one at DP2. Only memory changes, so
; it survives the return: a routine cannot hand back a pointer or a register.
sbfsAddWord:
INCD.0
INCD.2
LDA.0
LDB.2
CCF
ADD
MVQA
STA.0
DECD.0
DECD.2
LDA.0
LDB.2
ADD ; Carries in from the low half. Nothing between the two touches it.
MVQA
STA.0
RET
; Compares the two byte number at DP0 with the one at DP2. Q is zero if they are equal,
; and the Carry Flag is set if the one at DP0 is the smaller. Both come back, because
; neither Q nor the Status register is put back by a return.
sbfsCompareWord:
LDA.0
LDB.2
CCF
SUB ; The high bytes settle it unless they are the same.
BNQ sbfsCompareDone
INCD.0
INCD.2
LDA.0
LDB.2
CCF
SUB
sbfsCompareDone:
RET
; The byte at DP0 against the byte at DP2. Q is zero if they are the same.
sbfsSameByte:
LDA.0
LDB.2
XOR
RET
; ---- Deleting ----
;
; Frees a file. DP0 names it, and Q is zero if it went.
;
; A deleted entry and one that was never used are the same thing, which is the whole of
; what deleting is here: the entry is zeroed and its blocks stop being spoken for. THE
; BLOCKS THEMSELVES ARE LEFT EXACTLY AS THEY WERE, so what was in a file is still on the
; disk until something is put over the top of it. Worth knowing if anything is ever meant
; to be private. The host tool does the same, so the two agree about what a deleted disk
; looks like.
;
; Nothing is compacted. Deleting leaves a hole, and because files are contiguous a hole is
; only usable by something that fits inside it. That is the price of the directory being
; the whole allocation map, and tidying it up is an ordinary program somebody can write
; rather than anything the format has to say.
sbfsDelete:
CALL sbfsFind
BNQ sbfsDeleteFailed
; A DIRECTORY IS NOT DELETED HERE, AND THAT REFUSAL IS NOT POLITENESS. A parent is an
; entry index, and a freed index is handed straight to the next thing put on the disk -
; so the children of a directory wiped from under them would reappear inside whatever
; took its place. Nothing points downward, so there is no way to find them afterwards
; and no way to notice. Emptying it first is the only safe order there is.
SETD.0 SbfsFoundFlags
LDA.0
INIB 0x02
AND
BNQ sbfsDeleteFailed
; How much room it was taking, worked out before the entry that says so is thrown away.
CALL sbfsFileExtent
; sbfsFind leaves DP3 on the entry and SbfsBlock on the directory block it came out of,
; which is everything needed to change it and put it back.
PSHD.3
POPD.0
INIB 0d32
sbfsDeleteWipe:
RSTA
STA.0
INCD.0
DECB
BNB sbfsDeleteWipe
SETD.1 SbfsBuffer
CALL sbfsBufferIn
CALL sbfsWriteBlock
BNQ sbfsDeleteFailed
; And the free count goes back up. It is a note rather than the truth, but a note worth
; keeping right.
RSTA
SETD.0 SbfsBlock
STA.0
INCD.0
STA.0
CALL sbfsReadBlock
BNQ sbfsDeleteFailed
SETD.1 SbfsBuffer
CALL sbfsBufferOut
SETD.0 SbfsBuffer
DPUP.0 0d12
SETD.2 SbfsWantBlocks
CALL sbfsAddWord
SETD.1 SbfsBuffer
CALL sbfsBufferIn
CALL sbfsWriteBlock
RET
sbfsDeleteFailed:
RSTA
INIB 0d1
CCF
ADD
RET
; ---- Renaming ----
;
; DP0 is the name a file has, DP1 is the name it should have. Q is zero if it was renamed.
;
; A file keeps the directory it is in: only the twenty two bytes of the name change, and
; the parent is not among them. Moving something between directories is a different job
; and is not this one.
;
; Only the twenty two bytes of the name change, so no data moves and no block is touched
; but the one holding the entry. THAT IS WHAT MAKES A SAFE SAVE POSSIBLE. Writing a file
; that has grown means putting it somewhere else, and the obvious order - throw the old one
; away, then write the new one - loses the lot if there turns out to be nowhere to put it.
; Renaming is the cheapest thing this filesystem can do and the only one that can be left
; until last, so it is what the order is built around.
sbfsRename:
; Where the old name is, kept somewhere that finding things will not tread on.
SETD.2 SbfsSavedName
STD.0.2
PSHD.1
POPD.0
SETD.1 SbfsNewName
CALL sbfsKeepName ; Twenty two bytes, padded, the way an entry holds one.
; Refused if something already answers to the new name. Two entries with one name is a
; disk that cannot be searched sensibly: a search answers with whichever it meets first,
; so the other becomes unreachable without ever having been deleted.
SETD.0 SbfsNewName
CALL sbfsFind
BRQ sbfsRenameFailed
SETD.2 SbfsSavedName
LDD.0.2
CALL sbfsFind
BNQ sbfsRenameFailed
; Not a directory. Renaming one would be safe enough, but the shell has no way to make
; one yet, so allowing it here would only be a way to reach something that cannot be
; got at any other way.
SETD.0 SbfsFoundFlags
LDA.0
INIB 0x02
AND
BNQ sbfsRenameFailed
PSHD.3
POPD.1
DPUP.1 0d06 ; Past the flags, the start, the block count and the tail.
SETD.0 SbfsNewName
INIA 0d22
SETD.2 SbfsCount
STA.2
sbfsRenameName:
LDA.0
STA.1
INCD.0
INCD.1
LDA.2
DECA
STA.2
BNA sbfsRenameName
SETD.1 SbfsBuffer
CALL sbfsBufferIn
CALL sbfsWriteBlock
RET
sbfsRenameFailed:
RSTA
INIB 0d1
CCF
ADD
RET
; ---- Saving over something that is already there ----
;
; DP0 names the file, DP1 is the data, and SbfsFileBlocks with SbfsFileTail say how big it
; now is. Q is zero if it was saved.
;
; This is the routine every tool that edits a document wants, and the reason it is here
; rather than in each of them is that the careful order is not obvious and getting it wrong
; destroys somebody's work:
;
; make a temporary nothing is lost if there is nowhere to put it
; write it
; delete the original only once the new one is safely down
; rename the temporary
;
; The obvious order - delete, create, write - looks fine and is a trap. Files here are
; contiguous, so a file that has grown may not fit where it was, and a create can be
; refused for want of a run long enough even on a disk with plenty of free blocks. Do it
; that way round and the original is already gone when that happens.
sbfsSaveFile:
SETD.2 SbfsSaveName
STD.0.2
SETD.2 SbfsSaveData
STD.1.2
; How big it is, kept aside: finding and deleting things both overwrite the place the
; size is normally said, because both of them describe whatever they last looked at.
SETD.0 SbfsSaveBlocks
SETD.2 SbfsFileBlocks
CALL sbfsSetWord
SETD.0 SbfsFileTail
LDA.0
SETD.1 SbfsSaveTail
STA.1
; Refused up front if the name belongs to a directory. Left to itself the delete below
; would refuse it, the rename at the end would refuse it too, and the save would fail
; having already written a temporary that nothing would ever come back for.
SETD.2 SbfsSaveName
LDD.0.2
CALL sbfsFind
BNQ sbfsSaveNotThere
SETD.0 SbfsFoundFlags
LDA.0
INIB 0x02
AND
BNQ sbfsSaveFailed
sbfsSaveNotThere:
; A temporary left behind by a save that did not finish would be in the way. Whether
; there was one is not worth asking about, since either answer leads here.
SETD.0 SbfsTempName
CALL sbfsDelete
SETD.0 SbfsFileBlocks
SETD.2 SbfsSaveBlocks
CALL sbfsSetWord
SETD.0 SbfsSaveTail
LDA.0
SETD.1 SbfsFileTail
STA.1
SETD.0 SbfsTempName
CALL sbfsCreate
BNQ sbfsSaveFailed
SETD.2 SbfsSaveData
LDD.1.2
CALL sbfsWriteFile
BNQ sbfsSaveFailed
; Now, and not before, the old one goes. It may not exist, which is what saving something
; for the first time looks like from here.
SETD.2 SbfsSaveName
LDD.0.2
CALL sbfsDelete
SETD.0 SbfsTempName
SETD.2 SbfsSaveName
LDD.1.2
CALL sbfsRename
RET
sbfsSaveFailed:
RSTA
INIB 0d1
CCF
ADD
RET
#Data
SbfsMagic:
"SBFS"
SbfsDirStart:
0x00 0x00
SbfsDirBlocks:
0x00 0x00
SbfsFileStart:
0x00 0x00
SbfsFileBlocks:
0x00 0x00
SbfsFileTail:
0x00
SbfsBlock:
0x00 0x00
SbfsDiskBlocks:
0x00 0x00
SbfsWantBlocks:
0x00 0x00
SbfsCandidate:
0x00 0x00
SbfsCandEnd:
0x00 0x00
SbfsEntryStart:
0x00 0x00
SbfsEntryEnd:
0x00 0x00
SbfsScratch:
0x00 0x00
SbfsOne:
0x00 0x01
SbfsCount:
0x00
SbfsMatchLeft:
0x00
SbfsLeft:
0x00
; ---- What walking a path keeps ----
;
; SbfsAt is where the walk has got to, written the way a parent is written: an entry index
; plus one, so that zero is the root and a version one disk's zeroes already say it.
SbfsPathAt:
0x00 0x00
SbfsPathState:
0x00
SbfsPathLeft:
0x00
SbfsAt:
0x00 0x00
SbfsScanIndex:
0x00 0x00
SbfsTarget:
0x00 0x00
SbfsUpParent:
0x00 0x00
SbfsFoundFlags:
0x00
; Whether what is in SbfsFileStart and the rest really describes where the walk is now.
; Going up leaves them describing the entry it came from, and only the end of a path is
; close enough to care.
SbfsFieldsValid:
0x00
SbfsIndex:
0x00 0x00
; ---- What a walk through the directory keeps between calls ----
SbfsWalkBlock:
0x00 0x00
SbfsWalkLeft:
0x00
SbfsWalkCount:
0x00
SbfsWalkPointer:
0x00 0x00
SbfsWalkAt:
0x00 0x00
; Twenty three bytes for a name of twenty two, so that the last one is a zero nothing
; ever writes over and the name is always a string.
SbfsName:
#Reserve 0d23
SbfsWanted:
#Reserve 0d22
; ---- What renaming and saving keep ----
; A name on its way into an entry, padded to the twenty two bytes an entry holds.
SbfsNewName:
#Reserve 0d22
; Where a name lives, kept across a search, which needs the pointers for itself.
SbfsSavedName:
0x00 0x00
SbfsSaveName:
0x00 0x00
SbfsSaveData:
0x00 0x00
SbfsSaveBlocks:
0x00 0x00
SbfsSaveTail:
0x00
; What a document is called while it is being written and is not yet the real thing. A
; name nothing else is likely to want, and short enough to leave room for a long one.
SbfsTempName:
"sbfs.part"
SbfsBuffer:
#Reserve 0d256