a * b = qs[a + b] - qs[|a - b|] where qs[n] is n squared over four because (a+b)^2/4 minus (a-b)^2/4 is exactly a*b, and the halves the flooring throws away cancel between the two terms. A multiply is two lookups and a subtract. AND THE TABLE IS BUILT BY ADDING, which is the part that makes it fit a machine with no multiplier at all. A table of squares would need squaring to fill; this one does not, because qs[n] = qs[n-1] + n/2, and n/2 goes 0, 1, 1, 2, 2, 3 - a number that steps up on every even n. So the whole thing is a running total and a toggle, and nothing harder than an add appears anywhere in building the thing that does the multiplying. 511 entries of two bytes, because a byte plus a byte reaches 510. That is 1,022 bytes of Data Memory, and it is the price: a kilobyte traded for an operation the hardware has not got. The operands go in memory rather than in registers. B cannot be stored and a product does not fit in one byte anyway, so two in and two out would spend more instructions shuffling than the multiply costs. Checked against nought, the commutation both ways round, a square, and 255 times 255 - which is 0xFE01 and the largest product two bytes hold. The square is the case the identity leans on hardest: the difference term is nought and the whole answer comes out of one entry. Wanted for Lunar Porter's orbit, where the trade between height and speed has to be proportional to vx times vy and could not be. Useful well beyond it: this is the routine every fixed point sum on this machine has been doing without. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
299 lines
7.1 KiB
NASM
299 lines
7.1 KiB
NASM
; A library of math subroutines for SplitBit.
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#Program
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int16add:
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; Add two two-byte unsigned integers.
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; Operands are stored in a four-byte array in the following order:
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; Operand A, high byte
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; Operand A, low byte
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; Operand B, high byte
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; Operand B, low byte
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; The result is stored by overwriting Operand A.
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; This subroutine expects the Data Pointer to be set to the start of the array.
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; After execution, this routine leaves the data pointer set to the high byte of the result.
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; If the addtion results in a carry, the carry flag will be set.
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CCF ; Clear the Carry Flag, just in case.
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DPUP 0d03 ; Move to Operand B's low byte.
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LDB ; Load it to B.
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DPDN 0d02 ; Move to Operand A's low byte.
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LDA ; Load it to A.
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ADD ; Add them together.
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STQ ; Store the result.
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INCD ; Go to Operand B's high byte.
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LDB ; Load it to B.
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DPDN 0d02 ; Go to Operand A's high byte.
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LDA ; Load it to A.
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ADD ; Add them together.
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STQ ; Store the result.
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RET ; Return to the caller.
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int16sub:
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; Subtract two two-byte unsigned integers.
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; Operands are stored in a four-byte array in the following order:
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; Operand A, high byte
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; Operand A, low byte
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; Operand B, high byte
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; Operand B, low byte
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; Operand B is subtracted from Operand A and the result is stored by overwriting Operand A.
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; This subroutine expects the Data Pointer to be set to the start of the array.
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; After execution, this routine leaves the data pointer set to the high byte of the result.
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; If the addtion results in a carry, the carry flag will be set.
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CCF ; Clear the Carry Flag, just in case.
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DPUP 0d03 ; Move to Operand B's low byte.
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LDB ; Load it to B.
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DPDN 0d02 ; Move to Operand A's low byte.
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LDA ; Load it to A.
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SUB ; Subtract B from A.
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STQ ; Store the result.
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INCD ; Go to Operand B's high byte.
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LDB ; Load it to B.
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DPDN 0d02 ; Go to Operand A's high byte.
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LDA ; Load it to A.
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SUB ; Subtract B from A.
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STQ ; Store the result.
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RET ; Return to the caller.
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; ---- Multiplying, which this machine cannot do ----
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;
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; There is no MUL. What there is instead is an identity:
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;
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; a * b = qs[a + b] - qs[|a - b|] where qs[n] is n squared over four
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;
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; because (a+b)^2/4 - (a-b)^2/4 is exactly a*b, and the halves that the flooring throws away
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; cancel between the two terms. So a multiply is TWO LOOKUPS AND A SUBTRACT.
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;
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; ---- And the table is built by adding ----
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;
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; Which is the part that makes this fit a machine with no multiplier at all. A table of
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; squares would need squaring to fill, and this one does not:
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;
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; qs[n] = qs[n-1] + n/2
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;
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; and n/2 goes 0, 1, 1, 2, 2, 3, 3 - a number that steps up on every even n. So the whole
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; table is one running total and a counter, and nothing harder than an add appears anywhere in
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; building the thing that does the multiplying.
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;
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; 511 entries of two bytes, because a and b are bytes and a+b reaches 510. That is 1,022 bytes
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; of Data Memory, which is the price: this is a routine that trades a kilobyte for an
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; operation the hardware has not got.
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; Fills the table. Call once, before the first multiply, and never again.
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mulReady:
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SETD.0 MulTable
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RSTA
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STA.0
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INCD.0
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STA.0 ; qs[0] is nought.
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INCD.0
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SETD.1 MulTotalLow
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STA.1
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INCD.1
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STA.1 ; And so is the running total.
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SETD.1 MulStep
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STA.1
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SETD.1 MulToggle
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STA.1
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; Five hundred and ten more entries to write.
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INIA 0xFE
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SETD.1 MulLeftLow
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STA.1
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INIA 0x01
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SETD.1 MulLeftHigh
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STA.1
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mulEntry:
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; ---- The step goes up on every even index ----
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;
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; n/2 for n = 1, 2, 3, 4 is 0, 1, 1, 2: it rises at the even ones. A toggle says which this
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; is, which is cheaper than halving a sixteen bit counter every time round.
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SETD.1 MulToggle
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LDA.1
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INIB 0x01
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XOR
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STQ.1
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BNQ mulNoStep ; The toggle is one, so this index is odd and the step stands.
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SETD.1 MulStep
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LDA.1
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INCA
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STA.1
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mulNoStep:
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; The running total, plus the step, sixteen bits.
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CCF
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SETD.1 MulTotalLow
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LDA.1
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SETD.2 MulStep
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LDB.2
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ADD
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STQ.1
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SETD.1 MulTotalHigh
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LDA.1
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RSTB
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ADD ; Nothing but the carry out of the half below.
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STQ.1
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; And into the table, where DP0 has been walking all along.
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SETD.1 MulTotalLow
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LDA.1
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STA.0
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INCD.0
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SETD.1 MulTotalHigh
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LDA.1
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STA.0
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INCD.0
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; One fewer to do, counted down sixteen bits.
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SETD.1 MulLeftLow
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LDA.1
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BNA mulCountLow
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SETD.1 MulLeftHigh
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LDA.1
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DECA
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STA.1
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INIA 0xFF
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SETD.1 MulLeftLow
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STA.1
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BRI mulCounted
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mulCountLow:
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DECA
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STA.1
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mulCounted:
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SETD.1 MulLeftLow
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LDA.1
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SETD.2 MulLeftHigh
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LDB.2
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OR
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BNQ mulEntry
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RET
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; ---- One multiply ----
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;
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; The operands go in MulA and MulB and the sixteen bit product comes back in MulLow and
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; MulHigh. IN MEMORY RATHER THAN IN REGISTERS, because B cannot be stored and a product does
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; not fit in one byte anyway - two registers in and two out would spend more instructions
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; shuffling than the multiply costs.
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mul8:
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; The sum, which is nine bits: two bytes can reach 510 between them.
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SETD.0 MulA
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LDA.0
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SETD.1 MulB
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LDB.1
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CCF
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ADD
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BRC mulSumOver
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RSTA
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BRI mulSumHigh
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mulSumOver:
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INIA 0x01
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mulSumHigh:
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SETD.0 MulSumHigh
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STA.0
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MVQA ; Q is still the sum's low half; nothing above touched it.
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SETD.0 MulSumLow
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STA.0
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; The difference, without its sign, which is what the identity wants.
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SETD.0 MulA
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LDA.0
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SETD.1 MulB
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LDB.1
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CCF
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SUB
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BRC mulOtherWay ; Borrowed, so B is the larger and the sum goes the other way.
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MVQA
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BRI mulDiffGot
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mulOtherWay:
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SETD.0 MulB
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LDA.0
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SETD.1 MulA
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LDB.1
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CCF
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SUB
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MVQA
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mulDiffGot:
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SETD.0 MulDiff
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STA.0
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; qs[sum]. An entry is two bytes, so the index is doubled - one turn of the shift register,
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; where A is the high half and B the low, which is the way DPUW wants them too.
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SETD.0 MulSumHigh
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LDA.0
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SETD.0 MulSumLow
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LDB.0
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SHL
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SETD.0 MulTable
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DPUW.0
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LDA.0
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SETD.1 MulLow
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STA.1
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INCD.0
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LDA.0
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SETD.1 MulHigh
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STA.1
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; Less qs[difference], sixteen bits, the borrow running from one half to the other.
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RSTA
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SETD.0 MulDiff
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LDB.0
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SHL
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SETD.0 MulTable
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DPUW.0
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CCF
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SETD.1 MulLow
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LDA.1
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LDB.0
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SUB
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STQ.1
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INCD.0
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SETD.1 MulHigh
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LDA.1
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LDB.0
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SUB
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STQ.1
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RET
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#Data
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; ---- The multiply's working ----
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;
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; MulLow and MulHigh are next to each other on purpose: the product is read as a pair.
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MulA:
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0x00
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MulB:
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0x00
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MulLow:
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0x00
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MulHigh:
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0x00
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MulSumLow:
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0x00
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MulSumHigh:
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0x00
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MulDiff:
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0x00
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MulStep:
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0x00
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MulToggle:
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0x00
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MulTotalLow:
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0x00
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MulTotalHigh:
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0x00
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MulLeftLow:
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0x00
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MulLeftHigh:
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0x00
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; 511 entries of two bytes: n from nought to 510, which is as far as a byte plus a byte goes.
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MulTable:
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#Reserve 0d1022
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Int16operands:
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0x00 ; Operand A high byte.
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0x00 ; Operand A low byte.
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0x00 ; Operand B high byte.
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0x00 ; Operand B low byte.
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