A random walk does not leave flat ground and a lander wants some. Four pads are cut into the moon after it is generated, each four columns levelled to whatever height its first column happened to have - so they sit in the landscape rather than on a shelf above it. The moon decides where they are; this only decides that they are flat. Searching for flat spots was the alternative and it can fail, which means a fallback that carves anyway - the carving, plus a search nobody needed. They are marked by an ATTRIBUTE and not a tile of their own, which costs no art at all: a nibble is added to every index in a tile, so one solid block is grey moon or a cyan pad depending on the byte beside it. Which columns are pads is an array, because asking has to be one lookup. Four comparisons per column per row is 12,800 of them for one screen, and the landing verdict asks the same question again. THE LANDER STARTS ABOVE ONE, because that is where a porter's day begins. Starting in the middle of nowhere meant a straight descent landed in the middle of nowhere, which is a fine thing to be able to do and a poor thing to have to. That change cost the crash test its teeth, and the way it did is worth keeping. It held nothing at all and let the lander fall - and a short drop onto the high ground of the base you started above is survivable, which is correct, and left the test saying nothing. It holds Right now: lateral speed has no limit and nothing slows it, so a slide always ends badly however the rest is tuned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
CosmOS
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> Say before Flip
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it says: before Flip
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finished
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> Flip
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A screen is drawn where you cannot see it. A key shows it, another comes back.
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finished
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> Say after Flip
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it says: after Flip
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finished
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> dir
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greet.sbx 211
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hello.sbx 53
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Life.sbx 1396
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Snake.sbx 2164
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Keys.sbx 664
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Say.sbx 156
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Break.sbx 149
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Grid.sbx 571
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Press.sbx 872
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Mode.sbx 48
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Flip.sbx 173
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Sprite.sbx 442
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Depth.sbx 672
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Lander.sbx 2108
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Pad.sbx 264
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Crash.sbx 632
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vars.script 50
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blocks.script 343
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loops.script 272
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tune.sbx 306
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notes.txt 21
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Apps <dir>
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hi.script 121
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bad.script 45
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plain.script 24
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cross.script 280
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nonl.script 38
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outer.script 376
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inner.script 44
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loop.script 35
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29 files, 1 directory
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> exit
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halted
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Execution halted.
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[exit 0]
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