Opening hello.asm showed a thirty one line file as three, one of them cut short. Opening it again hung the machine: the emulator kept running and nothing ever answered. Entry is the buffer a line is read into, and it is followed in memory by TextHead and ArenaFree - the head of the document, and the pointer its line allocator hands out. The loop that splits a file into lines copied characters in WITH NO BOUND AT ALL, so a 94 character line wrote thirteen bytes over both of them. The list head then pointed into the middle of the text and the allocator handed out an address inside the file, which is why the second open walked a list that led back into itself for ever. Typing was always safe. osReadLine is told how much room there is, so a new document behaved perfectly and a source file did not - which is exactly how the user found it, and why it looked like a mystery rather than a bug. The bound is there now, and the buffer is 128 characters: what a line is everywhere else on this machine, the same number configuration files use, rather than a second answer to a question already answered. hello.asm fits. A file with a longer line is REFUSED rather than shortened. This is an editor - a line cut on the way in would be written back cut, and the file damaged by having been looked at. It says so and exits with a status of one, which it can do since this afternoon; the file is byte identical afterwards, and the test checks that. Opened twice in the test, because once is not enough to see it: the first open does the damage and the second is what never returns. This is the third time this shape has turned up: a buffer written past its end into the variables that happened to follow it. The prompt walked off CwdText into the shell's own command names; the assembler's output ran into its label table. Every one was found by a person using the machine.
900 lines
16 KiB
NASM
900 lines
16 KiB
NASM
; Edit, a line editor for CosmOS.
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;
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; The first program on this machine that makes a file a person typed. Everything on every
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; disk before this one was put there by the host tool.
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;
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; It is line oriented, in the manner of ed, and that is a deliberate choice rather than a
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; limitation of the machine - Snake already draws a whole screen and steers with single
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; keys. A full screen editor wants scrolling, a redraw model and cursor arithmetic, none of
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; which teaches anything about files, and files are what this exists to exercise. So it
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; stays in line mode and reads whole lines, which is what the console does without being
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; asked for anything.
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;
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; l list the whole thing, numbered
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; a add lines at the end, until a line that is just a dot
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; i <n> put lines in before line n, the same way
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; c <n> change line n
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; d <n> delete line n
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; w write it back
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; q stop without writing
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;
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; ---- How the text is kept ----
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;
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; A LINKED LIST OF LINES, not one buffer with newlines in it. Each line is a node holding
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; where the next one is, how long it is, and its bytes:
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;
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; 0 2 where the next line is, or zero
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; 2 1 how many bytes this line has
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; 3 the bytes
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;
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; Inserting is then two pointers changed and nothing moved, and so is deleting. With one
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; flat buffer both of them would mean shifting everything after the edit, which on a
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; machine with no memcpy is a loop over every byte of the rest of the document, run for
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; every keystroke's worth of editing.
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;
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; The price is that DELETED LINES ARE NOT REUSED. A new line always goes at the end of the
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; arena, and an unlinked one just sits there. A session that edits heavily uses more room
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; than the document needs, and writing the file out and reading it back is what tidies it
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; up. That is an honest trade for a program this size, and it is written down here rather
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; than left as a surprise.
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;
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; Two regions are used by arrangement rather than reserved, because reserving them would
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; put tens of kilobytes of zeroes into the file for no reason:
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;
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; 0x4000 the file, on its way in or out
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; 0x8000 the arena the lines live in
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;
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; Nothing is running but this, so both are ours. It is the same arrangement CosmOS makes
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; with 0x8000 while it is loading something, for the same reason.
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#Include services.asm
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#Program
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#Base 0x4000
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start:
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SETD.0 FileName
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INIB 0d23
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SWI osArgument
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SETD.0 FileName
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LDA.0
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BRA noName
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; Everything is set here rather than trusted to be zero, since running a program a second
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; time does not load it again.
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RSTA
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SETD.0 TextHead
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STA.0
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INCD.0
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STA.0
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SETD.0 ArenaFree
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INIA 0x80
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STA.0
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INCD.0
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RSTA
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STA.0
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RSTA
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SETD.0 TooLong
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STA.0
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CALL loadFile
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SETD.0 TooLong
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LDA.0
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BNA tooLongToEdit
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SETD.0 FileName
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SWI osPrintString
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SETD.0 CommaText
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SWI osPrintString
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CALL countLines
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MVQA
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CALL printByte
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; One line is not one lines. The same care the shell's file listing takes, for the same
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; reason: it costs four instructions and reads as carelessness without them.
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DECA
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BRA oneLine
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SETD.0 LinesText
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BRI sayLines
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oneLine:
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SETD.0 LineText
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sayLines:
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SWI osPrintString
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CALL newLine
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commandLoop:
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SETD.0 PromptText
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SWI osPrintString
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SETD.0 Command
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INIB 0d40
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SWI osReadLine
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; Running out of typing ends it, the same way it ends the shell.
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INA 0x01
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INIB 0x02 ; ENDED
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AND
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BNQ quit
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SETD.0 Command
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LDA.0
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BRA commandLoop ; An empty line asks for nothing.
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; Whatever number follows the letter, if there is one. The spaces between the two are
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; stepped over first: a number is what somebody typed after "d ", not after "d".
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SETD.0 Command
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INCD.0
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commandSpaces:
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LDA.0
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INIB 0x20
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XOR
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BNQ commandArgument
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INCD.0
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BRI commandSpaces
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commandArgument:
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CALL textNumber
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MVQA
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SETD.0 Wanted
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STA.0
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SETD.0 Command
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LDA.0
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INIB 0d108 ; l
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XOR
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BRQ doList
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INIB 0d97 ; a
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XOR
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BRQ doAppend
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INIB 0d105 ; i
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XOR
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BRQ doInsert
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INIB 0d99 ; c
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XOR
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BRQ doChange
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INIB 0d100 ; d
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XOR
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BRQ doDelete
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INIB 0d119 ; w
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XOR
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BRQ doWrite
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INIB 0d113 ; q
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XOR
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BRQ quit
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SETD.0 WhatText
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SWI osPrintString
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CALL newLine
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BRI commandLoop
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quit:
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RSTA
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SWI osExit
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tooLongToEdit:
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SETD.0 TooLongText
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SWI osPrintString
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CALL newLine
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INIA 0d1
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SWI osExit
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noName:
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SETD.0 NoNameText
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SWI osPrintString
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CALL newLine
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INIA 0d2
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SWI osExit
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; ---- The commands ----
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doList:
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CALL listLines
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BRI commandLoop
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doAppend:
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CALL countLines
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MVQA
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INCA
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SETD.0 Wanted
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STA.0 ; Adding at the end is inserting before the line after it.
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BRI insertLoop
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doInsert:
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SETD.0 Wanted
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LDA.0
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BRA insertNeedsLine
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insertLoop:
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SETD.0 EnteringText
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SWI osPrintString
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SETD.0 Entry
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INIB 0d128
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SWI osReadLine
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INA 0x01
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INIB 0x02 ; ENDED
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AND
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BNQ commandLoop
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; A line that is just a dot ends it, which is the oldest convention there is for this.
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SETD.0 Entry
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SETD.1 DotText
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CALL textSame
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BRQ commandLoop
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SETD.0 Entry
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CALL makeNode
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SETD.0 Wanted
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LDA.0
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CALL linkBefore
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SETD.0 Wanted
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LDA.0
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INCA
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STA.0 ; The next one goes after the one just put in.
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BRI insertLoop
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insertNeedsLine:
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SETD.0 NeedsLineText
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SWI osPrintString
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CALL newLine
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BRI commandLoop
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doChange:
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SETD.0 Wanted
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LDA.0
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BRA insertNeedsLine
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CALL findLine
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BNQ noSuchLine
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SETD.0 EnteringText
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SWI osPrintString
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SETD.0 Entry
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INIB 0d128
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SWI osReadLine
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INA 0x01
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INIB 0x02 ; ENDED
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AND
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BNQ commandLoop
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SETD.0 Entry
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CALL makeNode
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SETD.0 Wanted
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LDA.0
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CALL linkBefore ; The new one goes in front of the old one,
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SETD.0 Wanted
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LDA.0
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INCA
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CALL unlinkLine ; and the old one, now one further along, comes out.
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BRI commandLoop
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doDelete:
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SETD.0 Wanted
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LDA.0
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BRA insertNeedsLine
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CALL unlinkLine
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BNQ noSuchLine
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BRI commandLoop
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noSuchLine:
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SETD.0 NoLineText
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SWI osPrintString
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CALL newLine
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BRI commandLoop
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doWrite:
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CALL writeFile
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BNQ writeFailed
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SETD.0 WrittenText
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SWI osPrintString
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SETD.0 WroteSize
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CALL printWord
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SETD.0 BytesText
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SWI osPrintString
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CALL newLine
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BRI commandLoop
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writeFailed:
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SETD.0 NoWriteText
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SWI osPrintString
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CALL newLine
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BRI commandLoop
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; ---- The list of lines ----
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; DP0 is a string. Puts a node holding it at the end of the arena, and leaves DP3 on it.
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makeNode:
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SETD.1 ArenaFree
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LDD.3.1
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PSHD.3
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POPD.1
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RSTA
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STA.1 ; Nothing follows it yet.
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INCD.1
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STA.1
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INCD.1
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PSHD.1 ; Where the length goes, once it is known.
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INCD.1
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RSTB
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makeNodeLoop:
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LDA.0
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BRA makeNodeEnd
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STA.1
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INCD.0
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INCD.1
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INCB
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BRI makeNodeLoop
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makeNodeEnd:
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POPD.0
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PSHB
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POPA
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STA.0 ; How long it turned out to be.
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INIB 0d3
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CCF
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ADD
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MVQA
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SETD.0 ArenaFree
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CALL addByteToWord
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RET
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; A is a line number. Leaves DP3 on that line and PrevLine on the one before it, which is
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; zero when it is the first. Q is zero if there is such a line.
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findLine:
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SETD.1 Wanted2
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STA.1
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INIA 0d1
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SETD.1 Counted
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STA.1
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RSTA
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SETD.1 PrevLine
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STA.1
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INCD.1
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STA.1
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SETD.1 TextHead
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LDD.3.1
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findLineStep:
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PSHD.3
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POPA
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POPB
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OR
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BRQ findLineMissing
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SETD.1 Counted
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LDA.1
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SETD.1 Wanted2
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LDB.1
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XOR
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BRQ findLineFound
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PSHD.3
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SETD.1 PrevLine
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POPD.0
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STD.0.1
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PSHD.3
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POPD.0
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LDD.3.0 ; On to whatever follows it.
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SETD.1 Counted
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LDA.1
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INCA
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STA.1
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BRI findLineStep
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findLineFound:
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RSTA
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RSTB
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CCF
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ADD
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RET
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findLineMissing:
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RSTA
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INIB 0d1
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CCF
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ADD
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RET
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; DP3 is a new node and A is the line number it should become. Puts it there.
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linkBefore:
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PSHD.3
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SETD.1 NewLine
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POPD.0
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STD.0.1 ; The new node, while the old ones are looked through.
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CALL findLine ; Which may miss, and missing means putting it at the end.
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; What the new node should point at is whatever was there, or nothing.
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SETD.1 NewLine
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LDD.0.1
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BNQ linkBeforeAtEnd
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PSHD.3
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POPD.1
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STD.1.0 ; new.next = the line that was there
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BRI linkBeforeAttach
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linkBeforeAtEnd:
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; Nothing was there, so the new one ends the list and goes after whatever was last.
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RSTA
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STA.0
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INCD.0
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STA.0
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SETD.1 NewLine
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LDD.0.1
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linkBeforeAttach:
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; And whatever came before now points at the new one. Before the first line, that is
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; the head of the list rather than a node.
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SETD.1 PrevLine
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LDD.2.1
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PSHD.2
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POPA
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POPB
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OR
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BRQ linkBeforeHead
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SETD.1 NewLine
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LDD.0.1
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SETD.1 PrevLine
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LDD.1.1
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STD.0.1
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RET
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linkBeforeHead:
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SETD.1 NewLine
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LDD.0.1
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SETD.1 TextHead
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STD.0.1
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RET
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; A is a line number. Takes it out of the list. Q is zero if there was such a line.
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unlinkLine:
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CALL findLine
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BNQ unlinkMissing
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; What follows the one being taken out.
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PSHD.3
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POPD.0
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LDD.0.0
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SETD.1 PrevLine
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LDD.2.1
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PSHD.2
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POPA
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POPB
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OR
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BRQ unlinkHead
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SETD.1 PrevLine
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LDD.1.1
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STD.0.1
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BRI unlinkDone
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unlinkHead:
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SETD.1 TextHead
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STD.0.1
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unlinkDone:
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RSTA
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RSTB
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CCF
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ADD
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RET
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unlinkMissing:
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RSTA
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INIB 0d1
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CCF
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ADD
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RET
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; Q is how many lines there are.
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countLines:
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RSTA
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SETD.1 Counted
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STA.1
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SETD.1 TextHead
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LDD.3.1
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countStep:
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PSHD.3
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POPA
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POPB
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OR
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BRQ countDone
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SETD.1 Counted
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LDA.1
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INCA
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STA.1
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PSHD.3
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POPD.0
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LDD.3.0
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BRI countStep
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countDone:
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SETD.1 Counted
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LDA.1
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RSTB
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CCF
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ADD
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RET
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listLines:
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INIA 0d1
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SETD.1 Counted
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STA.1
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SETD.1 TextHead
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LDD.3.1
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listStep:
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PSHD.3
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POPA
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POPB
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OR
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BRQ listDone
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SETD.0 Counted
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LDA.0
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CALL printByte
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SETD.0 ColonText
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SWI osPrintString
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PSHD.3
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POPD.1
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DPUP.1 0d02
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LDA.1
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SETD.1 Leftover
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STA.1
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PSHD.3
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POPD.0
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DPUP.0 0d03
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LDA.1
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BRA listEmpty
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listChars:
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LDA.0
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OUTA 0x00
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INCD.0
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SETD.1 Leftover
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LDA.1
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DECA
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STA.1
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BNA listChars
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listEmpty:
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CALL newLine
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SETD.1 Counted
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LDA.1
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INCA
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STA.1
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PSHD.3
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POPD.0
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LDD.3.0
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BRI listStep
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listDone:
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RET
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; ---- The file ----
|
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|
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; Reads the file into lines, if there is one. A name that is not on the disk is a new
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; document rather than a mistake, which is what makes this the way to start one.
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loadFile:
|
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SETD.0 FileName
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SETD.1 0x40 0x00
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SWI osFileRead
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BNQ loadNothing
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|
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; How many bytes came back. The service says so in DP3, which is one of the two things a
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; service is allowed to answer in, and a file that fits in memory has a length that fits
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; in a pointer. A name that is not on the disk fails here, and that is a new document
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; rather than a mistake.
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PSHD.3
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POPA ; The low byte is on top, the way a pointer is pushed.
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POPB
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SETD.1 ReadLeft
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STB.1
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INCD.1
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STA.1
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SETD.0 0x40 0x00
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SETD.1 Entry
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RSTA
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SETD.2 EntryLength
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STA.2
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splitStep:
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; Anything left?
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|
SETD.2 ReadLeft
|
|
LDA.2
|
|
INCD.2
|
|
LDB.2
|
|
OR
|
|
BRQ splitLast
|
|
|
|
; How long the line is so far is kept in memory rather than in B, because comparing
|
|
; against a newline needs B and would quietly count the comparison instead of the line.
|
|
LDA.0
|
|
INIB 0d10
|
|
XOR
|
|
BRQ splitLine
|
|
|
|
; ---- Room for it ----
|
|
;
|
|
; THERE WAS NO CHECK HERE AT ALL, and Entry is followed in memory by TextHead and
|
|
; ArenaFree - the head of the document and the pointer the line allocator hands out. A
|
|
; line longer than the buffer wrote characters over both, so the list head pointed into
|
|
; the middle of the text and the allocator handed out an address inside the file.
|
|
;
|
|
; What that looked like: a thirty one line file opened as three, one of them cut short.
|
|
; Then, opening it a second time, a list that led back into itself and a machine that
|
|
; walked it for ever - the emulator still running and the machine never answering again.
|
|
;
|
|
; Typing a long line was always safe, because osReadLine is told how much room there is.
|
|
; Only the file being read went unchecked, which is why a new document behaved and a
|
|
; source file did not.
|
|
PSHA
|
|
SETD.2 EntryLength
|
|
LDA.2
|
|
INIB 0d128
|
|
CCF
|
|
SUB
|
|
POPA ; The character back, and Q still says whether there is room.
|
|
BRQ splitTooLong
|
|
|
|
STA.1 ; A is still the character; an ALU operation does not touch it.
|
|
INCD.1
|
|
SETD.2 EntryLength
|
|
LDA.2
|
|
INCA
|
|
STA.2
|
|
BRI splitOn
|
|
|
|
splitLine:
|
|
RSTA
|
|
STA.1 ; The line ends here, so it becomes a string.
|
|
PSHD.0 ; How far through the file we are.
|
|
SETD.0 Entry
|
|
CALL makeNode
|
|
CALL appendNode
|
|
POPD.0
|
|
SETD.1 Entry
|
|
RSTA
|
|
SETD.2 EntryLength
|
|
STA.2
|
|
|
|
splitOn:
|
|
INCD.0
|
|
SETD.2 ReadLeft
|
|
CALL takeOneOff
|
|
BRI splitStep
|
|
|
|
splitTooLong:
|
|
; NOT TRUNCATED. This is an editor: a line it shortened here would be written back
|
|
; shortened, and the file would be damaged by having been looked at. Refusing leaves it
|
|
; exactly as it was.
|
|
INIA 0x01
|
|
SETD.2 TooLong
|
|
STA.2
|
|
RET
|
|
|
|
splitLast:
|
|
; A file that does not end in a newline still has a last line in it.
|
|
SETD.2 EntryLength
|
|
LDA.2
|
|
BRA loadNothing
|
|
RSTA
|
|
STA.1
|
|
SETD.0 Entry
|
|
CALL makeNode
|
|
CALL appendNode
|
|
loadNothing:
|
|
RET
|
|
|
|
; DP3 is a node. Puts it on the end of the list.
|
|
appendNode:
|
|
; The node has to be put somewhere safe first: counting the lines walks the list in DP3,
|
|
; which is where the node being added is being held.
|
|
PSHD.3
|
|
CALL countLines
|
|
MVQA
|
|
INCA
|
|
POPD.3
|
|
CALL linkBefore
|
|
RET
|
|
|
|
; DP2 is a two byte count. Takes one off it.
|
|
takeOneOff:
|
|
INCD.2
|
|
LDA.2
|
|
DECA
|
|
STA.2
|
|
BNC takeOneDone ; No borrow, so the high half is untouched.
|
|
DECD.2
|
|
LDA.2
|
|
DECA
|
|
STA.2
|
|
RET
|
|
takeOneDone:
|
|
RET
|
|
|
|
; Builds the whole document at 0x4000 and saves it. Q is zero if it worked.
|
|
writeFile:
|
|
SETD.1 0x40 0x00
|
|
SETD.2 TextHead
|
|
LDD.3.2
|
|
|
|
writeStep:
|
|
PSHD.3
|
|
POPA
|
|
POPB
|
|
OR
|
|
BRQ writeOut
|
|
|
|
PSHD.3
|
|
POPD.0
|
|
DPUP.0 0d02
|
|
LDA.0
|
|
SETD.2 Leftover
|
|
STA.2
|
|
INCD.0
|
|
LDA.2
|
|
BRA writeBreak
|
|
writeChars:
|
|
LDA.0
|
|
STA.1
|
|
INCD.0
|
|
INCD.1
|
|
SETD.2 Leftover
|
|
LDA.2
|
|
DECA
|
|
STA.2
|
|
BNA writeChars
|
|
writeBreak:
|
|
INIA 0d10
|
|
STA.1
|
|
INCD.1
|
|
|
|
PSHD.3
|
|
POPD.0
|
|
LDD.3.0
|
|
BRI writeStep
|
|
|
|
writeOut:
|
|
; Where the building stopped says how big it is, with no arithmetic worth the name: the
|
|
; buffer starts on a page boundary at 0x4000, so the high byte less 0x40 is the number of
|
|
; whole blocks and the low byte is the tail.
|
|
SETD.2 WroteSize
|
|
STD.1.2
|
|
|
|
; Turn where it stopped into how big it is, which is one subtraction: the high byte less
|
|
; 0x40 and the low byte as it stands.
|
|
SETD.0 WroteSize
|
|
LDA.0
|
|
INIB 0x40
|
|
CCF
|
|
SUB
|
|
MVQA
|
|
STA.0 ; WroteSize is now a count of bytes, which is what gets printed.
|
|
|
|
; And into the two registers the service takes a size in.
|
|
SETD.0 WroteSize
|
|
LDA.0
|
|
INCD.0
|
|
LDB.0
|
|
|
|
SETD.0 FileName
|
|
SETD.1 0x40 0x00
|
|
SWI osFileSave
|
|
RET
|
|
|
|
; ---- All that is left of a console library ----
|
|
;
|
|
; Printing a string and reading a line are services now. These three are only here because
|
|
; what a service takes is not quite what the call sites have: a number arrives in two
|
|
; registers rather than one or in memory, and a line feed is a string like any other.
|
|
|
|
newLine:
|
|
SETD.0 Break
|
|
SWI osPrintString
|
|
RET
|
|
|
|
; A is a byte.
|
|
printByte:
|
|
PSHA
|
|
POPB
|
|
RSTA
|
|
SWI osPrintNumber
|
|
RET
|
|
|
|
; DP0 is a two byte number, most significant first.
|
|
printWord:
|
|
LDA.0
|
|
INCD.0
|
|
LDB.0
|
|
SWI osPrintNumber
|
|
RET
|
|
|
|
; DP0 is a two byte number, A is a byte. Adds the one to the other.
|
|
addByteToWord:
|
|
INCD.0
|
|
LDB.0
|
|
CCF
|
|
ADD
|
|
STQ.0
|
|
DECD.0
|
|
LDA.0
|
|
RSTB
|
|
ADD
|
|
STQ.0
|
|
RET
|
|
|
|
#Data
|
|
|
|
#Base 0x2000
|
|
|
|
Break:
|
|
0x0A 0x00
|
|
PromptText:
|
|
"> "
|
|
EnteringText:
|
|
": "
|
|
ColonText:
|
|
": "
|
|
CommaText:
|
|
", "
|
|
LinesText:
|
|
" lines"
|
|
LineText:
|
|
" line"
|
|
WrittenText:
|
|
"written, "
|
|
BytesText:
|
|
" bytes"
|
|
DotText:
|
|
"."
|
|
WhatText:
|
|
"l list, a add, i insert, c change, d delete, w write, q quit"
|
|
NoNameText:
|
|
"edit what? try: run edit <file>"
|
|
NoLineText:
|
|
"there is no such line"
|
|
NeedsLineText:
|
|
"which line?"
|
|
NoWriteText:
|
|
"it would not write"
|
|
TooLongText:
|
|
"a line in it is longer than this can edit, so it has not been opened"
|
|
|
|
FileName:
|
|
#Reserve 0d24
|
|
Command:
|
|
#Reserve 0d41
|
|
; A hundred and twenty eight and the zero that ends it, which is what a line is everywhere
|
|
; else on this machine - the same number configuration files use, rather than a second
|
|
; answer to a question already answered.
|
|
Entry:
|
|
#Reserve 0d129
|
|
TooLong:
|
|
0x00
|
|
|
|
TextHead:
|
|
0x00 0x00
|
|
ArenaFree:
|
|
0x00 0x00
|
|
PrevLine:
|
|
0x00 0x00
|
|
NewLine:
|
|
0x00 0x00
|
|
Wanted:
|
|
0x00
|
|
Wanted2:
|
|
0x00
|
|
Counted:
|
|
0x00
|
|
Leftover:
|
|
0x00
|
|
EntryLength:
|
|
0x00
|
|
ReadLeft:
|
|
0x00 0x00
|
|
WroteSize:
|
|
0x00 0x00
|
|
|
|
#Include text.asm
|