Files
SplitBit-Emulator/Tests/expected/cosmosMonitor.out
T
AnachronautandClaude Opus 5 8eb4e4d67e Lunar Porter, rung two: it lands, or it does not
The terrain is an array in Data Memory rather than something read back out
of the map, and that is the whole reason this is cheap: the ground under
the lander is one index into 128 bytes, where asking the screen would be a
transfer through the controller every frame.

The column is the world position over eight, masked to the moon's 128. The
surface is that column's row times eight - three turns left of the shift
register, since a row is at most 24 and 192 fits in the low half. The feet
are the lander's top plus its eight pixels.

WHAT DECIDES IS THE SPEED AT THE MOMENT IT ARRIVES. Both of them, and both
have to be gentle: three quarters of a pixel a frame downwards and half of
one sideways. Sideways is the tighter on purpose, because a landing that
was soft downwards and sliding is a lander on its side - which is the
interesting half of the difficulty, and the half the drift bar was blind
about until it existed.

Two fixtures say it works, and they differ only in what was held: one
holds nothing and falls the whole way, the other pulses the thruster six
frames in sixteen and survives. Same terrain, same seed, same keys.

Also: the gamepad did nothing, and the reason is that the four direction
buttons are the D-PAD. A lot of controllers made this century have one
nobody uses - the thumb goes on the stick, which reports as an axis rather
than a button - so a pad that was plugged in and working correctly did
nothing at all. The stick counts as held past halfway now. Untested here,
because there is no controller in this environment and the suite runs
headless; Voyager also says at startup which controllers it can see, so a
pad that still does nothing can be told apart from one nothing noticed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-02 22:33:32 -04:00

132 lines
3.2 KiB
Plaintext

CosmOS
> monitor
x examine, d disassemble, a assemble, s set, b bank, g go, exit leaves
* b nonsense
b <program|data|number>
* b 9
there is no such bank
* load greet.sbx
loaded, starting at 5000
* b program
bank 00
* d 5000
5000 47 00 30 00 SETD.0 3000
5004 72 10 SWI 10
5006 47 00 30 44 SETD.0 3044
500A 72 10 SWI 10
500C 47 00 30 7A SETD.0 307A
5010 27 1F INIB 1F
5012 72 11 SWI 11
5014 47 00 30 5D SETD.0 305D
* x 5000
5000 47 00 30 00 72 10 47 00 30 44 72 10 47 00 30 7A G.0.r.G.0Dr.G.0z
5010 27 1F 72 11 47 00 30 5D 72 10 47 00 30 7A 72 10 '.r.G.0]r.G.0zr.
5020 47 00 30 65 72 10 20 72 12 00 00 00 00 00 00 00 G.0er. r........
5030 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
* b data
bank 01
* x 3000
3000 61 20 70 72 6F 67 72 61 6D 2C 20 6C 6F 61 64 65 a program, loade
3010 64 20 6F 66 66 20 61 20 64 69 73 6B 2C 20 72 75 d off a disk, ru
3020 6E 6E 69 6E 67 20 6F 6E 20 74 68 65 20 73 79 73 nning on the sys
3030 74 65 6D 20 74 68 61 74 20 6C 6F 61 64 65 64 20 tem that loaded
* b 2
bank 02
* x 0
0000 01 FF 00 00 00 00 00 00 01 FF 00 00 00 00 00 00 ................
0010 03 FF 08 00 00 00 00 00 01 20 01 00 00 00 00 00 ......... ......
0020 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
0030 00 FF 00 00 00 00 00 00 00 FF 00 00 00 00 00 00 ................
* s 0 FF
that bank will not be written
* b program
bank 00
* s 8000 26 48 D1 00 26 0A D1 00 18 12
* d 8000
8000 26 48 INIA 48
8002 D1 00 OUTA 00
8004 26 0A INIA 0A
8006 D1 00 OUTA 00
8008 18 SHR
8009 12 AND
800A 00 ?
800B 00 ?
* g 8000
H
that byte is not an instruction, at 800A
A 85 B 3F Q 05
the program was stopped
* d 8000
8000 26 48 INIA 48
8002 D1 00 OUTA 00
8004 26 0A INIA 0A
8006 D1 00 OUTA 00
8008 18 SHR
8009 12 AND
800A 00 ?
800B 00 ?
* b data
bank 01
* s 8100 68 65 6C 6C 6F 2C 20 74 79 70 65 64 0A 00
* b program
bank 00
* a 8200
8200: SETD.0 8100
8204: SWI 10
8206: lda.2
8208: LDD.0.1
820B: frobnicate
no such instruction
820B: INIA
that one needs a value after it
820B: SWI 12
820D: .
* d 8200
8200 47 00 81 00 SETD.0 8100
8204 72 10 SWI 10
8206 42 02 LDA.2
8208 4A 00 01 LDD.0.1
820B 72 12 SWI 12
820D 00 ?
820E 00 ?
820F 00 ?
* g 8200
hello, typed
finished
* exit
> dir
greet.sbx 211
hello.sbx 53
Life.sbx 1396
Snake.sbx 2164
Keys.sbx 664
Say.sbx 156
Break.sbx 149
Grid.sbx 571
Press.sbx 872
Mode.sbx 48
Flip.sbx 173
Sprite.sbx 442
Depth.sbx 672
Lander.sbx 1543
Crash.sbx 632
vars.script 50
blocks.script 343
loops.script 272
tune.sbx 306
notes.txt 21
Apps <dir>
hi.script 121
bad.script 45
plain.script 24
cross.script 280
nonl.script 38
outer.script 376
inner.script 44
loop.script 35
28 files, 1 directory
> exit
halted
Execution halted.
[exit 0]