Files
SplitBit-Emulator/Source/Emulator/io.c
T

521 lines
20 KiB
C

// io.c
// I/O for the SplitBit CPU Emulator
// Written by Anachronaut
// 10/16/2024
#include "io.h"
#include "../Assembler/assembly.h" // For the fault vector numbers.
#include "controller.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include <errno.h>
#include <termios.h>
#include <unistd.h>
#include <poll.h>
// ---- The console ----
//
// The console owns its own reading rather than going through getchar. stdio keeps a
// buffer, and the status port asks the operating system what is waiting; those two
// disagree the moment stdio has read ahead, and the status port would then swear nothing
// was there while a read returned instantly. One byte of pushback here is enough, because
// nothing needs to look further ahead than the byte it is about to take.
static int consoleKeyMode = 0;
static int consoleEnded = 0;
static int consolePushback = -1; // A byte already taken from the host, or -1.
static struct termios consoleSavedTerminal;
static int consoleTerminalSaved = 0;
void consoleRestore(void) {
if (consoleTerminalSaved) {
tcsetattr(STDIN_FILENO, TCSANOW, &consoleSavedTerminal);
consoleTerminalSaved = 0;
}
consoleKeyMode = 0;
}
// Restores the terminal and then dies the way it would have died anyway, so that the
// shell sees the signal it was expecting rather than a machine that exited quietly.
static void consoleSignalHandler(int signalNumber) {
consoleRestore();
signal(signalNumber, SIG_DFL);
raise(signalNumber);
}
static void consoleSetMode(uint8_t mode) {
int wantKeys = (mode & CONSOLE_MODE_KEY) != 0;
if (wantKeys == consoleKeyMode) {
return;
}
if (!wantKeys) {
consoleRestore();
return;
}
// Nothing to configure when input is not a terminal, but the mode is still recorded:
// a program asking the status port what mode it is in should be told what it asked
// for, whether or not there was a terminal to carry it out on.
consoleKeyMode = 1;
if (!isatty(STDIN_FILENO)) {
return;
}
if (!consoleTerminalSaved) {
if (tcgetattr(STDIN_FILENO, &consoleSavedTerminal) != 0) {
return;
}
consoleTerminalSaved = 1;
// Registered on the first use rather than at startup, so a run that never asks
// for key mode installs nothing at all.
atexit(consoleRestore);
signal(SIGINT, consoleSignalHandler);
signal(SIGTERM, consoleSignalHandler);
}
struct termios raw = consoleSavedTerminal;
raw.c_lflag &= (tcflag_t)~(ICANON | ECHO);
raw.c_cc[VMIN] = 1;
raw.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, TCSANOW, &raw);
}
// Everything already written is put where it can be seen before the machine asks the host
// anything. Standard output is line buffered on a terminal, so a prompt with no newline
// after it - "> " is exactly that, and exactly why this matters - would sit in the buffer
// while the machine waited for an answer to a question nobody had been shown.
//
// getchar used to do this by accident, because reading through stdio flushes the line
// buffered streams first. Reading with read() does not, so what was a side effect of the
// old way is done deliberately here.
static void consoleShowWhatIsWritten(void) {
fflush(stdout);
}
uint8_t consoleReadByte(void) {
if (consolePushback >= 0) {
uint8_t byte = (uint8_t)consolePushback;
consolePushback = -1;
return byte;
}
consoleShowWhatIsWritten();
unsigned char byte;
for (;;) {
ssize_t got = read(STDIN_FILENO, &byte, 1);
if (got == 1) {
return byte;
}
if (got == 0) {
// End of input. Still 0xFF, which is what getchar's EOF became when this was
// the only answer available, so nothing written against the old behaviour
// changes. The ENDED bit is the new way to know it was not a real byte.
consoleEnded = 1;
return 0xFF;
}
if (errno != EINTR) {
consoleEnded = 1;
return 0xFF;
}
// Interrupted before anything arrived, so ask again.
}
}
// Asking the host whether anything is waiting, and TAKING IT IF THERE IS. The byte goes
// into the pushback and the next read of the data port hands it over, so nothing is lost
// and no program can tell that it was fetched early.
//
// Fetching it early is what makes the answer worth having. The operating system will say a
// pipe is readable when what is waiting is the end of it, so asking without reading can
// only report that SOMETHING is there. Reading settles which: a byte, or the end. Without
// this, ENDED could not go up until a program had already read the 0xFF that stands for
// it, and every program would have to swallow one imaginary byte to find out there were
// none.
static void consoleFetch(void) {
if (consolePushback >= 0 || consoleEnded) {
return;
}
// Flushed here too. A program that draws something and then polls rather than reads is
// just as entitled to have the drawing appear, and it never reaches the read that
// would otherwise have flushed for it.
consoleShowWhatIsWritten();
struct pollfd waiting = { .fd = STDIN_FILENO, .events = POLLIN, .revents = 0 };
if (poll(&waiting, 1, 0) <= 0 || (waiting.revents & (POLLIN | POLLHUP)) == 0) {
return;
}
unsigned char byte;
ssize_t got = read(STDIN_FILENO, &byte, 1);
if (got == 1) {
consolePushback = byte;
} else if (got == 0) {
consoleEnded = 1;
}
// A read that failed for any other reason is left alone: the next attempt asks again,
// and an interrupted poll is not news.
}
static uint8_t consoleStatus(void) {
uint8_t status = consoleKeyMode ? CONSOLE_STATUS_KEYMODE : 0;
consoleFetch();
if (consoleEnded) {
// READY IS NOT SET HERE, although a read would answer immediately. The bit means
// "there is a byte to be had", and at the end of input there is not; what a read
// returns then is 0xFF standing in for nothing. A program looping while READY
// stops on its own at the end, which is the behaviour worth having, and one that
// wants to know why asks ENDED.
return status | CONSOLE_STATUS_ENDED;
}
if (consolePushback >= 0) {
status |= CONSOLE_STATUS_READY;
}
return status;
}
// One bit per port, so a device can ask for attention without anything having to poll
// it. Eight ports to the byte, low bit first.
#define INTERRUPT_LINE_BYTES 32
static uint8_t pendingInterrupts[INTERRUPT_LINE_BYTES];
void raiseInterrupt(uint8_t port) {
pendingInterrupts[port >> 3] |= (uint8_t)(1u << (port & 7));
}
void clearInterrupt(uint8_t port) {
pendingInterrupts[port >> 3] &= (uint8_t)~(1u << (port & 7));
}
int nextPendingInterrupt(void) {
// Lowest numbered port wins. This is a scan rather than a priority encoder, which
// means there is no arbitration to explain and a programmer can work out what
// happens next by reading the port numbers.
for (int group = 0; group < INTERRUPT_LINE_BYTES; group++) {
if (pendingInterrupts[group] == 0) {
continue;
}
for (int bit = 0; bit < 8; bit++) {
if (pendingInterrupts[group] & (1u << bit)) {
return group * 8 + bit;
}
}
}
return -1;
}
// ---- Refusing ----
//
// Set when a device will not do what it was asked, and read by the CPU immediately
// after the instruction that asked. It is not a queue: an instruction does one thing to
// one port, so there is only ever one refusal outstanding.
static uint8_t refusedVector = 0;
static uint8_t refusedPort = 0;
void refuseAccess(uint8_t faultVector) {
refusedVector = faultVector;
}
uint8_t takeRefusal(void) {
uint8_t vector = refusedVector;
refusedVector = 0;
return vector;
}
uint8_t refusingPort(void) {
return refusedPort;
}
// ---- The disk ----
//
// A block device and nothing more. It knows numbered blocks and has never heard of a
// file, which is the whole point: a filesystem is software this machine will run, not
// something the host does on its behalf. A disk that understood filenames would be the
// emulator doing the work and the machine pretending it had.
static FILE *diskImage = NULL;
static uint32_t diskBlockCount = 0;
static uint8_t diskBuffer[DISK_BLOCK_BYTES];
static uint16_t diskBlock = 0;
static uint8_t diskStatus = 0;
static uint8_t diskProtected = 0;
uint8_t attachDisk(const char *path, uint8_t writeProtect) {
diskProtected = writeProtect ? 1 : 0;
diskImage = fopen(path, "r+b");
if (diskImage == NULL) {
// It may be there and simply not writable, which is a read only disk rather than
// a missing one. Try that before deciding to make a new one.
diskImage = fopen(path, "rb");
if (diskImage != NULL) {
diskProtected = 1;
}
}
if (diskImage == NULL) {
// Nothing there, so make one. A fresh image is zeroes, which is what an unwritten
// block should read as.
diskImage = fopen(path, "w+b");
if (diskImage == NULL) {
fprintf(stderr, "Error: Couldn't open or create the disk image: %s\n", path);
return 1;
}
static const uint8_t empty[DISK_BLOCK_BYTES] = {0};
for (uint32_t i = 0; i < DISK_DEFAULT_BLOCKS; i++) {
if (fwrite(empty, 1, DISK_BLOCK_BYTES, diskImage) != DISK_BLOCK_BYTES) {
fprintf(stderr, "Error: Couldn't write the disk image: %s\n", path);
fclose(diskImage);
diskImage = NULL;
return 1;
}
}
}
if (fseek(diskImage, 0, SEEK_END) != 0) {
fprintf(stderr, "Error: Couldn't measure the disk image: %s\n", path);
fclose(diskImage);
diskImage = NULL;
return 1;
}
long size = ftell(diskImage);
// A part written block at the end is not a block, so it is not counted.
diskBlockCount = (size > 0) ? (uint32_t)(size / DISK_BLOCK_BYTES) : 0;
// The protect bit is a standing property, so it reads true before anything has been
// asked of the disk rather than only after a write has been turned away.
diskStatus = diskProtected ? DISK_STATUS_PROTECTED : 0;
return 0;
}
void detachDisk(void) {
if (diskImage != NULL) {
fclose(diskImage);
diskImage = NULL;
}
}
// Reads or writes the block the block registers name. The line goes up either way: the
// operation finished, and whether it worked is what Status is for.
static void diskCommand(uint8_t command) {
// The protect bit describes the disk rather than the operation, so it survives.
diskStatus = diskProtected ? DISK_STATUS_PROTECTED : 0;
if (command == DISK_COMMAND_WRITE && diskProtected) {
diskStatus |= DISK_STATUS_ERROR;
raiseInterrupt(PORT_DISK);
return;
}
if (diskImage == NULL || diskBlock >= diskBlockCount) {
diskStatus |= DISK_STATUS_ERROR;
raiseInterrupt(PORT_DISK);
return;
}
long offset = (long)diskBlock * DISK_BLOCK_BYTES;
if (fseek(diskImage, offset, SEEK_SET) != 0) {
diskStatus |= DISK_STATUS_ERROR;
raiseInterrupt(PORT_DISK);
return;
}
size_t moved = 0;
if (command == DISK_COMMAND_READ) {
moved = fread(diskBuffer, 1, DISK_BLOCK_BYTES, diskImage);
} else if (command == DISK_COMMAND_WRITE) {
moved = fwrite(diskBuffer, 1, DISK_BLOCK_BYTES, diskImage);
fflush(diskImage);
} else {
diskStatus |= DISK_STATUS_ERROR;
raiseInterrupt(PORT_DISK);
return;
}
if (moved != DISK_BLOCK_BYTES) {
diskStatus |= DISK_STATUS_ERROR;
}
raiseInterrupt(PORT_DISK);
}
// ---- A device that brings memory ----
//
// The simplest thing that owns a bank. Writing to its port fills its memory with the
// byte written, which stands in for a disk controller reading a sector: the CPU asks for
// something and the memory it owns then holds the answer. The waiting is taken out so a
// test runs the same way every time.
#define DEVICE_MEMORY_BYTES 256
static uint8_t deviceMemoryBlock[DEVICE_MEMORY_BYTES];
uint8_t *deviceMemory(uint8_t port, uint32_t *capacity) {
if (port == PORT_MEMORY) {
*capacity = DEVICE_MEMORY_BYTES;
return deviceMemoryBlock;
}
if (port == PORT_DISK) {
// The disk's buffer is one block. Reading fills it and writing takes what is in
// it, and the only way to reach it is to register it as a bank and go through the
// controller.
*capacity = DISK_BLOCK_BYTES;
return diskBuffer;
}
return NULL;
}
// ---- The bus registry ----
//
// What is plugged into this machine. The table is fixed when the machine is built: a
// program cannot write to it, because writing would only let a program lie to itself
// about what hardware exists. Which routine handles a device is a different question,
// and the vector table already answers it.
//
// Nothing here touches the device being asked about. That matters more than it looks:
// reading a port is a real operation, and asking the console what it is by reading it
// would take a character off standard input and block waiting for one.
typedef struct {
uint8_t port;
uint8_t deviceClass;
uint8_t flags;
} DeviceRecord;
static const DeviceRecord deviceTable[] = {
{ PORT_CONSOLE, DEVICE_CONSOLE, 0 },
{ PORT_TEST, DEVICE_TEST, 0 },
{ PORT_REFUSE, DEVICE_REFUSE, 0 },
{ PORT_MEMORY, DEVICE_MEMORY, DEVICE_FLAG_HAS_MEMORY },
{ PORT_DISK, DEVICE_DISK, DEVICE_FLAG_HAS_MEMORY },
{ PORT_REGISTRY, DEVICE_REGISTRY, 0 },
};
static const int deviceCount = (int)(sizeof(deviceTable) / sizeof(deviceTable[0]));
// Which port the registry is currently being asked about, and how far through that
// port's record it has been read. Selecting a port starts the record again.
static uint8_t registrySelected = 0;
static uint8_t registryCursor = 0;
static const DeviceRecord controllerRecord = { CONTROLLER_PORT_BASE, DEVICE_CONTROLLER, 0 };
static const DeviceRecord *deviceOnPort(uint8_t port) {
// The controller answers on a block of ports rather than one, so every port in the
// block reports it. Its own memory is bank 2, which is already registered, so it
// does not set the flag that means "this brings memory somebody has to register".
if (port >= CONTROLLER_PORT_BASE && port <= CONTROLLER_PORT_TOP) {
return &controllerRecord;
}
if (port > PORT_CONSOLE && port <= PORT_CONSOLE_TOP) {
// The status and control ports are the same device as the data port, which is the
// one in the table and the one that would raise a line if the console ever did.
return deviceOnPort(PORT_CONSOLE);
}
if (port > PORT_DISK && port <= PORT_DISK_TOP) {
// The base port is in the table proper, since that is the one that owns the
// memory and raises the line. The rest of the block reports the same device.
return deviceOnPort(PORT_DISK);
}
for (int i = 0; i < deviceCount; i++) {
if (deviceTable[i].port == port) {
return &deviceTable[i];
}
}
return NULL;
}
// One byte of the selected port's record. Everything about a port that is not there
// reads as zero, which is the same answer an absent registry would give.
static uint8_t readRegistry(void) {
const DeviceRecord *device = deviceOnPort(registrySelected);
uint8_t answer = 0;
if (device != NULL && registryCursor < DEVICE_RECORD_BYTES) {
answer = (registryCursor == 0) ? device->deviceClass : device->flags;
}
if (registryCursor < DEVICE_RECORD_BYTES) {
registryCursor++;
}
return answer;
}
uint8_t OutputHandler(uint8_t DataByte, uint8_t Address) {
// Whichever port is being talked to is the one that would be doing any refusing.
refusedPort = Address;
// The controller answers on a block of ports, which is a range rather than a list.
if (Address >= CONTROLLER_PORT_BASE && Address <= CONTROLLER_PORT_TOP) {
return controllerWrite(DataByte, Address);
}
// This function sends the DataByte to the appropriate place based on the Port Address.
switch(Address) {
case CONSOLE_DATA:
// If data is sent here, it should be written to STDOUT.
// For now, I'll implement this so it simply writes each byte out as it comes in.
// Later, I'll want to use a buffer for this for performance, probably.
putchar(DataByte);
break;
case CONSOLE_CONTROL: consoleSetMode(DataByte); break;
case CONSOLE_STATUS:
// Read only. A device saying how it is does not take instructions through the
// same hole, so a write here is ignored rather than meaning something.
break;
case DISK_BLOCK_HIGH: diskBlock = (uint16_t)(DataByte << 8) | (diskBlock & 0x00FF); break;
case DISK_BLOCK_LOW: diskBlock = (diskBlock & 0xFF00) | DataByte; break;
case DISK_COMMAND: diskCommand(DataByte); break;
case PORT_MEMORY:
// Fills the memory this device owns with the byte written. Nothing is
// reachable from here: to get at it, register it as a bank and go through
// the controller, which is the only thing that can reach a device's memory.
memset(deviceMemoryBlock, DataByte, DEVICE_MEMORY_BYTES);
break;
case PORT_REFUSE:
// A device that refuses everything. It exists so that a device's ability to
// stop the CPU can be tested before anything depends on it, and so that the
// path stays tested once the memory controller is the only real user.
refuseAccess(VECTOR_GUARD_VIOLATION);
break;
case PORT_REGISTRY:
// Names the port the registry is being asked about. This is the only thing
// that can be written to the registry, and it changes nothing about the
// machine: it selects a question, it does not give an answer.
registrySelected = DataByte;
registryCursor = 0;
break;
case PORT_TEST:
// A test device, and about the simplest one that can exist: writing to it
// puts its own line up. It stands in for the shape a real device has, where
// the CPU asks for something and is interrupted once the answer is ready,
// with the waiting taken out so that a test runs the same way every time.
// The byte written is ignored; only the asking matters.
raiseInterrupt(PORT_TEST);
break;
default:
// Writes to unused Output Ports are ignored.
return 1;
break;
}
return 0;
}
uint8_t InputHandler(uint8_t Address) {
refusedPort = Address;
if (Address >= CONTROLLER_PORT_BASE && Address <= CONTROLLER_PORT_TOP) {
return controllerRead(Address);
}
switch(Address) {
case CONSOLE_DATA:
// If data is sent here, it should be read from STDIN.
return consoleReadByte();
break;
case CONSOLE_STATUS: return consoleStatus();
case CONSOLE_CONTROL:
// Write only. Reading it gives zero rather than the mode, because the mode is
// a bit in the status port and one fact wants one place to live.
return 0;
break;
case DISK_BLOCK_HIGH: return (uint8_t)(diskBlock >> 8);
case DISK_BLOCK_LOW: return (uint8_t)(diskBlock & 0xFF);
case DISK_STATUS: return diskStatus;
case PORT_REFUSE:
// Refuses reads as well, so both directions are covered.
refuseAccess(VECTOR_GUARD_VIOLATION);
return 0;
break;
case PORT_REGISTRY:
// One byte of the selected port's record, then the next, and zero once the
// record has run out.
return readRegistry();
break;
default:
// Reading from an unused port is ignored.
return 0;
break;
}
}