The console says WHICH KEY WENT DOWN, which is the right shape for typing and the wrong one for playing. A game wants to know what is being held, this frame, possibly several things at once, and a stream of presses cannot say that: a key that is down and staying down sends nothing at all. Lunar Porter's thrust is a burn per press for exactly that reason. So a pad is its own device on ports 0x60 to 0x6F, reporting a LEVEL. One read gives every button at once, holding is the natural thing to express, two directions together cost nothing, and reading does not consume it - a game may ask twice in a frame and be told the same thing both times. Four of them, because a party is four. They cost a port each and nothing at all when unused. The directions are the low nibble so "which way" is an AND with 0x0F; the buttons are the high nibble for the same reason. 0x64 says which are really there, so a game can ask for a controller rather than sitting silent while somebody presses things at it. They never interrupt: a game polls once a frame because that is when it draws. KEY-UP ON THE CONSOLE WAS THE OTHER WAY TO DO THIS AND WAS REJECTED. A terminal hands over characters and can never report a key coming up however it is asked, so it would have been a thing that worked behind a window and silently did not down a wire. A separate device can honestly say it is not there. Voyager drives pad nought from the keyboard as well as from any real controller, OR-ed rather than chosen between, so a game written for a pad is playable on a machine with none and unplugging one mid-game does not leave somebody holding nothing. And a recorded path, which is what makes any of it testable: --pad names a file of one byte a frame, and the manifest has an eighth column for it. A BYTE A FRAME AND NOT A BYTE A READ - a level asked twice in one frame has to answer the same both times, and a file that advanced per read would depend on how the program happened to be written. Voyager's own tests run headless with nobody holding anything, so without this the device would be exercised only by somebody playing: the state the console's line editing was in when it broke twice in two days. 0x50 is the timer, not free. The block this went in was chosen after looking rather than before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
362 lines
15 KiB
Bash
Executable File
362 lines
15 KiB
Bash
Executable File
#!/usr/bin/env bash
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# run.sh
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# Test runner for the SplitBit Emulator and Assembler.
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# Written by Anachronaut
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#
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# Assembles and runs every program listed in Tests/manifest and compares the
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# output against the recorded results in Tests/expected.
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#
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# ./Tests/run.sh Run the suite.
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# ./Tests/run.sh --bless Record current output as the expected results.
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# ./Tests/run.sh <name>... Run only the named tests.
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#
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# Programs are built inside Tests/build so that running the suite never touches
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# the binaries in Programs/.
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set -u
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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TESTS="$ROOT/Tests"
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BUILD="$TESTS/build"
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EXPECTED="$TESTS/expected"
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INPUT="$TESTS/input"
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MANIFEST="$TESTS/manifest"
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ASSEMBLER="$ROOT/Assembler"
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# ---- Which machine runs the programs ----
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#
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# SplitBit unless something says otherwise. Tests/voyager.sh sets these to run the whole
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# manifest through the OTHER front end and hold it to the same recorded results, which is
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# the strongest thing that can be said about the two of them: not that they look alike, but
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# that one satisfies every recording the other does. Doing it this way rather than by
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# copying this file means the two can never be tested differently by accident.
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EMULATOR="${SPLITBIT_EMULATOR:-$ROOT/SplitBit}"
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read -r -a EMULATOR_EXTRA <<< "${SPLITBIT_EMULATOR_ARGS:-}"
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RUN_TIMEOUT=10
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BLESS=0
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ONLY=()
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for arg in "$@"; do
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case "$arg" in
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--bless) BLESS=1 ;;
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-h|--help)
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sed -n '3,14p' "${BASH_SOURCE[0]}" | sed 's/^# \{0,1\}//'
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exit 0
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;;
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-*) echo "run.sh: unknown option $arg" >&2; exit 2 ;;
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*) ONLY+=("$arg") ;;
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esac
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done
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for tool in "$ASSEMBLER" "$EMULATOR"; do
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if [ ! -x "$tool" ]; then
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echo "run.sh: $tool is missing. Run 'make' first." >&2
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exit 2
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fi
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done
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PROGRAMS="$ROOT/Programs"
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rm -rf "$BUILD"
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mkdir -p "$BUILD" "$EXPECTED"
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# Disk images the tests read from are built here, with the host tool, before anything
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# runs. The build directory is thrown away above, so they are always freshly made.
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if [ -x "$TESTS/makedisks.sh" ]; then
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"$TESTS/makedisks.sh" "$BUILD" || { echo "Couldn't build the test disks."; exit 1; }
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fi
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PASS=0
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FAIL=0
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BLESSED=0
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FAILED_NAMES=()
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wanted() {
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[ ${#ONLY[@]} -eq 0 ] && return 0
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local n
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for n in "${ONLY[@]}"; do [ "$n" = "$1" ] && return 0; done
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return 1
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}
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report() {
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# report <status> <name> <detail>
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printf ' [%-4s] %-20s %s\n' "$1" "$2" "$3"
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}
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trim() {
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local v="$1"
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v="${v#"${v%%[![:space:]]*}"}"
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v="${v%"${v##*[![:space:]]}"}"
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printf '%s' "$v"
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}
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# Takes the cycle count out of the emulator's last line, in place.
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#
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# HOW MANY CYCLES A PROGRAM TOOK IS NOT WHAT ANY OF THESE TESTS ARE ABOUT, and having it in
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# every recorded result made every one of them fragile in the same way: two instructions
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# added to CosmOS moved the count in six unrelated files at once, so a real difference
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# would have arrived in a crowd of meaningless ones and had to be picked out by hand.
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#
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# WHETHER a program stopped on its own or ran into its limit is kept, because that is
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# behaviour and several tests exist to check it. Only the number goes.
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#
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# Anything that genuinely wants to measure cycles should say so out loud in a test of its
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# own rather than every test carrying the measurement and nothing asserting anything about
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# it.
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settle() {
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# NOT ANCHORED TO THE START OF A LINE. A program whose last output has no newline on it
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# leaves the cursor mid line, and the halt message is printed there - so the count this
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# exists to remove was sitting inside a line rather than at the head of one, and
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# survived. replCalculator is the one that does that, and it was the only test to churn
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# when the machine started charging for memory instead of counting instructions.
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sed -i -E 's/Execution halted after [0-9]+ cycles, [0-9]+ of them waiting\./Execution halted./;
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s/Execution halted after [0-9]+ cycles\./Execution halted./;
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s/Execution stopped after [0-9]+ cycles\. \(cycle limit reached\)/Execution stopped. (cycle limit reached)/' "$1"
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}
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check() {
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# check <name> <actual-file>
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local name="$1" actual="$2" golden="$EXPECTED/$1.out"
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if [ "$BLESS" -eq 1 ]; then
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cp "$actual" "$golden"
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BLESSED=$((BLESSED + 1))
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report "rec" "$name" "$(wc -c < "$golden" | tr -d ' ') bytes recorded"
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return 0
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fi
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if [ ! -f "$golden" ]; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "no recorded output; run with --bless"
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return 1
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fi
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if cmp -s "$actual" "$golden"; then
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PASS=$((PASS + 1))
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report "ok" "$name" ""
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return 0
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fi
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "output differs"
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diff -u "$golden" "$actual" 2>/dev/null | head -20 | sed 's/^/ /'
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return 1
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}
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assemble() {
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# assemble <name> <source>; echoes the built binary path on success.
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# Everything builds from Programs/ with Libraries/ and CosmOS/ on the include path,
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# and the binary goes to Tests/build, so the source tree is never written to.
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# CosmOS is there because it owns the filesystem library and the service names, which
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# test programs outside it include.
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local name="$1" src="$2"
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local bin="$BUILD/$name.bin"
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( cd "$PROGRAMS" && "$ASSEMBLER" -I Libraries -I CosmOS/Source -o "$bin" "$src" ) \
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>"$BUILD/.assemble.log" 2>&1
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# WRITTEN TO A FILE RATHER THAN A VARIABLE, because this function is called inside a
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# command substitution below and that runs it in a subshell, where anything it set
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# would be thrown away. A file is the one channel that survives either call site.
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echo $? > "$BUILD/.assemble.status"
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if [ "$(cat "$BUILD/.assemble.status")" -eq 0 ]; then
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echo "$bin"
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return 0
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fi
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return 1
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}
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# Takes the colour out of a diagnostic, in place. The assembler paints its errors whether
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# or not anything is a terminal, so a recorded refusal would otherwise carry escape
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# sequences - and a recorded result full of them is unreadable in a diff, which is the one
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# moment it has to be read.
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uncolour() {
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sed -i -E 's/\x1b\[[0-9;]*m//g' "$1"
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}
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while IFS='|' read -r name src mode stdin limit disk keys pad; do
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name="$(trim "$name")"
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[ -z "$name" ] && continue
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case "$name" in \#*) continue ;; esac
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src="$(trim "$src")"
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mode="$(trim "$mode")"; stdin="$(trim "$stdin")"
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limit="$(trim "$limit")"; disk="$(trim "$disk")"
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keys="$(trim "${keys:-}")"
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pad="$(trim "${pad:-}")"
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[ -z "$disk" ] && disk="-"
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[ -z "$keys" ] && keys="-"
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[ -z "$pad" ] && pad="-"
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wanted "$name" || continue
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if [ "$mode" = "xfail" ]; then
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if assemble "$name" "$src" >/dev/null; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "expected assembly to fail, but it succeeded"
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continue
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fi
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# WHAT IT SAID, not merely that it said something. Checking only that the assembler
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# exited non zero passed for the intended error, for an unrelated error, for a
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# changed message, and for the assembler falling over on its way to the point - all
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# four look identical from outside. So the diagnostic is recorded and compared like
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# any other output, which is what the Test Manual has always claimed happened here.
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OUT="$BUILD/.out"
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cp "$BUILD/.assemble.log" "$OUT"
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uncolour "$OUT"
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# The same last line every other recorded result carries, and for the same reason:
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# which non zero status a refusal exits with is part of what it does.
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printf '[exit %d]\n' "$(cat "$BUILD/.assemble.status")" >> "$OUT"
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check "$name" "$OUT"
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continue
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fi
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if ! BIN="$(assemble "$name" "$src")"; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "assembly failed"
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head -3 "$BUILD/.assemble.log" | tr -d '\033' | sed 's/\[[0-9;]*m//g' | sed 's/^/ /'
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continue
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fi
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if [ "$mode" = "assemble" ]; then
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PASS=$((PASS + 1))
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report "ok" "$name" "assembles"
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continue
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fi
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if [ "$stdin" != "-" ] && [ ! -f "$INPUT/$stdin" ]; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "missing input fixture $stdin"
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continue
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fi
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IN=/dev/null
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[ "$stdin" != "-" ] && IN="$INPUT/$stdin"
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OUT="$BUILD/.out"
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case "$mode" in
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run|rom)
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# --fast because there is nothing to learn from waiting out the emulated
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# clock, and --cycles for programs that never halt on their own, which
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# bounds them by cycle count rather than by wall clock.
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EMUARGS=(--fast "${EMULATOR_EXTRA[@]}")
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# ---- A file standing in for a keyboard ----
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#
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# Not the same as standard input, and that is the whole point of it. Input from a
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# file reaches a console that believes a terminal is doing the line editing; a
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# keyboard reaches one that knows it has to do the editing itself, which is what
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# happens behind a window. The second had no test at all until it broke twice.
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if [ "$keys" != "-" ]; then
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if [ ! -f "$INPUT/$keys" ]; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "missing keyboard fixture $keys"
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continue
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fi
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EMUARGS+=(--keyboard "$INPUT/$keys")
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fi
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# ---- And a controller made of a file ----
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#
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# A pad reports what is HELD, and a suite has no hands. One byte a frame, which is
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# what makes a device that only a person could otherwise exercise into one the
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# recordings cover - the same argument as the keyboard fixture above.
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if [ "$pad" != "-" ]; then
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if [ ! -f "$INPUT/$pad" ]; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "missing pad fixture $pad"
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continue
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fi
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EMUARGS+=(--pad "$INPUT/$pad")
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fi
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[ "$limit" != "-" ] && EMUARGS+=(--cycles "$limit")
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# A disk starts fresh for every test, so a test cannot pass because of what a
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# previous one left lying on it. How that is arranged differs between a scratch
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# image and a built fixture, and both are below.
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# ---- More than one, separated by a plus ----
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#
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# The machine has four drives, so a test may name up to four images and they
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# become drives 0 upwards in the order written. Each keeps its own :ro and @N,
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# because those are properties of a disk rather than of the machine.
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for onedisk in ${disk//+/ }; do
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# ---- A drive made of memory ----
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#
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# "ram:2048" asks for one of that many blocks instead of naming an image. It has
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# no file behind it, so there is nothing to remove between runs and nothing to
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# go stale: it is zeroes every time by construction.
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case "$onedisk" in
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ram:*) EMUARGS+=(--ram-disk "${onedisk#ram:}"); onedisk="-" ;;
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esac
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if [ "$onedisk" != "-" ]; then
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# A trailing :ro attaches the image write protected, so that a test can
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# check the device bars writes rather than the filesystem asking nicely.
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DISKFILE="${onedisk%:ro}"
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# And a trailing @N gives the disk a latency, so that a test can check the
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# filesystem waits for it. Every other test runs with the answer there
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# before the next instruction, which is the one condition under which not
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# waiting looks like working.
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DISKWAIT=""
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case "$DISKFILE" in
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*@*) DISKWAIT="${DISKFILE##*@}"; DISKFILE="${DISKFILE%@*}" ;;
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esac
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# ---- A fresh disk for every test, whichever kind it is ----
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#
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# A bare name is scratch: it is removed, and the emulator makes a blank image
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# in its place.
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#
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# A name with a directory in it is one of the images makedisks.sh built, and
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# it is COPIED rather than used where it lies. Twenty four tests name
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# disks/cosmos.img and several of them write to it, so a test used to be able
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# to hand the next one a disk with its leavings on. That is not hypothetical:
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# romBoot's recorded output described a directory that selfBoot had made, so
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# it passed in a full run and failed on its own, which is the worst way round
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# for a test to be wrong.
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case "$DISKFILE" in
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*/*)
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mkdir -p "$BUILD/.fixture"
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cp "$BUILD/$DISKFILE" "$BUILD/.fixture/${DISKFILE##*/}"
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DISKFILE=".fixture/${DISKFILE##*/}"
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;;
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*) rm -f "$BUILD/$DISKFILE" ;;
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esac
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EMUARGS+=(--disk "$BUILD/$DISKFILE")
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[ -n "$DISKWAIT" ] && EMUARGS+=(--disk-cycles "$DISKWAIT")
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case "$onedisk" in *:ro) EMUARGS+=(--write-protect) ;; esac
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fi
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done
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# A rom test names no image. The emulator then shadows its built in stage
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# one into Program Memory and reads the disk for everything else, which is
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# what a machine with no debugger attached does.
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if [ "$mode" = "rom" ]; then
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timeout "$RUN_TIMEOUT" "$EMULATOR" "${EMUARGS[@]}" <"$IN" >"$OUT" 2>&1
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else
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timeout "$RUN_TIMEOUT" "$EMULATOR" "${EMUARGS[@]}" "$BIN" <"$IN" >"$OUT" 2>&1
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fi
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STATUS=$?
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if [ "$STATUS" -eq 124 ]; then
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "did not finish within ${RUN_TIMEOUT}s"
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continue
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fi
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# What a program exits with is part of what it does, so it is recorded
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# with the output rather than thrown away. A program that faults is
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# supposed to exit non zero, and that should be just as pinned down as
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# what it printed.
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printf '[exit %d]\n' "$STATUS" >> "$OUT"
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settle "$OUT"
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check "$name" "$OUT"
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;;
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*)
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FAIL=$((FAIL + 1)); FAILED_NAMES+=("$name")
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report "FAIL" "$name" "unknown mode '$mode' in manifest"
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;;
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esac
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done < "$MANIFEST"
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echo
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if [ "$BLESS" -eq 1 ]; then
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echo "Recorded $BLESSED expected results into Tests/expected."
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exit 0
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fi
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WHICH=""
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[ "$EMULATOR" = "$ROOT/SplitBit" ] || WHICH=" under $(basename "$EMULATOR")"
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if [ "$FAIL" -eq 0 ]; then
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echo "All $PASS tests passed$WHICH."
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exit 0
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fi
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echo "$PASS passed, $FAIL failed$WHICH: ${FAILED_NAMES[*]}"
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exit 1
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