The screen could move one way, a cell at a time. Three registers were missing and this adds them: a column origin so the map can be wider than the screen as well as taller, and a pixel remainder for each axis so the step can be one pixel rather than eight. 0x36 Scroll column, in cells, wrapping at 128 0x37 Fine X, 0 to 7 pixels 0x38 Fine Y, 0 to 7 pixels FINE DOES NOT CARRY INTO COARSE. Writing 8 to a fine register writes 0, because only its low three bits mean anything. The alternative was for a write of 8 to step the coarse register, and it was rejected for one reason: a program that scrolls has to know where it has got to, and if the hardware carries then the only way to find out is to read the register back. Keeping them apart means the program already knows, because it did the arithmetic itself. It is also what the machines this one is pretending to be did. The renderer now draws one more row and one more column than fit and clips them, because with a fine offset the screen no longer begins on a cell boundary and the cells at two edges are partly off it. videoPutCell follows the column origin as it has always followed the row - a caller means a cell of the SCREEN, and the screen is a window onto the map. The fine offsets are deliberately not applied there: they move the finished picture by less than a cell, and there is no such thing as less than a cell to write into. So a program may scroll to any pixel without the console's idea of where row three, column five is moving underneath it. Grid now scrolls diagonally, a pixel a frame, in four port writes and two carries. It moved eight pixels every fourth frame before, which reads as the picture jumping rather than travelling. Seven checks, each one the same program with one register changed, so what is compared is where the picture stopped. Breaking fine X, fine Y, the column origin, the three-bit mask, or the console's use of the origin each fails exactly one of them. Grid's own two checks had to be rewritten, and the reason is worth keeping: they asked whether pixel 4 was a grid line, which was really a check that the scroll happened to be at a cell boundary. A picture that moves a pixel a frame can only be asked things that are true at every offset - that it repeats every eight pixels, and that one band of eight rows holds different colours from the next. Also repairs docs.sh, which found the minimal CosmOS application by taking the first asm block in the README. Documenting a program with an example above it made that a different block, and the check complained that the minimal application had no #Base about something that never claimed to be one. It looks under System Services now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
34 lines
891 B
Plaintext
34 lines
891 B
Plaintext
CosmOS
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> nothing is loaded
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> greet.sbx 211
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hello.sbx 53
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Life.sbx 1396
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Snake.sbx 2164
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Keys.sbx 664
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Say.sbx 156
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Break.sbx 149
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Grid.sbx 539
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notes.txt 21
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hi.script 121
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bad.script 45
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plain.script 24
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cross.script 280
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nonl.script 38
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outer.script 376
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inner.script 44
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loop.script 35
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17 files
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> load what?
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> no such file
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> not a program
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> loaded, starting at 4000
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> a program, loaded off a disk, running on the system that loaded it
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what should I call you? hello, Anachronaut. that is all I do.
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finished
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> a program, loaded off a disk, running on the system that loaded it
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what should I call you? hello, Claude. that is all I do.
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finished
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> halted
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Execution halted.
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[exit 0]
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