Files
SplitBit-Emulator/Programs/Fibonacci/16bitFibonacci.asm
T
Anachronaut f4c78e68ba DP offset instructions, new demo programs.
Added DPUP and DPDN, which take a one byte operand specifying how far up or down to offset the Data Pointer.
Three Fibonacci generators using the print.asm library.
 - 8 bit values printing in decimal representation.
- 16 bit values printing in hexadecimal representation.
- 32 bit values printing in hexadecimal representation.
2024-11-01 12:13:13 -04:00

78 lines
1.2 KiB
NASM

; A Fibonacci number generating program that uses two bytes to store the value.
#Include Libraries/print.asm
#Program
start:
; Swap ValueB and ValueA.
; First, store ValueA on the stack.
SETD ValueA
LDA
PSHA
INCD
LDA
PSHA
; Now copy ValueB into AB.
SETD ValueB
LDA ; High byte
INCD
LDB ; Low byte
; Now save it back to ValueA
SETD ValueA
STA ; High byte
INCD
STB ; Low byte.
; Now retrieve value A from the stack and store it in ValueB.
POPB
POPA
SETD ValueB
STA
INCD
STB
; Print ValueA.
SETD ValueA
LDA
CALL printByteHex
INCD
LDA
CALL printByteHex
CALL blankSpace
; Now add ValueA and ValueB, and store the result in ValueA.
; Add the low bytes of ValueA and ValueB
SETD ValueB
INCD
LDA
SETD ValueA
INCD
LDB
CCF
ADD
; Store the result in ValueA.
STQ
; Now add the high bytes of ValueA and ValueB.
DECD
LDB
SETD ValueB
LDA
ADD
; If this addition overflows, we're done.
BRC end
; Otherwise, store the result in ValueA.
SETD ValueA
STQ
; And branch back to the beginning of the loop.
BRI start
end:
CALL lineFeed
HALT
#Data
ValueA:
; Low byte, high byte.
0x00 0x01
ValueB:
; Low byte, high byte.
0x00 0x00