Files
SplitBit-Emulator/Programs/Examples/printHello.asm
T
AnachronautandClaude Opus 5 ccf4b384e1 Give Programs/ one rule: a directory per kind, nothing loose
Five .asm files sat at the top of Programs/ beside six directories, with
nothing to say which a new file should join - and hello.asm, which is the
native assembler's first target and named in sixteen places, looked like a
stray.

    Programs/
      Examples/     what you read to learn: hello, printHello, inputTest,
                    replCalculator, and Fibonacci, primeSieve and gameOfLife
                    as sets of their own
      Libraries/    included by name, no entry point of their own
      Loader/       loader.asm, and the loadable program it reads
      CosmOS/       the system, its applications and its assembler
      testPrograms/ what 'make test' drives

Loader/ is the one worth explaining. loader.asm is not a demonstration: it
reads a program off a disk, puts the two pieces where the header asks, and
jumps to the entry. CosmOS grew out of it and does the same thing as one of
its commands. It is kept because backward compatibility with the simplest
version of the system is a standing goal, and it was sitting loose next to
the demos as though it were one.

Programs/loadable/ was a directory holding one file called hello.asm - a
third thing of that name, and the name said nothing about why it was there.
It is Loader/loadable.asm now, beside the loader that reads it.

Every reference moved with them: the makefile's program list, twelve
manifest lines, makedisks.sh, native.sh, and four paths across the README
and both manuals. Verified by deleting both build directories and running
the whole suite from nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-21 13:38:47 -04:00

33 lines
971 B
NASM

; printHello.asm
; As a demonstration of the new print routines, here's a new implementation for hello.asm
; Anachronaut
; 10/27/2024
; Include the subroutine file.
#Include print.asm
#Program
start:
SETD MyString ; Set the Data Pointer to the start of MyString.
CALL printString ; Call the string printing subroutine.
CALL lineFeed ; Call the line feed subroutine to end the line.
SETD MyDecimal ; Set the Data Pointer to the value to print as a decimal.
LDA ; Load it into A.
CALL printByteDecimal ; Call the decimal printing subroutine.
SETD MyMessage ; Set the Data Pointer to another string.
CALL printString ; Call the string printing subroutine again.
CALL lineFeed ; Call the line feed subroutine to end the line.
HALT ; Stop the program.
#Data
MyString:
"Hello, World! "
MyDecimal:
0d42
MyMessage:
" is the great answer."