The Segan Voyager is the same SplitBit with a screen and a speaker instead of a terminal, and this is the rung that makes there be two of them at all. Everything that is actually the machine - the CPU, the controller, the devices, the run loop, the reporting - moves to machine.c, and each front end brings one file of its own. emulator.c is now sixty lines of argument handling and a three line loop. The machine runs in SLICES rather than to completion, because that is the cut a window needs: run a slice, present a frame, run another. A terminal runs slices until the machine stops. Both loops are three lines, which is why the cut is there rather than anywhere else. At this stage Voyager's window is empty. There is no video device yet and inventing a temporary way to draw would mean building something to throw away. PLAIN MAKE STILL WORKS WITH NO GRAPHICS LIBRARY. Raylib is probed by compiling and linking against it rather than by looking for a file, because a header with no library behind it passes a file check and then fails at link time. Where it is missing, make says so once and builds everything else - the machine, the assembler, the disk tool, the linter and the whole suite. A project about a small understandable CPU should not need OpenGL to run its tests. That nearly broke here: make strict globs Source/Emulator/*.c, so it would have tried to compile voyager.c and failed on precisely the machines the split exists to support, and this machine has Raylib so nothing would have caught it. Tests/voyager.sh runs the WHOLE MANIFEST through Voyager and holds it to the recorded results SplitBit is held to. Not that the two look alike: that one satisfies every recording the other does, byte for byte, exit status included. It reuses run.sh, which now takes the machine from SPLITBIT_EMULATOR, rather than keeping a second copy of the runner that would drift. Voyager not being built is not a failure - it says so and passes. Verified both ways. Made Voyager print one extra line, and 114 of 165 failed: exactly the tests that run the emulator, with the 51 assemble-only and xfail cases correctly untouched. Removed the binary, and the script skipped. Built with HAVE_RAYLIB=no, and everything else still built and checked clean. --headless is taken out of the arguments in voyager.c rather than in the shared parser, which should not learn about a window only one binary has. It exists so the suite can run this binary at all: a front end that could only be exercised by a person looking at it would be a front end nothing checks. loadFile takes a const char * now, which it always should have. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
280 lines
11 KiB
Makefile
280 lines
11 KiB
Makefile
# SplitBit Emulator and Assembler Makefile
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# Anachronaut
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# 10/16/2024
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# Compiler and flags
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CC ?= gcc
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CFLAGS ?= -Wall -Os
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PREFIX ?= /usr/local
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# Have the compiler write out which headers each object depends on, so that
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# editing a header rebuilds everything that includes it.
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DEPFLAGS = -MMD -MP
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# The emulator and the assembler use POSIX interfaces that ISO C does not have:
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# realpath, clock_gettime,
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# strdup, dirname and getopt. Asking for POSIX.1-2008 by name means the build does
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# not rely on the compiler happening to default to a mode where those are visible,
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# and it survives someone overriding CFLAGS, which is why it is kept separate.
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#
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# _XOPEN_SOURCE=700 IS POSIX.1-2008, plus the XSI extensions. The plain
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# _POSIX_C_SOURCE=200809L was here and is not quite enough: realpath is an XSI interface,
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# so under -std=c11 -pedantic it went undeclared and the assembler would not compile. The
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# ordinary build never noticed, because without -std=c11 the compiler's own default
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# already declares it. The README makes a claim about the strict build, so 'make strict'
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# below settles it rather than leaving it to be discovered.
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POSIXFLAGS = -D_XOPEN_SOURCE=700
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# Directories
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SRC_DIR_EMU = Source/Emulator
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SRC_DIR_ASM = Source/Assembler
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SRC_DIR_DSK = Source/DiskTool
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SRC_DIR_LINT = Source/Linter
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OBJ_DIR = Object
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# Source files
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#
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# MACHINE_SRCS is the machine itself, and both front ends link all of it. What separates
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# SplitBit from Voyager is one file each: a terminal or a window. Anything that drifts out
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# of the shared list and into one of those is behaviour the other does not have, which is
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# the thing this split exists to prevent.
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MACHINE_SRCS = machine.c io.c controller.c utility.c cpu.c bootstrap.c assembly.c rom.c
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EMU_SRCS = emulator.c $(MACHINE_SRCS)
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VOY_SRCS = voyager.c $(MACHINE_SRCS)
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ASM_SRCS = Assembler.c assembly.c firstPass.c Assm-util.c secondPass.c
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DSK_SRCS = SplitDisk.c
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LINT_SRCS = Linter.c
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EMU_OBJS = $(EMU_SRCS:%.c=$(OBJ_DIR)/%.o)
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VOY_OBJS = $(VOY_SRCS:%.c=$(OBJ_DIR)/%.o)
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ASM_OBJS = $(ASM_SRCS:%.c=$(OBJ_DIR)/%.o)
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DSK_OBJS = $(DSK_SRCS:%.c=$(OBJ_DIR)/%.o)
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LINT_OBJS = $(LINT_SRCS:%.c=$(OBJ_DIR)/%.o) $(OBJ_DIR)/assembly.o
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# Output binary names
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EMU_TARGET = SplitBit
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VOY_TARGET = Voyager
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ASM_TARGET = Assembler
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DSK_TARGET = SplitDisk
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LINT_TARGET = SplitLint
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# ---- Whether this machine can build Voyager ----
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#
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# PROBED BY BUILDING SOMETHING, not by looking for a file. A header that is present with no
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# library behind it, or a library that needs flags this does not pass, would both pass a
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# file check and then fail at link time, which is a much worse way to find out. If this
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# compiles and links, so will Voyager.
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#
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# pkg-config first because that is what a packaged Raylib provides, and a bare -lraylib
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# after it because a Raylib built from source usually does not install one.
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RAYLIB_CFLAGS := $(shell pkg-config --cflags raylib 2>/dev/null)
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RAYLIB_LIBS := $(shell pkg-config --libs raylib 2>/dev/null)
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ifeq ($(strip $(RAYLIB_LIBS)),)
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RAYLIB_LIBS := -lraylib -lm
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endif
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HAVE_RAYLIB := $(shell printf '#include <raylib.h>\nint main(void){return (int)GetTime();}\n' \
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| $(CC) -x c - -o /dev/null $(RAYLIB_CFLAGS) $(RAYLIB_LIBS) 2>/dev/null \
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&& echo yes)
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# Default target: the machine, its three host-side tools, and Voyager where it can be built.
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#
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# VOYAGER IS NOT IN THE HARD LIST. Everything below it - the assembler, the disk tool, the
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# linter, the whole test suite - has to build on a machine with no graphics library at all,
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# because a project about a small understandable CPU should not need OpenGL to run its
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# tests. Where Raylib is missing, 'make' says so once and builds everything else.
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TOOLS = $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
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ifeq ($(HAVE_RAYLIB),yes)
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all: $(TOOLS) $(VOY_TARGET)
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else
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all: $(TOOLS)
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@echo "Raylib was not found, so Voyager was not built. Everything else is here."
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endif
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# ---- The ROM the machine wakes up in ----
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#
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# Generated from the assembly rather than committed, because a copy of a program kept
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# beside the program is a copy that goes stale. It needs the assembler, which is built
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# first; that is a real dependency and saying so is better than hiding it.
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#
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# od and awk rather than xxd, which is not everywhere, and rather than python, which the
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# README does not ask anybody to install to build this.
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$(SRC_DIR_EMU)/rom.c: Programs/Boot/stage1.asm $(ASM_TARGET)
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@mkdir -p $(OBJ_DIR)
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@./$(ASM_TARGET) Programs/Boot/stage1.asm -o $(OBJ_DIR)/stage1.bin > /dev/null
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@{ \
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echo '// rom.c'; \
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echo '// GENERATED from Programs/Boot/stage1.asm by the makefile. Do not edit.'; \
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echo '//'; \
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echo '// The first thing the machine runs, and the only part of it that is not on'; \
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echo '// the disk. On hardware this is a chip; here it is an array, placed into'; \
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echo '// Program Memory at reset the way a shadowed ROM is.'; \
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echo ''; \
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echo '#include "rom.h"'; \
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echo ''; \
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echo 'const unsigned char bootROM[] = {'; \
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od -v -An -tu1 $(OBJ_DIR)/stage1.bin | awk '{ printf " "; for (i = 1; i <= NF; i++) printf " %s,", $$i; print "" }'; \
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echo '};'; \
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echo ''; \
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echo 'const unsigned long bootROMBytes = sizeof(bootROM);'; \
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} > $@
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$(OBJ_DIR)/rom.o: $(SRC_DIR_EMU)/rom.c $(SRC_DIR_EMU)/rom.h
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# Emulator binary
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$(EMU_TARGET): $(EMU_OBJS)
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$(CC) $(CFLAGS) -o $(EMU_TARGET) $(EMU_OBJS)
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# Voyager: the same machine with a screen and a speaker. Its own object for the front end,
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# and the shared ones for everything that is actually the machine.
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$(VOY_TARGET): $(VOY_OBJS)
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$(CC) $(CFLAGS) -o $(VOY_TARGET) $(VOY_OBJS) $(RAYLIB_LIBS)
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$(OBJ_DIR)/voyager.o: $(SRC_DIR_EMU)/voyager.c
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mkdir -p $(OBJ_DIR)
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$(CC) $(CFLAGS) $(POSIXFLAGS) $(RAYLIB_CFLAGS) $(DEPFLAGS) -c $< -o $@
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# Assembler binary
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$(ASM_TARGET): $(ASM_OBJS)
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$(CC) $(CFLAGS) -o $(ASM_TARGET) $(ASM_OBJS)
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# Compile emulator source files to object files
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$(OBJ_DIR)/%.o: $(SRC_DIR_EMU)/%.c
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mkdir -p $(OBJ_DIR)
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$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
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# Disk tool binary
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$(DSK_TARGET): $(DSK_OBJS)
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$(CC) $(CFLAGS) -o $(DSK_TARGET) $(DSK_OBJS)
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# Assembly source linter. The instruction table is shared with the assembler and
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# emulator so that adding an opcode cannot leave the linter with a private copy.
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$(LINT_TARGET): $(LINT_OBJS)
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$(CC) $(CFLAGS) -o $(LINT_TARGET) $(LINT_OBJS)
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$(OBJ_DIR)/Linter.o: $(SRC_DIR_LINT)/Linter.c
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@mkdir -p $(OBJ_DIR)
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$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
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# Compile disk tool source files to object files
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$(OBJ_DIR)/%.o: $(SRC_DIR_DSK)/%.c
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@mkdir -p $(OBJ_DIR)
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$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
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# Compile assembler source files to object files
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$(OBJ_DIR)/%.o: $(SRC_DIR_ASM)/%.c
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mkdir -p $(OBJ_DIR)
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$(CC) $(CFLAGS) $(POSIXFLAGS) $(DEPFLAGS) -c $< -o $@
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# Pull in the header dependencies written out by the compiler above.
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-include $(EMU_OBJS:.o=.d) $(ASM_OBJS:.o=.d) $(DSK_OBJS:.o=.d) $(LINT_OBJS:.o=.d)
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# ---- The strict build the README promises ----
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#
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# "The sources are ISO C and build clean under -std=c11 -pedantic with -Wall -Wextra."
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# That is a claim somebody may check by typing it, so the suite checks it first. It was
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# false when this target was written: realpath went undeclared under a feature test macro
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# that did not reach far enough, which the ordinary -Os build never saw.
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STRICT = -std=c11 -pedantic -Wall -Wextra -Werror $(POSIXFLAGS)
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#
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# VOYAGER IS CHECKED SEPARATELY, and only where Raylib is. It includes raylib.h, so putting
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# it in the loop below would make 'make test' fail on exactly the machines the two-binary
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# split exists to support - and it would not be noticed here, where Raylib is installed.
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strict:
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@for source in $(SRC_DIR_EMU)/*.c $(SRC_DIR_ASM)/*.c $(SRC_DIR_DSK)/*.c $(SRC_DIR_LINT)/*.c; do \
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case "$$source" in *voyager.c) continue ;; esac; \
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$(CC) $(STRICT) -c $$source -o /dev/null || exit 1; \
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done
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ifeq ($(HAVE_RAYLIB),yes)
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@$(CC) $(STRICT) $(RAYLIB_CFLAGS) -c $(SRC_DIR_EMU)/voyager.c -o /dev/null
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endif
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@echo "The sources build clean under -std=c11 -pedantic."
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# Run the test suite against the programs in Programs/
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test: all strict
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@./Tests/lint.sh
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@echo
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@echo
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@./Tests/run.sh
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@echo
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@./Tests/voyager.sh
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@echo
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@./Tests/disk.sh
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@echo
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@./Tests/cycles.sh
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@echo
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@./Tests/terminal.sh
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@echo
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@./Tests/native.sh
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@echo
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@./Tests/agree.sh
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@echo
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@./Tests/docs.sh
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# Rebuild all three tools with the address and undefined behaviour sanitizers and run
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# the test suite under them. Slower than 'make test', and worth running before a
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# release or after anything that touches memory handling.
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#
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# THE WHOLE SUITE, which it did not used to be: it built all three tools sanitized and
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# then ran only run.sh and terminal.sh, so SplitDisk was compiled with the sanitizers and
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# never exercised, and native.sh - which drives the assembler and the emulator harder than
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# anything else here - was skipped. Those are the parts where block arithmetic on disk
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# images and buffer indexing in two assemblers live, which is exactly what the sanitizers
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# are for. Adding the three of them costs about six seconds.
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#
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# The sanitizers catch reads and writes off the end of an array, use after free,
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# leaks, and undefined arithmetic. What they do NOT usefully catch here is uninitialised
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# memory: AddressSanitizer's junk fill is a toolchain default this build does not
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# configure, there are six heap allocations in the repository and the largest is a
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# deliberate calloc, and the machine's own memories are static arrays it never touches.
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#
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# If the suite fails, the sanitizer binaries are deliberately left in place so
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# that the failing case can be run again by hand. 'make' puts the normal ones back.
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SANITIZE_FLAGS = -Wall -Wextra -g -O1 -fsanitize=address,undefined -fno-omit-frame-pointer
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sanitize:
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@$(MAKE) --no-print-directory clean
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@$(MAKE) --no-print-directory CFLAGS="$(SANITIZE_FLAGS)"
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@echo "Running the test suite under AddressSanitizer and UndefinedBehaviorSanitizer."
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@./Tests/lint.sh
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@echo
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@./Tests/run.sh
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@echo
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@./Tests/voyager.sh
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@echo
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@./Tests/disk.sh
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@echo
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@./Tests/cycles.sh
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@echo
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@./Tests/terminal.sh
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@echo
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@./Tests/native.sh
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@echo
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@./Tests/agree.sh
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@echo
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@./Tests/docs.sh
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@$(MAKE) --no-print-directory clean
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@$(MAKE) --no-print-directory
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@echo "Sanitizer run finished cleanly. Normal binaries rebuilt."
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# Record the current output of every test as the expected result.
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# Only do this when the current output is known to be correct.
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bless: $(EMU_TARGET) $(ASM_TARGET)
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@./Tests/run.sh --bless
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# Clean up object and binary files
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clean:
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rm -rf $(OBJ_DIR)
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rm -rf Tests/build
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rm -f $(SRC_DIR_EMU)/rom.c
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rm -f $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET) $(VOY_TARGET)
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# Install compiled binaries
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install: $(EMU_TARGET) $(ASM_TARGET) $(DSK_TARGET) $(LINT_TARGET)
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mkdir -p "$(PREFIX)/bin"
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install -m 755 $^ "$(PREFIX)/bin/"
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# Phony targets
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.PHONY: all clean install test bless sanitize
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