osFileRead hands over a whole file, which settles anything under 64K and settles nothing above it. CosmOS's own source is above it - the sources together are 104K against 64K of Data Memory - so a machine that is going to assemble itself needs another way to ask. osFileInfo (0d26) says how many blocks a file occupies. osFileBlock (0d27) hands over one of them and says how many of its bytes belong to the file. Between them a program reads a file of any size through a buffer of 256. Blocks rather than bytes from osFileInfo is forced, not chosen: a file on a sixteen megabyte disk is up to twenty four bits long and a pointer holds sixteen. osFileBlock's count answers in DP3 for the same kind of reason - a whole block is 256 bytes, which does not fit in a register, and a count that reported it as zero would make every reader special-case the end. Nothing is kept open. Every call names the file, so there is no handle to leak and nothing left behind by a program that stops halfway. Taken at its word that means searching the directory once per block, so the system remembers where the last file it was asked about lives; every path that can change what a name means calls fileForget, including the shell's own delete and rename, which do not go through the services. Correctness never depends on the cache - a cache thrown away is indistinguishable from one never filled. Measured on a 329 block file: 7% of the run saved when the file is the first directory entry, 11% when it is the sixteenth. These two say WHY when the answer is no, which the others do not. Elsewhere the only useful response to a failure is to give up, so one value suffices. These are asked questions, and running off the end is how a reader learns it has finished, so it gets an answer of its own: 1 no disk, 2 no such file, 3 past the end, 4 the disk refused. Apps/Stream.asm reads an 84,000 byte file through 256 bytes. The check that matters is the second one: a small file read BOTH ways - whole with osFileRead and streamed - with the two checksums compared, so streaming is measured against the path already known to work rather than against a number someone wrote down. The checksum is Fletcher's rather than a sum, because a sum is the same whatever order the bytes arrived in and the order is exactly what streaming has to get right. Both checksums were also confirmed against the same arithmetic run on the host. The rest of the test is the cache: two files read alternately catch a memory that missed the name changing, and a rename catches one that missed the file moving - and that one would otherwise pass, since the blocks are still there holding the same bytes. The test file is generated rather than taken from the repository. The CosmOS sources would be a truer picture and would move the recorded checksum every time a line of CosmOS was edited, putting a real difference in a crowd of meaningless ones - the same trap the cycle counts used to set. cosmosBreak's recorded output moves by two bytes in two pointers: SbfsIndex added two bytes to the filesystem's data and Break prints the system addresses the registers happened to hold. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
492 lines
10 KiB
NASM
492 lines
10 KiB
NASM
; Reading a file the machine cannot hold.
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;
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; Every other program here asks for a file and is handed the whole of it, which settles the
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; question for anything under 64K and settles nothing above. CosmOS's own source is above:
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; the sources together are a hundred kilobytes, and Data Memory is sixty four. A machine
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; that is one day going to assemble itself has to be able to read a file bigger than its
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; memory, and this is the program that proves it can.
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;
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; It uses osFileInfo and osFileBlock, and nothing else knows how a filesystem works. There
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; is no open and no close - every call names the file and says which block it wants, so a
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; program that stops halfway leaves nothing behind for anybody to clean up.
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;
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; ---- What it checks, and why each one is here ----
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;
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; 1. A file of four hundred odd blocks is read from end to end, a block at a time, into a
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; buffer of one block. That is the feature.
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; 2. A small file is read BOTH WAYS - whole with osFileRead, and streamed - and the two
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; have to agree. This is the real proof: it compares streaming against the path that
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; was already known to work, so a fault in the block count or the order of the blocks
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; shows up as a difference rather than as a plausible wrong answer.
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; 3. Two files are read alternately. The system remembers where the last file it was
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; asked about lives, and this is the case that catches a memory that does not notice
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; the name has changed.
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; 4. A rename in the middle. Same reason, from the other side: the file the system
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; remembers has moved out from under the name it remembered it by.
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; 5. The three ways of being told no, each with its own number.
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;
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; THE CHECKSUM IS FLETCHER'S, not a sum. A plain total is the same whatever order the bytes
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; arrived in, and the order is exactly what streaming has to get right; carrying a second
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; accumulator that adds the first one in each time makes a block delivered out of turn
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; change the answer.
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;
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; Written by Anachronaut
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#Include services.asm
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#Program
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#Base 0x2000
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start:
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; ---- 1. How big is something that will not fit ----
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;
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; In blocks, not bytes, and that is forced rather than chosen: a file on a sixteen
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; megabyte disk can be twenty four bits long and a pointer holds sixteen.
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SETD.0 BigName
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SWI osFileInfo
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BNQ noBig
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SETD.0 BigIs
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SWI osPrintString
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PSHD.3
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POPB
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POPA
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SWI osPrintNumber
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SETD.0 BlocksText
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SWI osPrintString
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; ---- 2. Read the whole of it through a hole one block wide ----
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CALL clearChecksum
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CALL clearIndex
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bigLoop:
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SETD.0 BigName
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SETD.1 Block
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SETD.2 Index
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LDA.2
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INCD.2
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LDB.2 ; Which block, most significant first.
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SWI osFileBlock
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BNQ bigDone
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CALL takeCount
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SETD.1 Block
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CALL checksum
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CALL stepIndex
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BRI bigLoop
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bigDone:
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; The loop ends because a block past the end was asked for, which is answer three. Any
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; other answer stopped it early and would otherwise look exactly like success, so what
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; ended it is printed rather than assumed.
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CALL keepWhy
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SETD.0 ReadText
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SWI osPrintString
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SETD.2 Index
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LDA.2
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INCD.2
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LDB.2
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SWI osPrintNumber
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SETD.0 BlocksSumText
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SWI osPrintString
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CALL printChecksum
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SETD.0 StoppedText
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SWI osPrintString
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CALL printWhy
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; ---- 3. The same file both ways ----
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;
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; osFileRead is the path that already worked, so it is what streaming is measured
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; against. If the two checksums agree, every byte arrived and they arrived in order.
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SETD.0 SmallName
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SETD.1 Whole
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SWI osFileRead
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BNQ noSmall
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CALL takeCount
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CALL clearChecksum
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SETD.1 Whole
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CALL checksum
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CALL keepChecksum
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CALL clearChecksum
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CALL clearIndex
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smallLoop:
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SETD.0 SmallName
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SETD.1 Block
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SETD.2 Index
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LDA.2
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INCD.2
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LDB.2
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SWI osFileBlock
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BNQ smallDone
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CALL takeCount
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SETD.1 Block
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CALL checksum
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CALL stepIndex
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BRI smallLoop
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smallDone:
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SETD.0 BothText
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SWI osPrintString
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CALL printChecksum
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SETD.0 AgainstText
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SWI osPrintString
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CALL printKept
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SETD.0 NewLine
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SWI osPrintString
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CALL sameAsKept
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BNQ differ
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SETD.0 SameText
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SWI osPrintString
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BRI interleave
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differ:
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SETD.0 DifferText
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SWI osPrintString
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; ---- 4. Two files, alternately ----
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;
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; Block zero of the big file, then a block of the small one, then block zero of the big
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; file again. The two readings of the same block have to match. A system that remembered
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; the first file and did not notice the name had changed would hand back a block of the
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; wrong file in the middle, and then the right one again, so only the middle call would
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; be wrong - which is why this asks for the same block twice rather than once.
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interleave:
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CALL clearChecksum
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CALL readFirstBig
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CALL keepChecksum
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SETD.0 SmallName
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SETD.1 Block
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RSTA
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RSTB
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SWI osFileBlock
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CALL clearChecksum
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CALL readFirstBig
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CALL sameAsKept
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BNQ mixedUp
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SETD.0 InterleaveOk
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SWI osPrintString
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BRI moved
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mixedUp:
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SETD.0 InterleaveBad
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SWI osPrintString
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; ---- 5. A file that moves out from under the name ----
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;
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; The system has just been asked about the small file, so it is the one being remembered.
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; Renaming it has to throw that away: the blocks are still there and still hold the same
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; bytes, so a stale answer would work perfectly and be wrong.
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moved:
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SETD.0 SmallName
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SETD.1 OtherName
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SWI osFileRename
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BNQ noRename
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SETD.0 MovedText
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SWI osPrintString
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SETD.0 SmallName
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SWI osFileInfo
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CALL keepWhy
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SETD.0 OldNameText
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SWI osPrintString
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CALL printWhy
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SETD.0 NewNameText
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SWI osPrintString
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SETD.0 OtherName
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SWI osFileInfo
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CALL keepWhy
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CALL printWhy
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; ---- 6. The three ways of being told no ----
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missing:
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SETD.0 MissingName
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SWI osFileInfo
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CALL keepWhy
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SETD.0 MissingText
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SWI osPrintString
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CALL printWhy
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SETD.0 OtherName
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SETD.1 Block
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INIA 0xFF
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INIB 0xFF
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SWI osFileBlock
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CALL keepWhy
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SETD.0 PastText
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SWI osPrintString
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CALL printWhy
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SWI osExit
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noBig:
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CALL keepWhy
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SETD.0 NoBigText
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SWI osPrintString
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CALL printWhy
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SWI osExit
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noSmall:
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SETD.0 NoSmallText
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SWI osPrintString
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SWI osExit
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noRename:
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SETD.0 NoRenameText
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SWI osPrintString
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SWI osExit
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; ---- Routines ----
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; Block zero of the big file, into the running checksum.
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readFirstBig:
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SETD.0 BigName
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SETD.1 Block
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RSTA
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RSTB
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SWI osFileBlock
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BNQ readFirstDone
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CALL takeCount
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SETD.1 Block
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CALL checksum
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readFirstDone:
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RET
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; What the service just answered in DP3 becomes Left, which is what the checksum counts
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; down. Kept in memory rather than in a pointer because a CALL does not preserve one.
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takeCount:
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PSHD.3
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POPB
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POPA
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SETD.2 Left
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STA.2
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INCD.2
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STB.2
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RET
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; Adds the bytes at DP1 into the running checksum, as many of them as Left says.
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;
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; Two accumulators, each a byte wide, each throwing away what carries off the top. The
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; first is the sum of the bytes and the second is the sum of the first, so a byte that
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; arrives late counts for less than one that arrived early - which is what makes this
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; notice a block delivered out of turn.
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checksum:
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checksumLoop:
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LDA.1
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SETD.2 Fletch1
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LDB.2
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CCF
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ADD
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MVQA
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STA.2
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SETD.2 Fletch2
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LDB.2
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CCF
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ADD
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MVQA
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STA.2
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INCD.1
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; Left goes down by one, sixteen bits of it: a whole block is 256 bytes and a whole file
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; is more than one block, so a byte counter would not reach.
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SETD.2 Left
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INCD.2
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LDA.2
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BNA checksumLow
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DPDN.2 0d01
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LDA.2
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DECA
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STA.2 ; Borrow out of the high byte.
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DPUP.2 0d01
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INIA 0xFF
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STA.2
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BRI checksumTest
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checksumLow:
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DECA
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STA.2
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checksumTest:
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SETD.2 Left
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LDA.2
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INCD.2
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LDB.2
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OR ; Zero only when both halves are.
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BNQ checksumLoop
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RET
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clearChecksum:
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RSTA
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SETD.2 Fletch1
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STA.2
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SETD.2 Fletch2
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STA.2
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RET
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clearIndex:
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RSTA
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SETD.2 Index
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STA.2
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INCD.2
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STA.2
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RET
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stepIndex:
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SETD.2 Index
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INCD.2
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LDA.2
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INCA
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STA.2
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BNC stepIndexDone
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DPDN.2 0d01
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LDA.2
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INCA
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STA.2
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stepIndexDone:
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RET
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; Puts the checksum aside so that a second one can be compared with it.
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keepChecksum:
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SETD.2 Fletch1
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LDA.2
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SETD.2 Kept1
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STA.2
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SETD.2 Fletch2
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LDA.2
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SETD.2 Kept2
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STA.2
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RET
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; Q is zero if the running checksum is the one that was put aside.
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sameAsKept:
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SETD.2 Fletch1
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LDA.2
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SETD.2 Kept1
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LDB.2
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XOR
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BNQ sameAsKeptDone
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SETD.2 Fletch2
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LDA.2
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SETD.2 Kept2
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LDB.2
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XOR
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sameAsKeptDone:
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RET
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printChecksum:
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SETD.2 Fletch1
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LDA.2
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SETD.2 Fletch2
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LDB.2
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SWI osPrintNumber
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RET
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printKept:
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SETD.2 Kept1
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LDA.2
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SETD.2 Kept2
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LDB.2
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SWI osPrintNumber
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RET
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; Why the last service said no. Q survives a CALL, which is the only reason this can be a
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; routine at all, but it does not survive the next SWI - so it is written down here and
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; printed later, with whatever has to happen in between happening in between.
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keepWhy:
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MVQA
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SETD.2 Why
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STA.2
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RET
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printWhy:
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RSTA
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SETD.2 Why
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LDB.2
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SWI osPrintNumber
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SETD.0 NewLine
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SWI osPrintString
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RET
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#Data
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#Base 0x1000
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BigName:
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"big.txt"
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SmallName:
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"small.txt"
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OtherName:
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"moved.txt"
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MissingName:
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"nothing.txt"
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BigIs:
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"big.txt is "
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BlocksText:
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" blocks
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"
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ReadText:
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"read "
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BlocksSumText:
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" blocks, checksum "
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StoppedText:
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", stopped with "
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BothText:
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"small.txt streamed is "
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AgainstText:
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", read whole is "
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SameText:
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"the same
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"
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DifferText:
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"DIFFERENT
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"
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InterleaveOk:
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"the same block twice with another file between: the same
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"
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InterleaveBad:
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"the same block twice with another file between: DIFFERENT
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"
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MovedText:
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"renamed small.txt
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"
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OldNameText:
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"the old name now answers "
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NewNameText:
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"the new name answers "
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MissingText:
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"a name that was never there answers "
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PastText:
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"a block past the end answers "
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NoBigText:
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"big.txt would not open, answer "
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NoSmallText:
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"small.txt would not read
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"
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NoRenameText:
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"it would not rename
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"
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NewLine:
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"
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"
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Index:
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0x00 0x00
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Left:
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0x00 0x00
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Fletch1:
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0x00
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Fletch2:
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0x00
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Kept1:
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0x00
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Kept2:
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0x00
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Why:
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0x00
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; One block, which is the whole point: the big file is four hundred times this.
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Block:
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#Reserve 0d256
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; And room for the small one all at once, so that the two ways of reading it can be
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; compared against each other.
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Whole:
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#Reserve 0d1024
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