The jitter was a stale disk. An image built before the escape sequences came out still had the old Snake on it, which sends ESC [ H every frame: the console swallows the escape, because it is below the font's first character, and then draws "[H" as two ordinary letters. So every frame began two characters to the right and one line further down than the last, and the board walked down the screen. Not timing at all. WHAT IS ON A DISK IS WHATEVER WAS BUILT WHEN THE DISK WAS MADE, and a machine whose console has changed will start that image quite happily. That is the compatibility break we chose when the parser came out, and it is fine - but it should not be a puzzle, so both run targets depend on the disk rather than merely using it, and both READMEs say why. run-voyager boots the same disk on the machine with a screen. It existed only as EMU=../Voyager in front of run-cosmos, which is not a thing anybody should have to know. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
248 lines
12 KiB
Makefile
248 lines
12 KiB
Makefile
# SplitBit Programs Makefile
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# Anachronaut
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#
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# Builds every SplitBit program into build/, and keeps track of which libraries
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# each one includes so that editing a library reassembles whatever depends on it.
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#
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# make Assemble everything.
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# make clean Throw away build/.
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# make run-hello Assemble and run one program.
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ASM ?= ../Assembler
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EMU ?= ../SplitBit
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BUILD ?= build
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# Libraries are included by bare name, so the assembler is told where to find them.
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# CosmOS owns the filesystem library and the service names, so it is a place to look too.
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INCLUDES = -I Libraries -I CosmOS/Source
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# The programs worth building. Every one lives in a directory that says what kind it is:
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# Examples/ is what you read to learn, Loader/ is the standalone loader CosmOS grew out of,
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# CosmOS/ is the system. Files in Libraries/ are left out because they have no entry point
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# of their own, and the ones in testPrograms/ are covered by 'make test' in the parent
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# directory.
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PROGRAMS = \
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CosmOS/Source/cosmos.asm \
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Examples/hello.asm \
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Examples/printHello.asm \
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Examples/inputTest.asm \
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Examples/replCalculator.asm \
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Examples/Fibonacci/8bitFibonacci.asm \
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Examples/Fibonacci/16bitFibonacci.asm \
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Examples/Fibonacci/32bitFibonacci.asm \
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Examples/primeSieve/8bitSieve.asm \
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Examples/primeSieve/16bitSegmentedSieve.asm \
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Examples/primeSieve/16bitSegmentedSieveModern.asm \
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Examples/gameOfLife/16x16Life.asm \
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Examples/gameOfLife/16x16LifeModern.asm \
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Loader/loader.asm \
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Loader/loadable.asm
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BINARIES = $(PROGRAMS:%.asm=$(BUILD)/%.bin)
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DEPENDENCIES = $(BINARIES:.bin=.d)
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all: $(BINARIES)
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# -M writes out which source files went into the binary, in the form of a make rule.
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$(BUILD)/%.bin: %.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.bin=.d) -o $@ $<
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# Assemble and run a single program, as in 'make run-hello'.
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#
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# THE NAME IS THE PROGRAM'S, NOT ITS PATH. This used to be a pattern rule against
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# $(BUILD)/%.bin, which worked while every program sat at the top of this directory and
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# stopped working the moment they were filed into Examples/ - 'make run-hello' had nothing
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# to match. Somebody trying the one command the header advertises should not be the way
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# that is discovered, so the name is now looked up among the programs instead.
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run-%:
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@target=`echo $(BINARIES) | tr ' ' '\n' | grep -E "(^|/)$*\.bin$$" | head -1`; \
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if [ -z "$$target" ]; then \
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echo "There is no program called '$*'. What there is:"; \
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echo $(PROGRAMS) | tr ' ' '\n' | sed 's|.*/||;s|\.asm$$||;s|^| |'; \
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exit 1; \
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fi; \
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$(MAKE) --no-print-directory "$$target" && $(EMU) "$$target"
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# ---- CosmOS ----
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#
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# make cosmos Assemble the system and everything it can load.
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# make cosmos-disk ... and put the loadable programs on a disk image.
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# make run-cosmos ... and boot the machine with that disk in the drive.
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# make run-voyager ... and boot the machine that has a screen instead of a terminal.
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#
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# Programs in Apps/ say where they live with #Base, so the assembler writes them out as
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# loadable programs rather than as boot images. They are named .sbx to keep that
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# difference visible: a .bin is something the machine boots, a .sbx is something a
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# running system loads.
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DISKTOOL ?= ../SplitDisk
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COSMOS = $(BUILD)/CosmOS/Source/cosmos.bin
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APPS = $(patsubst CosmOS/Apps/%.asm,$(BUILD)/CosmOS/Apps/%.sbx,$(wildcard CosmOS/Apps/*.asm))
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COSMOS_DISK = $(BUILD)/cosmos.img
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# ---- What starts the machine ----
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#
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# Stage two goes into a boot slot as RAW BYTES: stage one reads blocks into Program Memory
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# and jumps to the first one, so a sixteen byte header would be sixteen bytes of nonsense
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# executed first. Its Data Segment travels with it and it copies that down itself.
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#
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# Stage one is not here at all. It is the ROM, built into the emulator by the top level
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# makefile from the same source, which is what makes it the one part of this that a disk
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# cannot replace.
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STAGE2 = $(BUILD)/Boot/stage2.raw
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DEPENDENCIES += $(BUILD)/Boot/stage2.d
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$(STAGE2): Boot/stage2.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(BUILD)/Boot/stage2.d -o $(BUILD)/Boot/stage2.sbx $<
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tail -c +17 $(BUILD)/Boot/stage2.sbx > $@
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DEPENDENCIES += $(APPS:.sbx=.d)
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$(BUILD)/CosmOS/Apps/%.sbx: CosmOS/Apps/%.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
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# The assembler that runs on the machine. It is not in Apps/ because it is not one file:
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# it has a directory of its own, the way the C assembler does. Its own pieces are found
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# beside it without being told, since an include is looked for next to the file that asked
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# for it before anywhere else; only services.asm needs the include path.
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NATIVE_ASM = $(BUILD)/CosmOS/Assembler/Asm.sbx
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DEPENDENCIES += $(NATIVE_ASM:.sbx=.d)
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$(NATIVE_ASM): CosmOS/Assembler/Asm.asm
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@mkdir -p $(@D)
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$(ASM) $(INCLUDES) -M $(@:.sbx=.d) -o $@ $<
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cosmos: $(COSMOS) $(APPS) $(NATIVE_ASM)
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# Made from scratch every time, so that what is on it is what is in Apps/ now and not
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# also whatever used to be.
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#
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# TWENTY FOUR DIRECTORY BLOCKS, WHICH IS ONE HUNDRED AND NINETY TWO NAMES. It was eight,
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# and that is sixty four, of which thirty nine were already spoken for. The two ceilings a
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# disk has were nowhere near each other: at the average file on here, twenty six blocks,
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# sixty four names run out with the disk forty one per cent full. Names were going to be
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# gone long before space was.
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#
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# A directory block is 256 bytes and holds eight entries, so the difference costs sixteen
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# blocks of four thousand and ninety six - three tenths of one per cent - to buy a hundred
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# and twenty eight more names. The superblock has carried this number per disk since the
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# format was written, so nothing but this line knows what it is.
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$(COSMOS_DISK): $(APPS) $(NATIVE_ASM) $(COSMOS) $(STAGE2) testPrograms/stringKeyword.asm \
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$(wildcard CosmOS/Apps/*.asm) \
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$(wildcard CosmOS/Source/*.asm) $(wildcard CosmOS/Assembler/*.asm)
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@mkdir -p $(@D)
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rm -f $@
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@# A BOOT AREA, so that this is a disk the machine can start itself from rather than
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@# one it has to be handed. Forty blocks a slot and two slots: stage two is about
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@# eight thousand bytes, and the second slot is what makes replacing it survivable,
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@# since raw blocks have no name and so nothing to rename.
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$(DISKTOOL) format $@ 4096 24 40
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$(DISKTOOL) boot $@ $(STAGE2) 0
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@# THREE DIRECTORIES, WHICH IS WHAT A CLEAN INSTALL LOOKS LIKE: what you run, what you
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@# assemble, and what those include. It was thirty nine files in one list with
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@# cosmos.asm sitting between fileStream.asm and sbfs.asm.
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@#
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@# The split is by ROLE rather than by which directory the host keeps them in. /Source
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@# holds the things you name to the assembler and /Lib the things they pull in, which is
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@# a distinction the host makes with -I and the machine now makes with a search path of
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@# its own: an include is looked for beside you and then in /Lib. Without that, every
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@# source that calls a service would have to sit in the same directory as services.asm
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@# and there would be nothing to organise.
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$(DISKTOOL) mkdir $@ /Apps
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$(DISKTOOL) mkdir $@ /Source
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$(DISKTOOL) mkdir $@ /Lib
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$(DISKTOOL) mkdir $@ /System
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$(DISKTOOL) mkdir $@ /System/Boot
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@# The system itself, as a file, which is the whole of what boot.cfg chooses between.
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@# No boot.cfg is written: stage two falls back to this name when there is none, and a
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@# clean install having nothing to configure is the right default.
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$(DISKTOOL) put $@ $(COSMOS) /System/Boot/cosmos.bin
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@# What you run. /Apps is the second place the shell looks when a word it does not know
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@# turns out to be a program, so anything in here starts by name from anywhere.
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@for app in $(APPS); do \
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$(DISKTOOL) put $@ $$app /Apps/`basename $$app` >/dev/null || exit 1; done
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$(DISKTOOL) put $@ $(NATIVE_ASM) /Apps/Asm.sbx
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@# What you assemble. All of it, because an assembler with nothing to assemble is a
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@# demonstration of nothing:
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@#
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@# > cd /Source
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@# /Source> Asm cosmos.asm the system it is running on
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@# /Source> Asm Asm.asm and the thing that built it
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@#
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@# Both come out byte for byte what the host tool makes from the same source.
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@#
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@# Keys.asm brings a vector of its own, so assembling it exercises the version two
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@# header and the Vector Segment: the loader installs its handler, the console
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@# interrupts into it, and the shell takes the vector back at exit.
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@#
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@# strings.asm is the odd one out on purpose. It has no #Include and no #Base, so it
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@# comes out as a boot image rather than a loadable program, and the difference between
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@# the two is visible on one disk.
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$(DISKTOOL) put $@ CosmOS/Source/cosmos.asm /Source/cosmos.asm
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$(DISKTOOL) put $@ CosmOS/Assembler/Asm.asm /Source/Asm.asm
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$(DISKTOOL) put $@ CosmOS/Assembler/readTest.asm /Source/readTest.asm
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$(DISKTOOL) put $@ CosmOS/Assembler/tokenTest.asm /Source/tokenTest.asm
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$(DISKTOOL) put $@ CosmOS/Apps/hello.asm /Source/hello.asm
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$(DISKTOOL) put $@ CosmOS/Apps/Say.asm /Source/Say.asm
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$(DISKTOOL) put $@ CosmOS/Apps/Keys.asm /Source/Keys.asm
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$(DISKTOOL) put $@ testPrograms/stringKeyword.asm /Source/strings.asm
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@# And the loader, so the machine can rebuild what starts it. Assembling stage2.asm on
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@# the machine and writing the result into the other boot slot is the whole of a
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@# self-hosted boot chain, and everything it includes is already in /Lib.
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$(DISKTOOL) put $@ Boot/stage1.asm /Source/stage1.asm
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$(DISKTOOL) put $@ Boot/stage2.asm /Source/stage2.asm
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@# And what those include. Everything here is named by an #Include somewhere and by
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@# nothing else, which is exactly what makes it a library rather than a source.
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@for f in CosmOS/Source/console.asm CosmOS/Source/fileStream.asm \
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CosmOS/Source/sbfs.asm CosmOS/Source/services.asm CosmOS/Source/text.asm \
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CosmOS/Source/config.asm \
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CosmOS/Assembler/classify.asm CosmOS/Assembler/labels.asm \
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CosmOS/Assembler/numbers.asm CosmOS/Assembler/scratch.asm \
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CosmOS/Assembler/source.asm CosmOS/Assembler/table.asm \
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CosmOS/Assembler/token.asm CosmOS/Assembler/vectors.asm; do \
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$(DISKTOOL) put $@ $$f /Lib/`basename $$f` >/dev/null || exit 1; done
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# The system as well as the disk. Building only the image leaves whatever cosmos.bin was
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# there before, or none at all, and then the disk is booted with a system that does not
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# match the programs on it.
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cosmos-disk: $(COSMOS) $(COSMOS_DISK)
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# THE MACHINE STARTS ITSELF. No image is named, so the emulator shadows its ROM into
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# Program Memory and that reads the disk for everything else - a boot slot, then a loader,
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# then whatever /System/Boot/boot.cfg names, or cosmos.bin when it names nothing.
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run-cosmos: $(COSMOS_DISK)
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$(EMU) --disk $(COSMOS_DISK)
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# The same disk with the system handed over directly instead, which is what a debugger
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# does: memory is placed from outside and nothing on the disk is consulted about it. Useful
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# when the thing being debugged is the boot chain itself, since it skips the boot chain.
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run-cosmos-direct: $(COSMOS) $(COSMOS_DISK)
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$(EMU) --disk $(COSMOS_DISK) $(COSMOS)
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# ---- The same disk, on the machine with a screen ----
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#
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# Voyager rather than SplitBit, which is the only difference: same disk, same system, same
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# programs, presented through a window instead of a terminal.
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#
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# IT DEPENDS ON THE DISK, and that matters more than it looks. What is on a disk is whatever
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# was built when the disk was made, so a machine whose console has changed will happily boot
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# an image full of programs written for the old one - and they will draw whatever the old
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# way now means. Making the disk a dependency of running it is what stops that being a
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# puzzle.
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run-voyager: $(COSMOS_DISK)
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../Voyager --disk $(COSMOS_DISK)
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run-voyager-direct: $(COSMOS) $(COSMOS_DISK)
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../Voyager --disk $(COSMOS_DISK) $(COSMOS)
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clean:
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rm -rf $(BUILD)
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# Pull in the dependency rules written by -M above, so that touching a library
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# reassembles every program that includes it.
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-include $(DEPENDENCIES)
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.PHONY: all clean cosmos cosmos-disk run-cosmos run-cosmos-direct run-voyager run-voyager-direct
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