voxelThing
Jake's Raylib Minecraft Clone
Implements a voxel chunk renderer. Chunks are stored as a 3D array of block structs elements which define block types and later other block data. The chunk is converted to a mesh such that only faces exposed to air blocks or the chunk boarders are rendered.
Code is rough and messy and not much is implemented yet.
Depends on Raylib.
Build Instructions:
- Install Raylib.
- Clone the repo.
- Build by running make.
Description
Languages
C
98.2%
Makefile
1.8%