voxelThing/include/atlasDefinitions.h
2025-05-26 20:59:26 -04:00

19 lines
502 B
C

// atlasDefinitions.h
// This header file contians define statements linking the names of each texture in the atlas to its index.
// I feel like there's probably a better way to link these things together, but this will work for now.'
#ifndef ATLAS_DEFINITIONS_H
#define ATLAS_DEFINITIONS_H
#define TILE_STONE 0
#define TILE_DIRT 1
#define TILE_GRASS_TOP 2
#define TILE_GRASS_SIDE 3
#define TILE_SAND 4
#define TILE_GRAVEL 5
#define TILE_LOG_TOP 6
#define TILE_LOG_SIDE 7
#define TILE_LEAF 8
#endif