17 lines
434 B
C
17 lines
434 B
C
// Chunk generation functions for voxelThing.
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#ifndef CHUNK_GENERATOR_H
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#define CHUNK_GENERATOR_H
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#include "chunkStructures.h"
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// Function for initializing a chunk as a typical sort of flatworld chunk.
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void GenerateFlatChunk(Chunk *chunk) ;
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// Function to initialize the chunk with dirt.
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void GenerateChunk(Chunk *chunk);
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// Function for initializing a chunk sparsely. (still dirt)
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void GenerateSparseChunk(Chunk *chunk);
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#endif
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