Commit Graph
9 Commits
Author SHA1 Message Date
AnachronautandClaude Opus 5 8029063bdc Sequences, order lists, and a command that changes the instrument
The rung between M3 and M4, and the point of doing it before the format:
the engine learns the tracker's model with the tune still assembled in,
so M4 becomes serialising a thing that exists rather than designing a
thing that does not.

A voice no longer walks one long track. 0xFF now means THIS SEQUENCE
ended, and the voice takes the next address from an order list of its
own. That is where repetition comes from, and it costs no notation: the
bass plays the same sequence in the first bar and the last and it is
written once. Per voice rather than one shared table of four-column rows,
because a voice's order cursor is then a pointer it advances by itself -
the same LDD and STD move everything else here makes. Four columns is how
it reads, not how it is stored.

Sequences also carry COMMANDS, which take no tick: the reader acts and
reads the next event on the same boundary. One is defined, 0x80, which
plays the rest of that voice on another patch, and the other 125 values
are left alone. A patch change reshapes whatever is still ringing on the
voice and nothing can be done about that - a channel has one set of
parameters and a note in its release is using them - so it is a fact
about the hardware and the cure is a rest, which is the composer's.

The engine moved to Libraries/player.asm rather than being copied into
the test a second time, now that it is big enough to drift. Play supplies
the tune and the beat; the library supplies the scheduler, the patch
loader and a voice's state. Verified by rendering: bar for bar identical
across the move.

AND THE TEST FOUND A REAL FLAW IN THE FORMAT, which is the whole argument
for building the reader first. The order list ended with 0x0000, on the
reasoning that no sequence could live below the 0x3000 this program is
based at. True of a loaded program, false of a boot image whose data
starts at zero - so the first test written against it read its own first
sequence as the end of the list and played nothing at all. It is 0xFFFF
now, which mirrors the 0xFF ending a sequence and is impossible
everywhere: a sequence at 0xFF00 or above has fewer bytes left than it
needs. An address is a poor place to hide a flag unless the address is
impossible in every program, not just this one.

One order list in the test now really ends, because otherwise nothing
reached the terminator at all: every voice sat on a long rest and the
break went unnoticed. With it, breaking the test reads garbage past the
end and the counter sums two notes at 781 hertz.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 19:54:38 -04:00
AnachronautandClaude Opus 5 f9b08cf7f9 CosmOS lets every voice go when a program stops
A gate is a register on the sound device and only a program can drop one.
A program that has stopped cannot: it is gone. So a note left held
sustained until something else said otherwise, and nothing else did -
one program could leave the machine sounding for as long as it ran, with
nothing the person at it could do.

The shell already puts back the Stack, the vectors, the drive, the
working directory and the screen. This is the same list and the same
argument, and the fault path calls it too, for the stronger version of
the argument: a program that CRASHED is exactly the one that cannot tidy
up after itself, and a machine that will not stop humming is a poor place
to read an error message.

It does not make the device silent at once and does not pretend to.
Dropping a gate RELEASES a note rather than stopping it, so the patch's
release still runs. A bounded tail rather than an endless one is the part
the system can be responsible for without knowing what instrument the
program had built.

Hum exits while holding a note; Pause makes no sound and takes a couple
of million cycles, because the machine stops the moment the shell runs
out of input and a note quietened at that instant leaves no samples
behind to say whether it was. They are on a disk of their own so that a
fixture does not move the ten recordings that quote cosmos.img's listing.

THE CHECK CAUGHT ITSELF PASSING WRONGLY FIRST. Pause was missing from the
disk, the machine halted immediately, and the window that should have
held the tail was past the end of a render a twentieth of a second long -
an empty window's peak is nought, which is indistinguishable from silence.
So the sample count is asserted before anything is read from it. Verified
with break.sh: without the call the note is still ringing at 9869.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 18:54:46 -04:00
AnachronautandClaude Opus 5 ce1c0517aa M3: an instrument for each voice
Play loads a patch per channel before a note is played: an oboe for the
melody, strings under it, a square wave for the bass and a kalimba for
the arpeggio. It reads a count and that many parameter and value pairs -
the format SoundPatch writes - and understands nothing else about them,
which keeps SoundPatch the only thing that knows what soundThing's JSON
means.

FOUR PATCHES CAN BE UP AT ONCE, and that is the whole rung. It is the
first use of d361ea1: before it the LFOs belonged to the whole device, so
whichever patch loaded last owned them for every voice. Kalimba has LFO 0
switched off and the other three have it on, so on the old device this
piece would have played all four parts with the arpeggio's setting -
which is exactly the fault that stopped Lunar Porter's low fuel warning
trilling after the first landing of a run.

The eight patches are the user's, brought over from soundThing; four are
used here and the rest are a palette for the next piece.

The test now asks BOTH VOICES FOR NOTE 60 and gets an octave, because
their patches differ in one parameter and the lower is loaded first. A
device where a patch was global would have the second overwrite the first
and the two would answer in unison. Verified with break.sh: loading both
patches onto one channel flips the octave onto the wrong voice and the
ratio inverts to 0.499.

The test patches carry a release, and that was measured rather than
assumed: without one the first voice's note was still fading into the
second voice's window, which read 634 hertz - not a note, not an octave,
and a reminder that a crossing counter given two notes answers with
neither.

Play.sbx went 379 -> 740 bytes, which is four patches of 47 pairs each,
and is why ten recordings moved. makedisks.sh needed the Sounds include
path that Lander's line already had.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 16:02:06 -04:00
AnachronautandClaude Opus 5 79d1e2639b M2: four voices on one clock
Play is the scheduler: one tick, four cursors. Every voice keeps its own
place in its own track and its own count of how much longer the note it
is holding lasts, so a voice playing whole notes and a voice playing
eighths cost the same and never have to know about each other. They
share the tick and nothing else.

That is what makes the tick the smallest subdivision in the piece rather
than a note length - it is the only unit four parts can agree on.

A track is pairs of bytes: what to play, then how many ticks it lasts.
MIDI notes stop at 127, so the top of the byte was free and neither the
rest nor the end marker had to be invented - 0 is a rest and 0xFF ends
the track. Examples/tune.asm spent zero on its end marker and so could
not write a rest at all, which one voice can live with and four cannot:
the silences are what make them separate parts rather than a chord.

The state is four bytes a voice, cursor first because that is what LDD
and STD move - a pointer through a pointer, which is what lets this be a
loop over four voices instead of the same code four times. CALL preserves
A and DP0-2, so a caller says which voice it means in two instructions.

The piece is four bars of C, F, G, C with the parts moving at four
different rates, because that is the thing one channel cannot do. All
four channels get the same instrument, which is exactly what M3 replaces.

fourVoiceTest staggers two voices so each gets a stretch alone: middle C
while the other rests, the octave while the first is silent, then both.
The first two are measured for pitch and the third for level, because
TWO NOTES CANNOT BE ASKED THEIR PITCH - the crossing counter adds them
and answers 785 hertz, which is 262 plus 523 and a fact about nothing.
Verified with break.sh: dropping the channel select trips one check,
pointing both voices at one cursor trips three.

It shares Play's design and not its code, and is smaller - no track ends
in it, so there is no live flag and no count of what is still playing.

Play.sbx on the disk is why ten recordings moved: one added line each,
and the file count with it. Nothing else in them changed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 15:03:12 -04:00
AnachronautandClaude Opus 5 1b251fb290 M1: the tune keeps a beat it sets, instead of one it borrowed
tune.asm counted the screen's frames, because until 6b51d63 the frame
was the only regular beat on the machine. It is now driven by the timer.

THE DURATIONS ARE NOT A CONVERSION OF THE OLD ONES. A frame is 16,667
cycles, so a sixteenth note at 120 beats a minute is seven and a half of
them and could not be asked for at all: the arpeggio was written as
seven whole frames, which is six and a half per cent fast, and the rest
of the piece was written to a tempo picked so its subdivisions landed on
whole frames. The tick is now 125,000 cycles, which IS that sixteenth
note, and the durations are what the music wanted in the first place -
an eighth is two ticks, a quarter four, the arpeggio one each.

The player's loop did not change shape: a note table, a wait on each
beat, the gate dropped at the end. Only what it waits on. The handler
stays a bare RETI, because taking the interrupt is what brings the line
down - a program that POLLED the timer would have to read 0x50, and the
comment now says so, since that is the trap.

Three checks in sound.sh, on a program that is the player's loop rather
than the tune: eight ticks last eight periods to within a tenth of a per
cent, and the seventh and eighth notes are measured where the ticks put
them. The middle one is the one that fails on the old timing - at seven
whole frames the boundary slides under the window and it reads 384 Hz,
which is neither note and is what a crossing counter says when given
two. Verified with break.sh by moving the timer's period a byte.

tune.sbx grew 306 -> 318 bytes, which is why ten cosmos recordings moved:
they quote a directory listing. Nothing else in them changed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-09-05 14:42:45 -04:00
Anachronaut d361ea1e46 An LFO belongs to its channel, not to the whole device
The two LFOs lived in the Synth, so four channels shared them and whichever patch
loaded last owned them for every voice at once. A sound with its LFO switched off
silenced the trill under a sound that was still playing - which is what made Lunar
Porter's low fuel warning intermittent: the first landing, docking or crash of a run
took its trill away, and it was right again next time the machine started.

The engine fix went upstream to soundThing and has come back. synth.c and synth.h
are re-vendored at 71e3cb2, character for character bar the ASCII transliteration,
and now carry two changes: the LFOs moved into the Voice, and synthSyncVoices
carries a free LFO's cycle down alongside its rate. That second hunk does nothing
here - it only matters to a caller that syncs voices, and this device never does,
because syncing would flatten four channels into one instrument. It is taken so the
vendored file stays identical in both trees, and it is commented as such.

Upstream also found a bug in the original patch, in patchLoad, which is soundThing's
own file and does not travel.

Downstream the LFO parameter groups 0x60 and 0x70 now read the selected channel like
every parameter beside them, so an LFO written to one channel is inaudible on the
other three. Everything else about the device is unchanged.

Lunar Porter keeps loading each patch immediately before its note, but for the
smaller reason that now applies: the bang and the latch share channel three, and a
channel used by two sounds has to be told which of them it is about to be. The
comment that said otherwise, and the manual's warning about sharing, are rewritten
as history rather than as a caveat.

Tests/sound.sh's shared-LFO check is inverted to assert the fixed behaviour, with a
third leg added: after proving another channel's patch leaves this one alone, it
switches this channel's OWN LFO off and requires the pitch to move. Without that,
both checks would pass on a device where writing an LFO did nothing at all. Routing
either group back to voice 0 is caught.

Cost, measured: four channels sounding continuously for 400 seconds of audio takes
5.0 s of wall clock against 4.59 s before, about 9% of total emulator time. Half of
that is wasted on voices that cannot sound, since VOICE_COUNT is 8 and there are
four channels; recovering it would mean diverging the vendored file, which is not
worth it at this price.
2026-09-04 22:20:26 -04:00
Anachronaut 3ca5f193e6 The warning's trill, and why it only sometimes came out
An LFO belongs to the DEVICE and not to a channel. There are two of them
against four voices, and a patch carries LFO settings the way it carries
everything else - so whichever patch was loaded last owns both of them,
for every voice at once.

The warning's trill is a saw LFO on the pitch. The patches on channel
three, the bang and the latch, carry an LFO that is switched off, and
they load at the moment they are used. So the first landing, docking or
crash of a run took the trill away and left a plain tone, and it was
right again next time the machine started. Correct until something
unrelated plays is the worst shape a fault can have.

The same thing had already happened silently at startup: the instruments
were set up in order, so the warning's LFO settings, written last, sat on
top of the rumble's and the rumble never had its own at all.

So nothing is set up once any more. Each sound loads its patch
immediately before its note - forty-odd writes at a moment already making
a sound - and is then whatever its patch says, whatever played before it.
Measured after a landing: 1056, 660, 516 hertz, then up to 1698 and down
again. Two sweeps of the saw, which is the trill.

What it does not fix, because it cannot: two sounds overlapping still
share the LFOs, so a warning going off mid-burn re-tunes the rumble for
as long as it lasts. With two between four that is the device.

Three checks at the device level, where the trap can be stated exactly: a
routed LFO bends a pitch (184 Hz against the 262 the note asked for),
another channel's patch takes it away (272, the note itself), and saying
it again gets it back (184). Written up in the Programming Manual beside
the LFO mode, since the next program to want two sounds will meet it too.
2026-09-04 19:44:02 -04:00
Anachronaut b2ff8d64e5 Fold soundThing's changes back down, and expose the two new switches
The three changes that went up came back as part of soundThing, along
with two more that they made possible. The engine here is now b73e5c0
character for character, except that em-dashes and arrows in comments are
written as ASCII because this tree is ASCII only - a local rule, not an
improvement, and not sent up.

So synth.h's "what was changed" list is gone. There is nothing to list:
what has to be kept current is only that if either copy changes, the
other one has to be told.

---- What came back ----

A VOICE CAN END ITSELF. Naming the level's source said what shapes a
voice; nothing said what ends one, so the only thing that could ever
finish one was a key coming up. A game is nearly all one-shots and not
one of them wants its length decided by how long a note was held. Exposed
as parameter 0x51: 0 gated, 1 triggered.

AND A ONE-SHOT IS THE SAME ONE-SHOT TWICE. A triggered voice re-arms its
oscillators, and an LFO can be told to start over with each voice -
parameter 3 of either LFO. Both halves are needed and the check proves
it: with the LFO left free, two triggered hits still differ.

Their note warned that whatever applies a patch to a channel has to set
these or they hold synthInit's defaults. Checked: Voyager never calls
synthSyncVoices, so their 0001 is a no-op here as they predicted, and
nothing reaches into an LFO's phase, so the struct split is safe.

---- What it is for ----

Lander's crash is a triggered voice now, so boomOff is gone. Nothing has
to remember to end a bang.

SoundPatch learnt voice_levelSource, voice_gate and lfo<N>_mode, which
the new soundThing writes - without that it would have refused every
patch saved from it, since an unknown field stops the tool on purpose. A
patch from before those fields still converts, and says in its own
comments that it predates the level routing.

Three checks, each seen to fail on its own break: a gated voice still
sounding with nothing holding it, a triggered one down to nothing with no
gate ever dropped, and two hits identical sample for sample.

One test bug worth keeping: the first version of the repeatability check
struck the second note while the first was still ringing, so what it
found and compared as "the second hit" was a point in the middle of the
first one's tail. It now looks for sound after SILENCE rather than sound
after an offset.
2026-09-04 16:02:40 -04:00
AnachronautandClaude Opus 5 d388cd3122 Give the machine a sound device
Four channels on ports 0x40 to 0x4F, each one a whole soundThing voice:
two oscillators, two envelopes, a filter and the routing between them. A
channel keeps its patch between notes, so a program sets an instrument up
once and then plays it.

Six ports rather than forty, because a voice has around forty settings and
four of them would spend more than half the port space on one device.
There is a selector and a value instead: say which channel, say which
setting, write it. That is three writes to change a setting and two to
play a note, which is the right way round - patches are loaded, notes are
played in an inner loop.

Samples come from the machine's clock and not the host's: 48,000 a second
of emulated time, worked out in whole numbers so it never drifts. A
million cycles is exactly 48,000 samples on any host at any speed, which
is what makes a sound something a test can compare. --sound writes them
out, the way --screen writes a picture, for the same reason: the suite has
no speaker.

Tests/sound.sh is 22 checks and found three real defects the first time it
ran, all the same shape - a synthesizer written for a patch editor, wired
up as hardware and inheriting the editor's assumptions:

  - Only one voice had an oscillator switched on, so three of the four
    channels could not make a sound whatever was written to them.
  - That voice's oscillator arrived at full gain and every other one
    arrived at nothing, an asymmetry with no reason behind it.
  - A note with no sustain is silent but not over, so the obvious way to
    wait for a sound to finish waits for ever.

The first two are fixed by the device defining its own power-on state
rather than inheriting synthInit's: every channel arrives able to make a
sound, so writing a note number is the whole of playing a note. The third
was already written into the manual as advice, an hour before the check
existed. The check disagreed with the documentation and the check was
right; the manual now says the one rule, which is that a note sounds until
the gate is dropped.

Programs/Examples/tune.asm plays eight notes, taking its tempo from the
screen's frame interrupt because that is the only regular beat this
machine has. It spends 99.8% of its cycles asleep in WAIT.

Voyager has no speaker yet - this is the device and its tests. Playing the
samples out of the window is the next commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01E2JrLzFvuFX9fgi1LDRjrW
2026-08-29 20:59:17 -04:00